Archfiend Deck #457368 — Yu-Gi-Oh! Master Duel

51 Main, 13 Extra, incl. Igknight Cavalier x3, Igknight Crusader x3, Igknight Gallant x3. Created Mar 31, 2025 by YGO Mod.

Deck Archfiend Master Duel

Created by: YGO Mod (20517634)

Created On: 03/31/2025

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Mar 31, 2025
28± 8/ 100
Power Score
Structural 44
Reliability 41
Going First 48
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 44
Going First 48
Going Second 38
Meta Power provisional
Tournament Reliability 41
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Pendulum Spam
  • Format: master-duel

Legality

Main 51 / Extra 13 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum Summon Igknight engine into attacker setup with equip synergy; Synchro/Link toolbox combo for grind and recovery
  • Turn 1 (going first): Set up Pendulum Scale with Igknight pair, establish searcher engines (Painful Decision, Summoner's Art), float into Link monsters for field presence
  • Turn 2 (going second): Use Igknight Pendulum effects to search and recover, leverage Synchro monsters (Power Tool Braver Dragon, Garden Rose Maiden) as removal/recursion tools
  • Recovery: Recursion via World Legacy Succession, Garden Rose Maiden graveyard recovery, Synchro Tuner chain (Ib the World Chalice Justiciar) for World Legacy searches
  • After siding: No side deck supplied; post-side adaptability cannot be verified

Why it scores here

This deck abandons the core Archfiend archetype (0% core presence) in favor of an Igknight Pendulum shell with scattered toolbox synergies. The Igknight engine provides consistent searcher access (P≥1 searcher in opening hand ≈ 99.7%), and Pendulum effects enable recovery and hand extension. However, the deck lacks a cohesive combo structure, board-closing power, or meaningful interaction. No scored combos are present in the evidence, and the endboard appears to rely on low-ATK Igknight bodies plus unreliable equip synergies. Interruption resilience is weak—the Synchro and Link toolkit are niche slots rather than core lines. The deck does not benefit from archetype meta-share, nor from the archetype's established strengths, making it a fundamentally misbuilt list that sacrifices focus for flexibility without achieving either.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(≥1 searcher in hand 5) ≈ 0.997 with 34 searcher-tagged cards; 11 of 18 one-ofs are poor starters (Inferred)
D2 Opening-Hand Quality & Brick Management 45 15 one-ofs + low ATK/DEF Igknight bodies create hand redundancy; Pendulum Summon requires scale setup before attacking (Inferred)
D3 Combo Conversion & Ceiling 52 No scored combos; inferred ceiling from Synchro toolbox (Power Tool + equips) is mid-range (52–65 range), limited by weak starter synergy (Inferred)
D4 Combo Floor & Median Output 48 Median assumes typical Pendulum search into a 2–3 monster board with one Link; no frequency data supplied (Inferred)
D5 Interruption Resilience & Route Redundancy 42 Synchro line (Ib + World Legacy Succession) offers one alternate path; main Igknight line lacks redundant starters (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers provide float; World Legacy Succession and Garden Rose Maiden enable recursion; resource signature is thin (Inferred)
D7 End-Board & Interaction Quality 38 Only Rescue Ferret text hints negation; most monsters are vanilla Igknights or low-stat equip carriers (Observed from card text)
D8 Going-Second & Board-Breaking Power 35 No dedicated board-breaker density; toolbox lacks force-interaction (Inferred from absence of removal/disruption text)
D9 Offensive Pressure & Closing Power 40 Igknight ATK range 0–2400; equip synergies scattered (Mage Power contingent on Spell/Trap count; Axe of Despair +1000); no piercing or direct damage (Observed from stats and card text)
D10 Main Deck Efficiency & Flexibility 48 51 cards; 18 one-ofs reduce consistency; 11 Igknight + 8 searcher/engine is compact but lacks coherence (Observed from composition)
D11 Extra Deck Efficiency & Coverage 52 13 Extra Deck: 9 Link (most 2-Link generics), 3 Synchro (niche), 1 XYZ; Power Tool 9-Tuner and Ib Synchro-Tuner enable synergy (Observed from breakdown)
D12 Side Deck Adaptability 0 No side deck supplied; post-side adaptability cannot be assessed; marked 0 (Verified from evidence)
D13 Matchup Coverage & Format Fit 15 Deck runs 0/25 Archfiend core cards; archetype meta-share in Master Duel is unknown; off-archetype purity 98.4% (Observed from archetype_spread)
D14 Pilotability & Error Tolerance 52 Combo step count is low (Pendulum search + summon + equip); decision points minimal; Magical Mallet and hand management add some complexity (Inferred)

