Created by: YGO Mod (20517634)

Created On: 02/06/2023

Need 8 UR

UR Rarity
Gem-Knight Lady Brilliant Diamond1 card
UR Rarity
Gem-Knight Lady Rose Diamond1 card
UR Rarity
Gem-Knight Master Diamond1 card
UR Rarity
Adamancipator Risen - Dragite1 card
UR Rarity
Fusion Deployment1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Infinite Impermanence1 card

Main: 59 Extra: 18

N Rarity
1 cardAdamancipator Crystal - Dragite
N Rarity
1 cardAdamancipator Crystal - Dragite
Adamancipator Crystal - Dragite
WATER 4
Adamancipator Crystal - Dragite
  • ATK:

  • 0

  • DEF:

  • 2200


If this card is Special Summoned by the effect of an "Adamancipator" card: You can draw 1 card. If this card is in your GY: You can target 1 WATER Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Dragite" once per turn.


N Rarity
1 cardAdamancipator Crystal - Leonite
N Rarity
1 cardAdamancipator Crystal - Leonite
Adamancipator Crystal - Leonite
FIRE 4
Adamancipator Crystal - Leonite
  • ATK:

  • 0

  • DEF:

  • 2200


If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 "Adamancipator" card from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 FIRE Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Leonite" once per turn.


N Rarity
1 cardAdamancipator Crystal - Raptite
N Rarity
1 cardAdamancipator Crystal - Raptite
Adamancipator Crystal - Raptite
WIND 4
Adamancipator Crystal - Raptite
  • ATK:

  • 0

  • DEF:

  • 2200


If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 Rock monster from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 WIND Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Raptite" once per turn.


N Rarity
1 cardCrystal Rose
N Rarity
1 cardCrystal Rose
Crystal Rose
LIGHT 2
Crystal Rose
  • ATK:

  • 500

  • DEF:

  • 500


Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn.


N Rarity
1 cardGaia Plate the Earth Giant
N Rarity
1 cardGaia Plate the Earth Giant
Gaia Plate the Earth Giant
EARTH 8
Gaia Plate the Earth Giant
  • ATK:

  • 2800

  • DEF:

  • 1000


You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.


N Rarity
1 cardGem-Armadillo
N Rarity
1 cardGem-Armadillo
Gem-Armadillo
EARTH 4
Gem-Armadillo
  • ATK:

  • 1700

  • DEF:

  • 500


When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.


N Rarity
1 cardGem-Elephant
N Rarity
1 cardGem-Elephant
Gem-Elephant
EARTH 3
Gem-Elephant
  • ATK:

  • 400

  • DEF:

  • 1900


During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF.


R Rarity
1 cardGem-Knight Alexandrite
R Rarity
1 cardGem-Knight Alexandrite
Gem-Knight Alexandrite
EARTH 4
Gem-Knight Alexandrite
  • ATK:

  • 1800

  • DEF:

  • 1200


You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.


N Rarity
1 cardGem-Knight Emerald
N Rarity
1 cardGem-Knight Emerald
Gem-Knight Emerald
EARTH 4
Gem-Knight Emerald
  • ATK:

  • 1800

  • DEF:

  • 800


You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 "Gem-Knight" Fusion Monster in your Graveyard; Special Summon it from the Graveyard.


R Rarity
1 cardGem-Knight Lazuli
R Rarity
1 cardGem-Knight Lazuli
Gem-Knight Lazuli
EARTH 1
Gem-Knight Lazuli
  • ATK:

  • 600

  • DEF:

  • 100


If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.


R Rarity
1 cardGem-Knight Obsidian
R Rarity
1 cardGem-Knight Obsidian
Gem-Knight Obsidian
EARTH 3
Gem-Knight Obsidian
  • ATK:

  • 1500

  • DEF:

  • 1200


If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.


