Intercept
Trap Counter

Intercept

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Activate only when a monster is Tribute Summoned with 1 Tribute. Take control of that monster.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
41± 8/ 100
Power Score
Intrinsic 44
Deck 38

Intercept — Power Evaluation

Final Score: 41 ± 8 · Confidence: Medium

  • Intrinsic: 44 · Deck: 38.5 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker

Why it scores here

Intercept is a narrow trap: it only activates when the opponent Tribute Summons a monster with exactly 1 Tribute, and then takes control of that monster. Its power is a one-card swing in a single trigger window, not a reliable engine or a repeatable source of advantage. The card scores in the low 40s because its trigger is rare and it has no observed combo or searcher support; the 1-copy deckbuilding cost is clean, but that does not lift it much. Its ATK and level are irrelevant here, since the card is a trap with no stats.

Axis scores

Axis Score Evidence
Accessibility 30 Set trap with a narrow trigger (1-tribute Tribute Summon by the opponent) and no searchers in the evidence; it is live only on that specific play (verified from card text; no as_starter or as_searched data, so low).
Combo & Conversion 35 No combo evidence; on its own it converts an opposing tribute summon into a stolen monster, which is a real but single-step payoff (verified from text; no combos_evidence, inference).
Resource Economy 50 Spends one trap to take one monster, a one-for-one board swing with no refuel or draw (verified from text, inference on net value).
Effect & Interaction 45 Strong steal when it fires, but the trigger condition is narrow and it can be disrupted by a chain response (inference from text; no rulings or counter data supplied).
Material Utility 10 A face-down trap has no material role; the stolen monster's material value is not something this card provides by itself (inference).
Resilience & Flexibility 25 One trigger window, no redundancy, and no recovery path in the evidence; a single negation ends it (inference).
Deck-Building Efficiency 75 One copy in the only observed deck, no garnet or lock, and a normal trap slot (observed in decks_evidence, verified).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Board breaker. Intrinsic ≈ 44, Deck ≈ 38.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Steals a monster outright, which is a two-sided swing (verified from card text)
  • Clean to run: one copy, no garnet, no self-lock (verified from decks_evidence)

Weaknesses

  • Trigger requires the opponent to Tribute Summon with exactly 1 Tribute, which is a narrow window (verified from card text)
  • Only one deck in the evidence, with no archetype home and no combo appearances (observed)
  • Set trap, so it can be negated or outplayed by any chain response (inference)

Counters / choke points

  • Opponent avoids a 1-Tribute Tribute Summon, which removes the trigger (inference)

Best use

Going-second anti-tribute trap; a niche steal for decks that expect a 1-tribute opponent play. Suggested copies: 1.

Evidence & gaps

  • Verified: Trigger and effect are stated in card text: activates only on a 1-Tribute Tribute Summon, then takes control of that monster; Appears in 1 of the supplied decks, 1 copy, main deck, no archetype; Legal in TCG, OCG, MasterDuel and DuelLinks per formats
  • Observed: Single deck appearance, gameplay type 6, with no combo appearances
  • Inferred: A one-for-one steal is a real but narrow board swing; The narrow trigger limits accessibility and resilience; Chain responses can stop the steal
  • Data gaps: no combos supplied, so combo conversion rests on text alone no guides supplied no usage statistics (StatisticsCard) available no banlist token supplied, so legal copies assumed 3 single-deck sample; no rulings or counter-card data











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