Melffy Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Alpha, the Master of Beasts
UR Rarity
Alpha, the Master of Beasts
UR Rarity
Alpha, the Master of Beasts
EARTH 8
Alpha, the Master of Beasts
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn.

SR Rarity
Kalantosa, Mystical Beast of the Forest
SR Rarity
Kalantosa, Mystical Beast of the Forest
SR Rarity
Kalantosa, Mystical Beast of the Forest
EARTH 2
Kalantosa, Mystical Beast of the Forest
  • ATK:

  • 200

  • DEF:

  • 1400


If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target.

SR Rarity
Kittytail, Mystical Beast of the Forest
SR Rarity
Kittytail, Mystical Beast of the Forest
SR Rarity
Kittytail, Mystical Beast of the Forest
EARTH 2
Kittytail, Mystical Beast of the Forest
  • ATK:

  • 200

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster in your GY; send 1 monster from your Deck to the GY with the same original Type as that monster. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster from your Deck to your hand, except "Kittytail, Mystical Beast of the Forest". You can only use each effect of "Kittytail, Mystical Beast of the Forest" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

N Rarity
Melffy Catty
N Rarity
Melffy Catty
N Rarity
Melffy Catty
EARTH 2
Melffy Catty
  • ATK:

  • 200

  • DEF:

  • 200


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn.

R Rarity
Melffy Puppy
R Rarity
Melffy Puppy
R Rarity
Melffy Puppy
EARTH 2
Melffy Puppy
  • ATK:

  • 300

  • DEF:

  • 100


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn.

SR Rarity
Melffy Wally
SR Rarity
Melffy Wally
SR Rarity
Melffy Wally
EARTH 2
Melffy Wally
  • ATK:

  • 0

  • DEF:

  • 400


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 2 "Melffy" monsters from your Deck with different names from each other, except "Melffy Wally". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Wally" once per turn.

SR Rarity
Peropero Cerperus
SR Rarity
Peropero Cerperus
SR Rarity
Peropero Cerperus
EARTH 3
Peropero Cerperus
  • ATK:

  • 0

  • DEF:

  • 1800


If you take damage by battle or an opponent's card effect while this card is in the GY: You can banish this card from the GY, then target 1 card on the field; destroy it.

UR Rarity
Rescue Cat
UR Rarity
Rescue Cat
UR Rarity
Rescue Cat
EARTH 4
Rescue Cat
  • ATK:

  • 300

  • DEF:

  • 100


You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.

N Rarity
Tri-Brigade Kerass
N Rarity
Tri-Brigade Kerass
N Rarity
Tri-Brigade Kerass
EARTH 2
Tri-Brigade Kerass
  • ATK:

  • 1200

  • DEF:

  • 1500


You can discard 1 other Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card from your hand. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Kerass" once per turn.

N Rarity
Melffy Rabby
N Rarity
Melffy Rabby
N Rarity
Melffy Rabby
EARTH 2
Melffy Rabby
  • ATK:

  • 0

  • DEF:

  • 2100


''Rabby's up on that favorite stump again, looking all around the forest at all the fluffy friends! Do you like exploring, too? Good! Let's go find more Melffy friends with Rabby!''

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Hop Ear Squadron
SR Rarity
Hop Ear Squadron
SR Rarity
Hop Ear Squadron
WIND 2
Hop Ear Squadron
  • ATK:

  • 300

  • DEF:

  • 600


During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.

R Rarity
Melffy Pinny
R Rarity
Melffy Pinny
R Rarity
Melffy Pinny
WATER 2
Melffy Pinny
  • ATK:

  • 300

  • DEF:

  • 100


If a face-up Beast monster you control was returned to the hand this turn, except "Melffy Pinny" (Quick Effect): You can Special Summon this card from your hand, then immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and "Melffy" monsters in your hand. During your End Phase, if this card is in your GY: You can target 1 Beast Xyz Monster you control; attach this card to it as material. You can only use each effect of "Melffy Pinny" once per turn.

SR Rarity
Valerifawn, Mystical Beast of the Forest
SR Rarity
Valerifawn, Mystical Beast of the Forest
SR Rarity
Valerifawn, Mystical Beast of the Forest
EARTH 2
Valerifawn, Mystical Beast of the Forest
  • ATK:

  • 400

  • DEF:

  • 900


You can discard 1 card, then target 1 Level 2 or lower Beast monster in your GY, except "Valerifawn, Mystical Beast of the Forest"; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Valerifawn, Mystical Beast of the Forest" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      N Rarity
      Melffy Hide-and-Seek
      N Rarity
      Melffy Hide-and-Seek
      N Rarity
      Melffy Hide-and-Seek
      Spell Continuous
      Melffy Hide-and-Seek

        The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn.

