Exodia Deck Breakdown

Cards Usage Statistic

Main Deck

Dimension Shifter
Dimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

Exodia the Forbidden One
Exodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.

Golem that Guards the Millennium Treasures
Golem that Guards the Millennium Treasures
Golem that Guards the Millennium Treasures
EARTH 6
Golem that Guards the Millennium Treasures
  • ATK:

  • 2000

  • DEF:

  • 2200


The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.

Heart of the Blue-Eyes
Heart of the Blue-Eyes
Heart of the Blue-Eyes
LIGHT 8
Heart of the Blue-Eyes
  • ATK:

  • 3000

  • DEF:

  • 2500


(This card is always treated as a "Millennium" card.) Control of this card cannot switch. You can discard this card; add 1 "Millennium Ankh" from your Deck to your hand. You can only use this effect of "Heart of the Blue-Eyes" once per turn. If this card is in your GY, and you have successfully activated "Millennium Ankh" this Duel, and your opponent Normal or Special Summons a monster(s) that is Level 8 or higher, or has 3000 or more ATK: You can send that monster to the GY, and if you do, Special Summon this card. You can only use this effect of "Heart of the Blue-Eyes" once per Duel.

Sengenjin Wakes from a Millennium
Sengenjin Wakes from a Millennium
Sengenjin Wakes from a Millennium
EARTH 8
Sengenjin Wakes from a Millennium
  • ATK:

  • 2750

  • DEF:

  • 2500


Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.

Shield of the Millennium Dynasty
Shield of the Millennium Dynasty
Shield of the Millennium Dynasty
EARTH 5
Shield of the Millennium Dynasty
  • ATK:

  • 0

  • DEF:

  • 3000


Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.

Left Arm of the Forbidden One
Left Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

Left Leg of the Forbidden One
Left Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

Right Arm of the Forbidden One
Right Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

Right Leg of the Forbidden One
Right Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Millennium Ankh
    Millennium Ankh
    Millennium Ankh
    Spell Normal
    Millennium Ankh

      Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Unstoppable Exodia Incarnate" from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Levels are 10 or higher, and "Millennium" Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY.

      Obliterate!!! Blaze
      Obliterate!!! Blaze
      Obliterate!!! Blaze
      Spell Quick
      Obliterate!!! Blaze

        One Level 10 or higher monster on the field with "Exodia" in its original name gains these effects. ● You can pay half your LP; destroy as many cards in the Spell & Trap Zones as possible, then equip 5 "Forbidden One" monsters from your hand and/or Deck to this card as Equip Spells that each give it 2000 ATK, also you cannot activate other cards' effects for the rest of this turn. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

        Terraforming
        Terraforming
        Terraforming
        Spell Normal
        Terraforming

          Add 1 Field Spell from your Deck to your hand.



          Tag(s):

          Wedju Temple
          Wedju Temple
          Wedju Temple
          Spell Field
          Wedju Temple

            During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.

            Exxod Fires of Rage
            Exxod Fires of Rage
            Exxod Fires of Rage
            Trap Normal
            Exxod Fires of Rage

              (This card is always treated as an "Exodd" and "Obliterate!!!" card.) If you control a Level 10 or higher "Exodia" monster: Destroy all cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it, then activate 1 of these effects; ● Add 1 "Forbidden One" monster from your Deck or GY to your hand. ● Shuffle up to 5 "Forbidden One" monsters from your GY and/or banishment into the Deck. You can only use each effect of "Exxod Fires of Rage" once per turn.

              Extra Deck

              The Unstoppable Exodia Incarnate
              The Unstoppable Exodia Incarnate
              The Unstoppable Exodia Incarnate
              DARK 10
              The Unstoppable Exodia Incarnate
              • ATK:

              • -1

              • DEF:

              • 0


              5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.

              Main: 55 Extra: 15

              1 cardAirknight Parshath 1 cardAirknight Parshath
              Airknight Parshath
              LIGHT 5
              Airknight Parshath
              • ATK:

              • 1900

              • DEF:

              • 1400


              If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.


              1 cardCannon Soldier
              1 cardCannon Soldier
              Cannon Soldier
              DARK 4
              Cannon Soldier
              • ATK:

              • 1400

              • DEF:

              • 1300


              You can Tribute 1 monster; inflict 500 damage to your opponent.


