Created by: test (054123)

Created On: 11/23/2024

Main: 60

R Rarity
1 cardA Man with Wdjat
R Rarity
1 cardA Man with Wdjat
A Man with Wdjat
DARK 4
A Man with Wdjat
  • ATK:

  • 1600

  • DEF:

  • 1600


When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position.


R Rarity
1 cardBanisher of the Light
R Rarity
1 cardBanisher of the Light
Banisher of the Light
LIGHT 3
Banisher of the Light
  • ATK:

  • 100

  • DEF:

  • 2000


Any card sent to the Graveyard is banished instead.


R Rarity
1 cardByser Shock
R Rarity
1 cardByser Shock
Byser Shock
DARK 5
Byser Shock
  • ATK:

  • 800

  • DEF:

  • 600


If this card is Summoned: Return all Set cards on the field to the hand.


R Rarity
1 cardCommand Knight
R Rarity
1 cardCommand Knight
Command Knight
FIRE 4
Command Knight
  • ATK:

  • 1200

  • DEF:

  • 1900


All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.


R Rarity
1 cardD.D. Warrior
R Rarity
1 cardD.D. Warrior
D.D. Warrior
EARTH 4
D.D. Warrior
  • ATK:

  • 1200

  • DEF:

  • 1000


After damage calculation, when this card battles a monster: Banish that monster, also banish this card.


SR Rarity
1 cardG.B. Hunter
SR Rarity
1 cardG.B. Hunter
G.B. Hunter
EARTH 4
G.B. Hunter
  • ATK:

  • 1200

  • DEF:

  • 2000


Cards on the field cannot be returned to the Deck.


R Rarity
1 cardGoddess with the Third Eye
R Rarity
1 cardGoddess with the Third Eye
Goddess with the Third Eye
LIGHT 4
Goddess with the Third Eye
  • ATK:

  • 1200

  • DEF:

  • 1000


You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).


R Rarity
1 cardHyper Hammerhead
R Rarity
1 cardHyper Hammerhead
Hyper Hammerhead
EARTH 4
Hyper Hammerhead
  • ATK:

  • 1500

  • DEF:

  • 1200


At the end of the Damage Step, if an opponent's monster that battled this card is not destroyed: Return that opponent's monster to the hand.


SR Rarity
1 cardKuribohrn
SR Rarity
1 cardKuribohrn
Kuribohrn
LIGHT 1
Kuribohrn
  • ATK:

  • 300

  • DEF:

  • 200


At the end of the Battle Phase: You can discard this card, then target 1 monster in your GY that was destroyed by battle and sent there this turn; Special Summon it. When an opponent's monster declares an attack: You can banish this card from your GY, then target any number of "Kuriboh" monsters in your GY; Special Summon them.


R Rarity
1 cardMarauding Captain
R Rarity
1 cardMarauding Captain
Marauding Captain
EARTH 3
Marauding Captain
  • ATK:

  • 1200

  • DEF:

  • 400


Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.


R Rarity
1 cardMasked Sorcerer
R Rarity
1 cardMasked Sorcerer
Masked Sorcerer
DARK 4
Masked Sorcerer
  • ATK:

  • 900

  • DEF:

  • 1400


When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.


N Rarity
1 cardMystical Sheep #1
N Rarity
1 cardMystical Sheep #1
Mystical Sheep #1
EARTH 3
Mystical Sheep #1
  • ATK:

  • 1150

  • DEF:

  • 900


You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).


R Rarity
1 cardRaging Flame Sprite
R Rarity
1 cardRaging Flame Sprite
Raging Flame Sprite
FIRE 3
Raging Flame Sprite
  • ATK:

  • 100

  • DEF:

  • 200


This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: This card gains 1000 ATK.


SR Rarity
1 cardShield Wing
SR Rarity
1 cardShield Wing
Shield Wing
WIND 2
Shield Wing
  • ATK:

  • 0

  • DEF:

  • 900


Twice per turn, this card cannot be destroyed by battle.


SR Rarity
1 cardThe Cuckoo Commanded to Croon
SR Rarity
1 cardThe Cuckoo Commanded to Croon
The Cuckoo Commanded to Croon
FIRE 3
The Cuckoo Commanded to Croon
  • ATK:

  • 800

  • DEF:

  • 1000


You can activate 1 of these effects; ● Destroy this card, then draw 1 card. ● Discard 1 card, then draw 1 card. ● During the End Phase of this turn, draw 1 card. You can only use this effect of "The Cuckoo Commanded to Croon" once per turn.


