Created by: Dada2206 (47126503)

Created On: 06/11/2025

Need 28 UR

UR Rarity
Blue-Eyes Abyss Dragon1 card
UR Rarity
Blue-Eyes Alternative White Dragon1 card
UR Rarity
Blue-Eyes Jet Dragon1 card
UR Rarity
Magicians' Souls1 card
UR Rarity
Red-Eyes Dark Dragoon1 card
UR Rarity
The Dark Magicians1 card
UR Rarity
Blue-Eyes White Dragon3 card
UR Rarity
Red-Eyes Black Dragon3 card
UR Rarity
Blue-Eyes Chaos MAX Dragon1 card
UR Rarity
Illusion of Chaos1 card
 Rarity
Confiscation1 card
 Rarity
Delinquent Duo1 card
UR Rarity
Foolish Burial1 card
UR Rarity
Heavy Storm1 card
UR Rarity
Painful Choice1 card
UR Rarity
Primal Seed1 card
UR Rarity
Soul Servant1 card
UR Rarity
Super Polymerization1 card
UR Rarity
Terraforming1 card
 Rarity
The Forceful Sentry1 card
UR Rarity
The Melody of Awakening Dragon1 card
UR Rarity
Trade-In1 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
Triple Tactics Thrust1 card

Main: 58 Extra: 4

UR Rarity
1 cardBlue-Eyes Abyss Dragon
UR Rarity
1 cardBlue-Eyes Abyss Dragon
Blue-Eyes Abyss Dragon
LIGHT 8
Blue-Eyes Abyss Dragon
  • ATK:

  • 2500

  • DEF:

  • 2500


If this card is Special Summoned: You can add 1 Ritual Spell or 1 "Polymerization" from your Deck to your hand. During your End Phase: You can add 1 Level 8 or higher Dragon monster from your Deck to your hand. You can banish this card from your GY; all Level 8 or higher Dragon monsters you control gain 1000 ATK. You can only use each effect of "Blue-Eyes Abyss Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY.


UR Rarity
1 cardBlue-Eyes Alternative White Dragon
UR Rarity
1 cardBlue-Eyes Alternative White Dragon
Blue-Eyes Alternative White Dragon
LIGHT 8
Blue-Eyes Alternative White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.


UR Rarity
1 cardBlue-Eyes Jet Dragon
UR Rarity
1 cardBlue-Eyes Jet Dragon
Blue-Eyes Jet Dragon
LIGHT 8
Blue-Eyes Jet Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.


N Rarity
1 cardChaos Sorcerer
N Rarity
1 cardChaos Sorcerer
Chaos Sorcerer
DARK 6
Chaos Sorcerer
  • ATK:

  • 2300

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


UR Rarity
1 cardMagicians' Souls
UR Rarity
1 cardMagicians' Souls
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


UR Rarity
3 cardBlue-Eyes White Dragon
UR Rarity
3 cardBlue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


UR Rarity
3 cardRed-Eyes Black Dragon
UR Rarity
3 cardRed-Eyes Black Dragon
Red-Eyes Black Dragon
DARK 7
Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


''A ferocious dragon with a deadly attack.''


SR Rarity
1 cardBlack Luster Soldier - Super Soldier
SR Rarity
1 cardBlack Luster Soldier - Super Soldier
Black Luster Soldier - Super Soldier
EARTH 8
Black Luster Soldier - Super Soldier
  • ATK:

  • 3000

  • DEF:

  • 2500


You can Ritual Summon this card with "Super Soldier Ritual". If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to its ATK in the Graveyard. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can only Special Summon "Black Luster Soldier - Super Soldier(s)" once per turn.


UR Rarity
1 cardBlue-Eyes Chaos MAX Dragon
UR Rarity
1 cardBlue-Eyes Chaos MAX Dragon
Blue-Eyes Chaos MAX Dragon
DARK 8
Blue-Eyes Chaos MAX Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage.


