Created by: YGO Mod (20517634)

Created On: 01/19/2023

Need 12 UR

UR Rarity
Gem-Knight Lady Brilliant Diamond1 card
UR Rarity
Gem-Knight Master Diamond2 card
UR Rarity
Millennium-Eyes Restrict1 card
UR Rarity
Union Carrier1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Brilliant Fusion1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Instant Fusion1 card

Main: 40 Extra: 15

SR Rarity
1 cardBlock Dragon
SR Rarity
1 cardBlock Dragon
Block Dragon
EARTH 8
Block Dragon
  • ATK:

  • 2500

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.


N Rarity
2 cardCrystal Rose
N Rarity
2 cardCrystal Rose
Crystal Rose
LIGHT 2
Crystal Rose
  • ATK:

  • 500

  • DEF:

  • 500


Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn.


R Rarity
3 cardGem-Knight Lazuli
R Rarity
3 cardGem-Knight Lazuli
Gem-Knight Lazuli
EARTH 1
Gem-Knight Lazuli
  • ATK:

  • 600

  • DEF:

  • 100


If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.


R Rarity
3 cardGem-Knight Obsidian
R Rarity
3 cardGem-Knight Obsidian
Gem-Knight Obsidian
EARTH 3
Gem-Knight Obsidian
  • ATK:

  • 1500

  • DEF:

  • 1200


If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.


SR Rarity
3 cardLonefire Blossom
SR Rarity
3 cardLonefire Blossom
Lonefire Blossom
FIRE 3
Lonefire Blossom
  • ATK:

  • 500

  • DEF:

  • 1400


Once per turn: You can Tribute 1 face-up Plant monster; Special Summon 1 Plant monster from your Deck.


N Rarity
3 cardParallel eXceed
N Rarity
3 cardParallel eXceed
Parallel eXceed
WIND 8
Parallel eXceed
  • ATK:

  • 2000

  • DEF:

  • 2000


If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


N Rarity
1 cardPredaplant Darlingtonia Cobra
N Rarity
1 cardPredaplant Darlingtonia Cobra
Predaplant Darlingtonia Cobra
DARK 3
Predaplant Darlingtonia Cobra
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned by the effect of a "Predaplant" monster: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. You can only use this effect of "Predaplant Darlingtonia Cobra" once per Duel.


SR Rarity
2 cardPredaplant Ophrys Scorpio
SR Rarity
2 cardPredaplant Ophrys Scorpio
Predaplant Ophrys Scorpio
DARK 3
Predaplant Ophrys Scorpio
  • ATK:

  • 1200

  • DEF:

  • 800


If this card is Normal or Special Summoned: You can send 1 monster from your hand to the GY; Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Ophrys Scorpio". You can only use this effect of "Predaplant Ophrys Scorpio" once per turn.


N Rarity
3 cardGem-Knight Lapis
N Rarity
3 cardGem-Knight Lapis
Gem-Knight Lapis
EARTH 3
Gem-Knight Lapis
  • ATK:

  • 1200

  • DEF:

  • 100


The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
1 cardBrilliant Fusion
UR Rarity
1 cardBrilliant Fusion
Brilliant Fusion
Spell Continuous
Brilliant Fusion

    When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.


    UR Rarity
    2 cardCalled by the Grave
    UR Rarity
    2 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      SR Rarity
      3 cardGem-Knight Fusion
      SR Rarity
      3 cardGem-Knight Fusion
      Gem-Knight Fusion
      Spell Normal
      Gem-Knight Fusion

        Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.


        UR Rarity
        1 cardInstant Fusion
        UR Rarity
        1 cardInstant Fusion
        Instant Fusion
        Spell Normal
        Instant Fusion

          Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


          SR Rarity
          3 cardLeft Arm Offering
          SR Rarity
          3 cardLeft Arm Offering
          Left Arm Offering
          Spell Normal
          Left Arm Offering

            If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card.


