Melffy Deck #409208 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Astellar of the White Forest x3, Elzette of the White Forest x3, Maxx 'C' x3. Created Jan 15, 2025 by YGO Mod.

Deck Melffy Master Duel

Created by: YGO Mod (20517634)

Created On: 01/15/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
58± 8/ 100
Power Score
Structural 58
Reliability 40
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s). Restricted cards run: Bonfire (Limited), Called by the Grave (Limited), Crossout Designator (Limited), Herald of the Arc Light (Limited), Maxx "C" (Limited).

Identity & game plan

  • Win condition: OTK via Melffy swarm and Call of the Grave recursion
  • Turn 1 (going first): T1: set key traps/Quick-Play Spells, swarm with Beast tokens, pop board with Infinite Impermanence/Maxy "C"; go wide and push for lethal.
  • Turn 2 (going second): Six-card hand enables early trap/Quick-Play setup; answer, then develop swarm and OTK.
  • Recovery: Restart engine with Call of the Grave recursion or token re-summon; use Herald of the Arc Light/Impermanence for disruption and rebuild.
  • After siding: Side into broad removal/anti-synchro tools; keep Melffy swarm enablers and hand traps.

Why it scores here

The deck runs a high-consistency Melffy swarm engine with strong OTK potential, but is currently Illegal (over-limited copies of Maxx "C", Called by the Grave, Bonfire) which caps practical reliability. Hand consistency is moderate and brick-prone, combo ceiling is solid once assembled, and disruption/interruption resilience is above average thanks to multiple negation and board-clear options. Resource grind and matchup coverage are weaker, dragging the floor down; post-side adaptability is limited by narrow side choices.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50
D2 Opening-Hand Quality & Brick Management 40
D3 Combo Conversion & Ceiling 70
D4 Combo Floor & Median Output 55
D5 Interruption Resilience & Route Redundancy 60
D6 Resource Economy, Recovery & Grind 45
D7 End-Board & Interaction Quality 65
D8 Going-Second & Board-Breaking Power 55
D9 Offensive Pressure & Closing Power 60
D10 Main Deck Efficiency & Flexibility 55
D11 Extra Deck Efficiency & Coverage 60
D12 Side Deck Adaptability 40
D13 Matchup Coverage & Format Fit 30
D14 Pilotability & Error Tolerance 50

How the score was computed

Strategy profile: Balanced (Combo-focused). Structural ≈ 58, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal cards (-10); Format adaptability (-5); High combo complexity (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex 70, median 55, board-per-starter 2.6
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong OTK potential when assembled
  • Good negation and board-clear redundancy
  • Six-card hand enables early disruption

Weaknesses

  • Illegal card count threatens legality
  • Brick risk on low-consistency hands
  • Limited extra deck coverage and side flexibility

Critical choke points

  • Dependence on specific swarm pieces
  • Lack of reliable draw
  • Format fit unknown without meta
Priority Remove Add Reason
1 Maxx "C" (x3) → reduce to 1 Currently over-limited; bring to 1 to match format rules.
2 Called by the Grave (x2) → reduce to 1 Over-limited; reduce to legal copy count.
3 Bonfire (x2) → reduce to 1 Over-limited; reduce to legal copy count.
4 Add consistent hand-trap or draw support Improve brick management and grind.
5 Test 1-2 anti-synchro tech cards for side Raise D12 adaptability versus common threats.

Evidence & confidence

  • Verified: legality checks; card text roles; exact copy counts
  • Observed: combo best-line PowerIndex; board-per-starter estimate
  • Inferred: P(≥1 starter); brick/management risk; resilience and grind estimates; matchup/proxy format fit
  • Provisional: Meta Power; Tournament Reliability

More Master Duel Info

Melffy

Melffy Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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