              1 cardChaos Sorcerer 1 cardChaos Sorcerer
              Chaos Sorcerer
              DARK 6
              Chaos Sorcerer
              • ATK:

              • 2300

              • DEF:

              • 2000


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


              1 cardCyber-Stein
              1 cardCyber-Stein
              Cyber-Stein
              DARK 2
              Cyber-Stein
              • ATK:

              • 700

              • DEF:

              • 500


              You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.


              1 cardDark Magician of Chaos
              1 cardDark Magician of Chaos
              Dark Magician of Chaos
              DARK 8
              Dark Magician of Chaos
              • ATK:

              • 2800

              • DEF:

              • 2600


              During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.


              3 cardEmissary of the Afterlife 3 cardEmissary of the Afterlife
              Emissary of the Afterlife
              DARK 4
              Emissary of the Afterlife
              • ATK:

              • 1600

              • DEF:

              • 600


              When this card is sent from the field to the Graveyard: Each player adds 1 Level 3 or lower Normal Monster from their Deck to their hand.


              1 cardExiled Force
              1 cardExiled Force
              Exiled Force
              EARTH 4
              Exiled Force
              • ATK:

              • 1000

              • DEF:

              • 1000


              You can Tribute this card to target 1 monster on the field; destroy that target.


              1 cardExodia the Forbidden One
              1 cardExodia the Forbidden One
              Exodia the Forbidden One
              DARK 3
              Exodia the Forbidden One
              • ATK:

              • 1000

              • DEF:

              • 1000


              If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


              1 cardSangan
              1 cardSangan
              Sangan
              DARK 3
              Sangan
              • ATK:

              • 1000

              • DEF:

              • 600


              If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


              3 cardThunder Dragon 3 cardThunder Dragon
              Thunder Dragon
              LIGHT 5
              Thunder Dragon
              • ATK:

              • 1600

              • DEF:

              • 1500


              You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


              1 cardCyber Jar
              1 cardCyber Jar
              Cyber Jar
              DARK 3
              Cyber Jar
              • ATK:

              • 900

              • DEF:

              • 900


              FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)


              1 cardIron Blacksmith Kotetsu 1 cardIron Blacksmith Kotetsu
              Iron Blacksmith Kotetsu
              FIRE 2
              Iron Blacksmith Kotetsu
              • ATK:

              • 500

              • DEF:

              • 500


              FLIP: Add 1 Equip Spell from your Deck to your hand.


              1 cardMagician of Faith 1 cardMagician of Faith
              Magician of Faith
              LIGHT 1
              Magician of Faith
              • ATK:

              • 300

              • DEF:

              • 400


              FLIP: Target 1 Spell in your GY; add that target to your hand.


              1 cardMorphing Jar
              1 cardMorphing Jar
              Morphing Jar
              EARTH 2
              Morphing Jar
              • ATK:

              • 700

              • DEF:

              • 600


              FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


              1 cardLeft Arm of the Forbidden One
              1 cardLeft Arm of the Forbidden One
              Left Arm of the Forbidden One
              DARK 1
              Left Arm of the Forbidden One
              • ATK:

              • 200

              • DEF:

              • 300


              A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


              1 cardLeft Leg of the Forbidden One
              1 cardLeft Leg of the Forbidden One
              Left Leg of the Forbidden One
              DARK 1
              Left Leg of the Forbidden One
              • ATK:

              • 200

              • DEF:

              • 300


              A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


              1 cardRight Arm of the Forbidden One
              1 cardRight Arm of the Forbidden One
              Right Arm of the Forbidden One
              DARK 1
              Right Arm of the Forbidden One
              • ATK:

              • 200

              • DEF:

              • 300


              A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


              1 cardRight Leg of the Forbidden One
              1 cardRight Leg of the Forbidden One
              Right Leg of the Forbidden One
              DARK 1
              Right Leg of the Forbidden One
              • ATK:

              • 200

              • DEF:

              • 300


              A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


              2 cardSonic Duck 2 cardSonic Duck
              Sonic Duck
              WIND 3
              Sonic Duck
              • ATK:

              • 1700

              • DEF:

              • 700


              A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.


              1 cardBook of Moon 1 cardBook of Moon
              Book of Moon
              Spell Quick
              Book of Moon

                Target 1 face-up monster on the field; change that target to face-down Defense Position.


