Created by: YGO Mod (20517634)

Created On: 01/21/2025

Need 5 UR

UR Rarity
Ancient Fairy Dragon
UR Rarity
Ancient Fairy Dragon
UR Rarity
Ancient Fairy Dragon
UR Rarity
Giant Trunade
UR Rarity
Solemn Judgment

Main: 40 Extra: 3

N Rarity
3 cardCure Mermaid
N Rarity
3 cardCure Mermaid
Cure Mermaid
WATER 4
Cure Mermaid
  • ATK:

  • 1500

  • DEF:

  • 800


As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.


N Rarity
3 cardDancing Fairy
N Rarity
3 cardDancing Fairy
Dancing Fairy
WIND 4
Dancing Fairy
  • ATK:

  • 1700

  • DEF:

  • 1000


As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.


N Rarity
1 cardEbon Magician Curran
N Rarity
1 cardEbon Magician Curran
Ebon Magician Curran
DARK 2
Ebon Magician Curran
  • ATK:

  • 1200

  • DEF:

  • 0


During your Standby Phase, inflict 300 damage to your opponent for each monster they control.


R Rarity
3 cardFire Princess
R Rarity
3 cardFire Princess
Fire Princess
FIRE 4
Fire Princess
  • ATK:

  • 1300

  • DEF:

  • 1500


Each time you gain Life Points, inflict 500 damage to your opponent.


R Rarity
2 cardGolden Ladybug
R Rarity
2 cardGolden Ladybug
Golden Ladybug
LIGHT 1
Golden Ladybug
  • ATK:

  • 0

  • DEF:

  • 0


During your Standby Phase: You can reveal this card in your hand, and it will remain revealed until the end of this turn; gain 500 LP.


R Rarity
1 cardKuribon
R Rarity
1 cardKuribon
Kuribon
LIGHT 1
Kuribon
  • ATK:

  • 300

  • DEF:

  • 200


During damage calculation, if this card is attacked by your opponent's monster: You can activate this effect; you take no battle damage from that battle, your opponent gains LP equal to the attacking monster's ATK, also you return this card to your hand.


R Rarity
1 cardMarshmallon
R Rarity
1 cardMarshmallon
Marshmallon
LIGHT 3
Marshmallon
  • ATK:

  • 300

  • DEF:

  • 500


Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.


N Rarity
1 cardNeo-Spacian Air Hummingbird
N Rarity
1 cardNeo-Spacian Air Hummingbird
Neo-Spacian Air Hummingbird
WIND 3
Neo-Spacian Air Hummingbird
  • ATK:

  • 800

  • DEF:

  • 600


Once per turn: You can gain 500 LP for each card in your opponent's hand.


N Rarity
1 cardRegulus
N Rarity
1 cardRegulus
Regulus
LIGHT 4
Regulus
  • ATK:

  • 1700

  • DEF:

  • 1000


Once per turn, you can select 1 Field Spell Card in your Graveyard. Return it to the Deck.


N Rarity
1 cardSunlight Unicorn
N Rarity
1 cardSunlight Unicorn
Sunlight Unicorn
LIGHT 4
Sunlight Unicorn
  • ATK:

  • 1800

  • DEF:

  • 1000


Once per turn: You can excavate the top card of your Deck, and if it is an Equip Spell Card, add it to your hand. Otherwise, place it on the bottom of your Deck.


N Rarity
2 cardWhite Magician Pikeru
N Rarity
2 cardWhite Magician Pikeru
White Magician Pikeru
LIGHT 2
White Magician Pikeru
  • ATK:

  • 1200

  • DEF:

  • 0


During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.


N Rarity
1 cardSunny Pixie
N Rarity
1 cardSunny Pixie
Sunny Pixie
LIGHT 1
Sunny Pixie
  • ATK:

  • 300

  • DEF:

  • 400


If this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster: Gain 1000 Life Points.


R Rarity
3 cardAncient Forest
R Rarity
3 cardAncient Forest
Ancient Forest
Spell Field
Ancient Forest

    When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase.


    R Rarity
    1 cardBrain Control
    R Rarity
    1 cardBrain Control
    Brain Control
    Spell Normal
    Brain Control

      Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


      N Rarity
      1 cardEmergency Assistance
      N Rarity
      1 cardEmergency Assistance
      Emergency Assistance
      Spell Normal
      Emergency Assistance

        Activate during your Main Phase 2, to Special Summon 1 Level 4 monster from your Graveyard that was destroyed by a card effect and sent to the Graveyard this turn.


        UR Rarity
        1 cardGiant Trunade
        UR Rarity
        1 cardGiant Trunade
        Giant Trunade
        Spell Normal
        Giant Trunade

          Return all Spell and Trap Cards on the field to the hand.


          R Rarity
          1 cardHorn of the Unicorn
          R Rarity
          1 cardHorn of the Unicorn
          Horn of the Unicorn
          Spell Equip
          Horn of the Unicorn

            The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.


            R Rarity
            1 cardLevel Limit - Area B
            R Rarity
            1 cardLevel Limit - Area B
            Level Limit - Area B
            Spell Continuous
            Level Limit - Area B

              Change all face-up Level 4 or higher monsters to Defense Position.


              SR Rarity
              3 cardMessenger of Peace
              SR Rarity
              3 cardMessenger of Peace
              Messenger of Peace
              Spell Continuous
              Messenger of Peace

                Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


                R Rarity
                1 cardMystical Space Typhoon
                R Rarity
                1 cardMystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.


                  SR Rarity
                  1 cardSwords of Revealing Light
                  SR Rarity
                  1 cardSwords of Revealing Light
                  Swords of Revealing Light
                  Spell Normal
                  Swords of Revealing Light

                    After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                    R Rarity
                    1 cardFairy Wind
                    R Rarity
                    1 cardFairy Wind
                    Fairy Wind
                    Trap Normal
                    Fairy Wind

                      Destroy as many face-up Spell/Trap Cards on the field as possible (other than this card), and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300.


                      R Rarity
                      1 cardGravity Bind
                      R Rarity
                      1 cardGravity Bind
                      Gravity Bind
                      Trap Continuous
                      Gravity Bind

                        Level 4 or higher monsters cannot attack.


                        R Rarity
                        1 cardPixie Ring
                        R Rarity
                        1 cardPixie Ring
                        Pixie Ring
                        Trap Continuous
                        Pixie Ring

                          While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack.


                          UR Rarity
                          1 cardSolemn Judgment
                          UR Rarity
                          1 cardSolemn Judgment
                          Solemn Judgment
                          Trap Counter
                          Solemn Judgment

                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                            Tag(s):

                            R Rarity
                            2 cardSolemn Wishes
                            R Rarity
                            2 cardSolemn Wishes
                            Solemn Wishes
                            Trap Continuous
                            Solemn Wishes

                              Increase your Life Points by 500 points each time you draw a card (or cards).


                              SR Rarity
                              1 cardWall of Revealing Light
                              SR Rarity
                              1 cardWall of Revealing Light
                              Wall of Revealing Light
                              Trap Continuous
                              Wall of Revealing Light

                                Activate by paying any multiple of 1000 Life Points. Monsters your opponent controls cannot attack if their ATK is less than or equal to the amount you paid.


                                UR Rarity
                                3 cardAncient Fairy Dragon
                                UR Rarity
                                3 cardAncient Fairy Dragon
                                Ancient Fairy Dragon
                                LIGHT 7
                                Ancient Fairy Dragon
                                • ATK:

                                • 2100

                                • DEF:

                                • 3000


                                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.




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