UR Rarity
1 cardIllusion of Chaos
UR Rarity
1 cardIllusion of Chaos
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


SR Rarity
1 cardAllure of Darkness
SR Rarity
1 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    SR Rarity
    1 cardBook of Lunar Eclipse
    SR Rarity
    1 cardBook of Lunar Eclipse
    Book of Lunar Eclipse
    Spell Quick
    Book of Lunar Eclipse

      Discard 1 card, then target 2 face-up monsters on the field; change them to face-down Defense Position.


      R Rarity
      1 cardBook of Moon
      R Rarity
      1 cardBook of Moon
      Book of Moon
      Spell Quick
      Book of Moon

        Target 1 face-up monster on the field; change that target to face-down Defense Position.


        N Rarity
        1 cardBook of Taiyou
        N Rarity
        1 cardBook of Taiyou
        Book of Taiyou
        Spell Normal
        Book of Taiyou

          Flip 1 face-down monster on the field into face-up Attack Position.


          R Rarity
          1 cardChaos Form
          R Rarity
          1 cardChaos Form
          Chaos Form
          Spell Normal
          Chaos Form

            This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your GY, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon.


             Rarity
            1 cardConfiscation
             Rarity
            1 cardConfiscation
            Confiscation
            Spell Normal
            Confiscation

              Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.


              SR Rarity
              1 cardDark Magical Circle
              SR Rarity
              1 cardDark Magical Circle
              Dark Magical Circle
              Spell Continuous
              Dark Magical Circle

                When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


                 Rarity
                1 cardDelinquent Duo
                 Rarity
                1 cardDelinquent Duo
                Delinquent Duo
                Spell Normal
                Delinquent Duo

                  Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


                  SR Rarity
                  1 cardDragon Shrine
                  SR Rarity
                  1 cardDragon Shrine
                  Dragon Shrine
                  Spell Normal
                  Dragon Shrine

                    Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.


                    UR Rarity
                    1 cardFoolish Burial
                    UR Rarity
                    1 cardFoolish Burial
                    Foolish Burial
                    Spell Normal
                    Foolish Burial

                      Send 1 monster from your Deck to the GY.




                      Tag(s):

                      N Rarity
                      1 cardFusion Sage
                      N Rarity
                      1 cardFusion Sage
                      Fusion Sage
                      Spell Normal
                      Fusion Sage

                        Add 1 "Polymerization" from your Deck to your hand.


                        R Rarity
                        1 cardFusion Substitute
                        R Rarity
                        1 cardFusion Substitute
                        Fusion Substitute
                        Spell Normal
                        Fusion Substitute

                          (This card's name is always treated as "Polymerization".) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.


                          UR Rarity
                          1 cardHeavy Storm
                          UR Rarity
                          1 cardHeavy Storm
                          Heavy Storm
                          Spell Normal
                          Heavy Storm

                            Destroy all Spell and Trap Cards on the field.


                            SR Rarity
                            1 cardInto the Void
                            SR Rarity
                            1 cardInto the Void
                            Into the Void
                            Spell Normal
                            Into the Void

                              If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                              SR Rarity
                              1 cardJoker's Straight
                              SR Rarity
                              1 cardJoker's Straight
                              Joker's Straight
                              Spell Normal
                              Joker's Straight

                                Discard 1 card, Special Summon 1 "Queen's Knight" from your Deck, add 1 "King's Knight" or "Jack's Knight" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Straight" once per turn.


                                SR Rarity
                                1 cardNight Beam
                                SR Rarity
                                1 cardNight Beam
                                Night Beam
                                Spell Normal
                                Night Beam

                                  Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.


                                  UR Rarity
                                  1 cardPainful Choice
                                  UR Rarity
                                  1 cardPainful Choice
                                  Painful Choice
                                  Spell Normal
                                  Painful Choice

                                    Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.


                                    SR Rarity
                                    1 cardPreparation of Rites
                                    SR Rarity
                                    1 cardPreparation of Rites
                                    Preparation of Rites
                                    Spell Normal
                                    Preparation of Rites

                                      Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                      UR Rarity
                                      1 cardPrimal Seed
                                      UR Rarity
                                      1 cardPrimal Seed
                                      Primal Seed
                                      Spell Normal
                                      Primal Seed

                                        If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.