        SR Rarity
        Melffy Staring Contest
        SR Rarity
        Melffy Staring Contest
        SR Rarity
        Melffy Staring Contest
        Spell Continuous
        Melffy Staring Contest

          You can reveal 1 Beast monster in your hand; add 1 "Melffy" monster with a different name from your Deck or GY to your hand and place that revealed monster on the bottom of the Deck. You can only use this effect of "Melffy Staring Contest" once per turn. At the start of your opponent's Battle Phase: You can reveal any number of "Melffy" monsters in your hand and keep them revealed during this Battle Phase only. Monsters your opponent controls lose ATK equal to the combined ATK and DEF of the monsters revealed by this effect.

          SR Rarity
          Obedience Schooled
          SR Rarity
          Obedience Schooled
          SR Rarity
          Obedience Schooled
          Spell Normal
          Obedience Schooled

            If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.

            UR Rarity
            Triple Tactics Talent
            UR Rarity
            Triple Tactics Talent
            UR Rarity
            Triple Tactics Talent
            Spell Normal
            Triple Tactics Talent

              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



              Tag(s):

              UR Rarity
              Triple Tactics Thrust
              UR Rarity
              Triple Tactics Thrust
              UR Rarity
              Triple Tactics Thrust
              Spell Normal
              Triple Tactics Thrust

                If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                SR Rarity
                Evenly Matched
                SR Rarity
                Evenly Matched
                SR Rarity
                Evenly Matched
                Trap Normal
                Evenly Matched

                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                  Extra Deck

                  SR Rarity
                  Missus Radiant
                  SR Rarity
                  Missus Radiant
                  SR Rarity
                  Missus Radiant
                  EARTH
                  Missus Radiant
                  • ATK:

                  • 1400

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 EARTH monsters All EARTH monsters on the field gain 500 ATK and DEF, also all WIND monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 EARTH monster in your GY; add it to your hand. You can only use this effect of "Missus Radiant" once per turn.

                  SR Rarity
                  Tri-Brigade Ferrijit the Barren Blossom
                  SR Rarity
                  Tri-Brigade Ferrijit the Barren Blossom
                  SR Rarity
                  Tri-Brigade Ferrijit the Barren Blossom
                  EARTH
                  Tri-Brigade Ferrijit the Barren Blossom
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Bottom-Left


                  2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.

                  UR Rarity
                  Tri-Brigade Shuraig the Ominous Omen
                  UR Rarity
                  Tri-Brigade Shuraig the Ominous Omen
                  UR Rarity
                  Tri-Brigade Shuraig the Ominous Omen
                  DARK
                  Tri-Brigade Shuraig the Ominous Omen
                  • ATK:

                  • 3000

                  • LINK-4

                  Link Arrow:

                  Left

                  Bottom-Left

                  Bottom-Right

                  Right


                  2+ Beast, Beast-Warrior, and/or Winged Beast monsters If this card is Special Summoned, or if another Beast, Beast-Warrior, or Winged Beast monster(s) is Special Summoned to your field: You can banish 1 card on the field. If this card is sent to the GY: You can add 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, whose Level is less than or equal to the number of your banished Beast, Beast-Warrior, and Winged Beast monsters. You can only use each effect of "Tri-Brigade Shuraig the Ominous Omen" once per turn.

                  UR Rarity
                  Accel Synchro Stardust Dragon
                  UR Rarity
                  Accel Synchro Stardust Dragon
                  UR Rarity
                  Accel Synchro Stardust Dragon
                  WIND 8
                  Accel Synchro Stardust Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.

                  SR Rarity
                  Herald of the Arc Light
                  SR Rarity
                  Herald of the Arc Light
                  SR Rarity
                  Herald of the Arc Light
                  LIGHT 4
                  Herald of the Arc Light
                  • ATK:

                  • 600

                  • DEF:

                  • 1000


                  1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

                  UR Rarity
                  Icejade Gymir Aegirine
                  UR Rarity
                  Icejade Gymir Aegirine
                  UR Rarity
                  Icejade Gymir Aegirine
                  WATER 10
                  Icejade Gymir Aegirine
                  • ATK:

                  • 3000

                  • DEF:

                  • 1500


                  1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.

                  R Rarity
                  Merry Melffys
                  R Rarity
                  Merry Melffys
                  R Rarity
                  Merry Melffys
                  EARTH 4
                  Merry Melffys
                  • ATK:

                  • 1500

                  • DEF:

                  • 1000


                  1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn.