SR Rarity
1 cardGem-Knight Quartz
SR Rarity
1 cardGem-Knight Quartz
Gem-Knight Quartz
EARTH 4
Gem-Knight Quartz
  • ATK:

  • 1500

  • DEF:

  • 1500


If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.


N Rarity
1 cardGem-Merchant
N Rarity
1 cardGem-Merchant
Gem-Merchant
EARTH 3
Gem-Merchant
  • ATK:

  • 1000

  • DEF:

  • 1000


During the Damage Step, in either player's turn, when a face-up EARTH Normal Monster you control attacks or is attacked: You can send this card from your hand to the Graveyard; that monster gains 1000 ATK and DEF until the End Phase.


R Rarity
1 cardGem-Turtle
R Rarity
1 cardGem-Turtle
Gem-Turtle
EARTH 4
Gem-Turtle
  • ATK:

  • 0

  • DEF:

  • 2000


FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.


N Rarity
1 cardGem-Knight Amber
N Rarity
1 cardGem-Knight Amber
Gem-Knight Amber
EARTH 4
Gem-Knight Amber
  • ATK:

  • 1600

  • DEF:

  • 1400


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand.


N Rarity
1 cardGem-Knight Iolite
N Rarity
1 cardGem-Knight Iolite
Gem-Knight Iolite
EARTH 4
Gem-Knight Iolite
  • ATK:

  • 1300

  • DEF:

  • 2000


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can banish 1 "Gem-" monster from your Graveyard to target 1 "Gem-Knight" card in your Graveyard; add that target to your hand.


N Rarity
1 cardGem-Knight Sardonyx
N Rarity
1 cardGem-Knight Sardonyx
Gem-Knight Sardonyx
EARTH 4
Gem-Knight Sardonyx
  • ATK:

  • 1800

  • DEF:

  • 900


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Gem-Knight" card from your Deck to your hand.


R Rarity
1 cardAlexandrite Dragon
R Rarity
1 cardAlexandrite Dragon
Alexandrite Dragon
LIGHT 4
Alexandrite Dragon
  • ATK:

  • 2000

  • DEF:

  • 100


Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.


N Rarity
1 cardGem-Knight Crystal
N Rarity
1 cardGem-Knight Crystal
Gem-Knight Crystal
EARTH 7
Gem-Knight Crystal
  • ATK:

  • 2450

  • DEF:

  • 1950


A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for solidarity with his comrades.


N Rarity
1 cardGem-Knight Garnet
N Rarity
1 cardGem-Knight Garnet
Gem-Knight Garnet
EARTH 4
Gem-Knight Garnet
  • ATK:

  • 1900

  • DEF:

  • 0


The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies.


N Rarity
1 cardGem-Knight Lapis
N Rarity
1 cardGem-Knight Lapis
Gem-Knight Lapis
EARTH 3
Gem-Knight Lapis
  • ATK:

  • 1200

  • DEF:

  • 100


The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends.


N Rarity
1 cardGem-Knight Sapphire
N Rarity
1 cardGem-Knight Sapphire
Gem-Knight Sapphire
EARTH 4
Gem-Knight Sapphire
  • ATK:

  • 0

  • DEF:

  • 2100


His Sapphire power commands the waters to protect him from attack. His comrades trust in his silent protection.


N Rarity
1 cardGem-Knight Tourmaline
N Rarity
1 cardGem-Knight Tourmaline
Gem-Knight Tourmaline
EARTH 4
Gem-Knight Tourmaline
  • ATK:

  • 1600

  • DEF:

  • 1800


He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life.


N Rarity
1 cardMetaphys Armed Dragon
N Rarity
1 cardMetaphys Armed Dragon
Metaphys Armed Dragon
LIGHT 7
Metaphys Armed Dragon
  • ATK:

  • 2800

  • DEF:

  • 1000


Usually visible despite its phantom existence.


