Created by: YGO Mod (20517634)

Created On: 10/21/2024

Main: 58 Extra: 15

3 cardD.D. Crow 3 cardD.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


1 cardDoomking Balerdroch 1 cardDoomking Balerdroch
Doomking Balerdroch
DARK 8
Doomking Balerdroch
  • ATK:

  • 2800

  • DEF:

  • 2000


During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


1 cardGozuki 1 cardGozuki
Gozuki
EARTH 4
Gozuki
  • ATK:

  • 1700

  • DEF:

  • 800


During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


3 cardHajun, the Winged Mayakashi 3 cardHajun, the Winged Mayakashi
Hajun, the Winged Mayakashi
WIND 1
Hajun, the Winged Mayakashi
  • ATK:

  • 600

  • DEF:

  • 400


If this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monster from your Deck, except "Hajun, the Winged Mayakashi". You can only use this effect of "Hajun, the Winged Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.


2 cardIllegal Knight 2 cardIllegal Knight
Illegal Knight
DARK 7
Illegal Knight
  • ATK:

  • 2000

  • DEF:

  • 2000


During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. If you control an "Adventurer Token" (Quick Effect): You can target up to 2 cards your opponent controls; give control of this card to your opponent, and if you do, return that card(s) to the hand. You can only use each effect of "Illegal Knight" once per turn.


1 cardJack-o-Bolan 1 cardJack-o-Bolan
Jack-o-Bolan
FIRE 7
Jack-o-Bolan
  • ATK:

  • 1500

  • DEF:

  • 2200


You can discard 1 Zombie monster; Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 Zombie monster in either GY; Special Summon that monster (but banish it when it leaves the field), then banish this face-up card until the End Phase. You can only use each effect of "Jack-o-Bolan" once per turn.


2 cardMezuki 2 cardMezuki
Mezuki
EARTH 4
Mezuki
  • ATK:

  • 1700

  • DEF:

  • 800


You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


1 cardNecroworld Banshee 1 cardNecroworld Banshee
Necroworld Banshee
DARK 4
Necroworld Banshee
  • ATK:

  • 1800

  • DEF:

  • 200


"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


1 cardWandering Gryphon Rider
1 cardWandering Gryphon Rider
Wandering Gryphon Rider
WIND 7
Wandering Gryphon Rider
  • ATK:

  • 2000

  • DEF:

  • 2800


During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.


2 cardWater Enchantress of the Temple 2 cardWater Enchantress of the Temple
Water Enchantress of the Temple
WATER 3
Water Enchantress of the Temple
  • ATK:

  • 1500

  • DEF:

  • 1200


If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.


3 cardYuki-Musume, the Ice Mayakashi 3 cardYuki-Musume, the Ice Mayakashi
Yuki-Musume, the Ice Mayakashi
WATER 1
Yuki-Musume, the Ice Mayakashi
  • ATK:

  • 0

  • DEF:

  • 1900


If you control a "Mayakashi" card, other than "Yuki-Musume, the Ice Mayakashi" while this card is in your hand or GY: You can Special Summon this card, then send 1 Zombie monster from your Deck to the GY. You can only use this effect of "Yuki-Musume, the Ice Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.


3 cardDakki, the Graceful Mayakashi 3 cardDakki, the Graceful Mayakashi
Dakki, the Graceful Mayakashi
FIRE 2
Dakki, the Graceful Mayakashi
  • ATK:

  • 1000

  • DEF:

  • 0


You can only control 1 "Dakki, the Graceful Mayakashi". When a "Mayakashi" monster(s) is Special Summoned to your field from the Extra Deck, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters.


1 cardEffect Veiler 1 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


1 cardGhost Mourner & Moonlit Chill 1 cardGhost Mourner & Moonlit Chill
Ghost Mourner & Moonlit Chill
WIND 3
Ghost Mourner & Moonlit Chill
  • ATK:

  • 0

  • DEF:

  • 1800


If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


1 cardGlow-Up Bloom 1 cardGlow-Up Bloom
Glow-Up Bloom
DARK 1
Glow-Up Bloom
  • ATK:

  • 0

  • DEF:

  • 0


If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardChange of Heart
    1 cardChange of Heart
    Change of Heart
    Spell Normal
    Change of Heart

      Target 1 monster your opponent controls; take control of it until the End Phase.


