Created by: Herocraft9x (41567320)

Created On: 02/21/2025

Main: 60 Extra: 15

1 cardAbsorbing Kid from the Sky 1 cardAbsorbing Kid from the Sky
Absorbing Kid from the Sky
LIGHT 4
Absorbing Kid from the Sky
  • ATK:

  • 1300

  • DEF:

  • 1000


When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.


1 cardAmabie 1 cardAmabie
Amabie
WATER 3
Amabie
  • ATK:

  • 0

  • DEF:

  • 0


At the start of your Main Phase 1: You can reveal this card in your hand; each player gains 300 LP.


1 cardAurora Paragon 1 cardAurora Paragon
Aurora Paragon
LIGHT 4
Aurora Paragon
  • ATK:

  • 1500

  • DEF:

  • 1000


Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card.


1 cardBonze Alone 1 cardBonze Alone
Bonze Alone
EARTH 1
Bonze Alone
  • ATK:

  • 100

  • DEF:

  • 100


Cannot be Normal or Special Summoned if you control a monster. You can Special Summon this card (from your hand) in Attack Position. If another monster(s) is Summoned to your field while you control this monster: Destroy this card.


1 cardDark Rose Fairy 1 cardDark Rose Fairy
Dark Rose Fairy
DARK 2
Dark Rose Fairy
  • ATK:

  • 800

  • DEF:

  • 1000


If a Tuner(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 card from your hand or field to the GY; place this card on the top or bottom of your Deck. You can only use each effect of "Dark Rose Fairy" once per turn.


1 cardDimensional Alchemist 1 cardDimensional Alchemist
Dimensional Alchemist
LIGHT 4
Dimensional Alchemist
  • ATK:

  • 1300

  • DEF:

  • 200


Once per turn, you can activate this effect to remove from play the top card of your Deck and give this card 500 ATK until the End Phase. When this card is destroyed and sent from your side of the field to your Graveyard, you can select 1 of your removed from play monsters and return it to your hand.


1 cardFairy Archer 1 cardFairy Archer
Fairy Archer
LIGHT 3
Fairy Archer
  • ATK:

  • 1400

  • DEF:

  • 600


During your Main Phase, you can inflict 400 damage to your opponent for each face-up LIGHT monster you control. This card cannot attack during the same turn you activate this effect. Only one "Fairy Archer" can have its effect activated per turn.


1 cardGnomaterial 1 cardGnomaterial
Gnomaterial
EARTH 1
Gnomaterial
  • ATK:

  • 0

  • DEF:

  • 1000


If your opponent Special Summons a monster(s) while you control no cards: You can discard this card, then target 1 face-up monster your opponent controls; this turn, that monster cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Gnomaterial" once per turn.


1 cardGuiding Light 1 cardGuiding Light
Guiding Light
LIGHT 1
Guiding Light
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal Summoned: You can target 1 Level 1 LIGHT monster in your GY; Special Summon that target.


1 cardIron Hans 1 cardIron Hans
Iron Hans
EARTH 4
Iron Hans
  • ATK:

  • 1200

  • DEF:

  • 800


If this card is Summoned: You can Special Summon 1 "Iron Knight" from your Deck, also if "Golden Castle of Stromberg" is not in a Field Zone when this effect resolves, you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Iron Hans" once per turn. Gains 1000 ATK for each "Iron Knight" you control, while "Golden Castle of Stromberg" is in a Field Zone.


1 cardLight Law Medium 1 cardLight Law Medium
Light Law Medium
LIGHT 2
Light Law Medium
  • ATK:

  • 400

  • DEF:

  • 300


At the start of your opponent's Battle Phase: You can target any number of Attack Position monsters your opponent controls; while this card is in your Monster Zone, those monsters must attack this card this turn, if able. Once per turn, when an attack is declared involving this card and an opponent's Attack Position monster: You can negate the attack, and if you do, inflict damage to your opponent equal to half the original ATK of that opponent's monster.