N Rarity
1 cardAdamancipator Analyzer
N Rarity
1 cardAdamancipator Analyzer
Adamancipator Analyzer
EARTH 4
Adamancipator Analyzer
  • ATK:

  • 1500

  • DEF:

  • 700


If only your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Analyzer" once per turn.


SR Rarity
1 cardAdamancipator Researcher
SR Rarity
1 cardAdamancipator Researcher
Adamancipator Researcher
EARTH 2
Adamancipator Researcher
  • ATK:

  • 100

  • DEF:

  • 2100


If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn.


R Rarity
1 cardAdamancipator Seeker
R Rarity
1 cardAdamancipator Seeker
Adamancipator Seeker
EARTH 2
Adamancipator Seeker
  • ATK:

  • 1200

  • DEF:

  • 1000


If you control an "Adamancipator" monster, except "Adamancipator Seeker": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Seeker" once per turn.


N Rarity
1 cardAbsorb Fusion
N Rarity
1 cardAbsorb Fusion
Absorb Fusion
Spell Normal
Absorb Fusion

    Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect. ● Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field. You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters.


    R Rarity
    1 cardAdamancipator Friends
    R Rarity
    1 cardAdamancipator Friends
    Adamancipator Friends
    Spell Normal
    Adamancipator Friends

      Excavate the top cards of your Deck equal to the number of Rock monsters you control +5, and if you do, you can add to your hand 1 excavated Rock monster with a Level equal to or lower than the number of the excavated cards, also place the remaining cards on the bottom of your Deck in any order. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Rock monsters.


      R Rarity
      1 cardAdamancipator Laputite
      R Rarity
      1 cardAdamancipator Laputite
      Adamancipator Laputite
      Spell Field
      Adamancipator Laputite

        All Rock monsters you control gain 500 ATK/DEF. Once per turn, during your Main Phase: You can take up to 5 "Adamancipator" cards from your Deck and place them on top of your Deck in any order.


        SR Rarity
        1 cardAdamancipator Signs
        SR Rarity
        1 cardAdamancipator Signs
        Adamancipator Signs
        Spell Normal
        Adamancipator Signs

          Target 1 Rock monster in your GY; Special Summon it in Defense Position, then, if you Special Summoned an "Adamancipator" monster by this effect, you can take 1 Level 4 or lower Rock monster from your Deck and place it on top of your Deck.


          SR Rarity
          1 cardBattle Fusion
          SR Rarity
          1 cardBattle Fusion
          Battle Fusion
          Spell Quick
          Battle Fusion

            When an attack is declared involving a Fusion Monster you control and an opponent's monster: That monster you control gains ATK equal to the ATK of the opponent's monster, until the end of the Damage Step. You can only activate 1 "Battle Fusion" per turn.


            R Rarity
            1 cardFusion Conscription
            R Rarity
            1 cardFusion Conscription
            Fusion Conscription
            Spell Normal
            Fusion Conscription

              Reveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck or Graveyard to your hand, and if you do, for the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name, also your monsters with that name cannot activate their effects. You can only activate 1 "Fusion Conscription" per turn.


              UR Rarity
              1 cardFusion Deployment
              UR Rarity
              1 cardFusion Deployment
              Fusion Deployment
              Spell Normal
              Fusion Deployment

                Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


                R Rarity
                1 cardFusion Substitute
                R Rarity
                1 cardFusion Substitute
                Fusion Substitute
                Spell Normal
                Fusion Substitute

                  (This card's name is always treated as "Polymerization".) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.


                  SR Rarity
                  1 cardGem-Knight Fusion
                  SR Rarity
                  1 cardGem-Knight Fusion
                  Gem-Knight Fusion
                  Spell Normal
                  Gem-Knight Fusion

                    Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.


                    UR Rarity
                    1 cardMonster Reborn
                    UR Rarity
                    1 cardMonster Reborn
                    Monster Reborn
                    Spell Normal
                    Monster Reborn

                      Target 1 monster in either GY; Special Summon it.




