Created by: YGO Mod (20517634)

Created On: 01/30/2023

Main: 49 Extra: 15

3 cardDinomorphia Diplos 3 cardDinomorphia Diplos
Dinomorphia Diplos
DARK 4
Dinomorphia Diplos
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.


3 cardDinomorphia Therizia 3 cardDinomorphia Therizia
Dinomorphia Therizia
DARK 4
Dinomorphia Therizia
  • ATK:

  • 1500

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.


3 cardFire Hand 3 cardFire Hand
Fire Hand
FIRE 4
Fire Hand
  • ATK:

  • 1600

  • DEF:

  • 1000


When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.


3 cardIce Hand 3 cardIce Hand
Ice Hand
WATER 4
Ice Hand
  • ATK:

  • 1400

  • DEF:

  • 1600


When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.


2 cardLord of the Heavenly Prison 2 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


1 cardThunder Hand 1 cardThunder Hand
Thunder Hand
LIGHT 4
Thunder Hand
  • ATK:

  • 1600

  • DEF:

  • 1600


If a face-up monster(s) you control with 1600 original ATK or DEF is destroyed by battle or an opponent's card effect and sent to the GY, while this card is in your hand or GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, destroy 1 card your opponent controls. You can only use this effect of "Thunder Hand" once per turn.


1 cardWannabee! 1 cardWannabee!
Wannabee!
LIGHT 2
Wannabee!
  • ATK:

  • 0

  • DEF:

  • 0


During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn.


3 cardContract with Don Thousand 3 cardContract with Don Thousand
Contract with Don Thousand
Spell Continuous
Contract with Don Thousand

    When this card is activated: Both players lose 1000 LP, and if they do, each draws 1 card. All cards that are drawn while this card's effect is applied must remain revealed. While a player's Spell Card in their hand is revealed by this effect, that player cannot Normal Summon/Set monsters. You can only activate 1 "Contract with Don Thousand" per turn.


    3 cardDuel Academy 3 cardDuel Academy
    Duel Academy
    Spell Field
    Duel Academy

      This card gains these effects based on the Types of monsters on the field. ● Warrior, Beast, or Pyro: Once per turn, if you activate a Trap Card: You can target 1 card your opponent controls; destroy it. ● Dinosaur, Sea Serpent, or Thunder: Once per turn, if you activate a Spell Card: You can inflict 1000 damage to your opponent. ● Machine, Fairy, or Fiend: Once per turn, if you activate a monster effect: You can target 1 face-up monster you control; it gains 1000 ATK.


      2 cardSupply Squad 2 cardSupply Squad
      Supply Squad
      Spell Continuous
      Supply Squad

        Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.


        3 cardDinomorphia Alert 3 cardDinomorphia Alert
        Dinomorphia Alert
        Trap Normal
        Dinomorphia Alert

          Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.


          3 cardDinomorphia Brute 3 cardDinomorphia Brute
          Dinomorphia Brute
          Trap Normal
          Dinomorphia Brute

            Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.


            2 cardDinomorphia Domain 2 cardDinomorphia Domain
            Dinomorphia Domain
            Trap Normal
            Dinomorphia Domain

              During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.


              1 cardDinomorphia Frenzy 1 cardDinomorphia Frenzy
              Dinomorphia Frenzy
              Trap Normal
              Dinomorphia Frenzy

                During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.


                3 cardDinomorphia Intact 3 cardDinomorphia Intact
                Dinomorphia Intact
                Trap Counter
                Dinomorphia Intact

                  When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.


                  3 cardDinomorphia Shell 3 cardDinomorphia Shell
                  Dinomorphia Shell
                  Trap Counter
                  Dinomorphia Shell

                    At the start of your opponent's Battle Phase: Pay half your LP; Special Summon 1 "Dinomorphia Token" (Dinosaur/DARK/Level 10/ATK 0/DEF 3000), and if you do, for the rest of this turn, while you control that Token in your Monster Zone, your opponent cannot target other monsters for attacks, except that one. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Shell" per turn.


                    1 cardDinomorphia Sonic 1 cardDinomorphia Sonic
                    Dinomorphia Sonic
                    Trap Counter
                    Dinomorphia Sonic

                      When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.


