Reptilianne Deck #393115 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Nauya, the Ogdoadic Remnant x3, Nunu, the Ogdoadic Remnant x3, Reptilianne Coatl x3.
Created by: YGO Mod (20517634)
Created On: 12/19/2024
Main Deck (40)
- Aleirtt, the Ogdoadic Dark x1
- Alien Kid x1
- Amunessia, the Ogdoadic Queen x1
- Aron, the Ogdoadic King x1
- Flogos, the Ogdoadic Boundless x1
- Keurse, the Ogdoadic Light x1
- Nauya, the Ogdoadic Remnant x3
- Night Sword Serpent x1
- Nunu, the Ogdoadic Remnant x3
- Ragnaraika Armored Lizard x2
- Reptilianne Nyami x1
- Reptilianne Vaskii x1
- Zohah, the Ogdoadic Boundless x2
- Reptilianne Coatl x3
- Reptilianne Lamia x1
- Ogdoadic Daybreak x2
- Ogdoadic Water Lily x3
- Ragnaraika Bloom x2
- Reptilianne Ramifications x3
- Reptilianne Recoil x1
- Reptilianne Spawn x3
- Snake Rain x3
Extra Deck (15)
- Alien Shocktrooper M-Frame x1
- Cosmic Slicer Zer'oll x1
- I:P Masquerena x1
- Mekk-Knight Crusadia Avramax x1
- Reprodocus x1
- Reptilianne Echidna x1
- Chaos Angel x1
- Phantasmal Lord Ultimitl Bishbaalkin x1
- Reptilianne Hydra x1
- Reptilianne Melusine x1
- Geomathmech Magma x1
- King of the Feral Imps x1
- Number 100: Numeron Dragon x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 97: Draglubion x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 45 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Tempo
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Graveyard-recursion Ogdoadic/Reptilianne engine that rebuilds Reptile boards and closes with Aron, Amunessia, Vaskii and Synchro/Link beaters; Reptilianne Melusine and Hydra board control plus Ragnaraika ATK swings
- Turn 1 (going first): Open a Reptile starter such as Ogdoadic Water Lily, Nunu or Reptilianne Spawn, chain Nauya or Ramifications into an Ogdoadic Spell/Trap, then Link or Synchro into a 2500+ ATK boss
- Turn 2 (going second): Use Nunu, Nauya and Reptilianne Coatl recursion to rebuild after a board-wipe or negation, then Synchro into Melusine or Hydra to remove 0-ATK blockers
- Recovery: Recur Reptile monsters from the GY with Water Lily, Daybreak and Zohah, which keeps Ogdoadic and Reptilianne bodies cycling
- After siding: Not evaluable: the deck has an empty Side Deck, so no post-side plan exists in the evidence
Why it scores here
The deck's engine is the Ogdoadic and Reptilianne graveyard loop: three-copy starters (Water Lily, Nunu, Spawn, Coatl, Ramifications) feed Reptile recursion, and the 12 searcher-text cards give roughly an 85 percent chance of at least one search in a 5-card opening hand (Inferred). Its ceiling and median cannot be measured because no recorded boards exist, so combo scores rest on text only (Inferred). Recursion and multi-threat extenders earn the strongest structural credit, while the empty Side Deck and the purity of only 29 percent across related sub-archetypes hold it back. Popularity or archetype share earned no points because no tournament or usage data is attached. The score is not an average of card scores, and it is capped low because three Forbidden cards are over the OCG copy limit, which makes the list illegal.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one 3-copy starter in 5-card hand) about 0.34 per card; searcher-text group about 0.85 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Many 3-copy engine cards with 22 distinct main-deck cards; conflicting Ogdoadic and Ragnaraika bodies raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable recorded boards; ceiling inferred from text (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median output unmeasured; typical line depends on recursion and a single Extra Deck boss (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple Reptile recursion routes from GY and Deck give some redundancy after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | GY recursion via Nunu, Nauya, Zohah and Aron supports resource regrowth (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Nine removal-text cards and one negation text card, with Keurse and Melusine as layered answers (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second board breaking depends on Reptile Synchro and Link summons; no going-second split recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Bosses Amunessia 2700, Vaskii 2600, Aron 2500 and Melusine 2500 ATK give real closing power (Verified stat, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 40 main cards with 11 singletons and 29 percent exact-name purity; low coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra Deck slots, but two of the six Link and XYZ options are Forbidden (Verified legality) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty, so no adaptability is available (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step GY loops and Tribute summons demand heavy sequencing (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10); empty side deck (-2). Final formula: Illegal cap: normal formula 0.80*48 + 0.20*35 = 45.4, modifiers -12 gives 33.4, then capped at 25 (theoretical/structural-only, Step 2)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Reptile recursion loop from the GY
- Multiple 2500+ ATK bosses across Main and Extra Deck
- Searcher text on 12 cards gives strong access
Weaknesses
- Illegal under OCG Forbidden list (three cards)
- Empty Side Deck
- Low archetype purity (29 percent exact name)
Critical choke points
- Reptile monsters in the GY are needed for almost every recursion line
- Forbidden Extra Deck cards cannot be legally played
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | King of the Feral Imps, Reprodocus, Phantasmal Lord Ultimitl Bishbaalkin | Legal OCG Reptile or Ogdoadic Extra Deck options (for example, a legal Synchro or Link boss) | Restores legality; the Illegal status currently caps the score |
| 2 | Off-archetype singletons such as Night Sword Serpent and I:P Masquerena | Additional Ogdoadic or Reptilianne Reptile monsters | Raises archetype purity and the engine's starter density |
| 3 | None | A 10-15 card Side Deck | Gives a post-side plan, which is currently zero |
Evidence & confidence
- Verified: Three Forbidden cards over the OCG copy limit; Main 40 and Extra 15 are within size rules; Side Deck is empty; Searcher text on 12 cards
- Inferred: Starter probability about 0.34 per 3-copy card in 5-card hand; Recursion and loop consistency; Bosses drive closing power
- Provisional: Meta share and matchup fit (no dated sample)
- Data gaps: no combos supplied; floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty so post-side performance cannot be assessed
Couldn't load the combos