R Rarity
1 cardTwin-Headed Behemoth
R Rarity
1 cardTwin-Headed Behemoth
Twin-Headed Behemoth
WIND 3
Twin-Headed Behemoth
  • ATK:

  • 1500

  • DEF:

  • 1200


During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.


R Rarity
1 cardDes Feral Imp
R Rarity
1 cardDes Feral Imp
Des Feral Imp
DARK 4
Des Feral Imp
  • ATK:

  • 1600

  • DEF:

  • 1800


FLIP: Target 1 card in your Graveyard; shuffle that target into the Deck.


R Rarity
1 cardMagician of Faith
R Rarity
1 cardMagician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.


R Rarity
1 cardSlate Warrior
R Rarity
1 cardSlate Warrior
Slate Warrior
WIND 4
Slate Warrior
  • ATK:

  • 1900

  • DEF:

  • 400


FLIP: This card gains 500 ATK and DEF. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.


R Rarity
1 cardSummoner of Illusions
R Rarity
1 cardSummoner of Illusions
Summoner of Illusions
LIGHT 3
Summoner of Illusions
  • ATK:

  • 800

  • DEF:

  • 900


FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck, but destroy it during the End Phase of this turn.


SR Rarity
1 cardPandora's Jewelry Box
SR Rarity
1 cardPandora's Jewelry Box
Pandora's Jewelry Box
DARK 44
Pandora's Jewelry Box
  • ATK:

  • 1500

  • DEF:

  • 1500


[ Pendulum Effect ] While you have no cards in your Extra Deck: You can target 1 card in your opponent's Pendulum Zone; destroy it, and if you do, place this card in your opponent's Pendulum Zone. [ Monster Effect ] While you have no cards in your Extra Deck, draw 2 cards instead of 1 for your normal draw during your Draw Phase.


SR Rarity
1 cardJunk Synchron
SR Rarity
1 cardJunk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


SR Rarity
1 cardAnti-Magic Arrows
SR Rarity
1 cardAnti-Magic Arrows
Anti-Magic Arrows
Spell Quick
Anti-Magic Arrows

    At the start of the Battle Phase: For the rest of this turn after this card resolves, Spell/Trap Cards, and their effects, cannot be activated. Cards and effects cannot be activated in response to this card's activation.


    SR Rarity
    1 cardArms Regeneration
    SR Rarity
    1 cardArms Regeneration
    Arms Regeneration
    Spell Quick
    Arms Regeneration

      Activate 1 of the following effects. ● Target 1 face-up monster you control; it gains 800 ATK until the end of this turn. ● Target 1 Equip Spell in either GY; Set it to your field, or equip it to 1 appropriate monster you control. You can only activate 1 "Arms Regeneration" per turn.


      SR Rarity
      1 cardBownty
      SR Rarity
      1 cardBownty
      Bownty
      Spell Quick
      Bownty

        If your attacking monster destroys an opponent's monster by battle: Target 1 card in your GY; add it to your hand, but for the rest of this turn you cannot activate cards, or the effects of cards, with the same name as the added card had once it was in your hand. You can only activate 1 "Bownty" per turn.


        SR Rarity
        1 cardExchange
        SR Rarity
        1 cardExchange
        Exchange
        Spell Normal
        Exchange

          Both players reveal their hands and add 1 card from each other's hand to their hand.


          SR Rarity
          1 cardHeat Wave
          SR Rarity
          1 cardHeat Wave
          Heat Wave
          Spell Normal
          Heat Wave

            At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.


            SR Rarity
            1 cardMessenger of Peace
            SR Rarity
            1 cardMessenger of Peace
            Messenger of Peace
            Spell Continuous
            Messenger of Peace

              Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


              SR Rarity
              1 cardRing of Magnetism
              SR Rarity
              1 cardRing of Magnetism
              Ring of Magnetism
              Spell Equip
              Ring of Magnetism

                You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack.


                SR Rarity
                1 cardSwords of Revealing Light
                SR Rarity
                1 cardSwords of Revealing Light
                Swords of Revealing Light
                Spell Normal
                Swords of Revealing Light

                  After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                  SR Rarity
                  1 cardTerrors in the Hidden City
                  SR Rarity
                  1 cardTerrors in the Hidden City
                  Terrors in the Hidden City
                  Spell Continuous
                  Terrors in the Hidden City

                    Your opponent cannot target face-down Defense Position monsters you control with card effects. Monsters you control that were flipped face-up while this card was face-up on the field gain 1500 ATK/DEF. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can target 1 monster in your GY; Special Summon it in face-down Defense Position.