      1 cardDracoback, the Rideable Dragon 1 cardDracoback, the Rideable Dragon
      Dracoback, the Rideable Dragon
      Spell Equip
      Dracoback, the Rideable Dragon

        Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.


        1 cardFateful Adventure 1 cardFateful Adventure
        Fateful Adventure
        Spell Continuous
        Fateful Adventure

          Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.


          1 cardFoolish Burial
          1 cardFoolish Burial
          Foolish Burial
          Spell Normal
          Foolish Burial

            Send 1 monster from your Deck to the GY.




            Tag(s):

            3 cardForbidden Droplet 3 cardForbidden Droplet
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




              Tag(s):

              3 cardMayakashi Return 3 cardMayakashi Return
              Mayakashi Return
              Spell Normal
              Mayakashi Return

                Take 1 "Mayakashi" card from your Deck, except "Mayakashi Return", and either add it to your hand or send it to the GY. You can only activate 1 "Mayakashi Return" per turn.


                1 cardMayakashi Winter 1 cardMayakashi Winter
                Mayakashi Winter
                Spell Continuous
                Mayakashi Winter

                  Monsters your opponent controls lose 100 ATK/DEF for each "Mayakashi" monster with a different name in your GY. You can only use 1 of the following effects of "Mayakashi Winter" per turn, and only once that turn. ● Send this card and 1 "Mayakashi" monster you control to the GY; draw 1 card. ● Banish this card and 1 Zombie monster from your GY, then target 1 "Mayakashi" monster in your GY; Special Summon it.


                  1 cardMonster Reborn
                  1 cardMonster Reborn
                  Monster Reborn
                  Spell Normal
                  Monster Reborn

                    Target 1 monster in either GY; Special Summon it.




                    Tag(s):

                    1 cardOne for One
                    1 cardOne for One
                    One for One
                    Spell Normal
                    One for One

                      Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                      3 cardRaigeki
                      3 cardRaigeki
                      Raigeki
                      Spell Normal
                      Raigeki

                        Destroy all monsters your opponent controls.




                        Tag(s):

                        3 cardRite of Aramesir 3 cardRite of Aramesir
                        Rite of Aramesir
                        Spell Normal
                        Rite of Aramesir

                          If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.


                          3 cardSmall World 3 cardSmall World
                          Small World
                          Spell Normal
                          Small World

                            Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                            2 cardZombie World 2 cardZombie World
                            Zombie World
                            Spell Field
                            Zombie World

                              All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                              1 cardGhost Meets Girl - A Masterful Mayakashi Shiranui Saga 1 cardGhost Meets Girl - A Masterful Mayakashi Shiranui Saga
                              Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga
                              Trap Normal
                              Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga

                                Tribute 1 "Mayakashi" or "Shiranui" Synchro or Link Monster; neither player can Special Summon monsters from the hand, Deck, or Extra Deck for the rest of this turn. You can banish this card from your GY, then target 1 of your banished Zombie monsters; return it to the GY. You can only use 1 "Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga" effect per turn, and only once that turn.


                                1 cardInfinite Impermanence 1 cardInfinite Impermanence
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                  3 cardMistake 3 cardMistake
                                  Mistake
                                  Trap Continuous
                                  Mistake

                                    Neither player can add cards from their Deck to their hand except by drawing them.


                                    1 cardVampire Fascinator 1 cardVampire Fascinator
                                    Vampire Fascinator
                                    DARK
                                    Vampire Fascinator
                                    • ATK:

                                    • 2400

                                    • LINK-3

                                    Link Arrow:

                                    Top

                                    Bottom-Left

                                    Bottom-Right


                                    2+ monsters, including a Zombie monster If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Vampire Fascinator" once per turn.


                                    1 cardVampire Sucker 1 cardVampire Sucker
                                    Vampire Sucker
                                    DARK
                                    Vampire Sucker
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


                                    2 cardYuki-Onna, the Absolute Zero Mayakashi 2 cardYuki-Onna, the Absolute Zero Mayakashi
                                    Yuki-Onna, the Absolute Zero Mayakashi
                                    WATER
                                    Yuki-Onna, the Absolute Zero Mayakashi
                                    • ATK:

                                    • 2900

                                    • LINK-4

                                    Link Arrow:

                                    Left

                                    Right

                                    Bottom-Left

                                    Bottom-Right


                                    2+ Zombie monsters You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.


