Mayakashi Deck Breakdown

Cards Usage Statistic

Main Deck

Gozuki
Gozuki
Gozuki
EARTH 4
Gozuki
  • ATK:

  • 1700

  • DEF:

  • 800


During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.

Hajun, the Winged Mayakashi
Hajun, the Winged Mayakashi
Hajun, the Winged Mayakashi
WIND 1
Hajun, the Winged Mayakashi
  • ATK:

  • 600

  • DEF:

  • 400


If this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monster from your Deck, except "Hajun, the Winged Mayakashi". You can only use this effect of "Hajun, the Winged Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.

Mezuki
Mezuki
Mezuki
EARTH 4
Mezuki
  • ATK:

  • 1700

  • DEF:

  • 800


You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.

Soul-Absorbing Bone Tower
Soul-Absorbing Bone Tower
Soul-Absorbing Bone Tower
DARK 3
Soul-Absorbing Bone Tower
  • ATK:

  • 400

  • DEF:

  • 1500


If you control another Zombie-Type monster, your opponent cannot target this card for attacks. Each time a Zombie-Type monster(s) is Special Summoned: Send the top 2 cards of your opponent's Deck to the Graveyard.

Yuki-Musume, the Ice Mayakashi
Yuki-Musume, the Ice Mayakashi
Yuki-Musume, the Ice Mayakashi
WATER 1
Yuki-Musume, the Ice Mayakashi
  • ATK:

  • 0

  • DEF:

  • 1900


If you control a "Mayakashi" card, other than "Yuki-Musume, the Ice Mayakashi" while this card is in your hand or GY: You can Special Summon this card, then send 1 Zombie monster from your Deck to the GY. You can only use this effect of "Yuki-Musume, the Ice Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.

Dakki, the Graceful Mayakashi
Dakki, the Graceful Mayakashi
Dakki, the Graceful Mayakashi
FIRE 2
Dakki, the Graceful Mayakashi
  • ATK:

  • 1000

  • DEF:

  • 0


You can only control 1 "Dakki, the Graceful Mayakashi". When a "Mayakashi" monster(s) is Special Summoned to your field from the Extra Deck, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters.

Uni-Zombie
Uni-Zombie
Uni-Zombie
DARK 3
Uni-Zombie
  • ATK:

  • 1300

  • DEF:

  • 0


You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.

Vulcarrion the Rotting Phoenix
Vulcarrion the Rotting Phoenix
Vulcarrion the Rotting Phoenix
DARK 4
Vulcarrion the Rotting Phoenix
  • ATK:

  • 1600

  • DEF:

  • 0


If you control a Zombie monster: You can Special Summon this card from your hand. During your Main Phase: You can return this card from the field to the hand, then you can Special Summon 1 Zombie monster from your hand. You can only use each effect of "Vulcarrion the Rotting Phoenix" once per turn.

Curse of the Ancient Turtle
Curse of the Ancient Turtle
Curse of the Ancient Turtle
Spell Normal
Curse of the Ancient Turtle

    Banish 1 Zombie monster from your hand or GY; send 1 Zombie monster from your Deck to the GY. When your Zombie monster is destroyed by battle: You can banish this card from your GY; Special Summon 1 Zombie monster with 2000 or less DEF from your Deck. You can only use each effect of "Curse of the Ancient Turtle" once per turn.

    D.D.R. - Different Dimension Reincarnation
    D.D.R. - Different Dimension Reincarnation
    D.D.R. - Different Dimension Reincarnation
    Spell Equip
    D.D.R. - Different Dimension Reincarnation

      Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.

      Dark Ruler No More
      Dark Ruler No More
      Dark Ruler No More
      Spell Normal
      Dark Ruler No More

        Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.



        Tag(s):

        Hand Destruction
        Hand Destruction
        Hand Destruction
        Spell Quick
        Hand Destruction

          Each player sends 2 cards from their hand to the GY, then draws 2 cards.

