Created by: YGO Mod (20517634)

Created On: 01/19/2023

Need 12 UR

UR Rarity
Honest3 card
UR Rarity
Elder Entity N'tss2 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Linkuriboh1 card
UR Rarity
Rasterliger1 card
UR Rarity
Underworld Goddess of the Closed World1 card
UR Rarity
Diviner of the Herald3 card

Main: 40 Extra: 15

SR Rarity
3 cardEva
SR Rarity
3 cardEva
Eva
LIGHT 1
Eva
  • ATK:

  • 500

  • DEF:

  • 200


If this card is sent to the GY: You can banish up to 2 other LIGHT Fairy monsters from your field and/or GY; add the same number of Level 2 or lower LIGHT Fairy monsters with different names from your Deck to your hand, except "Eva". You can only use this effect of "Eva" once per turn.


R Rarity
1 cardHerald of Green Light
R Rarity
1 cardHerald of Green Light
Herald of Green Light
LIGHT 2
Herald of Green Light
  • ATK:

  • 300

  • DEF:

  • 500


When your opponent activates a Spell Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.


UR Rarity
3 cardHonest
UR Rarity
3 cardHonest
Honest
LIGHT 4
Honest
  • ATK:

  • 1100

  • DEF:

  • 1900


During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


R Rarity
3 cardManju of the Ten Thousand Hands
R Rarity
3 cardManju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
LIGHT 4
Manju of the Ten Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


SR Rarity
3 cardPower Angel Valkyria
SR Rarity
3 cardPower Angel Valkyria
Power Angel Valkyria
LIGHT 4
Power Angel Valkyria
  • ATK:

  • 1800

  • DEF:

  • 1050


If you negate the activation of a Spell/Trap Card, or monster effect: Add 1 LIGHT Fairy monster from your Deck to your hand. You can only use this effect of "Power Angel Valkyria" once per turn.


SR Rarity
1 cardCyber Angel Benten
SR Rarity
1 cardCyber Angel Benten
Cyber Angel Benten
LIGHT 6
Cyber Angel Benten
  • ATK:

  • 1800

  • DEF:

  • 1500


You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.


R Rarity
3 cardCyber Angel Idaten
R Rarity
3 cardCyber Angel Idaten
Cyber Angel Idaten
LIGHT 6
Cyber Angel Idaten
  • ATK:

  • 1600

  • DEF:

  • 2000


You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can add 1 Ritual Spell from your Deck or GY to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK/DEF.


SR Rarity
3 cardHerald of Perfection
SR Rarity
3 cardHerald of Perfection
Herald of Perfection
LIGHT 6
Herald of Perfection
  • ATK:

  • 1800

  • DEF:

  • 2800


You can Ritual Summon this card with "Dawn of the Herald". During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the activation, and if you do, destroy it.


UR Rarity
3 cardDiviner of the Herald
UR Rarity
3 cardDiviner of the Herald
Diviner of the Herald
LIGHT 2
Diviner of the Herald
  • ATK:

  • 500

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


R Rarity
3 cardHerald of Orange Light
R Rarity
3 cardHerald of Orange Light
Herald of Orange Light
LIGHT 2
Herald of Orange Light
  • ATK:

  • 300

  • DEF:

  • 500


When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.


R Rarity
3 cardDawn of the Herald
R Rarity
3 cardDawn of the Herald
Dawn of the Herald
Spell Normal
Dawn of the Herald

    This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters from your hand or field whose total Levels equal exactly 6. When "Herald of Perfection" is Ritual Summoned by this card's effect: You can banish this card from your Graveyard, then target 1 of the monsters in your Graveyard that was Tributed for that Ritual Summon; return that target to your hand.


    SR Rarity
    3 cardExtra-Foolish Burial
    SR Rarity
    3 cardExtra-Foolish Burial
    Extra-Foolish Burial
    Spell Normal
    Extra-Foolish Burial

      Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set Spells/Traps during the turn you activate this card.


      SR Rarity
      1 cardPot of Prosperity
      SR Rarity
      1 cardPot of Prosperity
      Pot of Prosperity
      Spell Normal
      Pot of Prosperity

        Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




        Tag(s):

        SR Rarity
        3 cardPre-Preparation of Rites
        SR Rarity
        3 cardPre-Preparation of Rites
        Pre-Preparation of Rites
        Spell Normal
        Pre-Preparation of Rites

          Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


          SR Rarity
          3 cardPreparation of Rites
          SR Rarity
          3 cardPreparation of Rites
          Preparation of Rites
          Spell Normal
          Preparation of Rites

            Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


            N Rarity
            1 cardSprite's Blessing
            N Rarity
            1 cardSprite's Blessing
            Sprite's Blessing
            Spell Normal
            Sprite's Blessing

              This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.


