Created by: YGO Mod (20517634)

Created On: 07/07/2025

Main: 55 Extra: 15

3 cardArtifact Lancea 3 cardArtifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


3 cardDinomorphia Diplos 3 cardDinomorphia Diplos
Dinomorphia Diplos
DARK 4
Dinomorphia Diplos
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.


3 cardDinomorphia Therizia 3 cardDinomorphia Therizia
Dinomorphia Therizia
DARK 4
Dinomorphia Therizia
  • ATK:

  • 1500

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.


3 cardDroll & Lock Bird
3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


2 cardLord of the Heavenly Prison 2 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


1 cardMiscellaneousaurus
1 cardMiscellaneousaurus
Miscellaneousaurus
FIRE 4
Miscellaneousaurus
  • ATK:

  • 1800

  • DEF:

  • 1000


During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


1 cardUltimate Conductor Tyranno 1 cardUltimate Conductor Tyranno
Ultimate Conductor Tyranno
LIGHT 10
Ultimate Conductor Tyranno
  • ATK:

  • 3500

  • DEF:

  • 3200


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardChange of Heart
    1 cardChange of Heart
    Change of Heart
    Spell Normal
    Change of Heart

      Target 1 monster your opponent controls; take control of it until the End Phase.


      3 cardFossil Dig 3 cardFossil Dig
      Fossil Dig
      Spell Normal
      Fossil Dig

        Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.


        1 cardHarpie's Feather Duster
        1 cardHarpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.




          Tag(s):

          2 cardLightning Storm 2 cardLightning Storm
          Lightning Storm
          Spell Normal
          Lightning Storm

            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




            Tag(s):

            1 cardPot of Duality
            1 cardPot of Duality
            Pot of Duality
            Spell Normal
            Pot of Duality

              Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




              Tag(s):

              1 cardTriple Tactics Talent
              1 cardTriple Tactics Talent
              Triple Tactics Talent
              Spell Normal
              Triple Tactics Talent

                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                Tag(s):

                1 cardAnti-Spell Fragrance
                1 cardAnti-Spell Fragrance
                Anti-Spell Fragrance
                Trap Continuous
                Anti-Spell Fragrance

                  Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                  3 cardDestructive Daruma Karma Cannon 3 cardDestructive Daruma Karma Cannon
                  Destructive Daruma Karma Cannon
                  Trap Normal
                  Destructive Daruma Karma Cannon

                    Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                    2 cardDinomorphia Alert 2 cardDinomorphia Alert
                    Dinomorphia Alert
                    Trap Normal
                    Dinomorphia Alert

                      Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.


                      3 cardDinomorphia Domain 3 cardDinomorphia Domain
                      Dinomorphia Domain
                      Trap Normal
                      Dinomorphia Domain

                        During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.


                        3 cardDinomorphia Frenzy 3 cardDinomorphia Frenzy
                        Dinomorphia Frenzy
                        Trap Normal
                        Dinomorphia Frenzy

                          During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.


                          2 cardDinomorphia Intact 2 cardDinomorphia Intact
                          Dinomorphia Intact
                          Trap Counter
                          Dinomorphia Intact

                            When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.


                            2 cardDinomorphia Sonic 2 cardDinomorphia Sonic
                            Dinomorphia Sonic
                            Trap Counter
                            Dinomorphia Sonic

                              When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.


                              3 cardFerret Flames 3 cardFerret Flames
                              Ferret Flames
                              Trap Normal
                              Ferret Flames

                                If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.


                                3 cardSolemn Judgment
                                3 cardSolemn Judgment
                                Solemn Judgment
                                Trap Counter
                                Solemn Judgment

                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                  Tag(s):

                                  2 cardSolemn Strike 2 cardSolemn Strike
                                  Solemn Strike
                                  Trap Counter
                                  Solemn Strike

                                    When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                    Tag(s):

                                    2 cardTrap Trick 2 cardTrap Trick
                                    Trap Trick
                                    Trap Normal
                                    Trap Trick

                                      Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                      3 cardDinomorphia Kentregina 3 cardDinomorphia Kentregina
                                      Dinomorphia Kentregina
                                      DARK 6
                                      Dinomorphia Kentregina
                                      • ATK:

                                      • 4000

                                      • DEF:

                                      • 0


                                      2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                      3 cardDinomorphia Rexterm 3 cardDinomorphia Rexterm
                                      Dinomorphia Rexterm
                                      DARK 8
                                      Dinomorphia Rexterm
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 0


                                      1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.


                                      3 cardDinomorphia Stealthbergia 3 cardDinomorphia Stealthbergia
                                      Dinomorphia Stealthbergia
                                      DARK 6
                                      Dinomorphia Stealthbergia
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 2500


                                      2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                      1 cardS:P Little Knight 1 cardS:P Little Knight
                                      S:P Little Knight
                                      DARK
                                      S:P Little Knight
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Right


                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                      1 cardPsychic End Punisher 1 cardPsychic End Punisher
                                      Psychic End Punisher
                                      LIGHT 11
                                      Psychic End Punisher
                                      • ATK:

                                      • 3500

                                      • DEF:

                                      • 3500


                                      1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                      1 cardArc Rebellion Xyz Dragon 1 cardArc Rebellion Xyz Dragon
                                      Arc Rebellion Xyz Dragon
                                      DARK
                                      Arc Rebellion Xyz Dragon
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                                      1 cardEvolzar Dolkka 1 cardEvolzar Dolkka
                                      Evolzar Dolkka
                                      FIRE
                                      Evolzar Dolkka
                                      • ATK:

                                      • 2300

                                      • DEF:

                                      • 1700


                                      2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.


                                      1 cardEvolzar Laggia 1 cardEvolzar Laggia
                                      Evolzar Laggia
                                      FIRE
                                      Evolzar Laggia
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 2000


                                      2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.


                                      1 cardRaider's Knight 1 cardRaider's Knight
                                      Raider's Knight
                                      DARK
                                      Raider's Knight
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 0


                                      2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.




                                      More OCG Info

                                      Dinomorphia Breakdown

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

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