Digital Bugs Deck #44494 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Blue-Eyes Alternative White Dragon x3, Blue-Eyes Jet Dragon x3, Dictator of D. x3.

Created by: YGO Mod (20517634)

Created On: 01/26/2023

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Nov 12, 2026
36± 8/ 100
Power Score
Structural 51
Reliability 35
Going First 46
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 46
Going Second 42
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Tempo
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Ultimate or Chaos MAX Dragon attacks, backed by Blue-Eyes board breaking and piercing damage; Blue-Eyes Chaos Dragon and Blue-Eyes Tyrant Dragon as extra-deck pressure after a fusion, synchro or ritual line
  • Turn 1 (going first): Search a Blue-Eyes White Dragon or a Tuner through Sage with Eyes of Blue, Trade-In or The Melody of Awakening Dragon, then build a Synchro, Fusion or Ritual board through The White Stone of Ancients and Chaos Form
  • Turn 2 (going second): Hold Effect Veiler or Linkuriboh for the opponent's Main Phase, then rebuild through Dragon graveyard recursion and Blue-Eyes Abyss Dragon
  • Recovery: Re-search through Blue-Eyes Abyss Dragon in the End Phase and recycle the Blue-Eyes monsters from the graveyard through The White Stone of Ancients
  • After siding: No side deck is registered, so there is no post-side plan

Why it scores here

The deck is a Blue-Eyes engine list rather than the Digital Bugs archetype its label claims, and it is scored on that system rather than on the average of its cards. Searchers and tuners give a fairly reliable opening, with about 84% odds of at least one searcher in a five-card hand, so the engine usually comes online. The ceiling is high because the extra deck reaches 4000 to 4500 ATK attackers with piercing damage and graveyard recursion. The floor is weaker: the lines depend on a Ritual, Fusion or Synchro setup, many cards are situational, and there is only a thin interaction suite (two hand traps and one copy each of the spell-destruction and monster-reborn cards). The deck is illegal in OCG because it runs two copies of a Limited card, so the score is theoretical and capped low. Popularity and meta share earned no points, and no meta or win-rate data is available.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Searcher text is present in 18 main-deck cards, giving about 0.84 chance of at least one in a five-card opening hand; the engine still needs a two-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many situational spells such as Dragon Shrine, Trade-In, Dragon Ravine and Chaos Form sit in the 60-card main deck, which raises the risk of dead draws (Inferred)
D3 Combo Conversion & Ceiling 65 Card text describes high-ceiling boards (4500 ATK Fusion, 4000 ATK Ritual with double piercing), but no recorded boards exist to confirm them (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards are available, so the typical output cannot be measured and is estimated only from card text (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Two Effect Veiler and one Linkuriboh provide some recovery after interruption, but most lines hinge on one Ritual or Fusion starter (Inferred)
D6 Resource Economy, Recovery & Grind 60 Multiple graveyard recursion effects (The White Stone of Ancients, The White Stone of Legend, Blue-Eyes Abyss Dragon) let the deck rebuild resources (Inferred)
D7 End-Board & Interaction Quality 50 Interaction is thin: two Effect Veiler, one Harpie's Feather Duster, one Monster Reborn and one Foolish Burial, with removal text on several engines (Inferred)
D8 Going-Second & Board-Breaking Power 50 Two hand traps and a few negation effects help against a going-second board, but there is no dedicated board breaker beyond the Ultimate Fusion effect (Inferred)
D9 Offensive Pressure & Closing Power 70 Blue-Eyes Neo Ultimate Dragon (4500 ATK) and Blue-Eyes Chaos MAX Dragon (4000 ATK, double piercing) give strong closing power (Verified card text)
D10 Main Deck Efficiency & Flexibility 45 The main deck is compact at 60 cards but mixes three Blue-Eyes copies with many one-of off-archetype cards and an unrelated Dragunity support card (Inferred)
D11 Extra Deck Efficiency & Coverage 50 The extra deck has 15 cards split 5 Fusion, 5 Synchro and 5 Link across several archetypes, so the Blue-Eyes extra-deck core is shared with off-theme Link monsters (Inferred)
D12 Side Deck Adaptability 10 No side deck is registered, so there is no post-side adaptability (Verified from list)
D13 Matchup Coverage & Format Fit 40 No tournament share or dated meta sample is available, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 The deck depends on multi-step Ritual, Fusion and Synchro sequences with several optional triggers, which makes it hard to pilot without error (Inferred)

How the score was computed

Strategy profile: Combo profile for structural weights (Midrange secondary considered, not weighted separately). Structural ≈ 51, Going First ≈ 46, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then -12 banlist exposure modifier; theoretical only because the deck is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density gives a reliable opening
  • High-ceiling extra-deck closers with piercing damage
  • Graveyard recursion lets the engine rebuild after a disruption

Weaknesses

  • Illegal in OCG because of the Pot of Prosperity copy count
  • Thin interaction suite with only one copy of most disruption cards
  • Multi-step Ritual, Fusion and Synchro lines are error-prone
  • No side deck

Critical choke points

  • Every line needs one Blue-Eyes starter or Tuner, so a single hand trap can stop the engine
  • Chaos Form and the Ritual route need several specific materials in the graveyard
Priority Remove Add Reason
1 One copy of Pot of Prosperity One legal copy of a Blue-Eyes searcher or a Blue-Eyes Tuner Brings the list within the OCG copy limit so it can receive a normal score
2 Off-archetype one-offs such as Tsukuyomi and Manju of the Ten Thousand Hands A side deck of up to 15 cards covering the opponent's likely hand traps and interaction Adds post-side adaptability, which the current list does not have

Evidence & confidence

  • Verified: Pot of Prosperity is over its OCG copy limit (2 run, 1 allowed); The main deck has 60 cards and the extra deck has 15, which is within the format's size rules; No side deck is registered
  • Inferred: Searcher density gives about 0.84 chance of at least one searcher in a five-card opening hand; Blue-Eyes engine conversion likely reaches high power when it works, based on card text; Interaction is thin for a going-second board
  • Provisional: Matchup fit and format fit depend on a dated meta sample that is not available
  • Data gaps: No recorded boards exist, so floor, median and ceiling are estimated only from card text No tournament link, so archetype share and pilot records are absent No win-rate telemetry exists for this deck The listed archetype (Digital Bugs) does not match the cards, which are mostly Blue-Eyes; the archetype label may be wrong No side deck is registered

More OCG Info

Digital Bugs

Digital Bugs Breakdown

 
 

 

 

 

 

 

 
 

 

 
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