          Mayakashi Return
          Mayakashi Return
          Mayakashi Return
          Spell Normal
          Mayakashi Return

            Take 1 "Mayakashi" card from your Deck, except "Mayakashi Return", and either add it to your hand or send it to the GY. You can only activate 1 "Mayakashi Return" per turn.

            Pot of Avarice
            Pot of Avarice
            Pot of Avarice
            Spell Normal
            Pot of Avarice

              Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.



              Tag(s):

              Twin Twisters
              Twin Twisters
              Twin Twisters
              Spell Quick
              Twin Twisters

                Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.

                Gravity Collapse
                Gravity Collapse
                Gravity Collapse
                Trap Counter
                Gravity Collapse

                  Activate by sending 1 face-up Synchro Monster you control to the Graveyard when your opponent Summons a monster. Negate the Summon and destroy that card. Your opponent cannot Summon a monster until the End Phase of this turn.

                  Extra Deck

                  Gashadokuro, the Skeletal Mayakashi
                  Gashadokuro, the Skeletal Mayakashi
                  Gashadokuro, the Skeletal Mayakashi
                  DARK 11
                  Gashadokuro, the Skeletal Mayakashi
                  • ATK:

                  • 3300

                  • DEF:

                  • 2600


                  1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Gashadokuro, the Skeletal Mayakashi". You can only use each of these effects of "Gashadokuro, the Skeletal Mayakashi" once per turn. ● If a Link Monster in your possession is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; this turn, this face-up card is unaffected by other cards' effects.

                  Oboro-Guruma, the Wheeled Mayakashi
                  Oboro-Guruma, the Wheeled Mayakashi
                  Oboro-Guruma, the Wheeled Mayakashi
                  EARTH 3
                  Oboro-Guruma, the Wheeled Mayakashi
                  • ATK:

                  • 800

                  • DEF:

                  • 2100


                  1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Oboro-Guruma, the Wheeled Mayakashi". You can only use each of these effects of "Oboro-Guruma, the Wheeled Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 5 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; this turn, your monsters cannot be destroyed by battle.

                  Tengu, the Winged Mayakashi
                  Tengu, the Winged Mayakashi
                  Tengu, the Winged Mayakashi
                  WIND 7
                  Tengu, the Winged Mayakashi
                  • ATK:

                  • 2600

                  • DEF:

                  • 1500


                  1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tengu, the Winged Mayakashi". You can only use each of these effects of "Tengu, the Winged Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 9 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can destroy 1 Spell/Trap your opponent controls.

                  Tsuchigumo, the Poisonous Mayakashi
                  Tsuchigumo, the Poisonous Mayakashi
                  Tsuchigumo, the Poisonous Mayakashi
                  EARTH 5
                  Tsuchigumo, the Poisonous Mayakashi
                  • ATK:

                  • 2000

                  • DEF:

                  • 1800


                  1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tsuchigumo, the Poisonous Mayakashi". You can only use each of these effects of "Tsuchigumo, the Poisonous Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 7 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can have each player send the top 3 cards from their Deck to the GY.

                  Yoko, the Graceful Mayakashi
                  Yoko, the Graceful Mayakashi
                  Yoko, the Graceful Mayakashi
                  FIRE 9
                  Yoko, the Graceful Mayakashi
                  • ATK:

                  • 2900

                  • DEF:

                  • 2400


                  1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Yoko, the Graceful Mayakashi". You can only use each of these effects of "Yoko, the Graceful Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 11 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can destroy 1 monster your opponent controls.

                  Main: 40 Extra: 15

                  1 cardAlghoul Mazera 1 cardAlghoul Mazera
                  Alghoul Mazera
                  EARTH 8
                  Alghoul Mazera
                  • ATK:

                  • 2800

                  • DEF:

                  • 2300


                  If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.


                  1 cardChangshi the Spiridao 1 cardChangshi the Spiridao
                  Changshi the Spiridao
                  DARK 6
                  Changshi the Spiridao
                  • ATK:

                  • 2000

                  • DEF:

                  • 0


                  During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.