1 cardThe Forgiving Maiden 1 cardThe Forgiving Maiden
The Forgiving Maiden
LIGHT 4
The Forgiving Maiden
  • ATK:

  • 850

  • DEF:

  • 2000


Tribute this face-up card to return to your hand 1 of your monsters destroyed as a result of battle during this turn.


1 cardLucky Pied Piper 1 cardLucky Pied Piper
Lucky Pied Piper
WIND 4
Lucky Pied Piper
  • ATK:

  • 1500

  • DEF:

  • 500


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.


1 cardWingweaver 1 cardWingweaver
Wingweaver
LIGHT 7
Wingweaver
  • ATK:

  • 2750

  • DEF:

  • 2400


A six-winged fairy who prays for peace and hope.


1 cardShinato, King of a Higher Plane 1 cardShinato, King of a Higher Plane
Shinato, King of a Higher Plane
LIGHT 8
Shinato, King of a Higher Plane
  • ATK:

  • 3300

  • DEF:

  • 3000


This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.


1 cardVennu, Bright Bird of Divinity 1 cardVennu, Bright Bird of Divinity
Vennu, Bright Bird of Divinity
LIGHT 8
Vennu, Bright Bird of Divinity
  • ATK:

  • 2800

  • DEF:

  • 2000


You can Ritual Summon this card with "Primal Cry". Once per turn: You can reveal 1 monster in your hand, then target 1 face-up monster on the field; that target's Level becomes equal to the Level the revealed monster had, until the end of this turn. Once per turn, if another monster is Tributed from your hand or field (except during the Damage Step): You can target 1 monster in your Graveyard; add it to your hand.


1 cardConvulsion of Nature 1 cardConvulsion of Nature
Convulsion of Nature
Spell Continuous
Convulsion of Nature

    As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel.


    1 cardPrimal Cry 1 cardPrimal Cry
    Primal Cry
    Spell Normal
    Primal Cry

      This card is used to Ritual Summon "Vennu, Bright Bird of Divinity". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. During your End Phase: You can banish this card from your Graveyard, then target 1 Ritual Monster in your Graveyard that was sent there from the field this turn; Special Summon it.


      1 cardShinato's Ark 1 cardShinato's Ark
      Shinato's Ark
      Spell Normal
      Shinato's Ark

        This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.


        1 cardBaneshade 1 cardBaneshade
        Baneshade
        Trap Normal
        Baneshade

          Target 1 face-up card your opponent controls; apply this effect based on the number of cards in their GY with that face-up card's name. ● 1: Destroy it. ● 2: Banish it. ● 3+: Banish it, also all cards with that name from your opponent's field and GY (face-down).


          1 cardHow Did Dai Get Here? 1 cardHow Did Dai Get Here?
          How Did Dai Get Here?
          Trap Normal
          How Did Dai Get Here?

            If a monster you control is destroyed by your opponent's attack or card effect: Place face-up in your Field Zone, 1 Field Spell from your Deck with a different name than the cards in the Field Zones, then reveal 5 monsters from your Deck that can be Special Summoned, with different names from each other, your opponent randomly picks 1 for you to Special Summon, also shuffle the rest into your Deck. You can only activate 1 "How Did Dai Get Here?" per turn.


            1 cardIntercept 1 cardIntercept
            Intercept
            Trap Counter
            Intercept

              Activate only when a monster is Tribute Summoned with 1 Tribute. Take control of that monster.


              1 cardIntrigue Shield 1 cardIntrigue Shield
              Intrigue Shield
              Trap Normal
              Intrigue Shield

                Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it.


                1 cardIntroduction to Gallantry 1 cardIntroduction to Gallantry
                Introduction to Gallantry
                Trap Normal
                Introduction to Gallantry

                  Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card.


                  1 cardIntruder Alarm - Yellow Alert 1 cardIntruder Alarm - Yellow Alert
                  Intruder Alarm - Yellow Alert
                  Trap Normal
                  Intruder Alarm - Yellow Alert

                    When an opponent's monster declares an attack: Special Summon 1 monster from your hand, but return it to the hand at the end of the Battle Phase. While you control that face-up Special Summoned monster, your opponent cannot target other monsters for attacks. You can only activate 1 "Intruder Alarm - Yellow Alert" per turn.