                    SR Rarity
                    1 cardUnexpected Dai
                    SR Rarity
                    1 cardUnexpected Dai
                    Unexpected Dai
                    Spell Normal
                    Unexpected Dai

                      If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                      SR Rarity
                      1 cardWorld Legacy Clash
                      SR Rarity
                      1 cardWorld Legacy Clash
                      World Legacy Clash
                      Spell Quick
                      World Legacy Clash

                        Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster.


                        N Rarity
                        1 cardWorld Legacy Scars
                        N Rarity
                        1 cardWorld Legacy Scars
                        World Legacy Scars
                        Spell Field
                        World Legacy Scars

                          All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY.


                          R Rarity
                          1 cardBad Aim
                          R Rarity
                          1 cardBad Aim
                          Bad Aim
                          Trap Normal
                          Bad Aim

                            When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it.


                            R Rarity
                            1 cardBallista Squad
                            R Rarity
                            1 cardBallista Squad
                            Ballista Squad
                            Trap Normal
                            Ballista Squad

                              Tribute 1 monster, then target 1 card your opponent controls; destroy it.


                              R Rarity
                              1 cardBig Burn
                              R Rarity
                              1 cardBig Burn
                              Big Burn
                              Trap Normal
                              Big Burn

                                You can only activate this card when your opponent activates a card that targets a monster in the Graveyard. Remove from play all monsters in both players' Graveyards.


                                SR Rarity
                                1 cardCall of the Haunted
                                SR Rarity
                                1 cardCall of the Haunted
                                Call of the Haunted
                                Trap Continuous
                                Call of the Haunted

                                  Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                  R Rarity
                                  1 cardCash Back
                                  R Rarity
                                  1 cardCash Back
                                  Cash Back
                                  Trap Counter
                                  Cash Back

                                    When your opponent activates a Spell/Trap Card, or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck.


                                    R Rarity
                                    1 cardChain Material
                                    R Rarity
                                    1 cardChain Material
                                    Chain Material
                                    Trap Normal
                                    Chain Material

                                      Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase.


                                      R Rarity
                                      1 cardCommander of Swords
                                      R Rarity
                                      1 cardCommander of Swords
                                      Commander of Swords
                                      Trap Normal
                                      Commander of Swords

                                        When your opponent draws for their normal draw in their Draw Phase: They reveal the card(s) they drew, then if any is a Spell/Trap Card, you apply 1 of these effects. ● Discard all cards they drew. ● Destroy 1 Spell/Trap Card they control.


                                        R Rarity
                                        1 cardCyber Shadow Gardna
                                        R Rarity
                                        1 cardCyber Shadow Gardna
                                        Cyber Shadow Gardna
                                        Trap Continuous
                                        Cyber Shadow Gardna

                                          During your opponent's Main Phase: Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK ?/DEF ?). (This card is also still a Trap.) When an opponent's monster declares an attack that targets this card: The ATK/DEF of this card become the ATK/DEF of the attacking monster. Once per turn, during your opponent's End Phase: Set this card in its Spell & Trap Zone.


                                          R Rarity
                                          1 cardD2 Shield
                                          R Rarity
                                          1 cardD2 Shield
                                          D2 Shield
                                          Trap Normal
                                          D2 Shield

                                            Select 1 face-up Defense Position monster you control. Its DEF becomes double its original DEF.


                                            R Rarity
                                            1 cardDamage Condenser
                                            R Rarity
                                            1 cardDamage Condenser
                                            Damage Condenser
                                            Trap Normal
                                            Damage Condenser

                                              When you take battle damage: Discard 1 card; Special Summon 1 monster from your Deck with ATK less than or equal to the battle damage you took, in face-up Attack Position.


                                              R Rarity
                                              1 cardDimension Guardian
                                              R Rarity
                                              1 cardDimension Guardian
                                              Dimension Guardian
                                              Trap Continuous
                                              Dimension Guardian

                                                Activate this card by targeting 1 face-up Attack Position monster you control. It cannot be destroyed by battle or card effects. If the targeted monster leaves the field, destroy this card.


                                                R Rarity
                                                1 cardDust Tornado
                                                R Rarity
                                                1 cardDust Tornado
                                                Dust Tornado
                                                Trap Normal
                                                Dust Tornado

                                                  Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                  R Rarity
                                                  1 cardFatal Abacus
                                                  R Rarity
                                                  1 cardFatal Abacus
                                                  Fatal Abacus
                                                  Trap Continuous
                                                  Fatal Abacus

                                                    Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points.


                                                    R Rarity
                                                    1 cardIntrigue Shield
                                                    R Rarity
                                                    1 cardIntrigue Shield
                                                    Intrigue Shield
                                                    Trap Normal
                                                    Intrigue Shield

                                                      Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it.