                2 cardBook of Taiyou 2 cardBook of Taiyou
                Book of Taiyou
                Spell Normal
                Book of Taiyou

                  Flip 1 face-down monster on the field into face-up Attack Position.


                  1 cardCard Destruction
                  1 cardCard Destruction
                  Card Destruction
                  Spell Normal
                  Card Destruction

                    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                    1 cardDark Hole
                    1 cardDark Hole
                    Dark Hole
                    Spell Normal
                    Dark Hole

                      Destroy all monsters on the field.


                      2 cardFoolish Burial
                      2 cardFoolish Burial
                      Foolish Burial
                      Spell Normal
                      Foolish Burial

                        Send 1 monster from your Deck to the GY.




                        Tag(s):

                        2 cardGiant Trunade
                        2 cardGiant Trunade
                        Giant Trunade
                        Spell Normal
                        Giant Trunade

                          Return all Spell and Trap Cards on the field to the hand.


                          1 cardHeavy Storm
                          1 cardHeavy Storm
                          Heavy Storm
                          Spell Normal
                          Heavy Storm

                            Destroy all Spell and Trap Cards on the field.


                            3 cardLast Will
                            3 cardLast Will
                            Last Will
                            Spell Normal
                            Last Will

                              If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.


                              2 cardLevel Limit - Area B
                              2 cardLevel Limit - Area B
                              Level Limit - Area B
                              Spell Continuous
                              Level Limit - Area B

                                Change all face-up Level 4 or higher monsters to Defense Position.


                                1 cardMegamorph 1 cardMegamorph
                                Megamorph
                                Spell Equip
                                Megamorph

                                  While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.


                                  1 cardMonster Reincarnation 1 cardMonster Reincarnation
                                  Monster Reincarnation
                                  Spell Normal
                                  Monster Reincarnation

                                    Discard 1 card, then target 1 monster in your GY; add it to your hand.


                                    1 cardPot of Greed
                                    1 cardPot of Greed
                                    Pot of Greed
                                    Spell Normal
                                    Pot of Greed

                                      Draw 2 cards.




                                      Tag(s):

                                      1 cardPremature Burial
                                      1 cardPremature Burial
                                      Premature Burial
                                      Spell Equip
                                      Premature Burial

                                        Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                                        1 cardSnatch Steal
                                        1 cardSnatch Steal
                                        Snatch Steal
                                        Spell Equip
                                        Snatch Steal

                                          Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                          1 cardSwords of Revealing Light
                                          1 cardSwords of Revealing Light
                                          Swords of Revealing Light
                                          Spell Normal
                                          Swords of Revealing Light

                                            After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                            2 cardThe Shallow Grave 2 cardThe Shallow Grave
                                            The Shallow Grave
                                            Spell Normal
                                            The Shallow Grave

                                              Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position.


                                              1 cardAcid Trap Hole 1 cardAcid Trap Hole
                                              Acid Trap Hole
                                              Trap Normal
                                              Acid Trap Hole

                                                Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.


                                                1 cardBackup Soldier 1 cardBackup Soldier
                                                Backup Soldier
                                                Trap Normal
                                                Backup Soldier

                                                  While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand.


                                                  1 cardCall of the Haunted
                                                  1 cardCall of the Haunted
                                                  Call of the Haunted
                                                  Trap Continuous
                                                  Call of the Haunted

                                                    Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                                    1 cardCompulsory Evacuation Device
                                                    1 cardCompulsory Evacuation Device
                                                    Compulsory Evacuation Device
                                                    Trap Normal
                                                    Compulsory Evacuation Device

                                                      Target 1 monster on the field; return that target to the hand.


                                                      1 cardHeavy Slump 1 cardHeavy Slump
                                                      Heavy Slump
                                                      Trap Normal
                                                      Heavy Slump

                                                        If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.


                                                        2 cardRaigeki Break 2 cardRaigeki Break
                                                        Raigeki Break
                                                        Trap Normal
                                                        Raigeki Break

                                                          Discard 1 card, then target 1 card on the field; destroy it.


                                                          1 cardTorrential Tribute
                                                          1 cardTorrential Tribute
                                                          Torrential Tribute
                                                          Trap Normal
                                                          Torrential Tribute

                                                            When a monster(s) is Summoned: Destroy all monsters on the field.


