Archfiend Deck Breakdown

Cards Usage Statistic

Main Deck

R rarity
Labrynth Archfiend
R rarity
Labrynth Archfiend
R rarity
Labrynth Archfiend
DARK 7
Labrynth Archfiend
  • ATK:

  • 2000

  • DEF:

  • 2800


Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared.

R rarity
Prufinesse, the Tactical Trapper
R rarity
Prufinesse, the Tactical Trapper
R rarity
Prufinesse, the Tactical Trapper
DARK 4
Prufinesse, the Tactical Trapper
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can banish 1 Trap from your Deck; increase this card's Level by 1. You can target 1 Trap in either GY; banish it, and if you do, increase this card's Level by 1. If this card in its owner's possession is destroyed by an opponent's card: You can Set 1 of your banished Normal Traps. You can only use each effect of "Prufinesse, the Tactical Trapper" once per turn.

Card rarity
Archfiend's Usurpation
Card rarity
Archfiend's Usurpation
Card rarity
Archfiend's Usurpation
Spell Quick
Archfiend's Usurpation

    Activate 1 of these effects; ● Set 1 "Archfiend" Trap from your Deck or GY. It can be activated this turn. ● Ritual Summon 1 "Archfiend" Ritual Monster from your hand or face-up Extra Deck, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 "Archfiend's Usurpation" per turn.

    Card rarity
    Archfiend Playtime
    Card rarity
    Archfiend Playtime
    Card rarity
    Archfiend Playtime
    Trap Normal
    Archfiend Playtime

      Special Summon 1 Level 7 or lower "Archfiend" monster from your hand or Deck, or if you have an "Archfiend" Ritual Monster in your face-up Extra Deck, you can Special Summon up to 1 each of "Royal Archfiend", "Duke Archfiend", and "Highness Archfiend" from your hand and/or Deck instead. You can only activate 1 "Archfiend Playtime" per turn.

      R rarity
      D.D. Post
      R rarity
      D.D. Post
      R rarity
      D.D. Post
      Trap Continuous
      D.D. Post

        Monsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards. Once per turn, during the Main Phase: You can banish 1 card from your hand or GY, then you can shuffle 1 of your banished cards into the Deck. If this card is banished: You can place it face-up on your field. You can only use this effect of "D.D. Post" once per turn.

        R rarity
        Jelly Cannon
        R rarity
        Jelly Cannon
        R rarity
        Jelly Cannon
        Trap Normal
        Jelly Cannon

          When a monster declares an attack: Target 1 monster on the field; shuffle it into the Deck.

          R rarity
          Lost Wind
          R rarity
          Lost Wind
          R rarity
          Lost Wind
          Trap Normal
          Lost Wind

            Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

            R rarity
            Paleozoic Dinomischus
            R rarity
            Paleozoic Dinomischus
            R rarity
            Paleozoic Dinomischus
            Trap Normal
            Paleozoic Dinomischus

              Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

              R rarity
              Torrential Tribute
              R rarity
              Torrential Tribute
              R rarity
              Torrential Tribute
              Trap Normal
              Torrential Tribute

                When a monster(s) is Summoned: Destroy all monsters on the field.

                Extra Deck

                N rarity
                Berserker of the Tenyi
                N rarity
                Berserker of the Tenyi
                N rarity
                Berserker of the Tenyi
                DARK
                Berserker of the Tenyi
                • ATK:

                • 3000

                • LINK-3

                Link Arrow:

                Top

                Top-Right

                Bottom-Right


                2+ monsters, including a Link Monster

                R rarity
                Codebreaker Virus Swordsman
                R rarity
                Codebreaker Virus Swordsman
                R rarity
                Codebreaker Virus Swordsman
                DARK
                Codebreaker Virus Swordsman
                • ATK:

                • 2300

                • LINK-2

                Link Arrow:

                Top

                Bottom


                2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.

                R rarity
                Haggard Lizardose
                R rarity
                Haggard Lizardose
                R rarity
                Haggard Lizardose
                WATER
                Haggard Lizardose
                • ATK:

                • 800

                • LINK-2

                Link Arrow:

                Right

                Bottom


                2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.