              UR Rarity
              2 cardElder Entity N'tss
              UR Rarity
              2 cardElder Entity N'tss
              Elder Entity N'tss
              LIGHT 4
              Elder Entity N'tss
              • ATK:

              • 2500

              • DEF:

              • 1200


              1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


              N Rarity
              1 cardFossil Machine Skull Wagon
              N Rarity
              1 cardFossil Machine Skull Wagon
              Fossil Machine Skull Wagon
              EARTH 6
              Fossil Machine Skull Wagon
              • ATK:

              • 1700

              • DEF:

              • 1500


              1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.


              SR Rarity
              1 cardFossil Warrior Skull Knight
              SR Rarity
              1 cardFossil Warrior Skull Knight
              Fossil Warrior Skull Knight
              EARTH 6
              Fossil Warrior Skull Knight
              • ATK:

              • 2400

              • DEF:

              • 1100


              1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


              N Rarity
              1 cardBerserker of the Tenyi
              N Rarity
              1 cardBerserker of the Tenyi
              Berserker of the Tenyi
              DARK
              Berserker of the Tenyi
              • ATK:

              • 3000

              • LINK-3

              Link Arrow:

              Top

              Top-Right

              Bottom-Right


              2+ monsters, including a Link Monster


              R Rarity
              1 cardHerald of Mirage Lights
              R Rarity
              1 cardHerald of Mirage Lights
              Herald of Mirage Lights
              LIGHT
              Herald of Mirage Lights
              • ATK:

              • 600

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 monsters with the same Type and Attribute, except Tokens When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.


              SR Rarity
              1 cardHip Hoshiningen
              SR Rarity
              1 cardHip Hoshiningen
              Hip Hoshiningen
              LIGHT
              Hip Hoshiningen
              • ATK:

              • 1400

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 LIGHT monsters All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn.


              SR Rarity
              1 cardKnightmare Phoenix
              SR Rarity
              1 cardKnightmare Phoenix
              Knightmare Phoenix
              FIRE
              Knightmare Phoenix
              • ATK:

              • 1900

              • LINK-2

              Link Arrow:

              Top

              Right


              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


              UR Rarity
              1 cardKnightmare Unicorn
              UR Rarity
              1 cardKnightmare Unicorn
              Knightmare Unicorn
              DARK
              Knightmare Unicorn
              • ATK:

              • 2200

              • LINK-3

              Link Arrow:

              Left

              Right

              Bottom


              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


              UR Rarity
              1 cardLinkuriboh
              UR Rarity
              1 cardLinkuriboh
              Linkuriboh
              DARK
              Linkuriboh
              • ATK:

              • 300

              • LINK-1

              Link Arrow:

              Bottom


              1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


              UR Rarity
              1 cardRasterliger
              UR Rarity
              1 cardRasterliger
              Rasterliger
              LIGHT
              Rasterliger
              • ATK:

              • 2000

              • LINK-4

              Link Arrow:

              Top

              Left

              Right

              Bottom


              2+ monsters, except Tokens You can target 1 Link Monster in either GY; this card gains ATK equal to that target's ATK until the end of this turn. You can Tribute any number of your monsters this card points to; destroy an equal number of cards on the field. You can only use each effect of "Rasterliger" once per turn.


              UR Rarity
              1 cardUnderworld Goddess of the Closed World
              UR Rarity
              1 cardUnderworld Goddess of the Closed World
              Underworld Goddess of the Closed World
              LIGHT
              Underworld Goddess of the Closed World
              • ATK:

              • 3000

              • LINK-5

              Link Arrow:

              Top

              Top-Right

              Right

              Bottom

              Bottom-Right


              4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


              SR Rarity
              3 cardHerald of the Arc Light
              SR Rarity
              3 cardHerald of the Arc Light
              Herald of the Arc Light
              LIGHT 4
              Herald of the Arc Light
              • ATK:

              • 600

              • DEF:

              • 1000


              1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.




              More Master Duel Info

              Herald Breakdown

               

               

               

               

               

               

               

               

               

               

              https://metaduelist.com/
              Toparrow_upward