                    1 cardJusti-Break 1 cardJusti-Break
                    Justi-Break
                    Trap Normal
                    Justi-Break

                      Activate only when your opponent declares an attack against a face-up Normal Monster you control. Destroy all monsters on the field, except face-up Attack Position Normal Monsters.


                      1 cardKuebiko 1 cardKuebiko
                      Kuebiko
                      Trap Continuous
                      Kuebiko

                        Special Summon this card as an Effect Monster (Fairy/EARTH/Level 2/ATK 0/DEF 0) with the following effect (this card is also still a Trap). ● Once per Chain, when your opponent activates a monster effect on the field that targets a card(s) you control (Quick Effect): You can Set this card in your Spell & Trap Zone, and if you do, negate that opponent's effect, then if that monster has the highest ATK on your opponent's field, return it to the hand. You can only activate 1 "Kuebiko" per turn.


                        1 cardLight of Destruction 1 cardLight of Destruction
                        Light of Destruction
                        Trap Continuous
                        Light of Destruction

                          When an opponent's card effect sends a card(s) from their Deck to the Graveyard, send the top 3 cards of their Deck to the Graveyard.


                          1 cardMagic Deflector 1 cardMagic Deflector
                          Magic Deflector
                          Trap Normal
                          Magic Deflector

                            For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.


                            1 cardMetamorphortress 1 cardMetamorphortress
                            Metamorphortress
                            Trap Continuous
                            Metamorphortress

                              Activate this card by targeting 1 Level 4 or higher monster you control; Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1000), then equip that face-up monster to this card. (This card is also still a Trap Card.) If Summoned this way, this card gains ATK and DEF equal to the ATK of the monster equipped to it by this effect, also if it attacks, change it to Defense Position at the end of the Damage Step.


                              1 cardMiniaturize 1 cardMiniaturize
                              Miniaturize
                              Trap Continuous
                              Miniaturize

                                Activate this card by targeting 1 face-up monster on the field with more than 1000 original ATK that has a Level; its Level is reduced by 1, also it loses 1000 ATK. When that monster leaves the field, destroy this card.


                                1 cardMonster Assortment 1 cardMonster Assortment
                                Monster Assortment
                                Trap Normal
                                Monster Assortment

                                  Reveal 1 Normal Monster from your Deck, and 1 Effect Monster from your Deck with the same Type, Attribute, and Level, then your opponent randomly chooses 1 for you to add to your hand, also you shuffle the other into your Deck. You can only activate 1 "Monster Assortment" per turn.


                                  1 cardMutually Affured Destruction
                                  1 cardMutually Affured Destruction
                                  Mutually Affured Destruction
                                  Trap Normal
                                  Mutually Affured Destruction

                                    Both players must keep their hands revealed this turn. While their hands are revealed by this effect, if they both have a card with the same name in their hands, neither player can activate cards with that name, or their effects.


                                    1 cardNext to be Lost 1 cardNext to be Lost
                                    Next to be Lost
                                    Trap Normal
                                    Next to be Lost

                                      Select 1 face-up monster you control. Send 1 card from your Deck to the Graveyard with the same name as the selected card.


                                      1 cardOmega Judgment 1 cardOmega Judgment
                                      Omega Judgment
                                      Trap Normal
                                      Omega Judgment

                                        Target 1 face-up Monster Card in your Spell & Trap Zone and 2 cards your opponent controls; destroy them.


                                        1 cardPuzzle Reborn 1 cardPuzzle Reborn
                                        Puzzle Reborn
                                        Trap Normal
                                        Puzzle Reborn

                                          If exactly 1 monster you control (and no other cards) is destroyed by a card effect: Target that monster; Special Summon that target.


                                          1 cardRitual Buster 1 cardRitual Buster
                                          Ritual Buster
                                          Trap Normal
                                          Ritual Buster

                                            Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase.