                  1 cardDoomking Balerdroch 1 cardDoomking Balerdroch
                  Doomking Balerdroch
                  DARK 8
                  Doomking Balerdroch
                  • ATK:

                  • 2800

                  • DEF:

                  • 2000


                  During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


                  1 cardGozuki 1 cardGozuki
                  Gozuki
                  EARTH 4
                  Gozuki
                  • ATK:

                  • 1700

                  • DEF:

                  • 800


                  During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


                  1 cardJack-o-Bolan 1 cardJack-o-Bolan
                  Jack-o-Bolan
                  FIRE 7
                  Jack-o-Bolan
                  • ATK:

                  • 1500

                  • DEF:

                  • 2200


                  You can discard 1 Zombie monster; Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 Zombie monster in either GY; Special Summon that monster (but banish it when it leaves the field), then banish this face-up card until the End Phase. You can only use each effect of "Jack-o-Bolan" once per turn.


                  3 cardMezuki 3 cardMezuki
                  Mezuki
                  EARTH 4
                  Mezuki
                  • ATK:

                  • 1700

                  • DEF:

                  • 800


                  You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


                  1 cardNecroworld Banshee 1 cardNecroworld Banshee
                  Necroworld Banshee
                  DARK 4
                  Necroworld Banshee
                  • ATK:

                  • 1800

                  • DEF:

                  • 200


                  "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


                  2 cardShiranui Solitaire 2 cardShiranui Solitaire
                  Shiranui Solitaire
                  FIRE 4
                  Shiranui Solitaire
                  • ATK:

                  • 500

                  • DEF:

                  • 0


                  You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.


                  3 cardShiranui Squire 3 cardShiranui Squire
                  Shiranui Squire
                  FIRE 4
                  Shiranui Squire
                  • ATK:

                  • 1500

                  • DEF:

                  • 0


                  When this card is Normal Summoned, you can: Special Summon 1 "Shiranui Spectralsword" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of "Shiranui Squire" once per turn.


                  2 cardGlow-Up Bloom 2 cardGlow-Up Bloom
                  Glow-Up Bloom
                  DARK 1
                  Glow-Up Bloom
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.


                  1 cardShiranui Spectralsword
                  1 cardShiranui Spectralsword
                  Shiranui Spectralsword
                  FIRE 2
                  Shiranui Spectralsword
                  • ATK:

                  • 800

                  • DEF:

                  • 0


                  If this card is in your GY, except the turn this card was sent to the GY: You can target 1 non-Tuner Zombie monster in your GY; banish both it and this card, and if you do, Special Summon 1 Zombie Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn.


                  1 cardShiranui Spectralsword Shade 1 cardShiranui Spectralsword Shade
                  Shiranui Spectralsword Shade
                  FIRE 3
                  Shiranui Spectralsword Shade
                  • ATK:

                  • 800

                  • DEF:

                  • 0


                  You can Tribute this card, then target 2 of your banished Zombie monsters, except "Shiranui Spectralsword Shade", including a "Shiranui" monster; Special Summon them in Defense Position, but negate their effects, also, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Shiranui Spectralsword Shade" once per turn.


                  3 cardUni-Zombie 3 cardUni-Zombie
                  Uni-Zombie
                  DARK 3
                  Uni-Zombie
                  • ATK:

                  • 1300

                  • DEF:

                  • 0


                  You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.


                  3 cardVulcarrion the Rotting Phoenix 3 cardVulcarrion the Rotting Phoenix
                  Vulcarrion the Rotting Phoenix
                  DARK 4
                  Vulcarrion the Rotting Phoenix
                  • ATK:

                  • 1600

                  • DEF:

                  • 0


                  If you control a Zombie monster: You can Special Summon this card from your hand. During your Main Phase: You can return this card from the field to the hand, then you can Special Summon 1 Zombie monster from your hand. You can only use each effect of "Vulcarrion the Rotting Phoenix" once per turn.


