Created by: YGO Mod (20517634)

Created On: 11/14/2024

Need 32 UR

UR Rarity
Blue-Eyes Abyss Dragon1 card
UR Rarity
Blue-Eyes Alternative White Dragon3 card
UR Rarity
Blue-Eyes Jet Dragon2 card
UR Rarity
Dragon Master Magia2 card
UR Rarity
Linkuriboh1 card
UR Rarity
Blue-Eyes White Dragon3 card
UR Rarity
Blue-Eyes Chaos MAX Dragon1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Bingo Machine, Go!!!3 card
UR Rarity
Called by the Grave2 card
UR Rarity
Dragon Ravine1 card
UR Rarity
Foolish Burial1 card
UR Rarity
Fusion Armament1 card
UR Rarity
Monster Reborn1 card
UR Rarity
One Day of Peace1 card
UR Rarity
One for One1 card
UR Rarity
Raigeki2 card
UR Rarity
The Melody of Awakening Dragon2 card
UR Rarity
Trade-In1 card

Main: 50 Extra: 15

SR Rarity
1 cardBarrier Statue of the Heavens
SR Rarity
1 cardBarrier Statue of the Heavens
Barrier Statue of the Heavens
LIGHT 4
Barrier Statue of the Heavens
  • ATK:

  • 1000

  • DEF:

  • 1000


No monsters can be Special Summoned, except for LIGHT monsters.




Tag(s):

UR Rarity
1 cardBlue-Eyes Abyss Dragon
UR Rarity
1 cardBlue-Eyes Abyss Dragon
Blue-Eyes Abyss Dragon
LIGHT 8
Blue-Eyes Abyss Dragon
  • ATK:

  • 2500

  • DEF:

  • 2500


If this card is Special Summoned: You can add 1 Ritual Spell or 1 "Polymerization" from your Deck to your hand. During your End Phase: You can add 1 Level 8 or higher Dragon monster from your Deck to your hand. You can banish this card from your GY; all Level 8 or higher Dragon monsters you control gain 1000 ATK. You can only use each effect of "Blue-Eyes Abyss Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY.


UR Rarity
3 cardBlue-Eyes Alternative White Dragon
UR Rarity
3 cardBlue-Eyes Alternative White Dragon
Blue-Eyes Alternative White Dragon
LIGHT 8
Blue-Eyes Alternative White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.


UR Rarity
2 cardBlue-Eyes Jet Dragon
UR Rarity
2 cardBlue-Eyes Jet Dragon
Blue-Eyes Jet Dragon
LIGHT 8
Blue-Eyes Jet Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.


R Rarity
1 cardSenju of the Thousand Hands
R Rarity
1 cardSenju of the Thousand Hands
Senju of the Thousand Hands
LIGHT 4
Senju of the Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.


UR Rarity
3 cardBlue-Eyes White Dragon
UR Rarity
3 cardBlue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


UR Rarity
1 cardBlue-Eyes Chaos MAX Dragon
UR Rarity
1 cardBlue-Eyes Chaos MAX Dragon
Blue-Eyes Chaos MAX Dragon
DARK 8
Blue-Eyes Chaos MAX Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


SR Rarity
1 cardDragunity Remus
SR Rarity
1 cardDragunity Remus
Dragunity Remus
WIND 2
Dragunity Remus
  • ATK:

  • 800

  • DEF:

  • 800


Cannot be used as Synchro Material, except for the Synchro Summon of a "Dragunity" monster. You can discard this card; add 1 "Dragon Ravine" from your Deck to your hand. If you control a "Dragunity" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters. You can only use each effect of "Dragunity Remus" once per turn.


SR Rarity
3 cardThe White Stone of Ancients
SR Rarity
3 cardThe White Stone of Ancients
The White Stone of Ancients
LIGHT 1
The White Stone of Ancients
  • ATK:

  • 600

  • DEF:

  • 500


Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your GY, then target 1 "Blue-Eyes" monster in your GY; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.


R Rarity
3 cardThe White Stone of Legend
R Rarity
3 cardThe White Stone of Legend
The White Stone of Legend
LIGHT 1
The White Stone of Legend
  • ATK:

  • 300

  • DEF:

  • 250


If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.


