Created by: YGO Mod (20517634)

Created On: 04/16/2025

Main: 40 Extra: 13

2 cardCelestia, Lightsworn Angel 2 cardCelestia, Lightsworn Angel
Celestia, Lightsworn Angel
LIGHT 5
Celestia, Lightsworn Angel
  • ATK:

  • 2300

  • DEF:

  • 200


When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY, then target up to 2 cards your opponent controls; destroy those targets.


1 cardChaos Sorcerer 1 cardChaos Sorcerer
Chaos Sorcerer
DARK 6
Chaos Sorcerer
  • ATK:

  • 2300

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


1 cardDark Armed Dragon 1 cardDark Armed Dragon
Dark Armed Dragon
DARK 7
Dark Armed Dragon
  • ATK:

  • 2800

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.


1 cardEhren, Lightsworn Monk 1 cardEhren, Lightsworn Monk
Ehren, Lightsworn Monk
LIGHT 4
Ehren, Lightsworn Monk
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card attacks a Defense Position monster, before damage calculation: Shuffle that monster into the Deck. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.


1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
Gorz the Emissary of Darkness
DARK 7
Gorz the Emissary of Darkness
  • ATK:

  • 2700

  • DEF:

  • 2500


When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


2 cardHonest 2 cardHonest
Honest
LIGHT 4
Honest
  • ATK:

  • 1100

  • DEF:

  • 1900


During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


1 cardJain, Lightsworn Paladin 1 cardJain, Lightsworn Paladin
Jain, Lightsworn Paladin
LIGHT 4
Jain, Lightsworn Paladin
  • ATK:

  • 1800

  • DEF:

  • 1200


If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.


2 cardJudgment Dragon 2 cardJudgment Dragon
Judgment Dragon
LIGHT 8
Judgment Dragon
  • ATK:

  • 3000

  • DEF:

  • 2600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.


1 cardLumina, Lightsworn Summoner 1 cardLumina, Lightsworn Summoner
Lumina, Lightsworn Summoner
LIGHT 3
Lumina, Lightsworn Summoner
  • ATK:

  • 1000

  • DEF:

  • 1000


Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


1 cardLyla, Lightsworn Sorceress 1 cardLyla, Lightsworn Sorceress
Lyla, Lightsworn Sorceress
LIGHT 4
Lyla, Lightsworn Sorceress
  • ATK:

  • 1700

  • DEF:

  • 200


You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


1 cardMezuki 1 cardMezuki
Mezuki
EARTH 4
Mezuki
  • ATK:

  • 1700

  • DEF:

  • 800


You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


1 cardShiny Black "C" 1 cardShiny Black "C"
Shiny Black "C"
EARTH 1
Shiny Black "C"
  • ATK:

  • 200

  • DEF:

  • 500


During either player's turn, when exactly 1 Synchro Monster is Special Summoned to your opponent's side of the field: You can banish this card from your Graveyard to target that face-up Synchro Monster; destroy that target.


1 cardTragoedia 1 cardTragoedia
Tragoedia
DARK 10
Tragoedia
  • ATK:

  • -1

  • DEF:

  • -1


When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.


3 cardWulf, Lightsworn Beast 3 cardWulf, Lightsworn Beast
Wulf, Lightsworn Beast
LIGHT 4
Wulf, Lightsworn Beast
  • ATK:

  • 2100

  • DEF:

  • 300


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.


1 cardZombie Master 1 cardZombie Master
Zombie Master
DARK 4
Zombie Master
  • ATK:

  • 1800

  • DEF:

  • 0


Once per turn: You can send 1 monster from your hand to the GY, then target 1 Level 4 or lower Zombie monster in either GY; Special Summon that target. This monster must be face-up on the field to activate and to resolve this effect.


2 cardRyko, Lightsworn Hunter 2 cardRyko, Lightsworn Hunter
Ryko, Lightsworn Hunter
LIGHT 2
Ryko, Lightsworn Hunter
  • ATK:

  • 200

  • DEF:

  • 100


FLIP: Apply these effects (simultaneously). ● You can destroy 1 card on the field. ● Send the top 3 cards of your Deck to the GY.


1 cardSuper-Nimble Mega Hamster 1 cardSuper-Nimble Mega Hamster
Super-Nimble Mega Hamster
EARTH 4
Super-Nimble Mega Hamster
  • ATK:

  • 1100

  • DEF:

  • 1800


FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.


1 cardPlaguespreader Zombie 1 cardPlaguespreader Zombie
Plaguespreader Zombie
DARK 2
Plaguespreader Zombie
  • ATK:

  • 400

  • DEF:

  • 200


If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


1 cardAllure of Darkness
1 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    1 cardBurial from a Different Dimension 1 cardBurial from a Different Dimension
    Burial from a Different Dimension
    Spell Quick
    Burial from a Different Dimension

      Target up to 3 banished monsters; return them to the GY.


      1 cardCharge of the Light Brigade 1 cardCharge of the Light Brigade
      Charge of the Light Brigade
      Spell Normal
      Charge of the Light Brigade

        Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


        1 cardCold Wave
        1 cardCold Wave
        Cold Wave
        Spell Normal
        Cold Wave

          This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.