                                            1 cardSecrets of the Gallant 1 cardSecrets of the Gallant
                                            Secrets of the Gallant
                                            Trap Normal
                                            Secrets of the Gallant

                                              Select 1 Normal Monster you control. When the selected monster inflicts Battle Damage to your opponent this turn, your opponent discards 2 random cards.


                                              1 cardSecurity Orb 1 cardSecurity Orb
                                              Security Orb
                                              Trap Normal
                                              Security Orb

                                                When your opponent's monster declares an attack: Target that attacking monster; change that target's battle position. If this Set card is destroyed by your opponent's Spell/Trap effect and sent to the GY: Destroy 1 monster on the field.


                                                1 cardShowdown of the Secret Sense Scroll Techniques 1 cardShowdown of the Secret Sense Scroll Techniques
                                                Showdown of the Secret Sense Scroll Techniques
                                                Trap Counter
                                                Showdown of the Secret Sense Scroll Techniques

                                                  When your opponent activates a Spell/Trap Card, or monster effect, with the same name as a card in their GY: Negate the activation, and if you do, destroy that card.


                                                  1 cardSmall Scuffle 1 cardSmall Scuffle
                                                  Small Scuffle
                                                  Trap Normal
                                                  Small Scuffle

                                                    Choose 2 unused Main Monster Zones in the same column; Special Summon 1 Level 2 or lower monster from your hand or Deck in face-up Attack Position or face-down Defense Position in your chosen Main Monster Zone, then your opponent can do the same from their hand or Deck to theirs. You can only activate 1 "Small Scuffle" per turn.


                                                    1 cardSongs of the Dominators 1 cardSongs of the Dominators
                                                    Songs of the Dominators
                                                    Trap Normal
                                                    Songs of the Dominators

                                                      If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


                                                      1 cardSour Scheduling - Red Vinegar Vamoose 1 cardSour Scheduling - Red Vinegar Vamoose
                                                      Sour Scheduling - Red Vinegar Vamoose
                                                      Trap Continuous
                                                      Sour Scheduling - Red Vinegar Vamoose

                                                        Activate this card only if your opponent controls a card in this Set card's column; return all other cards in this card's column to the hand. Neither player can use the unused zones in this card's column. You can only control 1 "Sour Scheduling - Red Vinegar Vamoose".


                                                        1 cardSpacegate 1 cardSpacegate
                                                        Spacegate
                                                        Trap Continuous
                                                        Spacegate

                                                          Each time a monster your opponent controls attacks or is attacked, place 1 Gate Counter on this card at the end of the Damage Step. During your Main Phase: You can send this card to the Graveyard; Special Summon 1 monster from your hand whose Level is less than or equal to the number of Gate Counters on this card.


                                                          1 cardSpirit Shield 1 cardSpirit Shield
                                                          Spirit Shield
                                                          Trap Continuous
                                                          Spirit Shield

                                                            Once per battle, when an opponent's monster declares an attack: You can banish 1 Fiend or Zombie monster from your GY; negate that attack. Once per turn, when your opponent activates a card or effect that would destroy a card(s): You can banish 1 Fiend or Zombie monster from your GY; negate that activation. Once per turn, during the End Phase, if you do not control a Fiend or Zombie monster: Send this card to the GY.


                                                            1 cardStall Turn 1 cardStall Turn
                                                            Stall Turn
                                                            Trap Counter
                                                            Stall Turn

                                                              When a Spell/Trap Card, or monster effect, is activated that negates the Summon OR the activation of a Spell/Trap Card: Banish 3 cards from the top of your Deck, face-down; negate the activation, and if you do, shuffle that card into the Deck.


                                                              1 cardStars Align across the Milky Way 1 cardStars Align across the Milky Way
                                                              Stars Align across the Milky Way
                                                              Trap Normal
                                                              Stars Align across the Milky Way

                                                                Reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with the same Level but a different name from your Deck to your hand. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. You can only use each effect of "Stars Align across the Milky Way" once per turn.


                                                                1 cardSummon Gate 1 cardSummon Gate
                                                                Summon Gate
                                                                Trap Continuous
                                                                Summon Gate

                                                                  Each player can Special Summon a maximum of 3 monsters from the Extra Deck each turn.