How the score was computed

Strategy profile: 0.6 Toolbox + 0.4 Midrange. Structural ≈ 44, Going First ≈ 48, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 41. Modifiers: Archetype Abandonment (-8); No Combo Evidence (-4); Weak Going-Second Plan (-3); One-Ofs Burden (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta Provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Extremely high searcher density (99.7% probability of opening spell searcher) ensures hand consistency and float
  • Pendulum Summon mechanic allows recovery and replay of Igknight bodies across turns
  • Synchro toolbox (Power Tool Braver Dragon, Garden Rose Maiden, Ib) provides multi-layered recursion and removal
  • Low brick rate; almost any opening hand contains a playable spell or Igknight starter
  • Synchro Tuner chain (Ib → World Legacy Succession) enables grind and extended turn sequences

Weaknesses

  • Runs 0% core Archfiend cards—archetype label is misleading; no synergy with Archfiend support
  • Endboard is low-stat (Igknight 0–2400 ATK) and relies on fragile equip synergies for pressure
  • Only one card with negation text (Rescue Ferret); interaction quality is poor for a Master Duel environment
  • Toolbox slots (Bamboo Sword, scattered equips, Squeaknight, Sublimation Knight) are niche and inconsistent
  • Going-second strategy is underdeveloped; lacks dedicated board-breaker or forced interaction
  • 18 one-ofs dilute consistency and create decision overload without clear payoffs
  • No hand traps; vulnerable to early disruption
  • Synchro combos require tuner setup and specific level combinations; fragile to single negation

Critical choke points

  • Pendulum Scale setup: both left and right zones must be filled; failure to establish scales locks the main engine
  • Tuner access: Spore, Ruddy Rose Witch, Infernoble Knight - Renaud, and Squeaknight are the only tuners; loss of one tuner narrows Synchro lines
  • No hand traps: opponent's T1 negation (e.g., Ash Blossom negating Painful Decision or Summoner's Art) can halt the turn entirely
  • Equip synergy collapse: many equips (Axe of Despair, Bamboo Sword chain, Mage Power) are conditional on field state; board wipe ruins these lines
  • Extra Deck bottleneck: many Extra Deck slots are 2-Link generics; deck relies heavily on Power Tool Braver Dragon and Ib for meaningful effects, both of which are choke points
Priority Remove Add Reason
1 All 18 one-offs (Summoner Monk, Squeaknight, Sublimation Knight, Ruddy Rose Witch, Infernoble Knight - Renaud, Rescue Ferret, Armageddon Knight, Spore, Bamboo Sword chain, Original Bamboo Sword, Axe of Despair, Mage Power, Beckoned by the World Chalice, Black Garden, World Legacy Succession, Broken Bamboo Sword, Double-Edged Sword, Cursed Bamboo Sword) Core Archfiend cards: Royal Archfiend (3), Archfiend's Usurpation (3), Highness Archfiend (2), Archfiend Matriarch (1), Archfiend Heiress (2), The End of Anubis (1), and signature Archfiend Spell/Trap support Deck is labeled Archfiend but runs 0% core. Either commit to Igknight Pendulum as a dedicated list (cut tuner spam, consolidate extra deck) or rebuild around actual Archfiend engine for synergy and consistency.
2 Magical Mallet, Squeaknight, Sublimation Knight, Ruddy Rose Witch, Infernoble Knight - Renaud Hand traps (Ash Blossom & Joyous Spring, Effect Veiler, Ghost Ogre & Snow Rabbit) or dedicated board-breaker suite (Raigeki, Dark Hole, Evenly Matched if playing for going-second) Deck has zero hand traps and weak board-breaking. Magical Mallet is a crutch for brick recovery; better to prevent bricks via hand traps or prepare for T2 via breakers.
3 Bamboo Sword chain (Original, Broken, Cursed), Axe of Despair, Mage Power, Black Garden, World Legacy Succession, Rescue Ferret Extra Deck extension: add a second copy of Selene or a third high-Link monster (e.g., Swordsoul Grandmaster Chixiao, Swordsoul Strategist Longyuan) for board presence and Link climbing Equip synergies are unreliable and clog the main deck. Consolidate Extra Deck utility instead: more consistent Link access provides better field pressure and recovery than scattered equip lines.
4 Beckoned by the World Chalice (Normal Monster filler) Reinforced searcher redundancy or a second copy of Summoner's Art, or a dedicated Igknight consistency card (if available in Master Duel) Beckoned by the World Chalice is a dead draw unless you already have Ib setup; it adds no value to opening hands and clogs the 51-card pool.

