Trap
CounterIntercept
View:
2736
Activate only when a monster is Tribute Summoned with 1 Tribute. Take control of that monster.
Intercept — Power Evaluation
Final Score: 41 ± 8 · Confidence: Medium
- Intrinsic: 44 · Deck: 38.5 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Board breaker
Why it scores here
Intercept is a narrow trap: it only activates when the opponent Tribute Summons a monster with exactly 1 Tribute, and then takes control of that monster. Its power is a one-card swing in a single trigger window, not a reliable engine or a repeatable source of advantage. The card scores in the low 40s because its trigger is rare and it has no observed combo or searcher support; the 1-copy deckbuilding cost is clean, but that does not lift it much. Its ATK and level are irrelevant here, since the card is a trap with no stats.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 30 | Set trap with a narrow trigger (1-tribute Tribute Summon by the opponent) and no searchers in the evidence; it is live only on that specific play (verified from card text; no as_starter or as_searched data, so low). |
| Combo & Conversion | 35 | No combo evidence; on its own it converts an opposing tribute summon into a stolen monster, which is a real but single-step payoff (verified from text; no combos_evidence, inference). |
| Resource Economy | 50 | Spends one trap to take one monster, a one-for-one board swing with no refuel or draw (verified from text, inference on net value). |
| Effect & Interaction | 45 | Strong steal when it fires, but the trigger condition is narrow and it can be disrupted by a chain response (inference from text; no rulings or counter data supplied). |
| Material Utility | 10 | A face-down trap has no material role; the stolen monster's material value is not something this card provides by itself (inference). |
| Resilience & Flexibility | 25 | One trigger window, no redundancy, and no recovery path in the evidence; a single negation ends it (inference). |
| Deck-Building Efficiency | 75 | One copy in the only observed deck, no garnet or lock, and a normal trap slot (observed in decks_evidence, verified). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Board breaker. Intrinsic ≈ 44, Deck ≈ 38.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Steals a monster outright, which is a two-sided swing (verified from card text)
- Clean to run: one copy, no garnet, no self-lock (verified from decks_evidence)
Weaknesses
- Trigger requires the opponent to Tribute Summon with exactly 1 Tribute, which is a narrow window (verified from card text)
- Only one deck in the evidence, with no archetype home and no combo appearances (observed)
- Set trap, so it can be negated or outplayed by any chain response (inference)
Counters / choke points
- Opponent avoids a 1-Tribute Tribute Summon, which removes the trigger (inference)
Best use
Going-second anti-tribute trap; a niche steal for decks that expect a 1-tribute opponent play. Suggested copies: 1.
Evidence & gaps
- Verified: Trigger and effect are stated in card text: activates only on a 1-Tribute Tribute Summon, then takes control of that monster; Appears in 1 of the supplied decks, 1 copy, main deck, no archetype; Legal in TCG, OCG, MasterDuel and DuelLinks per formats
- Observed: Single deck appearance, gameplay type 6, with no combo appearances
- Inferred: A one-for-one steal is a real but narrow board swing; The narrow trigger limits accessibility and resilience; Chain responses can stop the steal
- Data gaps: no combos supplied, so combo conversion rests on text alone no guides supplied no usage statistics (StatisticsCard) available no banlist token supplied, so legal copies assumed 3 single-deck sample; no rulings or counter-card data






