Created by: Dada2206 (47126503)

Created On: 06/14/2025

Main: 60

3 cardCreature Swap
3 cardCreature Swap
Creature Swap
Spell Normal
Creature Swap

    Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.


    3 cardFairy Meteor Crush 3 cardFairy Meteor Crush
    Fairy Meteor Crush
    Spell Equip
    Fairy Meteor Crush

      If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


      3 cardFusion Gate 3 cardFusion Gate
      Fusion Gate
      Spell Field
      Fusion Gate

        While this card is on the field: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials listed on it from their hand or field.


        3 cardGraceful Charity
        3 cardGraceful Charity
        Graceful Charity
        Spell Normal
        Graceful Charity

          Draw 3 cards, then discard 2 cards.


          3 cardGraceful Dice 3 cardGraceful Dice
          Graceful Dice
          Spell Quick
          Graceful Dice

            Roll a six-sided die. All monsters you currently control gain ATK/DEF equal to the result x 100, until the end of this turn.


            3 cardHarpie's Feather Duster
            3 cardHarpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.




              Tag(s):

              3 cardInspection 3 cardInspection
              Inspection
              Spell Continuous
              Inspection

                During your opponent's Standby Phase, you can pay 500 Life Points to randomly select 1 card in your opponent's hand and look at it.


                3 cardLimiter Removal 3 cardLimiter Removal
                Limiter Removal
                Spell Quick
                Limiter Removal

                  Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


                  3 cardMage Power
                  3 cardMage Power
                  Mage Power
                  Spell Equip
                  Mage Power

                    The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.


                    3 cardMask of the Accursed 3 cardMask of the Accursed
                    Mask of the Accursed
                    Spell Equip
                    Mask of the Accursed

                      The equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.


                      3 cardNobleman of Crossout
                      3 cardNobleman of Crossout
                      Nobleman of Crossout
                      Spell Normal
                      Nobleman of Crossout

                        Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                        3 cardPremature Burial
                        3 cardPremature Burial
                        Premature Burial
                        Spell Equip
                        Premature Burial

                          Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                          3 cardReinforcement of the Army
                          3 cardReinforcement of the Army
                          Reinforcement of the Army
                          Spell Normal
                          Reinforcement of the Army

                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                            3 cardReinforcement of the Army's Troops 3 cardReinforcement of the Army's Troops
                            Reinforcement of the Army's Troops
                            Spell Continuous
                            Reinforcement of the Army's Troops

                              When an attack is declared involving your Warrior monster: You can Special Summon 1 Level 4 or lower Warrior monster from your hand. You can only use this effect of "Reinforcement of the Army's Troops" once per turn.


                              3 cardSoul of the Pure 3 cardSoul of the Pure
                              Soul of the Pure
                              Spell Normal
                              Soul of the Pure

                                Increase your Life Points by 800 points.


                                3 cardStamping Destruction 3 cardStamping Destruction
                                Stamping Destruction
                                Spell Normal
                                Stamping Destruction

                                  If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.


                                  3 cardThe Shallow Grave 3 cardThe Shallow Grave
                                  The Shallow Grave
                                  Spell Normal
                                  The Shallow Grave

                                    Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position.


                                    3 cardToll 3 cardToll
                                    Toll
                                    Spell Continuous
                                    Toll

                                      Each player must pay 500 Life Points to declare an attack.


                                      3 cardUnited We Stand
                                      3 cardUnited We Stand
                                      United We Stand
                                      Spell Equip
                                      United We Stand

                                        The equipped monster gains 800 ATK/DEF for each face-up monster you control.


                                        3 cardUpstart Goblin
                                        3 cardUpstart Goblin
                                        Upstart Goblin
                                        Spell Normal
                                        Upstart Goblin

                                          Draw 1 card, then your opponent gains 1000 LP.




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