Evidence & confidence

  • Verified: Deck is Legal in Master Duel (51 main, 13 extra, 0 side; no banlist violations); Legality check: Predaplant Verte Anaconda (Limited ×1), Reinforcement of the Army (Limited ×1), both properly limited; Archetype purity: 0/1 exact-name Archfiend cards run; 24 Igknight (37.3%), 22 generic (35.3%); Card text resolved for all 41 distinct main/extra cards; Searcher text identified: 34 cards tagged with searcher_text (Painful Decision, Summoner's Art, Igknight Pendulum effects, etc.)
  • Observed: Igknight Pendulum effect is identical across all 8 Igknight cards: destroy Pendulum pair, search 1 FIRE Warrior from deck/GY; Extra Deck composition: 9 Link, 3 Synchro, 1 XYZ; no Fusions or Rituals; Copy histogram: 18 one-ofs, 11 three-ofs; 29 distinct main-deck cards; Synchro tuners present: Spore (1), Ruddy Rose Witch (1), Infernoble Knight - Renaud (1), Squeaknight (1); Ib (Synchro-Tuner, Extra)
  • Inferred: P(≥1 searcher in hand 5) ≈ 0.997 from hypergeometric with 34 searcher-tagged cards; Brick rate estimated at ~2% due to high searcher saturation and Pendulum recovery; Combo ceiling inferred from Power Tool Braver Dragon (equips 3 from deck/GY) + Ib chain; estimated PowerIndex 52–65; Combo floor estimated at median index 48 from typical Pendulum-search-into-2-monster boards; Interruption resilience: single Ash on Painful Decision / Summoner's Art blocks turn; Tuner loss narrows Synchro paths; Going-second endurance: limited by absence of dedicated board-breaker or bounce; equip synergies are conditional; Archetype meta-share unknown in Master Duel; Archfiend core abandonment suggests non-viable positioning; Tournament reliability: high consistency (D1) but weak median output (D4), low going-second (D8), and post-side unknown create 41/100 reliability floor
  • Provisional: Meta Power is null: no dated metagame sample supplied; Archfiend archetype meta-share in Master Duel is unknown; Archetype positioning vs current meta: assumed weak due to 0% core cards and no tournament link; Post-side adaptability: no side deck supplied; D12 marked 0; best-of-3 plan cannot be verified
  • Data gaps: No combo data supplied: combo floor, median, and ceiling are text-based inferences only; no observed board frequency or resource signature No tournament link: archetype meta-share, per-pilot match record, and format positioning unknown No side deck: post-side plan and best-of-3 adaptability cannot be assessed; D12 Side Deck Adaptability set to 0 No win-rate telemetry: going-first/second sub-scores, matchup-specific resilience, brick rates, and OTK rates are not available in YGOVN Master Duel banlist and card availability: some synergies (e.g., Knightmare Phoenix in Extra) may not be legal in Master Duel; assumptions made based on legality check No guides evidence beyond one Vietnamese snippet: strategic intent and archetype pillars not clearly articulated in English-language sources

More Master Duel Info

Archfiend

Archfiend Breakdown

 
 

 

 

 

 

 

 
 

 

 
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