Created by: Kanzaki (57041623)

Created On: 10/16/2024

Main: 40 Extra: 2

1 cardCardcar D 1 cardCardcar D
Cardcar D
EARTH 2
Cardcar D
  • ATK:

  • 800

  • DEF:

  • 400


Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase. You cannot Special Summon during the turn you activate this effect.


1 cardEmissary of the Afterlife 1 cardEmissary of the Afterlife
Emissary of the Afterlife
DARK 4
Emissary of the Afterlife
  • ATK:

  • 1600

  • DEF:

  • 600


When this card is sent from the field to the Graveyard: Each player adds 1 Level 3 or lower Normal Monster from their Deck to their hand.


1 cardExodia Necross 1 cardExodia Necross
Exodia Necross
DARK 4
Exodia Necross
  • ATK:

  • 1800

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned with "Contract with Exodia", and cannot be Special Summoned by other ways. Cannot be destroyed by battle or Spell/Trap effect. Once per turn, during your Standby Phase: This card gains 500 ATK. Destroy this card unless all 5 of these cards are in your Graveyard - "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" and "Left Leg of the Forbidden One".


1 cardExodia the Forbidden One
1 cardExodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


1 cardExodia, the Legendary Defender 1 cardExodia, the Legendary Defender
Exodia, the Legendary Defender
DARK 10
Exodia, the Legendary Defender
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. You can Tribute 5 monsters to Tribute Summon (but not Set) this card. This card's ATK/DEF become the combined original ATK/DEF of the Tributed monsters. If this card Summoned this way destroys a DARK Fiend monster owned by your opponent, you win the Duel at the end of the Damage Step.


1 cardExodius the Ultimate Forbidden Lord 1 cardExodius the Ultimate Forbidden Lord
Exodius the Ultimate Forbidden Lord
DARK 10
Exodius the Ultimate Forbidden Lord
  • ATK:

  • -1

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling all monsters in your Graveyard into the Deck, and cannot be Special Summoned by other ways. When this card declares an attack: Send 1 monster from your hand or Deck to the Graveyard. This card gains 1000 ATK for each Normal Monster in your Graveyard. If this face-up card would leave the field, banish it instead. If there are 5 different "Forbidden One" cards in your Graveyard that were sent there by this card's effect, you win the Duel.


1 cardSangan
1 cardSangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


2 cardThe Legendary Exodia Incarnate 2 cardThe Legendary Exodia Incarnate
The Legendary Exodia Incarnate
DARK 10
The Legendary Exodia Incarnate
  • ATK:

  • -1

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Forbidden One" monster, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each "Forbidden One" monster in your Graveyard. Unaffected by other cards' effects. Once per turn, during your End Phase: Add 1 "Forbidden One" monster from your Graveyard to your hand. When this card is destroyed by battle and sent to the Graveyard: You can reveal any number of "Forbidden One" monsters in your hand, and if you do, draw 1 card for each.


1 cardTrue Exodia 1 cardTrue Exodia
True Exodia
DARK 1
True Exodia
  • ATK:

  • 0

  • DEF:

  • 0


If the only monsters on the field are this card you control and 4 "Forbidden One" Normal Monsters with different names, your opponent wins the Duel.


1 cardDark Magician 1 cardDark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


1 cardLeft Arm of the Forbidden One
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardLeft Leg of the Forbidden One
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardRight Arm of the Forbidden One
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardRight Leg of the Forbidden One
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardContract with Exodia 1 cardContract with Exodia
Contract with Exodia
Spell Normal
Contract with Exodia

    If you have all 5 of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard: Special Summon 1 "Exodia Necross" from your hand.


    1 cardDark Factory of Mass Production 1 cardDark Factory of Mass Production
    Dark Factory of Mass Production
    Spell Normal
    Dark Factory of Mass Production

      Target 2 Normal Monsters in your GY; add them to your hand.


      1 cardFoolish Burial
      1 cardFoolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.




        Tag(s):

        1 cardGold Sarcophagus
        1 cardGold Sarcophagus
        Gold Sarcophagus
        Spell Normal
        Gold Sarcophagus

          Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


          1 cardGraceful Charity
          1 cardGraceful Charity
          Graceful Charity
          Spell Normal
          Graceful Charity

            Draw 3 cards, then discard 2 cards.


            1 cardHarpie's Feather Duster
            1 cardHarpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.




              Tag(s):

              1 cardInto the Void
              1 cardInto the Void
              Into the Void
              Spell Normal
              Into the Void

                If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                1 cardMagical Mallet 1 cardMagical Mallet
                Magical Mallet
                Spell Normal
                Magical Mallet

                  Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                  1 cardMillennium Ankh 1 cardMillennium Ankh
                  Millennium Ankh
                  Spell Normal
                  Millennium Ankh

                    Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Unstoppable Exodia Incarnate" from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Levels are 10 or higher, and "Millennium" Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY.


                    1 cardMillennium Cross 1 cardMillennium Cross
                    Millennium Cross
                    Spell Normal
                    Millennium Cross

                      Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Phantom Exodia Incarnate" from your Extra Deck, then shuffle any face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Level is 10 or higher, "Millennium" Monster Cards, and "Sengenjin", also you cannot Summon monsters for the rest of this turn (but you can Normal Set). After activation, shuffle this card into the Deck instead of sending it to the GY.