            SR Rarity
            3 cardReasoning
            SR Rarity
            3 cardReasoning
            Reasoning
            Spell Normal
            Reasoning

              Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


              SR Rarity
              3 cardUnexpected Dai
              SR Rarity
              3 cardUnexpected Dai
              Unexpected Dai
              Spell Normal
              Unexpected Dai

                If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                UR Rarity
                1 cardGem-Knight Lady Brilliant Diamond
                UR Rarity
                1 cardGem-Knight Lady Brilliant Diamond
                Gem-Knight Lady Brilliant Diamond
                EARTH 10
                Gem-Knight Lady Brilliant Diamond
                • ATK:

                • 3400

                • DEF:

                • 2000


                3 "Gem-Knight" monsters Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 face-up "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                R Rarity
                2 cardGem-Knight Lady Lapis Lazuli
                R Rarity
                2 cardGem-Knight Lady Lapis Lazuli
                Gem-Knight Lady Lapis Lazuli
                EARTH 5
                Gem-Knight Lady Lapis Lazuli
                • ATK:

                • 2400

                • DEF:

                • 1000


                "Gem-Knight Lapis" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.


                UR Rarity
                2 cardGem-Knight Master Diamond
                UR Rarity
                2 cardGem-Knight Master Diamond
                Gem-Knight Master Diamond
                EARTH 9
                Gem-Knight Master Diamond
                • ATK:

                • 2900

                • DEF:

                • 2500


                3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.


                SR Rarity
                1 cardGem-Knight Seraphinite
                SR Rarity
                1 cardGem-Knight Seraphinite
                Gem-Knight Seraphinite
                EARTH 5
                Gem-Knight Seraphinite
                • ATK:

                • 2300

                • DEF:

                • 1400


                1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                R Rarity
                1 cardGem-Knight Zirconia
                R Rarity
                1 cardGem-Knight Zirconia
                Gem-Knight Zirconia
                EARTH 8
                Gem-Knight Zirconia
                • ATK:

                • 2900

                • DEF:

                • 2500


                1 "Gem-Knight" monster + 1 Rock-Type monster


                UR Rarity
                1 cardMillennium-Eyes Restrict
                UR Rarity
                1 cardMillennium-Eyes Restrict
                Millennium-Eyes Restrict
                DARK 1
                Millennium-Eyes Restrict
                • ATK:

                • 0

                • DEF:

                • 0


                "Relinquished" + 1 Effect Monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated.


                R Rarity
                1 cardCross-Sheep
                R Rarity
                1 cardCross-Sheep
                Cross-Sheep
                EARTH
                Cross-Sheep
                • ATK:

                • 700

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                SR Rarity
                1 cardGem-Knight Phantom Quartz
                SR Rarity
                1 cardGem-Knight Phantom Quartz
                Gem-Knight Phantom Quartz
                EARTH
                Gem-Knight Phantom Quartz
                • ATK:

                • 1450

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.


                SR Rarity
                2 cardLink Spider
                SR Rarity
                2 cardLink Spider
                Link Spider
                EARTH
                Link Spider
                • ATK:

                • 1000

                • LINK-1

                Link Arrow:

                Bottom


                1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                R Rarity
                1 cardSecure Gardna
                R Rarity
                1 cardSecure Gardna
                Secure Gardna
                LIGHT
                Secure Gardna
                • ATK:

                • 1000

                • LINK-1

                Link Arrow:

                Right


                1 Cyberse Link Monster After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".


                UR Rarity
                1 cardUnion Carrier
                UR Rarity
                1 cardUnion Carrier
                Union Carrier
                LIGHT
                Union Carrier
                • ATK:

                • 1000

                • LINK-2

                Link Arrow:

                Right

                Bottom


                2 monsters with the same Type or Attribute Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.


                SR Rarity
                1 cardGallant Granite
                SR Rarity
                1 cardGallant Granite
                Gallant Granite
                EARTH
                Gallant Granite
                • ATK:

                • 2300

                • DEF:

                • 1800


                2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.




                More Master Duel Info

                Gem-Knights Breakdown

                 

                 

                 

                 

                 

                 

                 

                 

                 

                 

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