Inspection
Spell Continuous

Inspection

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During your opponent's Standby Phase, you can pay 500 Life Points to randomly select 1 card in your opponent's hand and look at it.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
34± 8/ 100
Power Score
Intrinsic 35
Deck 33

Inspection — Power Evaluation

Final Score: 34 ± 8 · Confidence: Medium

  • Intrinsic: 34.7 · Deck: 33.1 · Meta: provisional
  • Primary role: Utility

Why it scores here

Inspection converts almost nothing into board, cards, or interaction. Its one output is a random look at one opponent hand card, paid for with 500 LP on the opponent's Standby Phase. It scores low on the Utility profile, with a modest bump for cheap, clean deckbuilding and a live-in-hand spell. The three attached decks and the two archetypes count toward portability and accessibility only; they earn no power points, and no combo evidence supports a stronger reading.

Axis scores

Axis Score Evidence
Accessibility 35 A Continuous Spell is reliably held in hand, but it only does anything on the opponent's Standby Phase and no searcher or route appears in the evidence (verified text; deck data shows 3 decks).
Combo & Conversion 5 No recorded boards contain the card and the text builds nothing on its own (observed: total combos 0; verified: card text).
Resource Economy 10 It costs 500 LP and returns no card, so it is a pure net loss in resources, with only information gained (verified: card text).
Effect & Interaction 15 It reveals one random card and offers no negation, removal, or disruption, so opponent interaction is minimal (verified: card text).
Material Utility 0 It is a Spell and cannot be used as material or as a body (verified: card type).
Resilience & Flexibility 35 No once-per-turn clause appears in the text, so it can recur on each opponent Standby Phase, but it is a single-purpose spell open to spell removal (inferred from text).
Deck-Building Efficiency 80 Its 1 to 3 copies per deck, with no garnet or lock, make it cheap to run; the LP cost is a play-time cost, not a deckbuilding one (observed: copies distribution 2×1, 1×3).

Calculation

Weight profile: Utility / no clear role (default), no secondary role blend. Intrinsic ≈ 34.7, Deck ≈ 33.1, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap to run: 1 to 3 copies, no garnet, no lock
  • Live in hand as a Continuous Spell with a clear trigger window
  • Portable across two archetypes (Heroic and a no-archetype deck)

Weaknesses

  • Converts no board, cards, or interaction beyond a random peek
  • 500 LP cost with no card return, so it is a pure resource loss
  • Only usable on the opponent's Standby Phase, so dead on the player's own turn

Counters / choke points

  • Keeping the hand small or emptied before the opponent's Standby Phase
  • Spell removal or negation of the Continuous Spell
  • Opponent cards that make the random peek uninformative

Best use

Utility. Decks: Heroic. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: during the opponent's Standby Phase, pay 500 LP to randomly select and look at 1 card in the opponent's hand; Card type is a Continuous Spell with no ATK, DEF, or material use; 3 attached decks, with Heroic in 2 of them
  • Observed: Copies per deck: avg 1.67, max 3, distribution 2 decks at 1 and 1 deck at 3; No recorded combo boards include the card
  • Inferred: No once-per-turn clause in the text, so it can recur on each opponent Standby Phase; Information-only value means little real effect on the opponent's play
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no legal copies data; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from deck sample only no rulings supplied; timing interactions with Standby Phase triggers are unverified no top-card ranking data











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