Archfiend Deck #751034 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. D.D. Crow x3, Dracotail Faimena x3, Dracotail Mululu x3.

Created by: YGO Mod (20517634)

Created On: 09/11/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
30± 10/ 100
Power Score
Structural 49
Reliability 45
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: High-ATK Fusion/Xyz/Link boss (Dracotail Gulamel, Arthalion, Secreterion Dragon, Mysterion, Caesar Valius) reached through Dracotail, Vanquish Soul and K9 engines; Vanquish Soul Rocks and K9-66X Jacks as Xyz board-control payoffs
  • Turn 1 (going first): Open on Lukias, Rahu or Ketu searches and a Fusion Summon, but the 3-copy starter density is only about 0.23 per opening hand, so the T1 plan is not reliable
  • Turn 2 (going second): Use the 11 hand traps (Ash Blossom, Ghost Belle, Skull Meister, D.D. Crow, Maxx C) to answer the opponent's first board, then rebuild through the searcher-text group (25 cards, about 0.94 at least one in hand)
  • Recovery: Recover through Dracotail Flame, Horn and Sting recursion, and Dracotail monsters returning from the GY
  • After siding: Not applicable: Master Duel has no side deck and the deck runs 0 side cards

Why it scores here

The deck is scored as a system, not as an average of its cards, and it is capped because it is illegal: Ketu Dracotail and Dracotail Mululu are each run three times against a two-copy limit. Its engine is three overlapping sub-archetypes (Dracotail 22 copies, Vanquish Soul 20, K9 6, plus generic and Regenesis), which gives a purity of only 6.7% and real engine conflicts. Consistency is moderate: each 3-copy starter is about 0.23 likely in a 5-card opening hand, while the searcher-text group is about 0.94 likely, so the deck usually finds a search but rarely a complete line. Interaction is the strongest part of the list, with 11 hand traps and 11 negation-text cards that suit going second. Recorded combo evidence is thin (4 boards, best power index 6, median 5, zero board or interaction density), so the combo floor and ceiling scores are low and carry wide uncertainty. Popularity was not credited, and the deck has no tournament link, so meta power is null and matchup fit is provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least 1 of a 3-copy starter in 5 cards) ≈ 0.23; P(at least 1 searcher-text card) ≈ 0.94; three sub-archetype engines dilute the core (Inferred)
D2 Opening-Hand Quality & Brick Management 50 14 singleton and 5 two-of slots; 11 hand traps and 11 tech cards add dead-draw risk outside the engine; no brick estimate from observed boards (Inferred)
D3 Combo Conversion & Ceiling 40 Best recorded line power index 6, zero board per starter; only 4 recorded boards, so ceiling is low and uncertain (Observed structure, Inferred read)
D4 Combo Floor & Median Output 35 Median power index 5, minimum 2, mean 4.5 across 4 boards; the typical outcome is a weak board (Observed)
D5 Interruption Resilience & Route Redundancy 55 Starter diversity 4; 11 hand traps and multiple recursion routes give some route redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Average end hand 1, average GY 0, average banished 0; recursion text from Dracotail Flame, Horn and Sting helps rebuild (Observed for resources, Inferred for recursion)
D7 End-Board & Interaction Quality 60 17 removal-text and 11 negation-text cards in the Main Deck; recorded interaction density is 0, so the score rests on card text (Inferred semantic)
D8 Going-Second & Board-Breaking Power 58 11 hand traps and negation text support going second; Caesar Valius, Mysterion and Secreterion provide ATK 3000 bodies to challenge boards (Inferred)
D9 Offensive Pressure & Closing Power 65 Several 2400-3000 ATK bosses (Caesar Valius, Arthalion, Mysterion, Secreterion, Gulamel) give a strong end-board ceiling; boss ATK is verified from card data (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 31 distinct Main Deck cards, 70 off-exact-archetype copies, 3 sub-archetypes; low compactness and coherence (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck slots across fusion, link and Xyz, with several off-theme extras (Mysterion, Secreterion, Super Starslayer); access depends on the sub-archetype engines (Inferred)
D12 Side Deck Adaptability 25 Master Duel has no side deck and the list runs 0 side cards; no post-side performance data exists, so this is provisional (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype meta-share absent, so format fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple engines, many decision points, and hand-trap timing choices make this a high-skill deck to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary, disclosed as a single primary profile for scoring. Structural ≈ 49, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (cap applied) (0); Engine conflicts (-6); Banlist exposure (-4). Final formula: Illegal cap: 0.80*Structural(49) + 0.20*TournamentReliability(45) = 48.2, plus modifiers -10 gives 38.2; capped at 30 as a theoretical/structural-only score because the deck is illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex 6, median 5, board-per-starter 0
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Deep interaction suite: 11 hand traps and 11 negation-text cards
  • High-ATK boss ceiling (3000-ATK Fusion/Xyz/Link extras)
  • Searcher density (25 searcher-text cards) gives frequent access to a starter
  • Recursion through Dracotail Flame, Horn and Sting

Weaknesses

  • Illegal: two cards over the copy limit
  • Three overlapping sub-archetypes with low purity (6.7%)
  • Low combo floor and median (median power index 5)
  • Heavy brick and dead-draw risk from 11 hand traps and 11 tech cards
  • Thin evidence base: 4 recorded boards

Critical choke points

  • Starter access depends on 3-copy cards with about 0.23 per opening hand
  • Hand traps need a specific card in hand to answer the opponent's first board
  • Engine routing between Dracotail and Vanquish Soul can conflict
Priority Remove Add Reason
1 One Ketu Dracotail and one Dracotail Mululu Any legal 1-of or 2-of Dracotail or Vanquish Soul card Restores legality, which is required before any normal final score can be given
2 Off-archetype tech and generic cards Consistent core cards from one primary sub-archetype Raises engine coherence and reduces the number of conflicting engines

Evidence & confidence

  • Verified: Legality: 60 Main, 15 Extra, 0 Side; Ketu Dracotail and Dracotail Mululu are over the copy limit; Banlist statuses for Limited and Semi-Limited cards; Card stats and text for listed boss monsters; Archetype purity 6.7% and sub-archetype spread
  • Observed: 4 recorded combo boards: best power index 6, median 5; Average end hand 1, GY 0, banished 0 from recorded boards
  • Inferred: Starter consistency from hypergeometric estimates (0.2333 and 0.9406); Hand-trap and interaction value from card text (interaction density is 0 in recorded boards); Going-first and going-second splits
  • Provisional: Meta power (null); Matchup fit and format fit (no dated sample or tournament link); Side deck adaptability (Master Duel has no side deck)
  • Data gaps: No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is provisional without a dated metagame sample Only 4 recorded combos, all unknown gameplay, with zero board or interaction density Usage statistics cover only 2 archetype core cards

More Master Duel Info

Archfiend

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