Archfiend Deck #751034 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. D.D. Crow x3, Dracotail Faimena x3, Dracotail Mululu x3.
Created by: YGO Mod (20517634)
Created On: 09/11/2026
Main Deck (60)
- Bystial Magnamhut x1
- D.D. Crow x3
- Dracotail Faimena x3
- Dracotail Lukias x1
- Dracotail Mululu x3
- Dracotail Pan x1
- Dracotail Urgula x3
- K9-17 Izuna x3
- K9-ØØ Lupis x1
- Maxx "C" x1
- Regenesis Archfiend x3
- Regenesis Dragon x1
- Regenesis Warrior x3
- Royal Archfiend x2
- Skull Meister x2
- Vanquish Soul Caesar Valius x1
- Vanquish Soul Dr. Mad Love x3
- Vanquish Soul Heavy Borger x3
- Vanquish Soul Hollie Sue x3
- Vanquish Soul Jiaolong x2
- Vanquish Soul Razen x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ketu Dracotail x3
- Rahu Dracotail x1
- Stake your Soul! x1
- Vanquish Soul, Start! x1
- Dracotail Flame x1
- Dracotail Horn x1
- Dracotail Sting x1
- Vanquish Soul Snow Devil x1
Extra Deck (15)
- Dracotail Arthalion x2
- Dracotail Gulamel x1
- Dracotail Shaulas x1
- Mysterion the Dragon Crown x1
- Secreterion Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- I:P Masquerena x1
- Rock of the Vanquisher x2
- S:P Little Knight x1
- K9-17 "Ripper" x1
- K9-66X "Jacks" x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Vanquish Soul Rocks x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 48 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: High-ATK Fusion/Xyz/Link boss (Dracotail Gulamel, Arthalion, Secreterion Dragon, Mysterion, Caesar Valius) reached through Dracotail, Vanquish Soul and K9 engines; Vanquish Soul Rocks and K9-66X Jacks as Xyz board-control payoffs
- Turn 1 (going first): Open on Lukias, Rahu or Ketu searches and a Fusion Summon, but the 3-copy starter density is only about 0.23 per opening hand, so the T1 plan is not reliable
- Turn 2 (going second): Use the 11 hand traps (Ash Blossom, Ghost Belle, Skull Meister, D.D. Crow, Maxx C) to answer the opponent's first board, then rebuild through the searcher-text group (25 cards, about 0.94 at least one in hand)
- Recovery: Recover through Dracotail Flame, Horn and Sting recursion, and Dracotail monsters returning from the GY
- After siding: Not applicable: Master Duel has no side deck and the deck runs 0 side cards
Why it scores here
The deck is scored as a system, not as an average of its cards, and it is capped because it is illegal: Ketu Dracotail and Dracotail Mululu are each run three times against a two-copy limit. Its engine is three overlapping sub-archetypes (Dracotail 22 copies, Vanquish Soul 20, K9 6, plus generic and Regenesis), which gives a purity of only 6.7% and real engine conflicts. Consistency is moderate: each 3-copy starter is about 0.23 likely in a 5-card opening hand, while the searcher-text group is about 0.94 likely, so the deck usually finds a search but rarely a complete line. Interaction is the strongest part of the list, with 11 hand traps and 11 negation-text cards that suit going second. Recorded combo evidence is thin (4 boards, best power index 6, median 5, zero board or interaction density), so the combo floor and ceiling scores are low and carry wide uncertainty. Popularity was not credited, and the deck has no tournament link, so meta power is null and matchup fit is provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least 1 of a 3-copy starter in 5 cards) ≈ 0.23; P(at least 1 searcher-text card) ≈ 0.94; three sub-archetype engines dilute the core (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 14 singleton and 5 two-of slots; 11 hand traps and 11 tech cards add dead-draw risk outside the engine; no brick estimate from observed boards (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | Best recorded line power index 6, zero board per starter; only 4 recorded boards, so ceiling is low and uncertain (Observed structure, Inferred read) |
| D4 | Combo Floor & Median Output | 35 | Median power index 5, minimum 2, mean 4.5 across 4 boards; the typical outcome is a weak board (Observed) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Starter diversity 4; 11 hand traps and multiple recursion routes give some route redundancy after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Average end hand 1, average GY 0, average banished 0; recursion text from Dracotail Flame, Horn and Sting helps rebuild (Observed for resources, Inferred for recursion) |