                      Tag(s):

                      N Rarity
                      1 cardParticle Fusion
                      N Rarity
                      1 cardParticle Fusion
                      Particle Fusion
                      Spell Normal
                      Particle Fusion

                        Send, from your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When you do: Banish this card from the Graveyard to target 1 "Gem-Knight" Fusion Material Monster used for the Fusion Summon; the Fusion Summoned monster gains that monster's ATK until the End Phase.


                        N Rarity
                        1 cardPolymerization
                        N Rarity
                        1 cardPolymerization
                        Polymerization
                        Spell Normal
                        Polymerization

                          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                          N Rarity
                          1 cardRe-Fusion
                          N Rarity
                          1 cardRe-Fusion
                          Re-Fusion
                          Spell Equip
                          Re-Fusion

                            Activate this card by paying 800 LP, then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.


                            UR Rarity
                            1 cardReinforcement of the Army
                            UR Rarity
                            1 cardReinforcement of the Army
                            Reinforcement of the Army
                            Spell Normal
                            Reinforcement of the Army

                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                              N Rarity
                              1 cardAdamancipator Relief
                              N Rarity
                              1 cardAdamancipator Relief
                              Adamancipator Relief
                              Trap Normal
                              Adamancipator Relief

                                Tribute any number of "Adamancipator" monsters, then target cards on the field equal to that number +1; destroy them.


                                R Rarity
                                1 cardAdamancipator Resonance
                                R Rarity
                                1 cardAdamancipator Resonance
                                Adamancipator Resonance
                                Trap Counter
                                Adamancipator Resonance

                                  When a monster effect is activated, while you control an "Adamancipator" Synchro Monster: Negate the activation, and if you do, destroy it.


                                  N Rarity
                                  1 cardBottomless Trap Hole
                                  N Rarity
                                  1 cardBottomless Trap Hole
                                  Bottomless Trap Hole
                                  Trap Normal
                                  Bottomless Trap Hole

                                    When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                    N Rarity
                                    1 cardBrilliant Spark
                                    N Rarity
                                    1 cardBrilliant Spark
                                    Brilliant Spark
                                    Trap Normal
                                    Brilliant Spark

                                      If a face-up "Gem-Knight" monster(s) you control is destroyed by your opponent's attack or card effect: Target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK. If this card is in your Graveyard: You can send 1 "Gem-Knight" card from your hand to the Graveyard; add this card to your hand. You can only activate 1 "Brilliant Spark" per turn.


                                      SR Rarity
                                      1 cardCall of the Haunted
                                      SR Rarity
                                      1 cardCall of the Haunted
                                      Call of the Haunted
                                      Trap Continuous
                                      Call of the Haunted

                                        Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                        R Rarity
                                        1 cardDimension Wall
                                        R Rarity
                                        1 cardDimension Wall
                                        Dimension Wall
                                        Trap Normal
                                        Dimension Wall

                                          Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.


                                          N Rarity
                                          1 cardFragment Fusion
                                          N Rarity
                                          1 cardFragment Fusion
                                          Fragment Fusion
                                          Trap Normal
                                          Fragment Fusion

                                            Banish from your Graveyard the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Destroy it during the End Phase.


                                            N Rarity
                                            1 cardGem Flash Energy
                                            N Rarity
                                            1 cardGem Flash Energy
                                            Gem Flash Energy
                                            Trap Continuous
                                            Gem Flash Energy

                                              During each of your Standby Phases, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x 300.


                                              N Rarity
                                              1 cardGem-Enhancement
                                              N Rarity
                                              1 cardGem-Enhancement
                                              Gem-Enhancement
                                              Trap Normal
                                              Gem-Enhancement

                                                Tribute 1 "Gem-Knight" monster, then target 1 "Gem-Knight" monster in your Graveyard; Special Summon that target from the Graveyard.