                  N Rarity
                  Old Entity Hastorr
                  N Rarity
                  Old Entity Hastorr
                  N Rarity
                  Old Entity Hastorr
                  WIND 4
                  Old Entity Hastorr
                  • ATK:

                  • 2300

                  • DEF:

                  • 1000


                  1 Tuner + 1 or more non-Tuner monsters If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to.

                  UR Rarity
                  Satellite Warrior
                  UR Rarity
                  Satellite Warrior
                  UR Rarity
                  Satellite Warrior
                  DARK 10
                  Satellite Warrior
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.

                  UR Rarity
                  Stardust Dragon
                  UR Rarity
                  Stardust Dragon
                  UR Rarity
                  Stardust Dragon
                  WIND 8
                  Stardust Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

                  UR Rarity
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  UR Rarity
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  UR Rarity
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  LIGHT
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                  Tag(s):

                  UR Rarity
                  Joyous Melffys
                  UR Rarity
                  Joyous Melffys
                  UR Rarity
                  Joyous Melffys
                  EARTH
                  Joyous Melffys
                  • ATK:

                  • 2000

                  • DEF:

                  • 500


                  2+ Level 2 Beast monsters You can detach 1 material from this card; your "Melffy" monsters can attack directly this turn. During your opponent's turn (Quick Effect): You can target 1 Beast Xyz Monster you control; return that monster to the Extra Deck, then you can Special Summon Level 2 or lower Beast monsters from your GY, up to the number of materials that monster had. You can only use this effect of "Joyous Melffys" once per turn.

                  UR Rarity
                  Melffy of the Forest
                  UR Rarity
                  Melffy of the Forest
                  UR Rarity
                  Melffy of the Forest
                  EARTH
                  Melffy of the Forest
                  • ATK:

                  • 500

                  • DEF:

                  • 2000


                  2 Level 2 monsters You can detach 1 material from this card; add 1 "Melffy" card from your Deck to your hand. If another face-up "Melffy" monster you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; it cannot attack, also its effects are negated while it is face-up on the field. You can only use each effect of "Melffy of the Forest" once per turn.

                  UR Rarity
                  Number 2: Ninja Shadow Mosquito
                  UR Rarity
                  Number 2: Ninja Shadow Mosquito
                  UR Rarity
                  Number 2: Ninja Shadow Mosquito
                  WIND
                  Number 2: Ninja Shadow Mosquito
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.

                  N Rarity
                  Number 64: Ronin Raccoon Sandayu
                  N Rarity
                  Number 64: Ronin Raccoon Sandayu
                  N Rarity
                  Number 64: Ronin Raccoon Sandayu
                  EARTH
                  Number 64: Ronin Raccoon Sandayu
                  • ATK:

                  • 1000

                  • DEF:

                  • 1000


                  2 Level 2 Beast-Type monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Kagemusha Raccoon Token" (Beast-Type/EARTH/Level 1/ATK ?/DEF 0). (When Summoned, its ATK becomes equal to the current ATK of the monster on the field that has the highest ATK. Your choice, if tied.) While you control another Beast-Type monster, this card cannot be destroyed by battle or card effects.

                  Need 22 UR

                  UR Rarity
                  Alpha, the Master of Beasts1 card
                  UR Rarity
                  Maxx "C"3 card
                  UR Rarity
                  Nibiru, the Primal Being1 card
                  UR Rarity
                  Rescue Cat3 card
                  UR Rarity
                  S:P Little Knight1 card
                  UR Rarity
                  Spright Elf1 card
                  UR Rarity
                  Baronne de Fleur1 card
                  UR Rarity
                  Ash Blossom & Joyous Spring3 card
                  UR Rarity
                  Joyous Melffys1 card
                  UR Rarity
                  Melffy of the Forest1 card
                  UR Rarity
                  Called by the Grave2 card
                  UR Rarity
                  Crossout Designator1 card
                  UR Rarity
                  Infinite Impermanence3 card

                  Main: 40 Extra: 6

                  UR Rarity
                  1 cardAlpha, the Master of Beasts
                  UR Rarity
                  1 cardAlpha, the Master of Beasts
                  Alpha, the Master of Beasts
                  EARTH 8
                  Alpha, the Master of Beasts
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn.