UR Rarity
3 cardBingo Machine, Go!!!
UR Rarity
3 cardBingo Machine, Go!!!
Bingo Machine, Go!!!
Spell Normal
Bingo Machine, Go!!!

    Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn. ● "Blue-Eyes" monster ● Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!"


    UR Rarity
    2 cardCalled by the Grave
    UR Rarity
    2 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      SR Rarity
      1 cardCards of Consonance
      SR Rarity
      1 cardCards of Consonance
      Cards of Consonance
      Spell Normal
      Cards of Consonance

        Discard 1 Dragon Tuner with 1000 or less ATK; draw 2 cards.


        R Rarity
        1 cardChaos Form
        R Rarity
        1 cardChaos Form
        Chaos Form
        Spell Normal
        Chaos Form

          This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your GY, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon.


          UR Rarity
          1 cardDragon Ravine
          UR Rarity
          1 cardDragon Ravine
          Dragon Ravine
          Spell Field
          Dragon Ravine

            Once per turn: You can discard 1 card, then activate 1 of these effects; ● Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. ● Send 1 Dragon monster from your Deck to the GY.


            UR Rarity
            1 cardFoolish Burial
            UR Rarity
            1 cardFoolish Burial
            Foolish Burial
            Spell Normal
            Foolish Burial

              Send 1 monster from your Deck to the GY.




              Tag(s):

              UR Rarity
              1 cardFusion Armament
              UR Rarity
              1 cardFusion Armament
              Fusion Armament
              Spell Normal
              Fusion Armament

                Reveal 1 Fusion Monster in your Extra Deck, and Special Summon 1 of the Fusion Materials whose name is mentioned on that monster from your Extra Deck or GY, but until the end of your opponent's turn, it cannot attack and its effects (if any) are negated. You can only activate 1 "Fusion Armament" per turn.


                N Rarity
                1 cardFusion Sage
                N Rarity
                1 cardFusion Sage
                Fusion Sage
                Spell Normal
                Fusion Sage

                  Add 1 "Polymerization" from your Deck to your hand.


                  UR Rarity
                  1 cardMonster Reborn
                  UR Rarity
                  1 cardMonster Reborn
                  Monster Reborn
                  Spell Normal
                  Monster Reborn

                    Target 1 monster in either GY; Special Summon it.




                    Tag(s):

                    R Rarity
                    1 cardMoon Mirror Shield
                    R Rarity
                    1 cardMoon Mirror Shield
                    Moon Mirror Shield
                    Spell Equip
                    Moon Mirror Shield

                      If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.


                      UR Rarity
                      1 cardOne Day of Peace
                      UR Rarity
                      1 cardOne Day of Peace
                      One Day of Peace
                      Spell Normal
                      One Day of Peace

                        Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                        UR Rarity
                        1 cardOne for One
                        UR Rarity
                        1 cardOne for One
                        One for One
                        Spell Normal
                        One for One

                          Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                          N Rarity
                          1 cardPolymerization
                          N Rarity
                          1 cardPolymerization
                          Polymerization
                          Spell Normal
                          Polymerization

                            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                            UR Rarity
                            2 cardRaigeki
                            UR Rarity
                            2 cardRaigeki
                            Raigeki
                            Spell Normal
                            Raigeki

                              Destroy all monsters your opponent controls.




                              Tag(s):

                              R Rarity
                              1 cardSuccessor Soul
                              R Rarity
                              1 cardSuccessor Soul
                              Successor Soul
                              Spell Quick
                              Successor Soul

                                Tribute 1 Effect Monster, then target 1 Effect Monster your opponent controls; send it to the GY, then Special Summon 1 Level 7 or higher Normal Monster from your hand or Deck. You can only activate 1 "Successor Soul" per turn. You can only attack with 1 monster during the turn you activate this card.


                                UR Rarity
                                2 cardThe Melody of Awakening Dragon
                                UR Rarity
                                2 cardThe Melody of Awakening Dragon
                                The Melody of Awakening Dragon
                                Spell Normal
                                The Melody of Awakening Dragon

                                  Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                                  UR Rarity
                                  1 cardTrade-In
                                  UR Rarity
                                  1 cardTrade-In
                                  Trade-In
                                  Spell Normal
                                  Trade-In

                                    Discard 1 Level 8 monster; draw 2 cards.