                                                                  Tag(s):

                                                                  1 cardSuper Junior Confrontation 1 cardSuper Junior Confrontation
                                                                  Super Junior Confrontation
                                                                  Trap Normal
                                                                  Super Junior Confrontation

                                                                    Activate only when an opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position your opponent controls battles against 1 monster with the lowest DEF in face-up Defense Position you control. After that battle, end the Battle Phase.


                                                                    1 cardSynthetic Seraphim 1 cardSynthetic Seraphim
                                                                    Synthetic Seraphim
                                                                    Trap Continuous
                                                                    Synthetic Seraphim

                                                                      Each time a Counter Trap Card is activated, immediately after it resolves, Special Summon 1 "Synthetic Seraphim Token" (Fairy/LIGHT/Level 1/ATK 300/DEF 300).


                                                                      1 cardTaunt 1 cardTaunt
                                                                      Taunt
                                                                      Trap Normal
                                                                      Taunt

                                                                        Activate only during your opponent's Main Phase 1; select 1 monster on your side of the field. While the selected card remains on the field, if your opponent attacks with a monster(s) this turn, they must select the selected monster as the attack target.


                                                                        1 cardThree in One 1 cardThree in One
                                                                        Three in One
                                                                        Trap Normal
                                                                        Three in One

                                                                          During your opponent's End Phase, if your opponent has more total cards in their hand and field than you have in your hand and field: Special Summon 3 Normal Monsters from your GY. You can banish this card from your GY, then target 3 Monster Cards you control with different original names; Set 1 Spell/Trap from your hand or Deck that mentions the original names of all 3 targets.


                                                                          1 cardTower of Babel 1 cardTower of Babel
                                                                          Tower of Babel
                                                                          Trap Continuous
                                                                          Tower of Babel

                                                                            Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. If the 4th Spell Counter is placed on this card: Destroy this card, and if you do, the player who activated the Spell Card at that time takes 3000 damage.


                                                                            1 cardTreaty on Uniform Nomenclature 1 cardTreaty on Uniform Nomenclature
                                                                            Treaty on Uniform Nomenclature
                                                                            Trap Normal
                                                                            Treaty on Uniform Nomenclature

                                                                              If you control 2 or more face-up monsters with the same name, except Tokens: Apply this effect, depending on how many you control. ● Exactly 2: Destroy 1 Spell/Trap Card your opponent controls. ● Exactly 3: Destroy all Spell/Trap Cards your opponent controls.


                                                                              1 cardUnbreakable Spirit 1 cardUnbreakable Spirit
                                                                              Unbreakable Spirit
                                                                              Trap Normal
                                                                              Unbreakable Spirit

                                                                                If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK (your choice, if tied).


                                                                                1 cardUnited Front 1 cardUnited Front
                                                                                United Front
                                                                                Trap Counter
                                                                                United Front

                                                                                  When a Trap Card is activated while you control 2 or more face-up monsters with the same Level: Negate the activation and destroy it.


                                                                                  1 cardUniversal Adapter 1 cardUniversal Adapter
                                                                                  Universal Adapter
                                                                                  Trap Normal
                                                                                  Universal Adapter

                                                                                    Target 1 face-up monster your opponent controls; the ATK of all other monsters currently on the field become equal to that monster's current ATK, until the end of this turn.


                                                                                    1 cardWarning Point 1 cardWarning Point
                                                                                    Warning Point
                                                                                    Trap Normal
                                                                                    Warning Point

                                                                                      When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                                                                                      1 cardXing Zhen Hu 1 cardXing Zhen Hu
                                                                                      Xing Zhen Hu
                                                                                      Trap Continuous
                                                                                      Xing Zhen Hu

                                                                                        Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated.


                                                                                        1 cardXing Zhen Hu Replica 1 cardXing Zhen Hu Replica
                                                                                        Xing Zhen Hu Replica
                                                                                        Trap Continuous
                                                                                        Xing Zhen Hu Replica

                                                                                          Select 1 Set Spell/Trap Card on the field. It cannot be activated. Cards and effects cannot be activated in response to this card's activation.