                                                UR Rarity
                                                1 cardInfinite Impermanence
                                                UR Rarity
                                                1 cardInfinite Impermanence
                                                Infinite Impermanence
                                                Trap Normal
                                                Infinite Impermanence

                                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                  SR Rarity
                                                  1 cardMirror Force
                                                  SR Rarity
                                                  1 cardMirror Force
                                                  Mirror Force
                                                  Trap Normal
                                                  Mirror Force

                                                    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                    N Rarity
                                                    1 cardPower-Up Adapter
                                                    N Rarity
                                                    1 cardPower-Up Adapter
                                                    Power-Up Adapter
                                                    Trap Normal
                                                    Power-Up Adapter

                                                      After activation, treat this card as an Equip Card and equip it to 1 face-up "Morphtronic" monster you control. The equipped monster cannot attack. Then, select 1 face-up monster on the field, except the equipped monster. It gains ATK equal to the ATK of the equipped monster.


                                                      N Rarity
                                                      1 cardPyroxene Fusion
                                                      N Rarity
                                                      1 cardPyroxene Fusion
                                                      Pyroxene Fusion
                                                      Trap Normal
                                                      Pyroxene Fusion

                                                        Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)


                                                        R Rarity
                                                        1 cardRadiant Mirror Force
                                                        R Rarity
                                                        1 cardRadiant Mirror Force
                                                        Radiant Mirror Force
                                                        Trap Normal
                                                        Radiant Mirror Force

                                                          When an opponent's monster declares an attack while they control 3 or more Attack Position monsters: Destroy all Attack Position monsters your opponent controls.


                                                          SR Rarity
                                                          1 cardScrap-Iron Scarecrow
                                                          SR Rarity
                                                          1 cardScrap-Iron Scarecrow
                                                          Scrap-Iron Scarecrow
                                                          Trap Normal
                                                          Scrap-Iron Scarecrow

                                                            When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.


                                                            SR Rarity
                                                            1 cardThreatening Roar
                                                            SR Rarity
                                                            1 cardThreatening Roar
                                                            Threatening Roar
                                                            Trap Normal
                                                            Threatening Roar

                                                              Your opponent cannot declare an attack this turn.


                                                              SR Rarity
                                                              1 cardUniversal Adapter
                                                              SR Rarity
                                                              1 cardUniversal Adapter
                                                              Universal Adapter
                                                              Trap Normal
                                                              Universal Adapter

                                                                Target 1 face-up monster your opponent controls; the ATK of all other monsters currently on the field become equal to that monster's current ATK, until the end of this turn.


                                                                N Rarity
                                                                1 cardWall of Disruption
                                                                N Rarity
                                                                1 cardWall of Disruption
                                                                Wall of Disruption
                                                                Trap Normal
                                                                Wall of Disruption

                                                                  When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.


                                                                  R Rarity
                                                                  1 cardGem-Knight Amethyst
                                                                  R Rarity
                                                                  1 cardGem-Knight Amethyst
                                                                  Gem-Knight Amethyst
                                                                  EARTH 7
                                                                  Gem-Knight Amethyst
                                                                  • ATK:

                                                                  • 1950

                                                                  • DEF:

                                                                  • 2450


                                                                  1 "Gem-Knight" monster + 1 Aqua-Type monster Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand.


                                                                  SR Rarity
                                                                  1 cardGem-Knight Aquamarine
                                                                  SR Rarity
                                                                  1 cardGem-Knight Aquamarine
                                                                  Gem-Knight Aquamarine
                                                                  EARTH 6
                                                                  Gem-Knight Aquamarine
                                                                  • ATK:

                                                                  • 1400

                                                                  • DEF:

                                                                  • 2600


                                                                  "Gem-Knight Sapphire" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.


