Created by: Rain (24603751)

Created On: 05/28/2025

Need 29 UR

UR Rarity
Dimension Shifter1 card
UR Rarity
Inspector Boarder1 card
UR Rarity
The Winged Dragon of Ra - Sphere Mode1 card
UR Rarity
Thunder King Rai-Oh3 card
UR Rarity
Coordius the Triphasic Dealmon1 card
UR Rarity
Elder Entity N'tss1 card
UR Rarity
Five-Headed Dragon1 card
UR Rarity
Garura, Wings of Resonant Life1 card
UR Rarity
Yubel - The Loving Defender Forever1 card
UR Rarity
Necrovalley2 card
UR Rarity
Raigeki1 card
UR Rarity
Seventh Tachyon2 card
UR Rarity
Super Polymerization3 card
UR Rarity
Time-Tearing Morganite2 card
UR Rarity
Crackdown3 card
UR Rarity
Iron Thunder2 card
UR Rarity
Solemn Judgment2 card
UR Rarity
There Can Be Only One1 card

Main: 40 Extra: 15

SR Rarity
3 cardBarrier Statue of the Drought
SR Rarity
3 cardBarrier Statue of the Drought
Barrier Statue of the Drought
EARTH 4
Barrier Statue of the Drought
  • ATK:

  • 1000

  • DEF:

  • 1000


No monsters can be Special Summoned, except for EARTH monsters.




Tag(s):

SR Rarity
3 cardBarrier Statue of the Torrent
SR Rarity
3 cardBarrier Statue of the Torrent
Barrier Statue of the Torrent
WATER 4
Barrier Statue of the Torrent
  • ATK:

  • 1000

  • DEF:

  • 1000


Neither player can Special Summon monsters, except WATER monsters.




Tag(s):

UR Rarity
1 cardDimension Shifter
UR Rarity
1 cardDimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


SR Rarity
1 cardFossil Dyna Pachycephalo
SR Rarity
1 cardFossil Dyna Pachycephalo
Fossil Dyna Pachycephalo
EARTH 4
Fossil Dyna Pachycephalo
  • ATK:

  • 1200

  • DEF:

  • 1300


If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


UR Rarity
1 cardInspector Boarder
UR Rarity
1 cardInspector Boarder
Inspector Boarder
LIGHT 4
Inspector Boarder
  • ATK:

  • 2000

  • DEF:

  • 2000


Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


UR Rarity
1 cardThe Winged Dragon of Ra - Sphere Mode
UR Rarity
1 cardThe Winged Dragon of Ra - Sphere Mode
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


UR Rarity
3 cardThunder King Rai-Oh
UR Rarity
3 cardThunder King Rai-Oh
Thunder King Rai-Oh
LIGHT 4
Thunder King Rai-Oh
  • ATK:

  • 1900

  • DEF:

  • 800


Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.


R Rarity
3 cardClockwork Night
R Rarity
3 cardClockwork Night
Clockwork Night
Spell Continuous
Clockwork Night

    All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


    UR Rarity
    2 cardNecrovalley
    UR Rarity
    2 cardNecrovalley
    Necrovalley
    Spell Field
    Necrovalley

      All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


      SR Rarity
      1 cardPot of Desires
      SR Rarity
      1 cardPot of Desires
      Pot of Desires
      Spell Normal
      Pot of Desires

        Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




        Tag(s):

        SR Rarity
        1 cardPot of Duality
        SR Rarity
        1 cardPot of Duality
        Pot of Duality
        Spell Normal
        Pot of Duality

          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




          Tag(s):

          SR Rarity
          1 cardPot of Extravagance
          SR Rarity
          1 cardPot of Extravagance
          Pot of Extravagance
          Spell Normal
          Pot of Extravagance

            At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




            Tag(s):

            UR Rarity
            1 cardRaigeki
            UR Rarity
            1 cardRaigeki
            Raigeki
            Spell Normal
            Raigeki

              Destroy all monsters your opponent controls.