                N rarity
                Pitknight Earlie
                N rarity
                Pitknight Earlie
                N rarity
                Pitknight Earlie
                FIRE
                Pitknight Earlie
                • ATK:

                • 1500

                • LINK-2

                Link Arrow:

                Top-Right

                Right


                2 Effect Monsters When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.

                R rarity
                Puzzlomino, the Drop-n-Deleter
                R rarity
                Puzzlomino, the Drop-n-Deleter
                R rarity
                Puzzlomino, the Drop-n-Deleter
                LIGHT
                Puzzlomino, the Drop-n-Deleter
                • ATK:

                • 1300

                • LINK-2

                Link Arrow:

                Right

                Bottom


                2 monsters with different Levels If a monster is Special Summoned face-up to a zone this card points to while you control this monster (except during the Damage Step): You can declare a Level from 1 to 8; that monster becomes that Level until the end of the turn. You can target 2 monsters with the same Level (1 from each field); destroy them. You can only use each effect of "Puzzlomino, the Drop-n-Deleter" once per turn.

                R rarity
                Triple Burst Dragon
                R rarity
                Triple Burst Dragon
                R rarity
                Triple Burst Dragon
                DARK
                Triple Burst Dragon
                • ATK:

                • 2400

                • LINK-3

                Link Arrow:

                Top

                Left

                Bottom


                2+ monsters, except Tokens Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link-2 or lower monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand.

                R rarity
                Dark Armed, the Dragon of Annihilation
                R rarity
                Dark Armed, the Dragon of Annihilation
                R rarity
                Dark Armed, the Dragon of Annihilation
                DARK
                Dark Armed, the Dragon of Annihilation
                • ATK:

                • 2800

                • DEF:

                • 1000


                2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.

                R rarity
                Number 29: Mannequin Cat
                R rarity
                Number 29: Mannequin Cat
                R rarity
                Number 29: Mannequin Cat
                LIGHT
                Number 29: Mannequin Cat
                • ATK:

                • 2000

                • DEF:

                • 900


                2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.

                N rarity
                Number 70: Malevolent Sin
                N rarity
                Number 70: Malevolent Sin
                N rarity
                Number 70: Malevolent Sin
                DARK
                Number 70: Malevolent Sin
                • ATK:

                • 2400

                • DEF:

                • 1200


                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

                R rarity
                Wonky Quartet
                R rarity
                Wonky Quartet
                R rarity
                Wonky Quartet
                EARTH
                Wonky Quartet
                • ATK:

                • 0

                • DEF:

                • 2600


                2+ Level 4 monsters Unaffected by other cards' effects. If this card is Xyz Summoned, also once per turn during your Standby Phase: Attach the top 3 cards of your Deck to this card as material, then apply the following effect based on the number of monsters attached to this card. ● 4 or less: Give control of this card to your opponent. ● 5 or more: Take 400 damage for each material this card has, and if you do, destroy all monsters you control.

                Need 5 UR

                Card rarity
                Archfiend's Usurpation
                Card rarity
                Archfiend's Usurpation
                Card rarity
                Archfiend's Usurpation
                Card rarity
                Archfiend Playtime
                Card rarity
                Archfiend Playtime

                Main: 40 Extra: 15

                R rarity
                1 copyArchfiend's Advent
                R rarity
                1 copyArchfiend's Advent
                R rarity
                Archfiend's Advent
                DARK 6
                Archfiend's Advent
                • ATK:

                • 2500

                • DEF:

                • 1200


                While you control "Shining Sarcophagus", you can Normal Summon this card without Tributing. Other monsters you control gain 500 ATK, during your turn only. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; take control of it until the End Phase, but that monster cannot attack unless you controlled "Shining Sarcophagus" when this effect was activated. You can only use this effect of "Archfiend's Advent" once per turn.


                R rarity
                1 copyDiabolica the Draconique General
                R rarity
                1 copyDiabolica the Draconique General
                R rarity
                Diabolica the Draconique General
                DARK 8
                Diabolica the Draconique General
                • ATK:

                • 2300

                • DEF:

                • 0


                If a Fiend monster(s), except "Diabolica the Draconique General", is sent to your GY by card effect (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY by card effect: You can target 1 Fiend monster in your GY, except "Diabolica the Draconique General"; add it to your hand. You can only use 1 "Diabolica the Draconique General" effect per turn, and only once that turn.


                R rarity
                3 copiesFiendish Rhino Warrior
                R rarity
                3 copiesFiendish Rhino Warrior
                R rarity
                Fiendish Rhino Warrior
                EARTH 3
                Fiendish Rhino Warrior
                • ATK:

                • 1400

                • DEF:

                • 900


                Fiend monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.


                R rarity
                2 copiesLabrynth Archfiend
                R rarity
                2 copiesLabrynth Archfiend
                R rarity
                Labrynth Archfiend
                DARK 7
                Labrynth Archfiend
                • ATK:

                • 2000

                • DEF:

                • 2800


                Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared.