                                        SR Rarity
                                        1 cardReturn of the Dragon Lords
                                        SR Rarity
                                        1 cardReturn of the Dragon Lords
                                        Return of the Dragon Lords
                                        Spell Normal
                                        Return of the Dragon Lords

                                          Target 1 Level 7 or 8 Dragon monster in your GY; Special Summon it. If a Dragon monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


                                          N Rarity
                                          1 cardSecrets of Dark Magic
                                          N Rarity
                                          1 cardSecrets of Dark Magic
                                          Secrets of Dark Magic
                                          Spell Quick
                                          Secrets of Dark Magic

                                            Activate 1 of the following effects; ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl". ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.


                                            UR Rarity
                                            1 cardSoul Servant
                                            UR Rarity
                                            1 cardSoul Servant
                                            Soul Servant
                                            Spell Quick
                                            Soul Servant

                                              Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.


                                              UR Rarity
                                              1 cardSuper Polymerization
                                              UR Rarity
                                              1 cardSuper Polymerization
                                              Super Polymerization
                                              Spell Quick
                                              Super Polymerization

                                                Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                Tag(s):

                                                UR Rarity
                                                1 cardTerraforming
                                                UR Rarity
                                                1 cardTerraforming
                                                Terraforming
                                                Spell Normal
                                                Terraforming

                                                  Add 1 Field Spell from your Deck to your hand.




                                                  Tag(s):

                                                   Rarity
                                                  1 cardThe Forceful Sentry
                                                   Rarity
                                                  1 cardThe Forceful Sentry
                                                  The Forceful Sentry
                                                  Spell Normal
                                                  The Forceful Sentry

                                                    Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.


                                                    UR Rarity
                                                    1 cardThe Melody of Awakening Dragon
                                                    UR Rarity
                                                    1 cardThe Melody of Awakening Dragon
                                                    The Melody of Awakening Dragon
                                                    Spell Normal
                                                    The Melody of Awakening Dragon

                                                      Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                                                      R Rarity
                                                      1 cardThe Shallow Grave
                                                      R Rarity
                                                      1 cardThe Shallow Grave
                                                      The Shallow Grave
                                                      Spell Normal
                                                      The Shallow Grave

                                                        Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position.


                                                        UR Rarity
                                                        1 cardTrade-In
                                                        UR Rarity
                                                        1 cardTrade-In
                                                        Trade-In
                                                        Spell Normal
                                                        Trade-In

                                                          Discard 1 Level 8 monster; draw 2 cards.


                                                          UR Rarity
                                                          1 cardTriple Tactics Talent
                                                          UR Rarity
                                                          1 cardTriple Tactics Talent
                                                          Triple Tactics Talent
                                                          Spell Normal
                                                          Triple Tactics Talent

                                                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                            Tag(s):

                                                            UR Rarity
                                                            1 cardTriple Tactics Thrust
                                                            UR Rarity
                                                            1 cardTriple Tactics Thrust
                                                            Triple Tactics Thrust
                                                            Spell Normal
                                                            Triple Tactics Thrust

                                                              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                              SR Rarity
                                                              1 cardTwin Twisters
                                                              SR Rarity
                                                              1 cardTwin Twisters
                                                              Twin Twisters
                                                              Spell Quick
                                                              Twin Twisters

                                                                Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                                                N Rarity
                                                                1 cardTwister
                                                                N Rarity
                                                                1 cardTwister
                                                                Twister
                                                                Spell Quick
                                                                Twister

                                                                  Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.


                                                                  R Rarity
                                                                  1 cardUltimate Fusion
                                                                  R Rarity
                                                                  1 cardUltimate Fusion
                                                                  Ultimate Fusion
                                                                  Spell Quick
                                                                  Ultimate Fusion

                                                                    During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.