              Tag(s):

              UR Rarity
              2 cardSeventh Tachyon
              UR Rarity
              2 cardSeventh Tachyon
              Seventh Tachyon
              Spell Normal
              Seventh Tachyon

                Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                UR Rarity
                3 cardSuper Polymerization
                UR Rarity
                3 cardSuper Polymerization
                Super Polymerization
                Spell Quick
                Super Polymerization

                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                  Tag(s):

                  UR Rarity
                  2 cardTime-Tearing Morganite
                  UR Rarity
                  2 cardTime-Tearing Morganite
                  Time-Tearing Morganite
                  Spell Normal
                  Time-Tearing Morganite

                    For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                    UR Rarity
                    3 cardCrackdown
                    UR Rarity
                    3 cardCrackdown
                    Crackdown
                    Trap Continuous
                    Crackdown

                      Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                      Tag(s):

                      UR Rarity
                      2 cardIron Thunder
                      UR Rarity
                      2 cardIron Thunder
                      Iron Thunder
                      Trap Counter
                      Iron Thunder

                        When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.


                        SR Rarity
                        2 cardMirror Force
                        SR Rarity
                        2 cardMirror Force
                        Mirror Force
                        Trap Normal
                        Mirror Force

                          When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                          SR Rarity
                          1 cardMistake
                          SR Rarity
                          1 cardMistake
                          Mistake
                          Trap Continuous
                          Mistake

                            Neither player can add cards from their Deck to their hand except by drawing them.


                            UR Rarity
                            2 cardSolemn Judgment
                            UR Rarity
                            2 cardSolemn Judgment
                            Solemn Judgment
                            Trap Counter
                            Solemn Judgment

                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                              Tag(s):

                              UR Rarity
                              1 cardThere Can Be Only One
                              UR Rarity
                              1 cardThere Can Be Only One
                              There Can Be Only One
                              Trap Continuous
                              There Can Be Only One

                                Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                R Rarity
                                1 cardAzamina Sol Erysichthon
                                R Rarity
                                1 cardAzamina Sol Erysichthon
                                Azamina Sol Erysichthon
                                DARK 6
                                Azamina Sol Erysichthon
                                • ATK:

                                • 2700

                                • DEF:

                                • 0


                                1 Illusion monster + 1 Fiend monster If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY. During the Standby Phase: You can target 1 "Azamina" or "Sinful Spoils" card in your GY; add it to your hand. You can only use each effect of "Azamina Sol Erysichthon" once per turn.


                                UR Rarity
                                1 cardCoordius the Triphasic Dealmon
                                UR Rarity
                                1 cardCoordius the Triphasic Dealmon
                                Coordius the Triphasic Dealmon
                                DARK 9
                                Coordius the Triphasic Dealmon
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                1 Synchro Monster + 1 Xyz Monster + 1 Link Monster Once while this Fusion Summoned card is face-up on the field: You can pay LP in multiples of 2000 and choose 1 effect for every 2000 LP paid (you can only apply each effect once, and you resolve them in the listed order, skipping any that were not chosen); ● Add 1 Spell/Trap from your GY to your hand. ● Destroy 3 cards your opponent controls. ● This turn, this card gains ATK equal to half of the difference between your LP and your opponent's, also your other monsters cannot attack. You can only use this effect of "Coordius the Triphasic Dealmon" once per turn.


                                SR Rarity
                                1 cardDragon Knight Draco-Equiste
                                SR Rarity
                                1 cardDragon Knight Draco-Equiste
                                Dragon Knight Draco-Equiste
                                WIND 10
                                Dragon Knight Draco-Equiste
                                • ATK:

                                • 3200

                                • DEF:

                                • 2000


                                1 Dragon-Type Synchro Monster + 1 Warrior-Type monster Must first be Fusion Summoned. Once per turn: You can target 1 Dragon-Type Synchro Monster in the Graveyard; banish that target, and if you do, until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. While this card is in Attack Position, your opponent takes any effect damage you would have taken from their card effects, instead.