| D7 | End-Board & Interaction Quality | 60 | 17 removal-text and 11 negation-text cards in the Main Deck; recorded interaction density is 0, so the score rests on card text (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 58 | 11 hand traps and negation text support going second; Caesar Valius, Mysterion and Secreterion provide ATK 3000 bodies to challenge boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Several 2400-3000 ATK bosses (Caesar Valius, Arthalion, Mysterion, Secreterion, Gulamel) give a strong end-board ceiling; boss ATK is verified from card data (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 31 distinct Main Deck cards, 70 off-exact-archetype copies, 3 sub-archetypes; low compactness and coherence (Verified composition, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra Deck slots across fusion, link and Xyz, with several off-theme extras (Mysterion, Secreterion, Super Starslayer); access depends on the sub-archetype engines (Inferred) |
| D12 | Side Deck Adaptability | 25 | Master Duel has no side deck and the list runs 0 side cards; no post-side performance data exists, so this is provisional (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; archetype meta-share absent, so format fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multiple engines, many decision points, and hand-trap timing choices make this a high-skill deck to pilot consistently (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary, disclosed as a single primary profile for scoring. Structural ≈ 49, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (cap applied) (0); Engine conflicts (-6); Banlist exposure (-4). Final formula: Illegal cap: 0.80*Structural(49) + 0.20*TournamentReliability(45) = 48.2, plus modifiers -10 gives 38.2; capped at 30 as a theoretical/structural-only score because the deck is illegal (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex 6, median 5, board-per-starter 0
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Deep interaction suite: 11 hand traps and 11 negation-text cards
- High-ATK boss ceiling (3000-ATK Fusion/Xyz/Link extras)
- Searcher density (25 searcher-text cards) gives frequent access to a starter
- Recursion through Dracotail Flame, Horn and Sting
Weaknesses
- Illegal: two cards over the copy limit
- Three overlapping sub-archetypes with low purity (6.7%)
- Low combo floor and median (median power index 5)
- Heavy brick and dead-draw risk from 11 hand traps and 11 tech cards
- Thin evidence base: 4 recorded boards
Critical choke points
- Starter access depends on 3-copy cards with about 0.23 per opening hand
- Hand traps need a specific card in hand to answer the opponent's first board
- Engine routing between Dracotail and Vanquish Soul can conflict
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Ketu Dracotail and one Dracotail Mululu | Any legal 1-of or 2-of Dracotail or Vanquish Soul card | Restores legality, which is required before any normal final score can be given |
| 2 | Off-archetype tech and generic cards | Consistent core cards from one primary sub-archetype | Raises engine coherence and reduces the number of conflicting engines |
Evidence & confidence
- Verified: Legality: 60 Main, 15 Extra, 0 Side; Ketu Dracotail and Dracotail Mululu are over the copy limit; Banlist statuses for Limited and Semi-Limited cards; Card stats and text for listed boss monsters; Archetype purity 6.7% and sub-archetype spread
- Observed: 4 recorded combo boards: best power index 6, median 5; Average end hand 1, GY 0, banished 0 from recorded boards
- Inferred: Starter consistency from hypergeometric estimates (0.2333 and 0.9406); Hand-trap and interaction value from card text (interaction density is 0 in recorded boards); Going-first and going-second splits
- Provisional: Meta power (null); Matchup fit and format fit (no dated sample or tournament link); Side deck adaptability (Master Duel has no side deck)
- Data gaps: No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is provisional without a dated metagame sample Only 4 recorded combos, all unknown gameplay, with zero board or interaction density Usage statistics cover only 2 archetype core cards
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