                R rarity
                3 copiesPrufinesse, the Tactical Trapper
                R rarity
                3 copiesPrufinesse, the Tactical Trapper
                R rarity
                Prufinesse, the Tactical Trapper
                DARK 4
                Prufinesse, the Tactical Trapper
                • ATK:

                • 1800

                • DEF:

                • 0


                If this card is Normal or Special Summoned: You can banish 1 Trap from your Deck; increase this card's Level by 1. You can target 1 Trap in either GY; banish it, and if you do, increase this card's Level by 1. If this card in its owner's possession is destroyed by an opponent's card: You can Set 1 of your banished Normal Traps. You can only use each effect of "Prufinesse, the Tactical Trapper" once per turn.


                R rarity
                2 copiesZalamander Catalyzer
                R rarity
                2 copiesZalamander Catalyzer
                R rarity
                Zalamander Catalyzer
                FIRE 4
                Zalamander Catalyzer
                • ATK:

                • 1600

                • DEF:

                • 200


                You can reveal this card and 1 Fiend monster in your hand; Special Summon 1 of them and discard the other. When a monster is destroyed by battle involving your Fiend monster, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Zalamander Catalyzer" once per turn.


                N rarity
                2 copiesTerrifying Toddler of Torment
                N rarity
                2 copiesTerrifying Toddler of Torment
                N rarity
                Terrifying Toddler of Torment
                DARK 3
                Terrifying Toddler of Torment
                • ATK:

                • 0

                • DEF:

                • 2000


                FLIP: You can send 1 Fiend monster from your Deck to the GY. If this card is sent from the hand or Deck to the GY: You can Special Summon this card in face-down Defense Position. You can only use each effect of "Terrifying Toddler of Torment" once per turn.


                N rarity
                1 copyArchfiend Soldier
                N rarity
                1 copyArchfiend Soldier
                N rarity
                Archfiend Soldier
                DARK 4
                Archfiend Soldier
                • ATK:

                • 1900

                • DEF:

                • 1500


                An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.


                N rarity
                1 copyBeast of Talwar
                N rarity
                1 copyBeast of Talwar
                N rarity
                Beast of Talwar
                DARK 6
                Beast of Talwar
                • ATK:

                • 2400

                • DEF:

                • 2150


                Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar. (This card is always treated as an "Archfiend" card.)


                Card rarity
                3 copiesArchfiend's Usurpation
                Card rarity
                3 copiesArchfiend's Usurpation
                Card rarity
                Archfiend's Usurpation
                Spell Quick
                Archfiend's Usurpation

                  Activate 1 of these effects; ● Set 1 "Archfiend" Trap from your Deck or GY. It can be activated this turn. ● Ritual Summon 1 "Archfiend" Ritual Monster from your hand or face-up Extra Deck, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 "Archfiend's Usurpation" per turn.


                  Card rarity
                  2 copiesArchfiend Playtime
                  Card rarity
                  2 copiesArchfiend Playtime
                  Card rarity
                  Archfiend Playtime
                  Trap Normal
                  Archfiend Playtime

                    Special Summon 1 Level 7 or lower "Archfiend" monster from your hand or Deck, or if you have an "Archfiend" Ritual Monster in your face-up Extra Deck, you can Special Summon up to 1 each of "Royal Archfiend", "Duke Archfiend", and "Highness Archfiend" from your hand and/or Deck instead. You can only activate 1 "Archfiend Playtime" per turn.


                    R rarity
                    1 copyBackup Team
                    R rarity
                    1 copyBackup Team
                    R rarity
                    Backup Team
                    Trap Normal
                    Backup Team

                      Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn.


                      N rarity
                      1 copyCall of the Archfiend
                      N rarity
                      1 copyCall of the Archfiend
                      N rarity
                      Call of the Archfiend
                      Trap Continuous
                      Call of the Archfiend

                        You can target 1 Level 5 or higher Fiend monster in your GY; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of "Call of the Archfiend" once per turn.


                        R rarity
                        1 copyD.D. Post
                        R rarity
                        1 copyD.D. Post
                        R rarity
                        D.D. Post
                        Trap Continuous
                        D.D. Post

                          Monsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards. Once per turn, during the Main Phase: You can banish 1 card from your hand or GY, then you can shuffle 1 of your banished cards into the Deck. If this card is banished: You can place it face-up on your field. You can only use this effect of "D.D. Post" once per turn.