                                                                    SR Rarity
                                                                    2 cardDark Bribe
                                                                    SR Rarity
                                                                    2 cardDark Bribe
                                                                    Dark Bribe
                                                                    Trap Counter
                                                                    Dark Bribe

                                                                      When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


                                                                      SR Rarity
                                                                      1 cardJoker's Wild
                                                                      SR Rarity
                                                                      1 cardJoker's Wild
                                                                      Joker's Wild
                                                                      Trap Normal
                                                                      Joker's Wild

                                                                        During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that specifically lists all of "Queen's Knight", "King's Knight", and "Jack's Knight"; this effect becomes that Spell's effect when that card is activated. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Wild" once per turn.


                                                                        R Rarity
                                                                        2 cardMagic Jammer
                                                                        R Rarity
                                                                        2 cardMagic Jammer
                                                                        Magic Jammer
                                                                        Trap Counter
                                                                        Magic Jammer

                                                                          When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.


                                                                          R Rarity
                                                                          2 cardSeven Tools of the Bandit
                                                                          R Rarity
                                                                          2 cardSeven Tools of the Bandit
                                                                          Seven Tools of the Bandit
                                                                          Trap Counter
                                                                          Seven Tools of the Bandit

                                                                            When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.


                                                                            SR Rarity
                                                                            1 cardThe Forceful Checkpoint
                                                                            SR Rarity
                                                                            1 cardThe Forceful Checkpoint
                                                                            The Forceful Checkpoint
                                                                            Trap Normal
                                                                            The Forceful Checkpoint

                                                                              When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice).


                                                                              N Rarity
                                                                              1 cardThe Ultimate Creature of Destruction
                                                                              N Rarity
                                                                              1 cardThe Ultimate Creature of Destruction
                                                                              The Ultimate Creature of Destruction
                                                                              Trap Normal
                                                                              The Ultimate Creature of Destruction

                                                                                Target 1 "Blue-Eyes" monster you control; this turn, that face-up monster is unaffected by card effects, except its own, it cannot be destroyed by battle, also any opponent's monster it battles is destroyed at the end of the Damage Step. While this card is in your GY, if you Normal or Special Summon a "Blue-Eyes White Dragon": You can Set this card, but banish it when it leaves the field. You can only use this effect of "The Ultimate Creature of Destruction" once per turn.


                                                                                N Rarity
                                                                                2 cardTrap Jammer
                                                                                N Rarity
                                                                                2 cardTrap Jammer
                                                                                Trap Jammer
                                                                                Trap Counter
                                                                                Trap Jammer

                                                                                  When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it.


                                                                                  SR Rarity
                                                                                  1 cardBlue-Eyes Twin Burst Dragon
                                                                                  SR Rarity
                                                                                  1 cardBlue-Eyes Twin Burst Dragon
                                                                                  Blue-Eyes Twin Burst Dragon
                                                                                  LIGHT 10
                                                                                  Blue-Eyes Twin Burst Dragon
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 2500


                                                                                  "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use "Polymerization"). Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.


                                                                                  SR Rarity
                                                                                  1 cardBlue-Eyes Tyrant Dragon
                                                                                  SR Rarity
                                                                                  1 cardBlue-Eyes Tyrant Dragon
                                                                                  Blue-Eyes Tyrant Dragon
                                                                                  LIGHT 8
                                                                                  Blue-Eyes Tyrant Dragon
                                                                                  • ATK:

                                                                                  • 3400

                                                                                  • DEF:

                                                                                  • 2900


                                                                                  "Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.


                                                                                  UR Rarity
                                                                                  1 cardRed-Eyes Dark Dragoon
                                                                                  UR Rarity
                                                                                  1 cardRed-Eyes Dark Dragoon
                                                                                  Red-Eyes Dark Dragoon
                                                                                  DARK 8
                                                                                  Red-Eyes Dark Dragoon
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 2500


                                                                                  "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                                                                  UR Rarity
                                                                                  1 cardThe Dark Magicians
                                                                                  UR Rarity
                                                                                  1 cardThe Dark Magicians
                                                                                  The Dark Magicians
                                                                                  DARK 8
                                                                                  The Dark Magicians
                                                                                  • ATK:

                                                                                  • 2800

                                                                                  • DEF:

                                                                                  • 2300


                                                                                  "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.




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