          1 cardGiant Trunade
          1 cardGiant Trunade
          Giant Trunade
          Spell Normal
          Giant Trunade

            Return all Spell and Trap Cards on the field to the hand.


            2 cardGold Sarcophagus
            2 cardGold Sarcophagus
            Gold Sarcophagus
            Spell Normal
            Gold Sarcophagus

              Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


              1 cardHeavy Storm
              1 cardHeavy Storm
              Heavy Storm
              Spell Normal
              Heavy Storm

                Destroy all Spell and Trap Cards on the field.


                1 cardMonster Reincarnation 1 cardMonster Reincarnation
                Monster Reincarnation
                Spell Normal
                Monster Reincarnation

                  Discard 1 card, then target 1 monster in your GY; add it to your hand.


                  2 cardPot of Avarice
                  2 cardPot of Avarice
                  Pot of Avarice
                  Spell Normal
                  Pot of Avarice

                    Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                    Tag(s):

                    3 cardSolar Recharge 3 cardSolar Recharge
                    Solar Recharge
                    Spell Normal
                    Solar Recharge

                      Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.


                      2 cardThreatening Roar 2 cardThreatening Roar
                      Threatening Roar
                      Trap Normal
                      Threatening Roar

                        Your opponent cannot declare an attack this turn.


                        1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                        Chimeratech Fortress Dragon
                        DARK 8
                        Chimeratech Fortress Dragon
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                        1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                        Ally of Justice Catastor
                        DARK 5
                        Ally of Justice Catastor
                        • ATK:

                        • 2200

                        • DEF:

                        • 1200


                        1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                        1 cardAncient Fairy Dragon
                        1 cardAncient Fairy Dragon
                        Ancient Fairy Dragon
                        LIGHT 7
                        Ancient Fairy Dragon
                        • ATK:

                        • 2100

                        • DEF:

                        • 3000


                        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                        1 cardArchfiend Zombie-Skull 1 cardArchfiend Zombie-Skull
                        Archfiend Zombie-Skull
                        DARK 6
                        Archfiend Zombie-Skull
                        • ATK:

                        • 2500

                        • DEF:

                        • 1200


                        "Plaguespreader Zombie" + 2+ non-Tuner Zombie monsters Zombie monsters you control cannot be destroyed by card effects.


                        1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                        Black Rose Dragon
                        FIRE 7
                        Black Rose Dragon
                        • ATK:

                        • 2400

                        • DEF:

                        • 1800


                        1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                        1 cardBlackwing Armed Wing 1 cardBlackwing Armed Wing
                        Blackwing Armed Wing
                        DARK 6
                        Blackwing Armed Wing
                        • ATK:

                        • 2300

                        • DEF:

                        • 1000


                        1 "Blackwing" Tuner + 1 or more non-Tuner monsters If this card attacks a Defense Position monster, it gains 500 ATK during the Damage Step only, also inflict piercing battle damage to your opponent.


                        1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                        Brionac, Dragon of the Ice Barrier
                        WATER 6
                        Brionac, Dragon of the Ice Barrier
                        • ATK:

                        • 2300

                        • DEF:

                        • 1400


                        1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                        1 cardGaia Knight, the Force of Earth 1 cardGaia Knight, the Force of Earth
                        Gaia Knight, the Force of Earth
                        EARTH 6
                        Gaia Knight, the Force of Earth
                        • ATK:

                        • 2600

                        • DEF:

                        • 800


                        1 Tuner + 1 or more non-Tuner monsters


                        1 cardGoyo Guardian 1 cardGoyo Guardian
                        Goyo Guardian
                        EARTH 6
                        Goyo Guardian
                        • ATK:

                        • 2800

                        • DEF:

                        • 2000


                        1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                        1 cardLight End Dragon 1 cardLight End Dragon
                        Light End Dragon
                        LIGHT 8
                        Light End Dragon
                        • ATK:

                        • 2600

                        • DEF:

                        • 2100


                        1 Tuner + 1 or more non-Tuner LIGHT monsters At attack declaration, if this card battles another monster: You can have this card lose 500 ATK and DEF (permanently), and the monster this card is battling loses 1500 ATK and DEF until the End Phase.


                        1 cardMist Wurm 1 cardMist Wurm
                        Mist Wurm
                        WIND 9
                        Mist Wurm
                        • ATK:

                        • 2500

                        • DEF:

                        • 1500


                        1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.


                        1 cardThought Ruler Archfiend 1 cardThought Ruler Archfiend
                        Thought Ruler Archfiend
                        DARK 8
                        Thought Ruler Archfiend
                        • ATK:

                        • 2700

                        • DEF:

                        • 2300


                        1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.


                        1 cardX-Saber Urbellum 1 cardX-Saber Urbellum
                        X-Saber Urbellum
                        EARTH 7
                        X-Saber Urbellum
                        • ATK:

                        • 2200

                        • DEF:

                        • 1300


                        1 Tuner + 1 or more non-Tuner monsters When this card inflicts Battle Damage to your opponent while they have 4 or more cards in their hand, place 1 random card from their hand on top of their Deck.




                        More OCG Info

                        Lightsworn Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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