                                    2 cardYuki-Onna, the Ice Mayakashi 2 cardYuki-Onna, the Ice Mayakashi
                                    Yuki-Onna, the Ice Mayakashi
                                    WATER
                                    Yuki-Onna, the Ice Mayakashi
                                    • ATK:

                                    • 1900

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 "Mayakashi" monsters You can only control 1 "Yuki-Onna, the Ice Mayakashi". While this card points to a Synchro Monster(s), your opponent's monsters cannot target this card for attacks. If a Synchro Monster(s) in your possession is destroyed by battle or an opponent's card effect while this card is on the field: You can target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. You can only use this effect of "Yuki-Onna, the Ice Mayakashi" once per turn.


                                    2 cardYuki-Onna, the Icicle Mayakashi 2 cardYuki-Onna, the Icicle Mayakashi
                                    Yuki-Onna, the Icicle Mayakashi
                                    WATER
                                    Yuki-Onna, the Icicle Mayakashi
                                    • ATK:

                                    • 2400

                                    • LINK-3

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom

                                    Bottom-Right


                                    2+ Zombie monsters You can only control 1 "Yuki-Onna, the Icicle Mayakashi". You can only use each of the following effects of "Yuki-Onna, the Icicle Mayakashi" once per turn. If this card is Special Summoned: You can target 1 Effect Monster your opponent controls; negate its effects. (Quick Effect): You can banish this card from your GY; Special Summon 1 of your Zombie Synchro Monsters that is banished or in your GY.


                                    2 cardGashadokuro, the Skeletal Mayakashi 2 cardGashadokuro, the Skeletal Mayakashi
                                    Gashadokuro, the Skeletal Mayakashi
                                    DARK 11
                                    Gashadokuro, the Skeletal Mayakashi
                                    • ATK:

                                    • 3300

                                    • DEF:

                                    • 2600


                                    1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Gashadokuro, the Skeletal Mayakashi". You can only use each of these effects of "Gashadokuro, the Skeletal Mayakashi" once per turn. ● If a Link Monster in your possession is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; this turn, this face-up card is unaffected by other cards' effects.


                                    1 cardOboro-Guruma, the Wheeled Mayakashi 1 cardOboro-Guruma, the Wheeled Mayakashi
                                    Oboro-Guruma, the Wheeled Mayakashi
                                    EARTH 3
                                    Oboro-Guruma, the Wheeled Mayakashi
                                    • ATK:

                                    • 800

                                    • DEF:

                                    • 2100


                                    1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Oboro-Guruma, the Wheeled Mayakashi". You can only use each of these effects of "Oboro-Guruma, the Wheeled Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 5 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; this turn, your monsters cannot be destroyed by battle.


                                    1 cardTengu, the Winged Mayakashi 1 cardTengu, the Winged Mayakashi
                                    Tengu, the Winged Mayakashi
                                    WIND 7
                                    Tengu, the Winged Mayakashi
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 1500


                                    1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tengu, the Winged Mayakashi". You can only use each of these effects of "Tengu, the Winged Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 9 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can destroy 1 Spell/Trap your opponent controls.


                                    1 cardTsuchigumo, the Poisonous Mayakashi 1 cardTsuchigumo, the Poisonous Mayakashi
                                    Tsuchigumo, the Poisonous Mayakashi
                                    EARTH 5
                                    Tsuchigumo, the Poisonous Mayakashi
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1800


                                    1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tsuchigumo, the Poisonous Mayakashi". You can only use each of these effects of "Tsuchigumo, the Poisonous Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 7 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can have each player send the top 3 cards from their Deck to the GY.


                                    2 cardYoko, the Graceful Mayakashi 2 cardYoko, the Graceful Mayakashi
                                    Yoko, the Graceful Mayakashi
                                    FIRE 9
                                    Yoko, the Graceful Mayakashi
                                    • ATK:

                                    • 2900

                                    • DEF:

                                    • 2400


                                    1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Yoko, the Graceful Mayakashi". You can only use each of these effects of "Yoko, the Graceful Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 11 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can destroy 1 monster your opponent controls.




                                    More OCG Info

                                    Mayakashi Breakdown

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

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