Created by: test (054123)

Created On: 05/29/2025

Need 14 UR

UR Rarity
Magicians' Souls3 card
UR Rarity
Chicken Game2 card
UR Rarity
One Day of Peace1 card
 Rarity
Set Rotation1 card
UR Rarity
Terraforming1 card
UR Rarity
Trade-In3 card
UR Rarity
Upstart Goblin3 card

Main: 45

N Rarity
3 cardBlue Dragon Summoner
N Rarity
3 cardBlue Dragon Summoner
Blue Dragon Summoner
WIND 4
Blue Dragon Summoner
  • ATK:

  • 1500

  • DEF:

  • 600


If this card is sent from the field to the GY: You can add 1 Dragon, Warrior, or Spellcaster Normal Monster from your Deck to your hand.


SR Rarity
1 cardExodia the Forbidden One
SR Rarity
1 cardExodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


UR Rarity
3 cardMagicians' Souls
UR Rarity
3 cardMagicians' Souls
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


N Rarity
3 cardRoyal Magical Library
N Rarity
3 cardRoyal Magical Library
Royal Magical Library
LIGHT 4
Royal Magical Library
  • ATK:

  • 0

  • DEF:

  • 2000


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


N Rarity
1 cardLeft Arm of the Forbidden One
N Rarity
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardLeft Leg of the Forbidden One
N Rarity
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Arm of the Forbidden One
N Rarity
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Leg of the Forbidden One
N Rarity
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


SR Rarity
3 cardAllure of Darkness
SR Rarity
3 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    SR Rarity
    3 cardCards of Consonance
    SR Rarity
    3 cardCards of Consonance
    Cards of Consonance
    Spell Normal
    Cards of Consonance

      Discard 1 Dragon Tuner with 1000 or less ATK; draw 2 cards.


      UR Rarity
      2 cardChicken Game
      UR Rarity
      2 cardChicken Game
      Chicken Game
      Spell Field
      Chicken Game

        The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


        SR Rarity
        3 cardDark World Dealings
        SR Rarity
        3 cardDark World Dealings
        Dark World Dealings
        Spell Normal
        Dark World Dealings

          Each player draws 1 card, then each player discards 1 card.


          SR Rarity
          3 cardInto the Void
          SR Rarity
          3 cardInto the Void
          Into the Void
          Spell Normal
          Into the Void

            If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


            UR Rarity
            1 cardOne Day of Peace
            UR Rarity
            1 cardOne Day of Peace
            One Day of Peace
            Spell Normal
            One Day of Peace

              Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


              SR Rarity
              3 cardPot of Duality
              SR Rarity
              3 cardPot of Duality
              Pot of Duality
              Spell Normal
              Pot of Duality

                Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                Tag(s):

                N Rarity
                1 cardReload
                N Rarity
                1 cardReload
                Reload
                Spell Quick
                Reload

                  Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                   Rarity
                  1 cardSet Rotation
                   Rarity
                  1 cardSet Rotation
                  Set Rotation
                  Spell Quick
                  Set Rotation

                    Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.


                    UR Rarity
                    1 cardTerraforming
                    UR Rarity
                    1 cardTerraforming
                    Terraforming
                    Spell Normal
                    Terraforming

                      Add 1 Field Spell from your Deck to your hand.




                      Tag(s):

                      SR Rarity
                      3 cardToon Table of Contents
                      SR Rarity
                      3 cardToon Table of Contents
                      Toon Table of Contents
                      Spell Normal
                      Toon Table of Contents

                        Add 1 "Toon" card from your Deck to your hand.


                        N Rarity
                        1 cardToon World
                        N Rarity
                        1 cardToon World
                        Toon World
                        Spell Continuous
                        Toon World

                          Activate this card by paying 1000 LP.


                          UR Rarity
                          3 cardTrade-In
                          UR Rarity
                          3 cardTrade-In
                          Trade-In
                          Spell Normal
                          Trade-In

                            Discard 1 Level 8 monster; draw 2 cards.


                            UR Rarity
                            3 cardUpstart Goblin
                            UR Rarity
                            3 cardUpstart Goblin
                            Upstart Goblin
                            Spell Normal
                            Upstart Goblin

                              Draw 1 card, then your opponent gains 1000 LP.




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