                                    R Rarity
                                    3 cardUltimate Fusion
                                    R Rarity
                                    3 cardUltimate Fusion
                                    Ultimate Fusion
                                    Spell Quick
                                    Ultimate Fusion

                                      During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.


                                      R Rarity
                                      1 cardShadow-Imprisoning Mirror
                                      R Rarity
                                      1 cardShadow-Imprisoning Mirror
                                      Shadow-Imprisoning Mirror
                                      Trap Continuous
                                      Shadow-Imprisoning Mirror

                                        Negate all DARK monster effects activated on the field or in the Graveyard.


                                        SR Rarity
                                        2 cardTrue Light
                                        SR Rarity
                                        2 cardTrue Light
                                        True Light
                                        Trap Continuous
                                        True Light

                                          Your opponent cannot target "Blue-Eyes White Dragon" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of "True Light" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Blue-Eyes White Dragon" from your hand or GY. ● Set 1 Spell/Trap directly from your Deck, that specifically lists "Blue-Eyes White Dragon" in its text, with a different name from the cards you control and in your GY.


                                          SR Rarity
                                          3 cardBlue-Eyes Twin Burst Dragon
                                          SR Rarity
                                          3 cardBlue-Eyes Twin Burst Dragon
                                          Blue-Eyes Twin Burst Dragon
                                          LIGHT 10
                                          Blue-Eyes Twin Burst Dragon
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use "Polymerization"). Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.


                                          SR Rarity
                                          3 cardBlue-Eyes Tyrant Dragon
                                          SR Rarity
                                          3 cardBlue-Eyes Tyrant Dragon
                                          Blue-Eyes Tyrant Dragon
                                          LIGHT 8
                                          Blue-Eyes Tyrant Dragon
                                          • ATK:

                                          • 3400

                                          • DEF:

                                          • 2900


                                          "Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.


                                          R Rarity
                                          3 cardBlue-Eyes Ultimate Dragon
                                          R Rarity
                                          3 cardBlue-Eyes Ultimate Dragon
                                          Blue-Eyes Ultimate Dragon
                                          LIGHT 12
                                          Blue-Eyes Ultimate Dragon
                                          • ATK:

                                          • 4500

                                          • DEF:

                                          • 3800


                                          "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                          UR Rarity
                                          2 cardDragon Master Magia
                                          UR Rarity
                                          2 cardDragon Master Magia
                                          Dragon Master Magia
                                          LIGHT 12
                                          Dragon Master Magia
                                          • ATK:

                                          • 5000

                                          • DEF:

                                          • 4000


                                          "Blue-Eyes Ultimate Dragon" or 3 "Blue-Eyes" monsters + 1 "Chaos" or "Black Luster Soldier" Ritual Monster Must be Fusion Summoned. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use this effect of "Dragon Master Magia" in response to each card type (Monster, Spell, or Trap) once per turn. If this face-up card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Blue-Eyes" monster or 1 "Chaos" or "Black Luster Soldier" Ritual Monster from your Extra Deck or GY.


                                          SR Rarity
                                          1 cardNeo Blue-Eyes Ultimate Dragon
                                          SR Rarity
                                          1 cardNeo Blue-Eyes Ultimate Dragon
                                          Neo Blue-Eyes Ultimate Dragon
                                          LIGHT 12
                                          Neo Blue-Eyes Ultimate Dragon
                                          • ATK:

                                          • 4500

                                          • DEF:

                                          • 3800


                                          "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card.


                                          UR Rarity
                                          1 cardLinkuriboh
                                          UR Rarity
                                          1 cardLinkuriboh
                                          Linkuriboh
                                          DARK
                                          Linkuriboh
                                          • ATK:

                                          • 300

                                          • LINK-1

                                          Link Arrow:

                                          Bottom


                                          1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                          SR Rarity
                                          2 cardHerald of the Arc Light
                                          SR Rarity
                                          2 cardHerald of the Arc Light
                                          Herald of the Arc Light
                                          LIGHT 4
                                          Herald of the Arc Light
                                          • ATK:

                                          • 600

                                          • DEF:

                                          • 1000


                                          1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.




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