                                                                                          1 cardKhaos Starsource Dragon 1 cardKhaos Starsource Dragon
                                                                                          Khaos Starsource Dragon
                                                                                          LIGHT 8
                                                                                          Khaos Starsource Dragon
                                                                                          • ATK:

                                                                                          • 2500

                                                                                          • DEF:

                                                                                          • 2500


                                                                                          1 LIGHT or DARK Dragon monster + 1 Dragon monster If this card is Fusion Summoned: You can target cards your opponent controls, up to the number of LIGHT and DARK monsters used as this card's material; destroy them. If this card is banished: You can target 1 Level 4 LIGHT or DARK Dragon monster you control; its Level becomes 8. You can only use each effect of "Khaos Starsource Dragon" once per turn.


                                                                                          1 cardApollousa, Bow of the Goddess
                                                                                          1 cardApollousa, Bow of the Goddess
                                                                                          Apollousa, Bow of the Goddess
                                                                                          WIND
                                                                                          Apollousa, Bow of the Goddess
                                                                                          • ATK:

                                                                                          • -1

                                                                                          • LINK-4

                                                                                          Link Arrow:

                                                                                          Top

                                                                                          Bottom-Left

                                                                                          Bottom

                                                                                          Bottom-Right


                                                                                          2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                                                          1 cardGuardragon Pisty 1 cardGuardragon Pisty
                                                                                          Guardragon Pisty
                                                                                          DARK
                                                                                          Guardragon Pisty
                                                                                          • ATK:

                                                                                          • 1000

                                                                                          • LINK-1

                                                                                          Link Arrow:

                                                                                          Right


                                                                                          1 Level 4 or lower Dragon monster You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can target 1 of your Dragon monsters that is banished or in your GY; Special Summon it to your zone that 2 or more Link Monsters point to. You can only use this effect of "Guardragon Pisty" once per turn. You can only Special Summon "Guardragon Pisty(s)" once per turn.


                                                                                          1 cardCrystal Wing Synchro Dragon
                                                                                          1 cardCrystal Wing Synchro Dragon
                                                                                          Crystal Wing Synchro Dragon
                                                                                          WIND 8
                                                                                          Crystal Wing Synchro Dragon
                                                                                          • ATK:

                                                                                          • 3000

                                                                                          • DEF:

                                                                                          • 2500


                                                                                          1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                                                                                          1 cardMaple Maiden 1 cardMaple Maiden
                                                                                          Maple Maiden
                                                                                          WIND 7
                                                                                          Maple Maiden
                                                                                          • ATK:

                                                                                          • 2100

                                                                                          • DEF:

                                                                                          • 2600


                                                                                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can declare 1 Attribute; this card gains the following effect. ● All face-up monsters become that Attribute. You can target 1 monster in your opponent's Main Monster Zone; your opponent must send 1 card from among its adjacent Monster Zones or Spell & Trap Zones to the GY. You can only use each effect of "Maple Maiden" once per turn.


                                                                                          1 cardMighty Warrior 1 cardMighty Warrior
                                                                                          Mighty Warrior
                                                                                          EARTH 6
                                                                                          Mighty Warrior
                                                                                          • ATK:

                                                                                          • 2200

                                                                                          • DEF:

                                                                                          • 2000


                                                                                          1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to half the destroyed monster's original ATK.


                                                                                          1 cardSaiba the Fighting Swordsmith 1 cardSaiba the Fighting Swordsmith
                                                                                          Saiba the Fighting Swordsmith
                                                                                          EARTH 7
                                                                                          Saiba the Fighting Swordsmith
                                                                                          • ATK:

                                                                                          • 2000

                                                                                          • DEF:

                                                                                          • 1500


                                                                                          1 Tuner + 1+ non-Tuner monsters You can target 1 Level 6 or lower Warrior monster in your GY; Special Summon it (but its effects are negated), also this card cannot be used as Synchro Material for the rest of this turn. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a Warrior monster. You can only use each effect of "Saiba the Fighting Swordsmith" once per turn.