                  1 cardCard Destruction
                  1 cardCard Destruction
                  Card Destruction
                  Spell Normal
                  Card Destruction

                    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                    3 cardCurse of the Ancient Turtle 3 cardCurse of the Ancient Turtle
                    Curse of the Ancient Turtle
                    Spell Normal
                    Curse of the Ancient Turtle

                      Banish 1 Zombie monster from your hand or GY; send 1 Zombie monster from your Deck to the GY. When your Zombie monster is destroyed by battle: You can banish this card from your GY; Special Summon 1 Zombie monster with 2000 or less DEF from your Deck. You can only use each effect of "Curse of the Ancient Turtle" once per turn.


                      1 cardFoolish Burial
                      1 cardFoolish Burial
                      Foolish Burial
                      Spell Normal
                      Foolish Burial

                        Send 1 monster from your Deck to the GY.




                        Tag(s):

                        1 cardInstant Fusion
                        1 cardInstant Fusion
                        Instant Fusion
                        Spell Normal
                        Instant Fusion

                          Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                          1 cardOne for One
                          1 cardOne for One
                          One for One
                          Spell Normal
                          One for One

                            Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                            1 cardReady Fusion 1 cardReady Fusion
                            Ready Fusion
                            Spell Normal
                            Ready Fusion

                              Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.


                              1 cardTerraforming
                              1 cardTerraforming
                              Terraforming
                              Spell Normal
                              Terraforming

                                Add 1 Field Spell from your Deck to your hand.




                                Tag(s):

                                3 cardZombie World 3 cardZombie World
                                Zombie World
                                Spell Field
                                Zombie World

                                  All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                                  3 cardGhost Meets Girl - A Masterful Mayakashi Shiranui Saga 3 cardGhost Meets Girl - A Masterful Mayakashi Shiranui Saga
                                  Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga
                                  Trap Normal
                                  Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga

                                    Tribute 1 "Mayakashi" or "Shiranui" Synchro or Link Monster; neither player can Special Summon monsters from the hand, Deck, or Extra Deck for the rest of this turn. You can banish this card from your GY, then target 1 of your banished Zombie monsters; return it to the GY. You can only use 1 "Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga" effect per turn, and only once that turn.


                                    1 cardShiranui Style Swallow's Slash 1 cardShiranui Style Swallow's Slash
                                    Shiranui Style Swallow's Slash
                                    Trap Normal
                                    Shiranui Style Swallow's Slash

                                      Tribute 1 Zombie-Type monster, then target 2 cards on the field; destroy them, then banish 1 "Shiranui" monster from your Deck. You can only activate 1 "Shiranui Style Swallow's Slash" per turn.


                                      1 cardAllvain the Essence of Vanity 1 cardAllvain the Essence of Vanity
                                      Allvain the Essence of Vanity
                                      DARK 2
                                      Allvain the Essence of Vanity
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 2100


                                      2 Normal Monsters


                                      1 cardAvendread Savior 1 cardAvendread Savior
                                      Avendread Savior
                                      DARK
                                      Avendread Savior
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 Zombie monsters This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn. ● You can target 1 "Vendread" card in your GY; add it to your hand. ● During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn.


                                      1 cardFlying Mary, the Wandering Ghost Ship 1 cardFlying Mary, the Wandering Ghost Ship
                                      Flying Mary, the Wandering Ghost Ship
                                      WATER
                                      Flying Mary, the Wandering Ghost Ship
                                      • ATK:

                                      • 0

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Right


                                      2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.


                                      1 cardShiranui Skillsaga Supremacy 1 cardShiranui Skillsaga Supremacy
                                      Shiranui Skillsaga Supremacy
                                      FIRE
                                      Shiranui Skillsaga Supremacy
                                      • ATK:

                                      • 2300

                                      • LINK-3

                                      Link Arrow:

                                      Top

                                      Left

                                      Bottom


                                      2+ Zombie monsters Synchro Monsters you control cannot be destroyed by card effects. FIRE monsters you control cannot be destroyed by battle. During your opponent's turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters; Special Summon it to your zone this card points to. You can only use this effect of "Shiranui Skillsaga Supremacy" once per turn.