                  SR Rarity
                  1 cardKalantosa, Mystical Beast of the Forest
                  SR Rarity
                  1 cardKalantosa, Mystical Beast of the Forest
                  Kalantosa, Mystical Beast of the Forest
                  EARTH 2
                  Kalantosa, Mystical Beast of the Forest
                  • ATK:

                  • 200

                  • DEF:

                  • 1400


                  If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target.


                  SR Rarity
                  1 cardKittytail, Mystical Beast of the Forest
                  SR Rarity
                  1 cardKittytail, Mystical Beast of the Forest
                  Kittytail, Mystical Beast of the Forest
                  EARTH 2
                  Kittytail, Mystical Beast of the Forest
                  • ATK:

                  • 200

                  • DEF:

                  • 200


                  If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster in your GY; send 1 monster from your Deck to the GY with the same original Type as that monster. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster from your Deck to your hand, except "Kittytail, Mystical Beast of the Forest". You can only use each effect of "Kittytail, Mystical Beast of the Forest" once per turn.


                  UR Rarity
                  3 cardMaxx "C"
                  UR Rarity
                  3 cardMaxx "C"
                  Maxx "C"
                  EARTH 2
                  Maxx "C"
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                  N Rarity
                  2 cardMelffy Catty
                  N Rarity
                  2 cardMelffy Catty
                  Melffy Catty
                  EARTH 2
                  Melffy Catty
                  • ATK:

                  • 200

                  • DEF:

                  • 200


                  If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn.


                  N Rarity
                  1 cardMelffy Pony
                  N Rarity
                  1 cardMelffy Pony
                  Melffy Pony
                  EARTH 2
                  Melffy Pony
                  • ATK:

                  • 400

                  • DEF:

                  • 0


                  If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Level 2 or lower Beast monster from your GY to your hand, except "Melffy Pony". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Pony" once per turn.


                  R Rarity
                  2 cardMelffy Puppy
                  R Rarity
                  2 cardMelffy Puppy
                  Melffy Puppy
                  EARTH 2
                  Melffy Puppy
                  • ATK:

                  • 300

                  • DEF:

                  • 100


                  If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn.


                  SR Rarity
                  3 cardMelffy Wally
                  SR Rarity
                  3 cardMelffy Wally
                  Melffy Wally
                  EARTH 2
                  Melffy Wally
                  • ATK:

                  • 0

                  • DEF:

                  • 400


                  If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 2 "Melffy" monsters from your Deck with different names from each other, except "Melffy Wally". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Wally" once per turn.


                  UR Rarity
                  1 cardNibiru, the Primal Being
                  UR Rarity
                  1 cardNibiru, the Primal Being
                  Nibiru, the Primal Being
                  LIGHT 11
                  Nibiru, the Primal Being
                  • ATK:

                  • 3000

                  • DEF:

                  • 600


                  During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                  SR Rarity
                  1 cardPeropero Cerperus
                  SR Rarity
                  1 cardPeropero Cerperus
                  Peropero Cerperus
                  EARTH 3
                  Peropero Cerperus
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  If you take damage by battle or an opponent's card effect while this card is in the GY: You can banish this card from the GY, then target 1 card on the field; destroy it.


                  UR Rarity
                  3 cardRescue Cat
                  UR Rarity
                  3 cardRescue Cat
                  Rescue Cat
                  EARTH 4
                  Rescue Cat
                  • ATK:

                  • 300

                  • DEF:

                  • 100


                  You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.


                  R Rarity
                  3 cardWhite Steed of the Floral Knights
                  R Rarity
                  3 cardWhite Steed of the Floral Knights
                  White Steed of the Floral Knights
                  WIND 6
                  White Steed of the Floral Knights
                  • ATK:

                  • 2400

                  • DEF:

                  • 1800


                  If you control a Level 2 or lower monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "White Steed of the Floral Knights" once per turn this way. When an opponent's monster declares an attack: You can banish this card from your GY, then target 1 card you control; negate the attack, and if you do, destroy that targeted card. You can only use this effect of "White Steed of the Floral Knights" once per turn.


                  UR Rarity
                  3 cardAsh Blossom & Joyous Spring
                  UR Rarity
                  3 cardAsh Blossom & Joyous Spring
                  Ash Blossom & Joyous Spring
                  FIRE 3
                  Ash Blossom & Joyous Spring
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                  SR Rarity
                  1 cardHop Ear Squadron
                  SR Rarity
                  1 cardHop Ear Squadron
                  Hop Ear Squadron
                  WIND 2
                  Hop Ear Squadron
                  • ATK:

                  • 300

                  • DEF:

                  • 600


                  During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.