                                                                                          1 cardSatellite Warrior 1 cardSatellite Warrior
                                                                                          Satellite Warrior
                                                                                          DARK 10
                                                                                          Satellite Warrior
                                                                                          • ATK:

                                                                                          • 2500

                                                                                          • DEF:

                                                                                          • 2000


                                                                                          1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.


                                                                                          1 cardScarred Warrior 1 cardScarred Warrior
                                                                                          Scarred Warrior
                                                                                          EARTH 5
                                                                                          Scarred Warrior
                                                                                          • ATK:

                                                                                          • 2100

                                                                                          • DEF:

                                                                                          • 1000


                                                                                          1 Tuner + 1 or more non-Tuner monsters Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. Once per turn, if this card would be destroyed by battle, it is not destroyed.


                                                                                          1 cardSeven Swords Warrior 1 cardSeven Swords Warrior
                                                                                          Seven Swords Warrior
                                                                                          EARTH 7
                                                                                          Seven Swords Warrior
                                                                                          • ATK:

                                                                                          • 2300

                                                                                          • DEF:

                                                                                          • 1800


                                                                                          1 Tuner + 1 or more non-Tuner monsters Once per turn, when an Equip Card is equipped to this card: Inflict 800 damage to your opponent. Once per turn: You can target 1 Equip Card equipped to this card; send it to the Graveyard. When an Equip Card equipped to this card is sent to the Graveyard (except during the Damage Step): You can target 1 face-up monster your opponent controls; destroy that target.


                                                                                          1 cardSignal Warrior 1 cardSignal Warrior
                                                                                          Signal Warrior
                                                                                          LIGHT 7
                                                                                          Signal Warrior
                                                                                          • ATK:

                                                                                          • 2400

                                                                                          • DEF:

                                                                                          • 1000


                                                                                          1 Tuner + 1+ non-Tuner monsters Once per turn, during the Standby Phase: Place 1 Signal Counter on each face-up card in the Field Zone, also place 1 on this card. This card with a Signal Counter(s) cannot be destroyed by battle or your opponent's card effects. Once per turn: You can remove 4, 7, or 10 Signal Counters from anywhere on the field; apply this effect, depending on the number removed. ● 4: Inflict 800 damage to your opponent. ● 7: Draw 1 card. ● 10: Destroy 1 card on the field.


                                                                                          1 cardMira the Star-Bearer 1 cardMira the Star-Bearer
                                                                                          Mira the Star-Bearer
                                                                                          LIGHT
                                                                                          Mira the Star-Bearer
                                                                                          • ATK:

                                                                                          • 1100

                                                                                          • DEF:

                                                                                          • 1000


                                                                                          3 Level 1 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Level 4 or lower monsters you control cannot be destroyed by card effects.


                                                                                          1 cardStarring Knight 1 cardStarring Knight
                                                                                          Starring Knight
                                                                                          LIGHT
                                                                                          Starring Knight
                                                                                          • ATK:

                                                                                          • 1900

                                                                                          • DEF:

                                                                                          • 1000


                                                                                          2 Level 4 monsters You can detach 1 material from this card; Special Summon 1 LIGHT monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 4 LIGHT Fairy monster you control; Special Summon this card, and if you do, attach that monster to this card as material. You can only use each effect of "Starring Knight" once per turn.


                                                                                          1 cardSword Breaker 1 cardSword Breaker
                                                                                          Sword Breaker
                                                                                          EARTH
                                                                                          Sword Breaker
                                                                                          • ATK:

                                                                                          • 2700

                                                                                          • DEF:

                                                                                          • 1000


                                                                                          2 Level 6 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster.


                                                                                          1 cardTiras, Keeper of Genesis 1 cardTiras, Keeper of Genesis
                                                                                          Tiras, Keeper of Genesis
                                                                                          LIGHT
                                                                                          Tiras, Keeper of Genesis
                                                                                          • ATK:

                                                                                          • 2600

                                                                                          • DEF:

                                                                                          • 1700


                                                                                          2 Level 5 monsters This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.




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