                                      1 cardVampire Fascinator 1 cardVampire Fascinator
                                      Vampire Fascinator
                                      DARK
                                      Vampire Fascinator
                                      • ATK:

                                      • 2400

                                      • LINK-3

                                      Link Arrow:

                                      Top

                                      Bottom-Left

                                      Bottom-Right


                                      2+ monsters, including a Zombie monster If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Vampire Fascinator" once per turn.


                                      1 cardVampire Sucker 1 cardVampire Sucker
                                      Vampire Sucker
                                      DARK
                                      Vampire Sucker
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. ● You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. ● If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


                                      1 cardYuki-Onna, the Absolute Zero Mayakashi 1 cardYuki-Onna, the Absolute Zero Mayakashi
                                      Yuki-Onna, the Absolute Zero Mayakashi
                                      WATER
                                      Yuki-Onna, the Absolute Zero Mayakashi
                                      • ATK:

                                      • 2900

                                      • LINK-4

                                      Link Arrow:

                                      Left

                                      Right

                                      Bottom-Left

                                      Bottom-Right


                                      2+ Zombie monsters You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.


                                      1 cardYuki-Onna, the Icicle Mayakashi 1 cardYuki-Onna, the Icicle Mayakashi
                                      Yuki-Onna, the Icicle Mayakashi
                                      WATER
                                      Yuki-Onna, the Icicle Mayakashi
                                      • ATK:

                                      • 2400

                                      • LINK-3

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom

                                      Bottom-Right


                                      2+ Zombie monsters You can only control 1 "Yuki-Onna, the Icicle Mayakashi". You can only use each of the following effects of "Yuki-Onna, the Icicle Mayakashi" once per turn. If this card is Special Summoned: You can target 1 Effect Monster your opponent controls; negate its effects. (Quick Effect): You can banish this card from your GY; Special Summon 1 of your Zombie Synchro Monsters that is banished or in your GY.


                                      1 cardRed-Eyes Zombie Dragon Lord 1 cardRed-Eyes Zombie Dragon Lord
                                      Red-Eyes Zombie Dragon Lord
                                      DARK 10
                                      Red-Eyes Zombie Dragon Lord
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2400


                                      1 Zombie Tuner + 1+ non-Tuner monsters During your opponent's turn (Quick Effect): You can target 1 Zombie monster in your GY, except "Red-Eyes Zombie Dragon Lord"; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of "Red-Eyes Zombie Dragon Lord" once per turn.


                                      1 cardShiranui Shogunsaga 1 cardShiranui Shogunsaga
                                      Shiranui Shogunsaga
                                      FIRE 8
                                      Shiranui Shogunsaga
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 0


                                      1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.


                                      1 cardShiranui Squiresaga 1 cardShiranui Squiresaga
                                      Shiranui Squiresaga
                                      FIRE 7
                                      Shiranui Squiresaga
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 0


                                      1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these. ● Zombie: You can have all monsters you control gain 300 ATK. ● FIRE: You can destroy 1 Spell/Trap on the field. ● Synchro: You can destroy 1 monster on the field.


                                      1 cardShiranui Sunsaga
                                      1 cardShiranui Sunsaga
                                      Shiranui Sunsaga
                                      FIRE 10
                                      Shiranui Sunsaga
                                      • ATK:

                                      • 3500

                                      • DEF:

                                      • 0


                                      1 Zombie Tuner + 1+ non-Tuner Zombie monsters If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.


                                      1 cardSkeletal Dragon Felgrand 1 cardSkeletal Dragon Felgrand
                                      Skeletal Dragon Felgrand
                                      LIGHT 8
                                      Skeletal Dragon Felgrand
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2800


                                      1 Zombie Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.


                                      1 cardImmortal Dragon 1 cardImmortal Dragon
                                      Immortal Dragon
                                      DARK 6
                                      Immortal Dragon
                                      • ATK:

                                      • 500

                                      • DEF:

                                      • 2400


                                      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.


                                      1 cardThe Zombie Vampire 1 cardThe Zombie Vampire
                                      The Zombie Vampire
                                      DARK
                                      The Zombie Vampire
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2800


                                      2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


                                      ocg
                                      Mayakashi
                                      5







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