                                                                  SR Rarity
                                                                  1 cardGem-Knight Citrine
                                                                  SR Rarity
                                                                  1 cardGem-Knight Citrine
                                                                  Gem-Knight Citrine
                                                                  EARTH 7
                                                                  Gem-Knight Citrine
                                                                  • ATK:

                                                                  • 2200

                                                                  • DEF:

                                                                  • 1950


                                                                  1 "Gem-Knight" monster + 1 Pyro-Type monster Must first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.


                                                                  UR Rarity
                                                                  1 cardGem-Knight Lady Brilliant Diamond
                                                                  UR Rarity
                                                                  1 cardGem-Knight Lady Brilliant Diamond
                                                                  Gem-Knight Lady Brilliant Diamond
                                                                  EARTH 10
                                                                  Gem-Knight Lady Brilliant Diamond
                                                                  • ATK:

                                                                  • 3400

                                                                  • DEF:

                                                                  • 2000


                                                                  3 "Gem-Knight" monsters Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 face-up "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                                                                  R Rarity
                                                                  1 cardGem-Knight Lady Lapis Lazuli
                                                                  R Rarity
                                                                  1 cardGem-Knight Lady Lapis Lazuli
                                                                  Gem-Knight Lady Lapis Lazuli
                                                                  EARTH 5
                                                                  Gem-Knight Lady Lapis Lazuli
                                                                  • ATK:

                                                                  • 2400

                                                                  • DEF:

                                                                  • 1000


                                                                  "Gem-Knight Lapis" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.


                                                                  UR Rarity
                                                                  1 cardGem-Knight Lady Rose Diamond
                                                                  UR Rarity
                                                                  1 cardGem-Knight Lady Rose Diamond
                                                                  Gem-Knight Lady Rose Diamond
                                                                  EARTH 8
                                                                  Gem-Knight Lady Rose Diamond
                                                                  • ATK:

                                                                  • 2700

                                                                  • DEF:

                                                                  • 2400


                                                                  1 "Gem-Knight" monster + 1 Fairy monster Once per opponent's turn, the first time a "Gem-Knight" monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 "Gem-Knight" card from your GY, then target 1 face-up card your opponent controls; destroy it.


                                                                  UR Rarity
                                                                  1 cardGem-Knight Master Diamond
                                                                  UR Rarity
                                                                  1 cardGem-Knight Master Diamond
                                                                  Gem-Knight Master Diamond
                                                                  EARTH 9
                                                                  Gem-Knight Master Diamond
                                                                  • ATK:

                                                                  • 2900

                                                                  • DEF:

                                                                  • 2500


                                                                  3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.


                                                                  SR Rarity
                                                                  1 cardGem-Knight Prismaura
                                                                  SR Rarity
                                                                  1 cardGem-Knight Prismaura
                                                                  Gem-Knight Prismaura
                                                                  EARTH 7
                                                                  Gem-Knight Prismaura
                                                                  • ATK:

                                                                  • 2450

                                                                  • DEF:

                                                                  • 1400


                                                                  1 "Gem-Knight" monster + 1 Thunder-Type monster Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.


                                                                  SR Rarity
                                                                  1 cardGem-Knight Ruby
                                                                  SR Rarity
                                                                  1 cardGem-Knight Ruby
                                                                  Gem-Knight Ruby
                                                                  EARTH 6
                                                                  Gem-Knight Ruby
                                                                  • ATK:

                                                                  • 2500

                                                                  • DEF:

                                                                  • 1300


                                                                  "Gem-Knight Garnet" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.


