Created by: Mèo Fool Gaming (37156024)

Created On: 04/02/2022

Main: 40

N Rarity
3 cardShining Angel
N Rarity
3 cardShining Angel
Shining Angel
LIGHT 4
Shining Angel
  • ATK:

  • 1400

  • DEF:

  • 800


When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.


N Rarity
3 cardWattcobra
N Rarity
3 cardWattcobra
Wattcobra
LIGHT 4
Wattcobra
  • ATK:

  • 1000

  • DEF:

  • 500


This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Add 1 "Watt" monster from your Deck to your hand.


R Rarity
3 cardWattdragonfly
R Rarity
3 cardWattdragonfly
Wattdragonfly
LIGHT 2
Wattdragonfly
  • ATK:

  • 900

  • DEF:

  • 100


If this card is destroyed by your opponent's card (either by battle or by card effect), you can Special Summon 1 "Watt" monster from your Deck.


R Rarity
3 cardWatthopper
R Rarity
3 cardWatthopper
Watthopper
LIGHT 1
Watthopper
  • ATK:

  • 0

  • DEF:

  • 0


Your opponent cannot select another face-up "Watt" monster as an attack target, or target them with card effects.


N Rarity
2 cardWattlemur
N Rarity
2 cardWattlemur
Wattlemur
LIGHT 2
Wattlemur
  • ATK:

  • 800

  • DEF:

  • 100


If this card in its owner's possession is destroyed by your opponent's card (either by battle or by card effect): Your opponent cannot conduct their Battle Phase during their next turn.


R Rarity
3 cardAnchamoufrite
R Rarity
3 cardAnchamoufrite
Anchamoufrite
LIGHT 54
Anchamoufrite
  • ATK:

  • 1800

  • DEF:

  • 0


[ Pendulum Effect ] If you have no cards in your Extra Deck except "Anchamoufrite": You can destroy this card, then draw 1 card. You can only use this effect of "Anchamoufrite" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck except "Anchamoufrite". You can only Special Summon "Anchamoufrite" once per turn this way. If this face-up card in the Monster Zone leaves the field, banish it.


R Rarity
3 cardMystical Space Typhoon
R Rarity
3 cardMystical Space Typhoon
Mystical Space Typhoon
Spell Quick
Mystical Space Typhoon

    Target 1 Spell/Trap on the field; destroy that target.


    N Rarity
    2 cardRecycling Batteries
    N Rarity
    2 cardRecycling Batteries
    Recycling Batteries
    Spell Normal
    Recycling Batteries

      Target 2 Thunder-Type monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.


      R Rarity
      3 cardFiendish Chain
      R Rarity
      3 cardFiendish Chain
      Fiendish Chain
      Trap Continuous
      Fiendish Chain

        Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


        R Rarity
        3 cardFloodgate Trap Hole
        R Rarity
        3 cardFloodgate Trap Hole
        Floodgate Trap Hole
        Trap Normal
        Floodgate Trap Hole

          When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


          R Rarity
          3 cardPaleozoic Dinomischus
          R Rarity
          3 cardPaleozoic Dinomischus
          Paleozoic Dinomischus
          Trap Normal
          Paleozoic Dinomischus

            Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


            N Rarity
            2 cardPaleozoic Olenoides
            N Rarity
            2 cardPaleozoic Olenoides
            Paleozoic Olenoides
            Trap Normal
            Paleozoic Olenoides

              Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


              R Rarity
              2 cardPhoenix Wing Wind Blast
              R Rarity
              2 cardPhoenix Wing Wind Blast
              Phoenix Wing Wind Blast
              Trap Normal
              Phoenix Wing Wind Blast

                Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.


                R Rarity
                3 cardThunder Dragons' Hundred Thunders
                R Rarity
                3 cardThunder Dragons' Hundred Thunders
                Thunder Dragons' Hundred Thunders
                Trap Normal
                Thunder Dragons' Hundred Thunders

                  Target 1 Thunder monster in your GY; Special Summon it, then you can Special Summon as many monsters with that same name as possible from your GY. The monster(s) Special Summoned by this effect are banished when they leave the field, also while they are face-up on the field, you cannot Special Summon monsters, except Thunder monsters. You can only activate 1 "Thunder Dragons' Hundred Thunders" per turn.


                  N Rarity
                  2 cardWaboku
                  N Rarity
                  2 cardWaboku
                  Waboku
                  Trap Normal
                  Waboku

                    You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.




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