                      1 cardMonster Reincarnation 1 cardMonster Reincarnation
                      Monster Reincarnation
                      Spell Normal
                      Monster Reincarnation

                        Discard 1 card, then target 1 monster in your GY; add it to your hand.


                        1 cardObliterate!!! Blaze 1 cardObliterate!!! Blaze
                        Obliterate!!! Blaze
                        Spell Quick
                        Obliterate!!! Blaze

                          One Level 10 or higher monster on the field with "Exodia" in its original name gains these effects. ● You can pay half your LP; destroy as many cards in the Spell & Trap Zones as possible, then equip 5 "Forbidden One" monsters from your hand and/or Deck to this card as Equip Spells that each give it 2000 ATK, also you cannot activate other cards' effects for the rest of this turn. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                          1 cardOne Day of Peace
                          1 cardOne Day of Peace
                          One Day of Peace
                          Spell Normal
                          One Day of Peace

                            Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                            1 cardPot of Avarice
                            1 cardPot of Avarice
                            Pot of Avarice
                            Spell Normal
                            Pot of Avarice

                              Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                              Tag(s):

                              1 cardPot of Dichotomy 1 cardPot of Dichotomy
                              Pot of Dichotomy
                              Spell Normal
                              Pot of Dichotomy

                                At the start of your Main Phase 1: Target 3 monsters with different Types in your Graveyard; Shuffle all 3 into the Deck, then draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.


                                1 cardPot of Duality
                                1 cardPot of Duality
                                Pot of Duality
                                Spell Normal
                                Pot of Duality

                                  Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                  Tag(s):

                                  1 cardPot of Greed
                                  1 cardPot of Greed
                                  Pot of Greed
                                  Spell Normal
                                  Pot of Greed

                                    Draw 2 cards.




                                    Tag(s):

                                    1 cardReload 1 cardReload
                                    Reload
                                    Spell Quick
                                    Reload

                                      Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                                      1 cardSecret Village of the Spellcasters
                                      1 cardSecret Village of the Spellcasters
                                      Secret Village of the Spellcasters
                                      Spell Field
                                      Secret Village of the Spellcasters

                                        If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                                        1 cardUnexpected Dai 1 cardUnexpected Dai
                                        Unexpected Dai
                                        Spell Normal
                                        Unexpected Dai

                                          If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                                          1 cardWhite Elephant's Gift
                                          1 cardWhite Elephant's Gift
                                          White Elephant's Gift
                                          Spell Normal
                                          White Elephant's Gift

                                            Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                                            1 cardWonder Wand
                                            1 cardWonder Wand
                                            Wonder Wand
                                            Spell Equip
                                            Wonder Wand

                                              Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                              1 cardDark Renewal 1 cardDark Renewal
                                              Dark Renewal
                                              Trap Normal
                                              Dark Renewal

                                                When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster monster you control; send both monsters to the GY, then you can Special Summon 1 DARK Spellcaster monster from your Deck or GY.


                                                1 cardExxod Fires of Rage 1 cardExxod Fires of Rage
                                                Exxod Fires of Rage
                                                Trap Normal
                                                Exxod Fires of Rage

                                                  (This card is always treated as an "Exodd" and "Obliterate!!!" card.) If you control a Level 10 or higher "Exodia" monster: Destroy all cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it, then activate 1 of these effects; ● Add 1 "Forbidden One" monster from your Deck or GY to your hand. ● Shuffle up to 5 "Forbidden One" monsters from your GY and/or banishment into the Deck. You can only use each effect of "Exxod Fires of Rage" once per turn.


                                                  1 cardObliterate!!! 1 cardObliterate!!!
                                                  Obliterate!!!
                                                  Trap Continuous
                                                  Obliterate!!!

                                                    You can target 1 monster on the field; send 1 "Forbidden One" monster or "Exodia" card from your hand or Deck to the Graveyard, and if you do, return that target to the hand. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 "Forbidden One" monster or "Exodia" card in your Graveyard; add it to your hand. You can only use 1 "Obliterate!!!" effect per turn, and only once that turn.


                                                    1 cardThe Phantom Exodia Incarnate 1 cardThe Phantom Exodia Incarnate
                                                    The Phantom Exodia Incarnate
                                                    DARK 10
                                                    The Phantom Exodia Incarnate
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 0


                                                    5 "Forbidden One" monsters Cannot be destroyed by your opponent's card effects. Once per turn, if this card battles, during damage calculation (Quick Effect): You can make it gain ATK equal to your current LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation. Once per turn, during the End Phase: You can Set 1 "Exodo" Spell/Trap or 1 "Obliterate!!!" directly from your Deck. Once per turn, during your Standby Phase: You lose 1000 LP.


                                                    1 cardThe Unstoppable Exodia Incarnate 1 cardThe Unstoppable Exodia Incarnate
                                                    The Unstoppable Exodia Incarnate
                                                    DARK 10
                                                    The Unstoppable Exodia Incarnate
                                                    • ATK:

                                                    • -1

                                                    • DEF:

                                                    • 0


                                                    5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.




                                                    More TCG Info

                                                    Exodia Breakdown

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

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