Wattlemur
LIGHT 2

Wattlemur

  • Archetype:
  • Watt

  • ATK:
  • 800

  • DEF:
  • 100

  • View:
  • 3225




If this card in its owner's possession is destroyed by your opponent's card (either by battle or by card effect): Your opponent cannot conduct their Battle Phase during their next turn.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Jun 15, 2025
54± 7/ 100
Power Score
Intrinsic 55
Deck 52

Wattlemur — Power Evaluation

Final Score: 54 ± 7 · Confidence: Medium

  • Intrinsic: 55 · Deck: 52 · Meta: provisional
  • Primary role: Material body · Secondary: Utility

Why it scores here

Wattlemur's real value is as a cheap, Normal-summonable Level-2 LIGHT Thunder body that can be searched within the Watt package (Wattcobra) and used as Rank-2/Synchro material alongside its Spright and Watt partners, which is confirmed by 11 recorded decks running it at ~1.27 copies. Its actual effect — skipping the opponent's next Battle Phase only if the opponent destroys it — is a narrow, conditional defensive float that generates no card advantage and no on-demand interaction. Its 800 ATK and 100 DEF earn it nothing here; the score is driven by material utility and low deck-building cost, not by stats or popularity.

Axis scores

Axis Score Evidence
Accessibility 52 Normal-summonable Level 2 that shows up in 11 recorded decks (avg 1.27 copies) and is co-played with Watt searchers like Wattcobra in 100% of those lists (observed).
Combo & Conversion 32 No combo appearances (0 of 0 combos) and the effect does nothing on its own, so it contributes at most a single Rank-2/Synchro material body (verified).
Resource Economy 35 Neither the body nor its trigger adds or refunds a card — the Battle-Phase skip is pure tempo, not advantage (verified).
Effect & Interaction 38 Its only disruption is a Battle-Phase lock that requires the opponent to destroy it first, a soft and situational effect (verified).
Material Utility 65 A clean Level-2 LIGHT Thunder that converts into Rank-2/Synchro material even if its effect is negated or blanked (inferred).
Resilience & Flexibility 43 The trigger only fires when destroyed by an opponent's card, leaving it inert in hand and only situationally 'floating' (verified).
Deck-Building Efficiency 62 Played at 1–2 copies with no garnet, lock, or once-per-turn clause, making it a low-cost slot that fits Watt and Level-2 shells (observed).

Calculation

Weight profile: 0.7 Material body + 0.3 Utility. Intrinsic ≈ 55, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap Level-2 LIGHT Thunder body usable as Rank-2 or Synchro material
  • Normal-summonable and searchable within the Watt package (Wattcobra)
  • No garnet, lock, or once-per-turn cost — fine at 1–2 copies

Weaknesses

  • Effect only triggers if the opponent destroys it — no proactive value
  • No card advantage, no on-demand interaction, and no combo relevance
  • 800 ATK / 100 DEF body is trivially outed by any removal

Counters / choke points

  • Banish, bounce, or tribute removal dodges the destruction trigger entirely
  • Effect negation on the trigger blanks the Battle-Phase skip
  • The opponent can simply avoid destroying it to play around the lock

Best use

Level-2 material body / defensive utility. Decks: Watt, Spright. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect triggers only when this card in its owner's possession is destroyed by an opponent's card (battle or effect), then the opponent cannot conduct their next Battle Phase.; Level 2 LIGHT Thunder with 800 ATK / 100 DEF.; Watt archetype member, listed as legal in TCG/OCG/Master Duel.
  • Observed: Appears in 11 recorded decks at an average of 1.27 copies (1–2 each).; Co-played with Wattcobra and Wattdragonfly in 100% of those decks.; Runs alongside the Spright engine (Jet/Blue/Red/Carrot/Starter, Gigantic Spright) in ~91% of those decks.
  • Inferred: Functions as a Level-2 material body for Rank-2/Synchro plays even when its effect is negated.; Searchable within the Watt package via Watt searchers such as Wattcobra.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no explicit ruling/timing notes for the Battle-Phase-skip trigger











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