                  R Rarity
                  1 cardMelffy Pinny
                  R Rarity
                  1 cardMelffy Pinny
                  Melffy Pinny
                  WATER 2
                  Melffy Pinny
                  • ATK:

                  • 300

                  • DEF:

                  • 100


                  If a face-up Beast monster you control was returned to the hand this turn, except "Melffy Pinny" (Quick Effect): You can Special Summon this card from your hand, then immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and "Melffy" monsters in your hand. During your End Phase, if this card is in your GY: You can target 1 Beast Xyz Monster you control; attach this card to it as material. You can only use each effect of "Melffy Pinny" once per turn.


                  SR Rarity
                  1 cardValerifawn, Mystical Beast of the Forest
                  SR Rarity
                  1 cardValerifawn, Mystical Beast of the Forest
                  Valerifawn, Mystical Beast of the Forest
                  EARTH 2
                  Valerifawn, Mystical Beast of the Forest
                  • ATK:

                  • 400

                  • DEF:

                  • 900


                  You can discard 1 card, then target 1 Level 2 or lower Beast monster in your GY, except "Valerifawn, Mystical Beast of the Forest"; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Valerifawn, Mystical Beast of the Forest" once per turn.


                  UR Rarity
                  2 cardCalled by the Grave
                  UR Rarity
                  2 cardCalled by the Grave
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                    UR Rarity
                    1 cardCrossout Designator
                    UR Rarity
                    1 cardCrossout Designator
                    Crossout Designator
                    Spell Quick
                    Crossout Designator

                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                      Tag(s):

                      N Rarity
                      1 cardMelffy Hide-and-Seek
                      N Rarity
                      1 cardMelffy Hide-and-Seek
                      Melffy Hide-and-Seek
                      Spell Continuous
                      Melffy Hide-and-Seek

                        The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn.


                        SR Rarity
                        3 cardObedience Schooled
                        SR Rarity
                        3 cardObedience Schooled
                        Obedience Schooled
                        Spell Normal
                        Obedience Schooled

                          If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.


                          SR Rarity
                          2 cardEvenly Matched
                          SR Rarity
                          2 cardEvenly Matched
                          Evenly Matched
                          Trap Normal
                          Evenly Matched

                            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                            UR Rarity
                            3 cardInfinite Impermanence
                            UR Rarity
                            3 cardInfinite Impermanence
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                              UR Rarity
                              1 cardS:P Little Knight
                              UR Rarity
                              1 cardS:P Little Knight
                              S:P Little Knight
                              DARK
                              S:P Little Knight
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Left

                              Right


                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                              UR Rarity
                              1 cardSpright Elf
                              UR Rarity
                              1 cardSpright Elf
                              Spright Elf
                              FIRE
                              Spright Elf
                              • ATK:

                              • 1400

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                              UR Rarity
                              1 cardBaronne de Fleur
                              UR Rarity
                              1 cardBaronne de Fleur
                              Baronne de Fleur
                              WIND 10
                              Baronne de Fleur
                              • ATK:

                              • 3000

                              • DEF:

                              • 2400


                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                              R Rarity
                              1 cardMerry Melffys
                              R Rarity
                              1 cardMerry Melffys
                              Merry Melffys
                              EARTH 4
                              Merry Melffys
                              • ATK:

                              • 1500

                              • DEF:

                              • 1000


                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn.


                              UR Rarity
                              1 cardJoyous Melffys
                              UR Rarity
                              1 cardJoyous Melffys
                              Joyous Melffys
                              EARTH
                              Joyous Melffys
                              • ATK:

                              • 2000

                              • DEF:

                              • 500


                              2+ Level 2 Beast monsters You can detach 1 material from this card; your "Melffy" monsters can attack directly this turn. During your opponent's turn (Quick Effect): You can target 1 Beast Xyz Monster you control; return that monster to the Extra Deck, then you can Special Summon Level 2 or lower Beast monsters from your GY, up to the number of materials that monster had. You can only use this effect of "Joyous Melffys" once per turn.


                              UR Rarity
                              1 cardMelffy of the Forest
                              UR Rarity
                              1 cardMelffy of the Forest
                              Melffy of the Forest
                              EARTH
                              Melffy of the Forest
                              • ATK:

                              • 500

                              • DEF:

                              • 2000


                              2 Level 2 monsters You can detach 1 material from this card; add 1 "Melffy" card from your Deck to your hand. If another face-up "Melffy" monster you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; it cannot attack, also its effects are negated while it is face-up on the field. You can only use each effect of "Melffy of the Forest" once per turn.



                              MELFFY Decks in MASTER DUEL

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