WATER
3Amabie
ATK:
0
DEF:
0
View:
700
At the start of your Main Phase 1: You can reveal this card in your hand; each player gains 300 LP.
Amabie — Power Evaluation
Final Score: 29 ± 8 · Confidence: Medium
- Intrinsic: 30.7 · Deck: 27.4 · Meta: provisional
- Primary role: Utility
Why it scores here
Amabie's only effect reveals itself from hand at the start of Main Phase 1 to make each player gain 300 LP, so it converts nothing into card advantage, board, or interaction. The sampled evidence shows one deck in one unnamed archetype, no recorded combos, and no guides, so there is no observed evidence that it does more than that. Its Level 3 Water Fairy body earns modest material value and its cheap one-slot cost earns deckbuilding points, but the high-looking ATK/DEF is not used at all (both recorded as 0).
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | It is live from hand with no cost, but the text gives no searcher or route into hand, and the only deck sample shows a single inclusion (inferred, observed). |
| Combo & Conversion | 3 | No recorded combo boards include it and the text describes only a life-point gain (verified, observed). |
| Resource Economy | 0 | The effect gives no cards or advantage and its life gain is symmetric to both players (verified). |
| Effect & Interaction | 5 | It has no negation, removal, or opponent-disrupting effect in its text (verified). |
| Material Utility | 25 | Level 3 Water Fairy fits generic Level and Attribute material needs, but no combo or deck evidence shows it being used as material (inferred). |
| Resilience & Flexibility | 20 | Its only effect works from hand and is lost to any hand disruption or negation of the trigger, so it has no field or multi-turn presence (inferred). |
| Deck-Building Efficiency | 75 | It is a single-copy card with no garnet or lock restriction, so it costs little to run, though a zero-impact slot in most decks (verified, inferred). |
Calculation
Weight profile: Utility default profile; no secondary role blended. Intrinsic ≈ 30.7, Deck ≈ 27.4, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Costs no mana or cards to use while held in hand
- Level 3 Water Fairy body fits generic material needs
- Cheap to run with no garnet or lock restriction
Weaknesses
- Life gain is symmetric and gives no card advantage
- No recorded combos or starter/searched roles
- Zero ATK/DEF with no board presence once it leaves the hand
Counters / choke points
- Hand disruption (discard or hand-trap banish) removes it before its trigger
- Negation of its effect stops the life gain
Best use
Marginal utility or life-gain filler; no clear deck home in the evidence. Suggested copies: 1.
Evidence & gaps
- Verified: Effect Monster, Level 3, Fairy, WATER, legal in TCG/OCG/MasterDuel; Effect: at the start of Main Phase 1, may reveal from hand so each player gains 300 LP; Zero combo appearances in the evidence; Only one sampled deck, main deck, one copy
- Observed: Single deck inclusion in a 1-deck sample, with 100% partner overlap from that same deck; view count 670 noted but not used for scoring
- Inferred: The trigger has no once-per-turn wording, so it is assumed usable each turn while held in hand; Level 3 Water Fairy fits generic Level and Attribute material roles; Any hand disruption removes the card before its effect
- Data gaps: No combos supplied, so combo conversion is text-only inference No guides supplied Only one sampled deck, so deck synergy and resilience are weakly grounded No usage statistics (StatisticsCard) available No rulings supplied for the hand-reveal timing ATK/DEF recorded as 0/0 and not used for scoring