                                                      R Rarity
                                                      1 cardMemory of an Adversary
                                                      R Rarity
                                                      1 cardMemory of an Adversary
                                                      Memory of an Adversary
                                                      Trap Normal
                                                      Memory of an Adversary

                                                        When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, and if you do, banish that monster. During the End Phase of your opponent's next turn, Special Summon that monster to your side of the field.


                                                        R Rarity
                                                        1 cardParadox Fusion
                                                        R Rarity
                                                        1 cardParadox Fusion
                                                        Paradox Fusion
                                                        Trap Counter
                                                        Paradox Fusion

                                                          When a monster(s) would be Special Summoned, OR a Spell/Trap Card is activated: Banish 1 face-up Fusion Monster you control; negate the Special Summon or activation, and if you do, destroy that card, also during your 2nd End Phase, return the banished Fusion Monster to your field in face-up Attack Position.


                                                          R Rarity
                                                          1 cardPunch-in-the-Box
                                                          R Rarity
                                                          1 cardPunch-in-the-Box
                                                          Punch-in-the-Box
                                                          Trap Normal
                                                          Punch-in-the-Box

                                                            When your opponent's monster declares an attack while they control 2 or more monsters: Target the attacking monster; negate that attack, and if you do, send 1 other monster they control to the Graveyard, then the targeted monster loses ATK equal to the original ATK or DEF (whichever is higher, your choice if tied) of the sent monster in the Graveyard.


                                                            R Rarity
                                                            1 cardRaigeki Break
                                                            R Rarity
                                                            1 cardRaigeki Break
                                                            Raigeki Break
                                                            Trap Normal
                                                            Raigeki Break

                                                              Discard 1 card, then target 1 card on the field; destroy it.


                                                              R Rarity
                                                              1 cardRebound
                                                              R Rarity
                                                              1 cardRebound
                                                              Rebound
                                                              Trap Counter
                                                              Rebound

                                                                When your opponent activates a Spell Card, Trap Card, or monster effect that returns a card(s) from the field to the hand: Negate that effect, and if you do, send 1 card from your opponent's hand (at random) or from their side of the field to the Graveyard. When this Set card is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card.


                                                                R Rarity
                                                                1 cardRope of Life
                                                                R Rarity
                                                                1 cardRope of Life
                                                                Rope of Life
                                                                Trap Normal
                                                                Rope of Life

                                                                  When a monster(s) is destroyed by battle and sent to your GY: Discard your entire hand (min.1), then target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.


                                                                  R Rarity
                                                                  1 cardSkill Successor
                                                                  R Rarity
                                                                  1 cardSkill Successor
                                                                  Skill Successor
                                                                  Trap Normal
                                                                  Skill Successor

                                                                    Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.


                                                                    R Rarity
                                                                    1 cardSkull Invitation
                                                                    R Rarity
                                                                    1 cardSkull Invitation
                                                                    Skull Invitation
                                                                    Trap Continuous
                                                                    Skull Invitation

                                                                      Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.


                                                                      SR Rarity
                                                                      1 cardThreatening Roar
                                                                      SR Rarity
                                                                      1 cardThreatening Roar
                                                                      Threatening Roar
                                                                      Trap Normal
                                                                      Threatening Roar

                                                                        Your opponent cannot declare an attack this turn.


                                                                        SR Rarity
                                                                        1 cardTyrant's Temper
                                                                        SR Rarity
                                                                        1 cardTyrant's Temper
                                                                        Tyrant's Temper
                                                                        Trap Continuous
                                                                        Tyrant's Temper

                                                                          Tribute 1 monster to activate this card. All face-up monsters on the field that you own are unaffected by other Trap Cards.


                                                                          SR Rarity
                                                                          1 cardUltimeat Offering
                                                                          SR Rarity
                                                                          1 cardUltimeat Offering
                                                                          Ultimeat Offering
                                                                          Trap Continuous
                                                                          Ultimeat Offering

                                                                            During your Main Phase: You can pay 1000 LP; you can conduct up to 3 Normal Summons/Sets this turn, not just 1. During your opponent's Battle Phase: You can pay 500 LP; immediately after this effect resolves, Normal Summon 1 monster. You can only use each effect of "Ultimeat Offering" once per turn.


                                                                            SR Rarity
                                                                            1 cardXX-clusion
                                                                            SR Rarity
                                                                            1 cardXX-clusion
                                                                            XX-clusion
                                                                            Trap Counter
                                                                            XX-clusion

                                                                              When your opponent activates a monster effect in their hand: Negate that activation, then if they have any cards in their hand, you discard 1 card from their hand (of their choice).




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