Created by: YGO Mod (20517634)

Created On: 01/07/2023

Need 18 UR

UR Rarity
Hugin the Runick Wings3 card
UR Rarity
Munin the Runick Wings3 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
Swordsoul Supreme Sovereign - Chengying1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Runick Fountain3 card
UR Rarity
Runick Tip3 card
UR Rarity
There Can Be Only One2 card

Main: 40 Extra: 15

R Rarity
1 cardAssault Beast
R Rarity
1 cardAssault Beast
Assault Beast
EARTH 4
Assault Beast
  • ATK:

  • 1900

  • DEF:

  • 1200


You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand.


R Rarity
3 cardPsi-Reflector
R Rarity
3 cardPsi-Reflector
Psi-Reflector
DARK 1
Psi-Reflector
  • ATK:

  • 400

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    SR Rarity
    2 cardEmergency Teleport
    SR Rarity
    2 cardEmergency Teleport
    Emergency Teleport
    Spell Quick
    Emergency Teleport

      Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




      Tag(s):

      SR Rarity
      3 cardReasoning
      SR Rarity
      3 cardReasoning
      Reasoning
      Spell Normal
      Reasoning

        Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


        N Rarity
        1 cardRunick Allure
        N Rarity
        1 cardRunick Allure
        Runick Allure
        Spell Continuous
        Runick Allure

          Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".


          SR Rarity
          3 cardRunick Destruction
          SR Rarity
          3 cardRunick Destruction
          Runick Destruction
          Spell Quick
          Runick Destruction

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


            R Rarity
            1 cardRunick Dispelling
            R Rarity
            1 cardRunick Dispelling
            Runick Dispelling
            Spell Quick
            Runick Dispelling

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


              SR Rarity
              3 cardRunick Flashing Fire
              SR Rarity
              3 cardRunick Flashing Fire
              Runick Flashing Fire
              Spell Quick
              Runick Flashing Fire

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                UR Rarity
                3 cardRunick Fountain
                UR Rarity
                3 cardRunick Fountain
                Runick Fountain
                Spell Field
                Runick Fountain

                  You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                  SR Rarity
                  3 cardRunick Freezing Curses
                  SR Rarity
                  3 cardRunick Freezing Curses
                  Runick Freezing Curses
                  Spell Quick
                  Runick Freezing Curses

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                    SR Rarity
                    1 cardRunick Golden Droplet
                    SR Rarity
                    1 cardRunick Golden Droplet
                    Runick Golden Droplet
                    Spell Quick
                    Runick Golden Droplet

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                      R Rarity
                      3 cardRunick Slumber
                      R Rarity
                      3 cardRunick Slumber
                      Runick Slumber
                      Spell Quick
                      Runick Slumber

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                        R Rarity
                        3 cardRunick Smiting Storm
                        R Rarity
                        3 cardRunick Smiting Storm
                        Runick Smiting Storm
                        Spell Quick
                        Runick Smiting Storm

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                          UR Rarity
                          3 cardRunick Tip
                          UR Rarity
                          3 cardRunick Tip
                          Runick Tip
                          Spell Quick
                          Runick Tip

                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                            R Rarity
                            1 cardAssault Mode Activate
                            R Rarity
                            1 cardAssault Mode Activate
                            Assault Mode Activate
                            Trap Normal
                            Assault Mode Activate

                              Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.


                              SR Rarity
                              2 cardSkill Drain
                              SR Rarity
                              2 cardSkill Drain
                              Skill Drain
                              Trap Continuous
                              Skill Drain

                                Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                UR Rarity
                                2 cardThere Can Be Only One
                                UR Rarity
                                2 cardThere Can Be Only One
                                There Can Be Only One
                                Trap Continuous
                                There Can Be Only One

                                  Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                  SR Rarity
                                  3 cardGeri the Runick Fangs
                                  SR Rarity
                                  3 cardGeri the Runick Fangs
                                  Geri the Runick Fangs
                                  DARK 4
                                  Geri the Runick Fangs
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 1000


                                  2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                  UR Rarity
                                  3 cardHugin the Runick Wings
                                  UR Rarity
                                  3 cardHugin the Runick Wings
                                  Hugin the Runick Wings
                                  LIGHT 2
                                  Hugin the Runick Wings
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                  UR Rarity
                                  3 cardMunin the Runick Wings
                                  UR Rarity
                                  3 cardMunin the Runick Wings
                                  Munin the Runick Wings
                                  LIGHT 3
                                  Munin the Runick Wings
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 2000


                                  2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                  SR Rarity
                                  1 cardKnightmare Phoenix
                                  SR Rarity
                                  1 cardKnightmare Phoenix
                                  Knightmare Phoenix
                                  FIRE
                                  Knightmare Phoenix
                                  • ATK:

                                  • 1900

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Right


                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                  UR Rarity
                                  1 cardBaronne de Fleur
                                  UR Rarity
                                  1 cardBaronne de Fleur
                                  Baronne de Fleur
                                  WIND 10
                                  Baronne de Fleur
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2400


                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                  SR Rarity
                                  1 cardHerald of the Arc Light
                                  SR Rarity
                                  1 cardHerald of the Arc Light
                                  Herald of the Arc Light
                                  LIGHT 4
                                  Herald of the Arc Light
                                  • ATK:

                                  • 600

                                  • DEF:

                                  • 1000


                                  1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                  UR Rarity
                                  1 cardSwordsoul Supreme Sovereign - Chengying
                                  UR Rarity
                                  1 cardSwordsoul Supreme Sovereign - Chengying
                                  Swordsoul Supreme Sovereign - Chengying
                                  WATER 10
                                  Swordsoul Supreme Sovereign - Chengying
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                  SR Rarity
                                  1 cardWind Pegasus @Ignister
                                  SR Rarity
                                  1 cardWind Pegasus @Ignister
                                  Wind Pegasus @Ignister
                                  WIND 7
                                  Wind Pegasus @Ignister
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 1500


                                  1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                  SR Rarity
                                  1 cardMartial Metal Marcher
                                  SR Rarity
                                  1 cardMartial Metal Marcher
                                  Martial Metal Marcher
                                  WIND 3
                                  Martial Metal Marcher
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 2200


                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.




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                                  Runick Breakdown

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

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