                                                            1 cardBlue-Eyes Ultimate Dragon 1 cardBlue-Eyes Ultimate Dragon
                                                            Blue-Eyes Ultimate Dragon
                                                            LIGHT 12
                                                            Blue-Eyes Ultimate Dragon
                                                            • ATK:

                                                            • 4500

                                                            • DEF:

                                                            • 3800


                                                            "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                                            1 cardCyber End Dragon 1 cardCyber End Dragon
                                                            Cyber End Dragon
                                                            LIGHT 10
                                                            Cyber End Dragon
                                                            • ATK:

                                                            • 4000

                                                            • DEF:

                                                            • 2800


                                                            "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                            1 cardCyber Twin Dragon 1 cardCyber Twin Dragon
                                                            Cyber Twin Dragon
                                                            LIGHT 8
                                                            Cyber Twin Dragon
                                                            • ATK:

                                                            • 2800

                                                            • DEF:

                                                            • 2100


                                                            "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                                            1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                            Dark Balter the Terrible
                                                            DARK 5
                                                            Dark Balter the Terrible
                                                            • ATK:

                                                            • 2000

                                                            • DEF:

                                                            • 1200


                                                            "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                            1 cardDark Blade the Dragon Knight 1 cardDark Blade the Dragon Knight
                                                            Dark Blade the Dragon Knight
                                                            DARK 6
                                                            Dark Blade the Dragon Knight
                                                            • ATK:

                                                            • 2200

                                                            • DEF:

                                                            • 1500


                                                            "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.


                                                            1 cardDark Flare Knight 1 cardDark Flare Knight
                                                            Dark Flare Knight
                                                            DARK 6
                                                            Dark Flare Knight
                                                            • ATK:

                                                            • 2200

                                                            • DEF:

                                                            • 800


                                                            "Dark Magician" + "Flame Swordsman" You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.


                                                            1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                                            Fiend Skull Dragon
                                                            WIND 5
                                                            Fiend Skull Dragon
                                                            • ATK:

                                                            • 2000

                                                            • DEF:

                                                            • 1200


                                                            "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                                            1 cardGatling Dragon 1 cardGatling Dragon
                                                            Gatling Dragon
                                                            DARK 8
                                                            Gatling Dragon
                                                            • ATK:

                                                            • 2600

                                                            • DEF:

                                                            • 1200


                                                            "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                                            1 cardKing Dragun 1 cardKing Dragun
                                                            King Dragun
                                                            DARK 7
                                                            King Dragun
                                                            • ATK:

                                                            • 2400

                                                            • DEF:

                                                            • 1100


                                                            "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.


                                                            1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                                            Reaper on the Nightmare
                                                            DARK 5
                                                            Reaper on the Nightmare
                                                            • ATK:

                                                            • 800

                                                            • DEF:

                                                            • 600


                                                            "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                                            1 cardRyu Senshi 1 cardRyu Senshi
                                                            Ryu Senshi
                                                            EARTH 6
                                                            Ryu Senshi
                                                            • ATK:

                                                            • 2000

                                                            • DEF:

                                                            • 1200


                                                            "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                                            1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                                            The Last Warrior from Another Planet
                                                            EARTH 7
                                                            The Last Warrior from Another Planet
                                                            • ATK:

                                                            • 2350

                                                            • DEF:

                                                            • 2300


                                                            "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                            1 cardThousand-Eyes Restrict 1 cardThousand-Eyes Restrict
                                                            Thousand-Eyes Restrict
                                                            DARK 1
                                                            Thousand-Eyes Restrict
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 0


                                                            "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                                            1 cardWarrior of Tradition 1 cardWarrior of Tradition
                                                            Warrior of Tradition
                                                            EARTH 6
                                                            Warrior of Tradition
                                                            • ATK:

                                                            • 1900

                                                            • DEF:

                                                            • 1700


                                                            "Sonic Maid" + "Beautiful Headhuntress"


                                                            1 cardXYZ-Dragon Cannon 1 cardXYZ-Dragon Cannon
                                                            XYZ-Dragon Cannon
                                                            LIGHT 8
                                                            XYZ-Dragon Cannon
                                                            • ATK:

                                                            • 2800

                                                            • DEF:

                                                            • 2600


                                                            "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.



                                                            EXODIA Decks in TCG








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