                                                                  SR Rarity
                                                                  1 cardGem-Knight Seraphinite
                                                                  SR Rarity
                                                                  1 cardGem-Knight Seraphinite
                                                                  Gem-Knight Seraphinite
                                                                  EARTH 5
                                                                  Gem-Knight Seraphinite
                                                                  • ATK:

                                                                  • 2300

                                                                  • DEF:

                                                                  • 1400


                                                                  1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                                                                  SR Rarity
                                                                  1 cardGem-Knight Topaz
                                                                  SR Rarity
                                                                  1 cardGem-Knight Topaz
                                                                  Gem-Knight Topaz
                                                                  EARTH 6
                                                                  Gem-Knight Topaz
                                                                  • ATK:

                                                                  • 1800

                                                                  • DEF:

                                                                  • 1800


                                                                  "Gem-Knight Tourmaline" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                                  R Rarity
                                                                  1 cardGem-Knight Zirconia
                                                                  R Rarity
                                                                  1 cardGem-Knight Zirconia
                                                                  Gem-Knight Zirconia
                                                                  EARTH 8
                                                                  Gem-Knight Zirconia
                                                                  • ATK:

                                                                  • 2900

                                                                  • DEF:

                                                                  • 2500


                                                                  1 "Gem-Knight" monster + 1 Rock-Type monster


                                                                  SR Rarity
                                                                  1 cardGem-Knight Phantom Quartz
                                                                  SR Rarity
                                                                  1 cardGem-Knight Phantom Quartz
                                                                  Gem-Knight Phantom Quartz
                                                                  EARTH
                                                                  Gem-Knight Phantom Quartz
                                                                  • ATK:

                                                                  • 1450

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Bottom-Left

                                                                  Bottom-Right


                                                                  2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.


                                                                  N Rarity
                                                                  1 cardGeonator Transverser
                                                                  N Rarity
                                                                  1 cardGeonator Transverser
                                                                  Geonator Transverser
                                                                  EARTH
                                                                  Geonator Transverser
                                                                  • ATK:

                                                                  • 1200

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Top-Right

                                                                  Bottom-Left


                                                                  2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.


                                                                  UR Rarity
                                                                  1 cardAdamancipator Risen - Dragite
                                                                  UR Rarity
                                                                  1 cardAdamancipator Risen - Dragite
                                                                  Adamancipator Risen - Dragite
                                                                  WATER 8
                                                                  Adamancipator Risen - Dragite
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 2200


                                                                  1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                                                                  SR Rarity
                                                                  1 cardAdamancipator Risen - Leonite
                                                                  SR Rarity
                                                                  1 cardAdamancipator Risen - Leonite
                                                                  Adamancipator Risen - Leonite
                                                                  FIRE 6
                                                                  Adamancipator Risen - Leonite
                                                                  • ATK:

                                                                  • 2400

                                                                  • DEF:

                                                                  • 2200


                                                                  1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated "Adamancipator" card to your hand, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a FIRE monster is in your GY (Quick Effect): You can target 1 Rock monster in your GY; Special Summon it. You can only use each effect of "Adamancipator Risen - Leonite" once per turn.


                                                                  SR Rarity
                                                                  1 cardAdamancipator Risen - Raptite
                                                                  SR Rarity
                                                                  1 cardAdamancipator Risen - Raptite
                                                                  Adamancipator Risen - Raptite
                                                                  WIND 6
                                                                  Adamancipator Risen - Raptite
                                                                  • ATK:

                                                                  • 2200

                                                                  • DEF:

                                                                  • 2800


                                                                  1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Rock monster in Defense Position, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a WIND monster is in your GY (Quick Effect): You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Adamancipator Risen - Raptite" once per turn.


                                                                  R Rarity
                                                                  1 cardGem-Knight Pearl
                                                                  R Rarity
                                                                  1 cardGem-Knight Pearl
                                                                  Gem-Knight Pearl
                                                                  EARTH
                                                                  Gem-Knight Pearl
                                                                  • ATK:

                                                                  • 2600

                                                                  • DEF:

                                                                  • 1900


                                                                  2 Level 4 monsters




                                                                  More Master Duel Info

                                                                  Gem-Knights Breakdown

                                                                   

                                                                   

                                                                   

                                                                   

                                                                   

                                                                   

                                                                   

                                                                   

                                                                   

                                                                   

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