                          R rarity
                          2 copiesDark Factory of More Production
                          R rarity
                          2 copiesDark Factory of More Production
                          R rarity
                          Dark Factory of More Production
                          Trap Continuous
                          Dark Factory of More Production

                            You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn.


                            R rarity
                            2 copiesFarewelcome Labrynth
                            R rarity
                            2 copiesFarewelcome Labrynth
                            R rarity
                            Farewelcome Labrynth
                            Trap Normal
                            Farewelcome Labrynth

                              When a monster declares an attack, while you control a Fiend monster: Target 1 card on the field; negate the attack, and if you do, destroy that targeted card, then, you can Set 1 non-"Labrynth" Normal Trap from your hand or Deck.


                              R rarity
                              1 copyJelly Cannon
                              R rarity
                              1 copyJelly Cannon
                              R rarity
                              Jelly Cannon
                              Trap Normal
                              Jelly Cannon

                                When a monster declares an attack: Target 1 monster on the field; shuffle it into the Deck.


                                R rarity
                                1 copyLost Wind
                                R rarity
                                1 copyLost Wind
                                R rarity
                                Lost Wind
                                Trap Normal
                                Lost Wind

                                  Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                  R rarity
                                  3 copiesPaleozoic Dinomischus
                                  R rarity
                                  3 copiesPaleozoic Dinomischus
                                  R rarity
                                  Paleozoic Dinomischus
                                  Trap Normal
                                  Paleozoic Dinomischus

                                    Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                    N rarity
                                    3 copiesPaleozoic Marrella
                                    N rarity
                                    3 copiesPaleozoic Marrella
                                    N rarity
                                    Paleozoic Marrella
                                    Trap Normal
                                    Paleozoic Marrella

                                      Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                      N rarity
                                      1 copyPrimite Howl
                                      N rarity
                                      1 copyPrimite Howl
                                      N rarity
                                      Primite Howl
                                      Trap Normal
                                      Primite Howl

                                        Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.


                                        R rarity
                                        3 copiesTorrential Tribute
                                        R rarity
                                        3 copiesTorrential Tribute
                                        R rarity
                                        Torrential Tribute
                                        Trap Normal
                                        Torrential Tribute

                                          When a monster(s) is Summoned: Destroy all monsters on the field.


                                          R rarity
                                          1 copyBaba Barber
                                          R rarity
                                          1 copyBaba Barber
                                          R rarity
                                          Baba Barber
                                          DARK
                                          Baba Barber
                                          • ATK:

                                          • 200

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Bottom


                                          2 monsters At the start of each Battle Phase: You can target this card or 1 monster this card points to; banish it until the End Phase. You can only use this effect of "Baba Barber" once per turn.


                                          N rarity
                                          1 copyBerserker of the Tenyi
                                          N rarity
                                          1 copyBerserker of the Tenyi
                                          N rarity
                                          Berserker of the Tenyi
                                          DARK
                                          Berserker of the Tenyi
                                          • ATK:

                                          • 3000

                                          • LINK-3

                                          Link Arrow:

                                          Top

                                          Top-Right

                                          Bottom-Right


                                          2+ monsters, including a Link Monster


                                          R rarity
                                          1 copyCodebreaker Virus Swordsman
                                          R rarity
                                          1 copyCodebreaker Virus Swordsman
                                          R rarity
                                          Codebreaker Virus Swordsman
                                          DARK
                                          Codebreaker Virus Swordsman
                                          • ATK:

                                          • 2300

                                          • LINK-2

                                          Link Arrow:

                                          Top

                                          Bottom


                                          2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                                          R rarity
                                          1 copyHaggard Lizardose
                                          R rarity
                                          1 copyHaggard Lizardose
                                          R rarity
                                          Haggard Lizardose
                                          WATER
                                          Haggard Lizardose
                                          • ATK:

                                          • 800

                                          • LINK-2

                                          Link Arrow:

                                          Right

                                          Bottom


                                          2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.


