Created by: Sipabulachi (01436572)

Created On: 11/17/2024

Main: 40 Extra: 15

2 cardElemental HERO Blazeman 2 cardElemental HERO Blazeman
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


3 cardFire Hand 3 cardFire Hand
Fire Hand
FIRE 4
Fire Hand
  • ATK:

  • 1600

  • DEF:

  • 1000


When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.


1 cardFlamvell Fiend 1 cardFlamvell Fiend
Flamvell Fiend
FIRE 5
Flamvell Fiend
  • ATK:

  • 2100

  • DEF:

  • 1200


When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Pyro-Type monster in your Graveyard.


3 cardIce Hand 3 cardIce Hand
Ice Hand
WATER 4
Ice Hand
  • ATK:

  • 1400

  • DEF:

  • 1600


When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.


3 cardProminence Hand 3 cardProminence Hand
Prominence Hand
FIRE 4
Prominence Hand
  • ATK:

  • 600

  • DEF:

  • 2000


If you control a "Magic Hand", "Fire Hand", or "Ice Hand", you can Special Summon this card (from your hand).


2 cardRoyal Firestorm Guards 2 cardRoyal Firestorm Guards
Royal Firestorm Guards
FIRE 4
Royal Firestorm Guards
  • ATK:

  • 1700

  • DEF:

  • 1200


If this card is Normal Summoned: Target 4 Pyro-Type monsters in your Graveyard; shuffle all 4 into the Deck, then draw 2 cards.


3 cardVolcanic Counter 3 cardVolcanic Counter
Volcanic Counter
FIRE 3
Volcanic Counter
  • ATK:

  • 300

  • DEF:

  • 1300


When you take battle damage while this card is in your Graveyard: Banish it from your Graveyard, then if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of battle damage you took.


3 cardQuickdraw Synchron 3 cardQuickdraw Synchron
Quickdraw Synchron
WIND 5
Quickdraw Synchron
  • ATK:

  • 700

  • DEF:

  • 1400


You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" Tuner as material.


2 cardBlaze Accelerator 2 cardBlaze Accelerator
Blaze Accelerator
Spell Continuous
Blaze Accelerator

    You can target 1 monster your opponent controls; send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard, and if you do, destroy that target. You cannot declare an attack during the turn you activate this effect.


    3 cardBonfire
    3 cardBonfire
    Bonfire
    Spell Normal
    Bonfire

      Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.


      2 cardFusion Recovery 2 cardFusion Recovery
      Fusion Recovery
      Spell Normal
      Fusion Recovery

        Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.


        3 cardFusion Substitute 3 cardFusion Substitute
        Fusion Substitute
        Spell Normal
        Fusion Substitute

          (This card's name is always treated as "Polymerization".) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.


          3 cardPolymerization 3 cardPolymerization
          Polymerization
          Spell Normal
          Polymerization

            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


            3 cardSuper Polymerization
            3 cardSuper Polymerization
            Super Polymerization
            Spell Quick
            Super Polymerization

              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




              Tag(s):

              3 cardWild Fire 3 cardWild Fire
              Wild Fire
              Spell Quick
              Wild Fire

                Pay 500 Life Points. Destroy a face-up "Blaze Accelerator" card you control and destroy all monsters on the field. Then, Special Summon 1 "Wild Fire Token" (Pyro-Type/FIRE/Level 3/ATK 1000/DEF 1000) in Attack Position. Also, you cannot declare an attack this turn.


                1 cardFirewall 1 cardFirewall
                Firewall
                Trap Continuous
                Firewall

                  When your opponent declares a direct attack, you can negate that monster's attack by removing from play 1 Pyro-Type monster in your Graveyard. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.


                  3 cardBlaze Fenix, the Burning Bombardment Bird
                  3 cardBlaze Fenix, the Burning Bombardment Bird
                  Blaze Fenix, the Burning Bombardment Bird
                  FIRE 8
                  Blaze Fenix, the Burning Bombardment Bird
                  • ATK:

                  • 2800

                  • DEF:

                  • 2300


                  1 Machine-Type monster + 1 Pyro-Type monster Once per turn, during your Main Phase: You can inflict 300 damage to your opponent for each card on the field. This card cannot attack during the turn you activate this effect.


                  2 cardGuardian Chimera 2 cardGuardian Chimera
                  Guardian Chimera
                  DARK 9
                  Guardian Chimera
                  • ATK:

                  • 3300

                  • DEF:

                  • 3300


                  3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                  3 cardIgnition Beast Volcannon 3 cardIgnition Beast Volcannon
                  Ignition Beast Volcannon
                  EARTH 6
                  Ignition Beast Volcannon
                  • ATK:

                  • 2300

                  • DEF:

                  • 1600


                  1 Machine-Type monster + 1 Pyro-Type monster When this card is Fusion Summoned: You can target 1 monster your opponent controls; destroy that target, also destroy this card, then if both monsters were destroyed, inflict damage to your opponent equal to the ATK of the monster in the Graveyard that was targeted by this effect.


                  3 cardBarricadeborg Blocker 3 cardBarricadeborg Blocker
                  Barricadeborg Blocker
                  DARK
                  Barricadeborg Blocker
                  • ATK:

                  • 1000

                  • LINK-2

                  Link Arrow:

                  Left

                  Bottom


                  2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                  2 cardClockwork Knight 2 cardClockwork Knight
                  Clockwork Knight
                  EARTH
                  Clockwork Knight
                  • ATK:

                  • 500

                  • LINK-1

                  Link Arrow:

                  Left


                  1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.


                  2 cardSalamangreat Pyro Phoenix 2 cardSalamangreat Pyro Phoenix
                  Salamangreat Pyro Phoenix
                  FIRE
                  Salamangreat Pyro Phoenix
                  • ATK:

                  • 2800

                  • LINK-4

                  Link Arrow:

                  Top

                  Left

                  Right

                  Bottom


                  2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Pyro Phoenix" as material: You can destroy all cards your opponent controls. You can only use each of the following effects of "Salamangreat Pyro Phoenix" once per turn. ● You can target 1 Link Monster in your opponent's GY; Special Summon it to your opponent's field. ● If a Link Monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters; inflict damage to your opponent equal to that monster's original ATK.




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