                                UR Rarity
                                1 cardElder Entity N'tss
                                UR Rarity
                                1 cardElder Entity N'tss
                                Elder Entity N'tss
                                LIGHT 4
                                Elder Entity N'tss
                                • ATK:

                                • 2500

                                • DEF:

                                • 1200


                                1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                UR Rarity
                                1 cardFive-Headed Dragon
                                UR Rarity
                                1 cardFive-Headed Dragon
                                Five-Headed Dragon
                                DARK 12
                                Five-Headed Dragon
                                • ATK:

                                • 5000

                                • DEF:

                                • 5000


                                5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                                UR Rarity
                                1 cardGarura, Wings of Resonant Life
                                UR Rarity
                                1 cardGarura, Wings of Resonant Life
                                Garura, Wings of Resonant Life
                                DARK 6
                                Garura, Wings of Resonant Life
                                • ATK:

                                • 1500

                                • DEF:

                                • 2400


                                2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                SR Rarity
                                1 cardMudragon of the Swamp
                                SR Rarity
                                1 cardMudragon of the Swamp
                                Mudragon of the Swamp
                                WATER 4
                                Mudragon of the Swamp
                                • ATK:

                                • 1900

                                • DEF:

                                • 1600


                                2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                SR Rarity
                                1 cardPredaplant Dragostapelia
                                SR Rarity
                                1 cardPredaplant Dragostapelia
                                Predaplant Dragostapelia
                                DARK 8
                                Predaplant Dragostapelia
                                • ATK:

                                • 2700

                                • DEF:

                                • 1900


                                1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                SR Rarity
                                1 cardPredaplant Triphyoverutum
                                SR Rarity
                                1 cardPredaplant Triphyoverutum
                                Predaplant Triphyoverutum
                                DARK 9
                                Predaplant Triphyoverutum
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.


                                SR Rarity
                                1 cardSaint Azamina
                                SR Rarity
                                1 cardSaint Azamina
                                Saint Azamina
                                DARK 10
                                Saint Azamina
                                • ATK:

                                • 0

                                • DEF:

                                • 4000


                                2 Level 6 or higher monsters (1 Fusion + 1 Synchro) Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck. You can only use this effect of "Saint Azamina" once per turn.


                                SR Rarity
                                1 cardStarving Venom Fusion Dragon
                                SR Rarity
                                1 cardStarving Venom Fusion Dragon
                                Starving Venom Fusion Dragon
                                DARK 8
                                Starving Venom Fusion Dragon
                                • ATK:

                                • 2800

                                • DEF:

                                • 2000


                                2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                R Rarity
                                1 cardWorld Chalice Guardragon Almarduke
                                R Rarity
                                1 cardWorld Chalice Guardragon Almarduke
                                World Chalice Guardragon Almarduke
                                WIND 9
                                World Chalice Guardragon Almarduke
                                • ATK:

                                • 3000

                                • DEF:

                                • 2600


                                3 Link Monsters Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.


                                UR Rarity
                                1 cardYubel - The Loving Defender Forever
                                UR Rarity
                                1 cardYubel - The Loving Defender Forever
                                Yubel - The Loving Defender Forever
                                DARK 12
                                Yubel - The Loving Defender Forever
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                1 "Yubel" monster + 1+ Effect Monsters on the field If this card is Fusion Summoned: You can inflict 500 damage to your opponent for each material used. You can only use this effect of "Yubel - The Loving Defender Forever" once per turn. Cannot be destroyed by battle or card effects, also you take no battle damage from battles involving this card. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to that opponent's monster's ATK, and if you do, banish that monster.


                                R Rarity
                                1 cardNumber 104: Masquerade
                                R Rarity
                                1 cardNumber 104: Masquerade
                                Number 104: Masquerade
                                LIGHT
                                Number 104: Masquerade
                                • ATK:

                                • 2700

                                • DEF:

                                • 1200


                                3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                                SR Rarity
                                1 cardNumber 106: Giant Hand
                                SR Rarity
                                1 cardNumber 106: Giant Hand
                                Number 106: Giant Hand
                                EARTH
                                Number 106: Giant Hand
                                • ATK:

                                • 2000

                                • DEF:

                                • 2000


                                2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.




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