                                          R rarity
                                          1 copyImduk the World Chalice Dragon
                                          R rarity
                                          1 copyImduk the World Chalice Dragon
                                          R rarity
                                          Imduk the World Chalice Dragon
                                          WIND
                                          Imduk the World Chalice Dragon
                                          • ATK:

                                          • 800

                                          • LINK-1

                                          Link Arrow:

                                          Top


                                          1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                          N rarity
                                          1 copyPitknight Earlie
                                          N rarity
                                          1 copyPitknight Earlie
                                          N rarity
                                          Pitknight Earlie
                                          FIRE
                                          Pitknight Earlie
                                          • ATK:

                                          • 1500

                                          • LINK-2

                                          Link Arrow:

                                          Top-Right

                                          Right


                                          2 Effect Monsters When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.


                                          R rarity
                                          1 copyPuzzlomino, the Drop-n-Deleter
                                          R rarity
                                          1 copyPuzzlomino, the Drop-n-Deleter
                                          R rarity
                                          Puzzlomino, the Drop-n-Deleter
                                          LIGHT
                                          Puzzlomino, the Drop-n-Deleter
                                          • ATK:

                                          • 1300

                                          • LINK-2

                                          Link Arrow:

                                          Right

                                          Bottom


                                          2 monsters with different Levels If a monster is Special Summoned face-up to a zone this card points to while you control this monster (except during the Damage Step): You can declare a Level from 1 to 8; that monster becomes that Level until the end of the turn. You can target 2 monsters with the same Level (1 from each field); destroy them. You can only use each effect of "Puzzlomino, the Drop-n-Deleter" once per turn.


                                          R rarity
                                          1 copyTriple Burst Dragon
                                          R rarity
                                          1 copyTriple Burst Dragon
                                          R rarity
                                          Triple Burst Dragon
                                          DARK
                                          Triple Burst Dragon
                                          • ATK:

                                          • 2400

                                          • LINK-3

                                          Link Arrow:

                                          Top

                                          Left

                                          Bottom


                                          2+ monsters, except Tokens Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link-2 or lower monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand.


                                          R rarity
                                          1 copyD/D/D Wave High King Caesar
                                          R rarity
                                          1 copyD/D/D Wave High King Caesar
                                          R rarity
                                          D/D/D Wave High King Caesar
                                          WATER
                                          D/D/D Wave High King Caesar
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 1800


                                          2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                                          R rarity
                                          1 copyDark Armed, the Dragon of Annihilation
                                          R rarity
                                          1 copyDark Armed, the Dragon of Annihilation
                                          R rarity
                                          Dark Armed, the Dragon of Annihilation
                                          DARK
                                          Dark Armed, the Dragon of Annihilation
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 1000


                                          2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.


                                          R rarity
                                          1 copyGoblin's Crazy Beast
                                          R rarity
                                          1 copyGoblin's Crazy Beast
                                          R rarity
                                          Goblin's Crazy Beast
                                          DARK
                                          Goblin's Crazy Beast
                                          • ATK:

                                          • 2700

                                          • DEF:

                                          • 0


                                          2+ Level 6 monsters Once per turn (Quick Effect): You can target 1 Spell/Trap on the field; detach 2 materials from a monster(s) on the field, and if you do, attach that target to this card as material. If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is in your GY: You can Special Summon this card, then you can attach 1 "Goblin" monster from your GY to this card as material. You can only use this effect of "Goblin's Crazy Beast" once per Duel.


                                          R rarity
                                          1 copyNumber 29: Mannequin Cat
                                          R rarity
                                          1 copyNumber 29: Mannequin Cat
                                          R rarity
                                          Number 29: Mannequin Cat
                                          LIGHT
                                          Number 29: Mannequin Cat
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 900


                                          2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.


                                          N rarity
                                          1 copyNumber 70: Malevolent Sin
                                          N rarity
                                          1 copyNumber 70: Malevolent Sin
                                          N rarity
                                          Number 70: Malevolent Sin
                                          DARK
                                          Number 70: Malevolent Sin
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1200


                                          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                          R rarity
                                          1 copySuper Quantal Mech Beast Grampulse
                                          R rarity
                                          1 copySuper Quantal Mech Beast Grampulse
                                          R rarity
                                          Super Quantal Mech Beast Grampulse
                                          WATER
                                          Super Quantal Mech Beast Grampulse
                                          • ATK:

                                          • 1800

                                          • DEF:

                                          • 2800


                                          2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


                                          R rarity
                                          1 copyWonky Quartet
                                          R rarity
                                          1 copyWonky Quartet
                                          R rarity
                                          Wonky Quartet
                                          EARTH
                                          Wonky Quartet
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 2600


                                          2+ Level 4 monsters Unaffected by other cards' effects. If this card is Xyz Summoned, also once per turn during your Standby Phase: Attach the top 3 cards of your Deck to this card as material, then apply the following effect based on the number of monsters attached to this card. ● 4 or less: Give control of this card to your opponent. ● 5 or more: Take 400 damage for each material this card has, and if you do, destroy all monsters you control.


                                          master-duel
                                          Archfiend
                                          5







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