Exodia Deck Breakdown

Main Deck

Dimension Shifter
Dimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

Exodia the Forbidden One
Exodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.

Heart of the Blue-Eyes
Heart of the Blue-Eyes
Heart of the Blue-Eyes
LIGHT 8
Heart of the Blue-Eyes
  • ATK:

  • 3000

  • DEF:

  • 2500


(This card is always treated as a "Millennium" card.) Control of this card cannot switch. You can discard this card; add 1 "Millennium Ankh" from your Deck to your hand. You can only use this effect of "Heart of the Blue-Eyes" once per turn. If this card is in your GY, and you have successfully activated "Millennium Ankh" this Duel, and your opponent Normal or Special Summons a monster(s) that is Level 8 or higher, or has 3000 or more ATK: You can send that monster to the GY, and if you do, Special Summon this card. You can only use this effect of "Heart of the Blue-Eyes" once per Duel.

Sengenjin Wakes from a Millennium
Sengenjin Wakes from a Millennium
Sengenjin Wakes from a Millennium
EARTH 8
Sengenjin Wakes from a Millennium
  • ATK:

  • 2750

  • DEF:

  • 2500


Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.

Shield of the Millennium Dynasty
Shield of the Millennium Dynasty
Shield of the Millennium Dynasty
EARTH 5
Shield of the Millennium Dynasty
  • ATK:

  • 0

  • DEF:

  • 3000


Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.

Left Arm of the Forbidden One
Left Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

Left Leg of the Forbidden One
Left Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

Right Arm of the Forbidden One
Right Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

Right Leg of the Forbidden One
Right Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Millennium Ankh
    Millennium Ankh
    Millennium Ankh
    Spell Normal
    Millennium Ankh

      Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Unstoppable Exodia Incarnate" from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Levels are 10 or higher, and "Millennium" Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY.

      Main: 55 Extra: 15

      3 cardExodia the Forbidden One
      3 cardExodia the Forbidden One
      Exodia the Forbidden One
      DARK 3
      Exodia the Forbidden One
      • ATK:

      • 1000

      • DEF:

      • 1000


      If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


      3 cardAqua Madoor 3 cardAqua Madoor
      Aqua Madoor
      WATER 4
      Aqua Madoor
      • ATK:

      • 1200

      • DEF:

      • 2000


      A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.


      3 cardGiant Soldier of Stone 3 cardGiant Soldier of Stone
      Giant Soldier of Stone
      EARTH 3
      Giant Soldier of Stone
      • ATK:

      • 1300

      • DEF:

      • 2000


      A giant warrior made of stone. A punch from this creature has earth-shaking results.


      3 cardLeft Arm of the Forbidden One
      3 cardLeft Arm of the Forbidden One
      Left Arm of the Forbidden One
      DARK 1
      Left Arm of the Forbidden One
      • ATK:

      • 200

      • DEF:

      • 300


      A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


      3 cardLeft Leg of the Forbidden One
      3 cardLeft Leg of the Forbidden One
      Left Leg of the Forbidden One
      DARK 1
      Left Leg of the Forbidden One
      • ATK:

      • 200

      • DEF:

      • 300


      A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


      3 cardMystical Elf 3 cardMystical Elf
      Mystical Elf
      LIGHT 4
      Mystical Elf
      • ATK:

      • 800

      • DEF:

      • 2000


      A delicate elf that lacks offense, but has a terrific defense backed by mystical power.


      3 cardRight Arm of the Forbidden One
      3 cardRight Arm of the Forbidden One
      Right Arm of the Forbidden One
      DARK 1
      Right Arm of the Forbidden One
      • ATK:

      • 200

      • DEF:

      • 300


      A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


      3 cardRight Leg of the Forbidden One
      3 cardRight Leg of the Forbidden One
      Right Leg of the Forbidden One
      DARK 1
      Right Leg of the Forbidden One
      • ATK:

      • 200

      • DEF:

      • 300


      A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


      1 cardSpirit of the Harp 1 cardSpirit of the Harp
      Spirit of the Harp
      LIGHT 4
      Spirit of the Harp
      • ATK:

      • 800

      • DEF:

      • 2000


      A spirit that soothes the soul with the music of its heavenly harp.


      3 cardDark Hole
      3 cardDark Hole
      Dark Hole
      Spell Normal
      Dark Hole

        Destroy all monsters on the field.


        3 cardFinal Flame 3 cardFinal Flame
        Final Flame
        Spell Normal
        Final Flame

          Inflict 600 points of damage to your opponent's Life Points.


          3 cardFissure 3 cardFissure
          Fissure
          Spell Normal
          Fissure

            Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).


            3 cardGoblin's Secret Remedy 3 cardGoblin's Secret Remedy
            Goblin's Secret Remedy
            Spell Normal
            Goblin's Secret Remedy

              Increase your Life Points by 600 points.


              3 cardMonster Reborn
              3 cardMonster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                3 cardPot of Greed
                3 cardPot of Greed
                Pot of Greed
                Spell Normal
                Pot of Greed

                  Draw 2 cards.




                  Tag(s):

                  3 cardRaigeki
                  3 cardRaigeki
                  Raigeki
                  Spell Normal
                  Raigeki

                    Destroy all monsters your opponent controls.




                    Tag(s):

                    3 cardSwords of Revealing Light
                    3 cardSwords of Revealing Light
                    Swords of Revealing Light
                    Spell Normal
                    Swords of Revealing Light

                      After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                      3 cardDragon Capture Jar 3 cardDragon Capture Jar
                      Dragon Capture Jar
                      Trap Continuous
                      Dragon Capture Jar

                        Change all face-up Dragon-Type monsters on the field to Defense Position, also they cannot change their battle positions.


                        3 cardTrap Hole 3 cardTrap Hole
                        Trap Hole
                        Trap Normal
                        Trap Hole

                          When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.


                          3 cardDarkfire Dragon 3 cardDarkfire Dragon
                          Darkfire Dragon
                          DARK 4
                          Darkfire Dragon
                          • ATK:

                          • 1500

                          • DEF:

                          • 1250


                          "Firegrass" + "Petit Dragon"


                          3 cardFlame Swordsman 3 cardFlame Swordsman
                          Flame Swordsman
                          FIRE 5
                          Flame Swordsman
                          • ATK:

                          • 1800

                          • DEF:

                          • 1600


                          "Flame Manipulator" + "Masaki the Legendary Swordsman"


                          3 cardFlower Wolf 3 cardFlower Wolf
                          Flower Wolf
                          EARTH 5
                          Flower Wolf
                          • ATK:

                          • 1800

                          • DEF:

                          • 1400


                          "Silver Fang" + "Darkworld Thorns"


                          3 cardGaia the Dragon Champion 3 cardGaia the Dragon Champion
                          Gaia the Dragon Champion
                          WIND 7
                          Gaia the Dragon Champion
                          • ATK:

                          • 2600

                          • DEF:

                          • 2100


                          "Gaia The Fierce Knight" + "Curse of Dragon"


                          3 cardMetal Dragon 3 cardMetal Dragon
                          Metal Dragon
                          WIND 6
                          Metal Dragon
                          • ATK:

                          • 1850

                          • DEF:

                          • 1700


                          "Steel Ogre Grotto #1" + "Lesser Dragon"



                          EXODIA Decks in TCG








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