Fur Hire Deck #411121 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. Babycerasaurus x3, Miscellaneousaurus x3, Mulcharmy Fuwalos x3. Created Jan 19, 2025 by YGO Mod.

Deck Fur Hire Master Duel

Created by: YGO Mod (20517634)

Created On: 01/19/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
20± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fur Hire board of Link and XYZ monsters (Donner, Folgo, Rafale, Tornado Dragon) converting from the Dinosaur and Fur Hire searcher chain into high-ATK attackers; Dinosaur recursion and Special Summon chains (Babycerasaurus, Miscellaneousaurus, Souleating Oviraptor) into Overtex Qoatlus and Pankratops
  • Turn 1 (going first): Normal Summon Rex or Oviraptor, search Fur Hire monsters or Fossil Dig, chain Fur Hire Special Summons from hand, then Link Summon Donner or Folgo
  • Turn 2 (going second): Use Effect Veiler, D.D. Crow and Ghost Ogre to answer the opponent's first board, then rebuild the Fur Hire line from the searcher chain
  • Recovery: Recurse Fur Hire monsters from the GY with Mayhem Fur Hire, Donpa and Beat, and rebuild Links from hand and GY
  • After siding: No sideboard is available in master-duel, so no post-side plan exists; the list must be legalised before any post-side reasoning applies

Why it scores here

The deck's structural read is driven by consistency and resilience on the system, not by averaging card scores. Its 16 archetype-core copies give about a 92% chance of at least one core card in the going-first opening hand, and 15 searcher-text cards give about a 91% chance of at least one searcher, so the engine usually starts. Two lines (Fur Hire searcher chains and Dinosaur recursion) give some redundancy after interruption. Interaction is layered across 7 hand traps and 23 removal-text cards, but there is no recorded combo data, so the ceiling and floor are text-only inference. Popularity is not credited: the archetype usage data only confirms that the list is a recognisable build. The deck is Illegal (two Forbidden cards: Called by the Grave x2 and Abyss Dweller x1), so the structural score of about 55 is capped to 20 for this theoretical read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(≥1 archetype-core card in 5) ≈ 0.92; P(≥1 searcher in 5) ≈ 0.91 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 7 hand traps and 9 tech cards add dead-card risk; two of the tech cards are Forbidden and cannot be run (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; ceiling inferred from Link and XYZ text and Fur Hire chains (Inferred)
D4 Combo Floor & Median Output 35 No combo evidence; median output cannot be measured from YGOVN data (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Two starter lines (Fur Hire and Dinosaur recursion) give partial redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Fossil Dig, Rafale and GY recursion from Mayhem, Donpa and Beat give recovery paths (Inferred)
D7 End-Board & Interaction Quality 65 7 hand traps and 6 negation-text cards; removal-text count 23, with no interaction-density data (Inferred)
D8 Going-Second & Board-Breaking Power 60 Effect Veiler, D.D. Crow and Ghost Ogre answer going-second boards; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 65 Link-side ATK reaches 2400–3000 (Folgo, Avramax, Rafale, Qoatlus) with no closing data (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 42 Main with 40–60 limits; exact archetype purity is 28%, so many off-archetype slots are present (Verified)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots with 13 Links and 2 XYZ; coverage is decent but the Extra Deck has no flex slots used (Verified composition, Inferred use)
D12 Side Deck Adaptability 30 No side deck exists in master-duel, so adaptability is scored at a low floor (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament or meta link; matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Fur Hire chains and many decision points raise the pilot's load (Inferred)

How the score was computed

Strategy profile: Midrange primary, no secondary blend applied. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12). Final formula: Illegal cap: 0.80*Structural(55) + 0.20*TournamentReliability(45) = 53; banlist modifier -12 gives 41; capped to 20 because the deck is Illegal (theoretical/structural-only read)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense (16 copies), so the engine opens often
  • Searcher text is widespread (15 cards), giving redundant access to starters
  • Layered hand traps and negations (7 and 6) cover the opponent's first board
  • Link and XYZ closers (ATK 2400–3000) give real closing power if the Extra Deck lands

Weaknesses

  • Illegal list: Called by the Grave x2 and Abyss Dweller x1 are Forbidden
  • Only 28% exact archetype purity; many off-archetype and tech slots add brick risk
  • No combo data, so the ceiling and median are unmeasured
  • No side deck in master-duel, so post-side adaptability is absent

Critical choke points

  • Legality: the deck cannot be played until the 3 Forbidden copies are removed
  • Fur Hire searcher chain: failure to reach the first Fur Hire monster stalls the engine
  • Extra Deck Link access: Donner and Folgo need Fur Hire and Dinosaur monsters on the field
Priority Remove Add Reason
1 Called by the Grave x2; Abyss Dweller x1 Legal replacements chosen by the player (e.g. another hand trap or a searcher within the Fur Hire or Dinosaur package) The deck is Illegal; these are Forbidden in master-duel, so the list cannot be played as built
2 Off-archetype tech cards with low synergy (e.g. Effect Veiler x2 or D.D. Crow x2, if the pilot does not need them) More Fur Hire or Dinosaur cards from the archetype core Exact archetype purity is 28%; raising it should reduce brick risk and improve D1 and D2

Evidence & confidence

  • Verified: Illegal status: 2 Forbidden cards in the deck (Called by the Grave x2, Abyss Dweller x1); Main 42 (within 40–60), Extra 15 (within 0–15), Side 0; Archetype-core probability 0.9227 (P ≥1 in hand of 5); Archetype purity 28.1%
  • Inferred: Starter access and redundancy from the hypergeometric numbers; Hand-trap and negation coverage from card text; Closing power from ATK and text reads
  • Provisional: Meta Power (null) and matchup fit (D13) need a dated metagame sample; Post-side plan (D12): no side deck in master-duel
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck in master-duel, so D12 has no post-side evidence

More Master Duel Info

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