                      3 cardGraveyard of Wandering Souls 3 cardGraveyard of Wandering Souls
                      Graveyard of Wandering Souls
                      Trap Continuous
                      Graveyard of Wandering Souls

                        If this card is already face-up on the field: ● If a monster you control is destroyed by battle and sent to the GY: Special Summon 1 "Fireball Token" (Pyro/FIRE/Level 1/ATK 100/DEF 100). ● If a monster(s) in your hand and/or field is sent to the GY by an opponent's card effect: Special Summon as many "Fireball Tokens" as possible, up to the number of sent monsters. You can only use this effect of "Graveyard of Wandering Souls" once per turn.


                        2 cardMetaverse 2 cardMetaverse
                        Metaverse
                        Trap Normal
                        Metaverse

                          Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                          Tag(s):

                          1 cardScrap-Iron Scarecrow
                          1 cardScrap-Iron Scarecrow
                          Scrap-Iron Scarecrow
                          Trap Normal
                          Scrap-Iron Scarecrow

                            When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.


                            1 cardTrap Tracks 1 cardTrap Tracks
                            Trap Tracks
                            Trap Normal
                            Trap Tracks

                              Target 1 monster you control; destroy it, and if you do, Set 1 Normal Trap directly from your Deck, except "Trap Tracks". It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Tracks" per turn.


                              2 cardTrap Trick 2 cardTrap Trick
                              Trap Trick
                              Trap Normal
                              Trap Trick

                                Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                2 cardDinomorphia Kentregina 2 cardDinomorphia Kentregina
                                Dinomorphia Kentregina
                                DARK 6
                                Dinomorphia Kentregina
                                • ATK:

                                • 4000

                                • DEF:

                                • 0


                                2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                1 cardDinomorphia Rexterm 1 cardDinomorphia Rexterm
                                Dinomorphia Rexterm
                                DARK 8
                                Dinomorphia Rexterm
                                • ATK:

                                • 3000

                                • DEF:

                                • 0


                                1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.


                                3 cardDinomorphia Stealthbergia 3 cardDinomorphia Stealthbergia
                                Dinomorphia Stealthbergia
                                DARK 6
                                Dinomorphia Stealthbergia
                                • ATK:

                                • 0

                                • DEF:

                                • 2500


                                2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                2 cardCross-Sheep 2 cardCross-Sheep
                                Cross-Sheep
                                EARTH
                                Cross-Sheep
                                • ATK:

                                • 700

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                1 cardFerocious Flame Swordsman 1 cardFerocious Flame Swordsman
                                Ferocious Flame Swordsman
                                FIRE
                                Ferocious Flame Swordsman
                                • ATK:

                                • 1300

                                • LINK-2

                                Link Arrow:

                                Left

                                Bottom-Left


                                2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                                1 cardLinkuriboh
                                1 cardLinkuriboh
                                Linkuriboh
                                DARK
                                Linkuriboh
                                • ATK:

                                • 300

                                • LINK-1

                                Link Arrow:

                                Bottom


                                1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                1 cardExosister Asophiel 1 cardExosister Asophiel
                                Exosister Asophiel
                                LIGHT
                                Exosister Asophiel
                                • ATK:

                                • 2100

                                • DEF:

                                • 1800


                                2 Level 4 monsters Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of "Exosister Asophiel" once per turn. If this card is Xyz Summoned using an "Exosister" monster as material: Neither player can activate card effects in the GY this turn. You can detach 1 material from this card, then target 1 monster your opponent controls; return it to the hand.


                                1 cardGagaga Cowboy 1 cardGagaga Cowboy
                                Gagaga Cowboy
                                EARTH
                                Gagaga Cowboy
                                • ATK:

                                • 1500

                                • DEF:

                                • 2400


                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                                1 cardNumber 44: Sky Pegasus 1 cardNumber 44: Sky Pegasus
                                Number 44: Sky Pegasus
                                LIGHT
                                Number 44: Sky Pegasus
                                • ATK:

                                • 1800

                                • DEF:

                                • 1600


                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy it, unless your opponent pays 1000 LP to negate this effect.


                                2 cardNumber C39: Utopia Ray 2 cardNumber C39: Utopia Ray
                                Number C39: Utopia Ray
                                LIGHT
                                Number C39: Utopia Ray
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.




                                More OCG Info

                                Dinomorphia Breakdown

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

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