D.D. Deck #409173 — Yu-Gi-Oh! Master Duel

40 Main, 12 Extra, incl. D.D. Crow x3, Droll & Lock Bird x3, Drytron Alpha Thuban x3. Created Jan 14, 2025 by YGO Mod.

Deck D.D. Master Duel

Created by: YGO Mod (20517634)

Created On: 01/14/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 31, 2026
35± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 58
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Drytron Ritual/Xyz/Link board ending in Drytron Meteonis DA Draconids (5000 ATK) or Divine Arsenal AA-ZEUS, with Dyna Mondo, Downerd Magician and Lyrilusc as secondary boss threats; Dawn Dragster and Linkuriboh/Earlie/Masquerena link-and-synchro pressure through the Drytron engine
  • Turn 1 (going first): Drytron Fafnir or Nova to enable a Drytron special summon, Nu II or Zeta/Alpha for a searched Ritual/Drytron piece, then Meteonis Drytron into Draconids if Machine material is present
  • Turn 2 (going second): Hand traps D.D. Crow and Droll & Lock Bird (illegal copy count) to strip the opponent's Main Deck draws, then rebuild the Drytron engine from the GY and banished Drytron cards
  • Recovery: Drytron Mu Beta Fafnir and Nu II recurse from the GY/banish zone through their own Drytron conditions; Meteoroa Drytron can add banished Drytron cards back to hand
  • After siding: No Side Deck is registered (Side Deck size 0), so there is no post-side plan in the evidence

Why it scores here

The deck's system is a Drytron engine, not a D.D. deck: only 3 main-deck cards carry the exact D.D. name, while 25 are Drytron and 12 are generic, so the list is coherent around Drytron even though the title suggests otherwise. Starter access is reasonable because roughly ten Drytron starters and searchers give a high chance of a searcher in the opening hand (P>=1 searcher-text card in a 5-card hand ~0.99), while any single 3-copy starter is only about 0.34 in hand. Interaction is dense (hand traps, Fafnir and Draconids negations, Dawn Dragster and Earlie negation text), and the late-game ceiling of Draconids and ZEUS supports closing power, but there are no recorded boards, so median and ceiling are both text-only Inferred reads. Points were not earned from popularity or meta share, and the 14 dimensions were scored on the system rather than averaging card scores; the Illegal Droll & Lock Bird copy count and dead bricks (Cyber Angel Benten, Cyber Emergency without Cyber Angel or Cyber Dragon support) cap the result well below a normal Final score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 of a 3-copy starter in 5-card hand) = 0.34; about ten Drytron starters and searchers give redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Dead or conflicting cards: Cyber Angel Benten, Cyber Emergency and Droll & Lock Bird (illegal copies) reduce hand quality; P(>=1 hand trap in 6 cards going second) = 0.65 (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable recorded boards; ceiling read from text as Draconids/ZEUS plus Ritual and Xyz chains (Inferred)
D4 Combo Floor & Median Output 40 No recorded combo distribution, so median is a text-only estimate with low confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starters and recursion (Nu II, Mu Beta Fafnir, Meteoroa Drytron) give partial redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Banish-cost recursion and search-heavy Drytron package help economy, but Ritual costs and Extra spend are high (Inferred)
D7 End-Board & Interaction Quality 66 14 negate/removal text cards: Fafnir and Draconids negations, Earlie, Dawn Dragster, Herald, plus hand traps (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 52 Going-second relies on hand traps and Droll (illegal copies); no going-second board data (Inferred)
D9 Offensive Pressure & Closing Power 68 Draconids 5000 ATK, ZEUS 3000 ATK, Dyna Mondo 2200, Downerd 2100 give closing power (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 60 40 Main with 17 distinct cards; 25 Drytron cards, with 11 cards at 3 copies and off-archetype dead slots (Verified composition, Inferred flexibility)
D11 Extra Deck Efficiency & Coverage 55 12 Extra cards across xyz/link/synchro with mostly single copies; Mu Beta Fafnir x2 is the only multi-copy Extra card (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck registered (Side Deck size 0), so no post-side plan can be scored (Provisional)
D13 Matchup Coverage & Format Fit 40 Usage stats show the 57% core cards (MST, Mirror Force, Heavy Storm, etc.) absent; no tournament or meta-share context (Provisional)
D14 Pilotability & Error Tolerance 58 Ritual, Xyz and Link sequencing with several decision points and tribute costs; moderate complexity (Inferred)

How the score was computed

Strategy profile: Combo primary; Midrange secondary (not separately weighted). Structural ≈ 55, Going First ≈ 58, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); dead bricks and engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural(55) + 0.20*TournamentReliability(45) + ContextModifiers(-12) = 41, then capped to 35 because the list is Illegal (Droll & Lock Bird over its Semi-Limited limit); theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Drytron engine with many searchers and redundant starters
  • Strong late-game bosses (Draconids 5000 ATK, ZEUS 3000 ATK)
  • Layered interaction: hand traps and negation/removal text across Main and Extra

Weaknesses

  • Illegal list: Droll & Lock Bird run 3 copies over its limit of 2
  • Off-archetype dead slots (Cyber Angel Benten, Cyber Emergency) without their enablers
  • No Side Deck, so no post-side adaptability

Critical choke points

  • Meteonis Drytron is single-copy and is the only Ritual Spell route to Draconids
  • Drytron engine needs a live Drytron monster on the field before most special summons
Priority Remove Add Reason
1 Droll & Lock Bird (one copy) any legal 2-copy-cap card, e.g. a second Drytron searcher or hand trap Brings the list to legal copy limits, a prerequisite for any normal Final score
2 Cyber Angel Benten and Cyber Emergency Drytron staples (e.g. more Drytron searchers or Meteoroa support) Removes dead bricks that lack their archetype enablers in this list and raises hand quality
3 none a 15-card Side Deck Gives the list a post-side plan (D12 currently scored 15 with no Side Deck)

Evidence & confidence

  • Verified: Main 40 / Extra 12 / Side 0 sizes are within Master Duel limits; Droll & Lock Bird run 3 copies against a Semi-Limited limit of 2 (Illegal); Usage stats: 6 core cards at 57% inclusion, none present
  • Inferred: Starter hypergeometric estimates (0.34 for a 3-copy starter; 0.99 for searcher text in hand); Hand-trap probability 0.65 going second; Dimension scores D1-D11 and D14 from text and composition; Going-first 58 and going-second 50 estimates
  • Provisional: Meta Power (null) and D13 matchup fit: no dated metagame sample or tournament link
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going-first/second, matchup or brick/starter rates Meta Power is Provisional unless a dated metagame sample is supplied no guides attached for the archetype no Side Deck registered

More Master Duel Info

D.D.

D.D. Breakdown

 
 

 

 

 

 

 

 
 

 

 
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