War Rock Deck #478552 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Hayate the Earth Star x3, Kaiki the Unity Star x3, Tenma the Sky Star x3. Created Apr 30, 2025 by YGO Mod.

Deck War Rock Master Duel

Created by: YGO Mod (20517634)

Created On: 04/30/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated May 20, 2024
43± 5/ 100
Power Score
Structural 55
Reliability 45
Going First 50
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 43/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 50
Going Second 65
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: master-duuel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Battle Phase destruction and ATK reduction via Idaten/Shura; Resource attrition and board control
  • Turn 1 (going first): Search Level 5 warriors, Fusion Summon Idaten or XYZ Shark Fortress, establish removal board
  • Turn 2 (going second): Use Digvorzhak/Volcasaurus to break opponent's board, then summon boss monsters
  • Recovery: Recycle Warriors via WRA and Capshell to rebuild resources
  • After siding: Not applicable due to empty side deck

Why it scores here

This deck operates as a Level 5 Warrior Fusion/XYZ midrange system that leverages multiple interchangeable starters and heavy non-engine removal to control the board. The score reflects its ability to establish interactive endboards and dismantle opposing setups going second, rather than any individual card ratings. Popularity and archetype share were not factored into the power calculation, as consistency and resilience depend on the engine's actual connectivity. The absence of hand traps and an empty side deck significantly cap its reliability and adaptability, resulting in a moderate floor and a provisional meta standing.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(searcher ≥1) ≈ 0.69; 23 Level 5s provide multiple bootstraps (Inferred)
D2 Opening-Hand Quality & Brick Management 55 0 hand traps increase brick risk; 4 filler cards dilute opening quality (Inferred)
D3 Combo Conversion & Ceiling 60 Idaten/Shura fusion + Shark Fortress yields strong endboards, but no recorded OTK ceiling (Inferred)
D4 Combo Floor & Median Output 50 Median output drops when starters miss or get interrupted; relies on fallback removal (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Zero hand traps leaves engine vulnerable; WRA and multiple Level 5s offer limited recovery (Inferred)
D6 Resource Economy, Recovery & Grind 55 WRA, Capshell, and Star Drawing sustain resources, but float is often spent on summons (Inferred)
D7 End-Board & Interaction Quality 65 Digvorzhak, Volcasaurus, Shura, and Senko provide layered removal and board control (Inferred)
D8 Going-Second & Board-Breaking Power 70 Heavy non-engine removal suite effectively dismantles established boards going second (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss monsters like Idaten (3000 ATK) and Digvorzhak (3200 ATK) apply consistent closing pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 50 21 distinct cards with situational fillers (Parry Knights, Draw Muscle) reduce main deck efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Balanced 6F/6X/3L split covers fusion/xyz/link needs without overcommitting slots (Inferred)
D12 Side Deck Adaptability 20 Empty side deck prevents post-side adaptation, severely limiting Bo3 viability (Verified)
D13 Matchup Coverage & Format Fit 40 Lack of hand traps and dated metagame data makes format fit provisional and likely weak against aggro (Provisional)
D14 Pilotability & Error Tolerance 55 Interchangeable Level 5 starters simplify combos, but fusion/xyz routing requires careful planning (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 50, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: No Side Deck (-6); Zero Hand Traps (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability - 10 ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong non-engine removal suite
  • Multiple interchangeable Level 5 starters
  • High boss monster ATK for closing pressure

Weaknesses

  • Zero hand traps leaves engine highly vulnerable
  • Empty side deck prevents post-side adaptation
  • High brick risk due to situational filler cards

Critical choke points

  • Reliance on drawing specific Level 5 starters
  • Vulnerability to opponent's first-turn disruption
  • Lack of hand traps forces risky plays
Priority Remove Add Reason
1 Parry Knights Ash Blossom & Joyous Spring Adds essential hand trap protection against disruption
2 Draw Muscle Called by the Grave Improves consistency and provides targeted GY negation

Evidence & confidence

  • Verified: Legality status; Side deck count is 0; Card banlist statuses
  • Inferred: Consistency estimates from hypergeometric draws; Combo floor/ceiling from card text; Matchup fit and pilotability
  • Provisional: Meta power without dated sample
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no archetype usage statistics — core/meta-standard comparison unavailable no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

War Rock

War Rock Breakdown

 
 

 

 

 

 

 

 
 

 

 
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