Spell
ContinuousInspection
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3563
During your opponent's Standby Phase, you can pay 500 Life Points to randomly select 1 card in your opponent's hand and look at it.
Inspection — Power Evaluation
Final Score: 34 ± 8 · Confidence: Medium
- Intrinsic: 34.7 · Deck: 33.1 · Meta: provisional
- Primary role: Utility
Why it scores here
Inspection converts almost nothing into board, cards, or interaction. Its one output is a random look at one opponent hand card, paid for with 500 LP on the opponent's Standby Phase. It scores low on the Utility profile, with a modest bump for cheap, clean deckbuilding and a live-in-hand spell. The three attached decks and the two archetypes count toward portability and accessibility only; they earn no power points, and no combo evidence supports a stronger reading.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | A Continuous Spell is reliably held in hand, but it only does anything on the opponent's Standby Phase and no searcher or route appears in the evidence (verified text; deck data shows 3 decks). |
| Combo & Conversion | 5 | No recorded boards contain the card and the text builds nothing on its own (observed: total combos 0; verified: card text). |
| Resource Economy | 10 | It costs 500 LP and returns no card, so it is a pure net loss in resources, with only information gained (verified: card text). |
| Effect & Interaction | 15 | It reveals one random card and offers no negation, removal, or disruption, so opponent interaction is minimal (verified: card text). |
| Material Utility | 0 | It is a Spell and cannot be used as material or as a body (verified: card type). |
| Resilience & Flexibility | 35 | No once-per-turn clause appears in the text, so it can recur on each opponent Standby Phase, but it is a single-purpose spell open to spell removal (inferred from text). |
| Deck-Building Efficiency | 80 | Its 1 to 3 copies per deck, with no garnet or lock, make it cheap to run; the LP cost is a play-time cost, not a deckbuilding one (observed: copies distribution 2×1, 1×3). |
Calculation
Weight profile: Utility / no clear role (default), no secondary role blend. Intrinsic ≈ 34.7, Deck ≈ 33.1, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap to run: 1 to 3 copies, no garnet, no lock
- Live in hand as a Continuous Spell with a clear trigger window
- Portable across two archetypes (Heroic and a no-archetype deck)
Weaknesses
- Converts no board, cards, or interaction beyond a random peek
- 500 LP cost with no card return, so it is a pure resource loss
- Only usable on the opponent's Standby Phase, so dead on the player's own turn
Counters / choke points
- Keeping the hand small or emptied before the opponent's Standby Phase
- Spell removal or negation of the Continuous Spell
- Opponent cards that make the random peek uninformative
Best use
Utility. Decks: Heroic. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: during the opponent's Standby Phase, pay 500 LP to randomly select and look at 1 card in the opponent's hand; Card type is a Continuous Spell with no ATK, DEF, or material use; 3 attached decks, with Heroic in 2 of them
- Observed: Copies per deck: avg 1.67, max 3, distribution 2 decks at 1 and 1 deck at 3; No recorded combo boards include the card
- Inferred: No once-per-turn clause in the text, so it can recur on each opponent Standby Phase; Information-only value means little real effect on the opponent's play
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no legal copies data; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from deck sample only no rulings supplied; timing interactions with Standby Phase triggers are unverified no top-card ranking data






