Created by: YGO Mod (20517634)

Created On: 12/17/2022

Main: 53 Extra: 17

3 cardGoblindbergh 3 cardGoblindbergh
Goblindbergh
EARTH 4
Goblindbergh
  • ATK:

  • 1400

  • DEF:

  • 0


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.


3 cardHeroic Challenger - Assault Halberd 3 cardHeroic Challenger - Assault Halberd
Heroic Challenger - Assault Halberd
EARTH 4
Heroic Challenger - Assault Halberd
  • ATK:

  • 1800

  • DEF:

  • 200


If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can add 1 "Heroic" card from your Deck to your hand.


3 cardHeroic Challenger - Knuckle Sword 3 cardHeroic Challenger - Knuckle Sword
Heroic Challenger - Knuckle Sword
EARTH 1
Heroic Challenger - Knuckle Sword
  • ATK:

  • 600

  • DEF:

  • 200


If you control a "Heroic" monster, except a Level 1 monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 other Warrior monster you control with a Level; the Level of that monster or this card becomes the Level of the other, also you cannot declare an attack for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Heroic Challenger - Knuckle Sword" once per turn.


3 cardHeroic Challenger - Morning Star 3 cardHeroic Challenger - Morning Star
Heroic Challenger - Morning Star
EARTH 4
Heroic Challenger - Morning Star
  • ATK:

  • 1500

  • DEF:

  • 1300


If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.


3 cardHeroic Challenger - Thousand Blades 3 cardHeroic Challenger - Thousand Blades
Heroic Challenger - Thousand Blades
EARTH 4
Heroic Challenger - Thousand Blades
  • ATK:

  • 1300

  • DEF:

  • 1100


Once per turn, if this card is in Attack Position: You can discard 1 "Heroic" card; you cannot Special Summon monsters for the rest of this turn, except "Heroic" monsters, also Special Summon 1 "Heroic" monster from your Deck, and if you do, change this card to Defense Position. When you take damage while this card is in your Graveyard: You can Special Summon this card in Attack Position. You can only use this effect of "Heroic Challenger - Thousand Blades" once per turn.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


3 cardPhoton Thrasher 3 cardPhoton Thrasher
Photon Thrasher
LIGHT 4
Photon Thrasher
  • ATK:

  • 2100

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.


3 cardZS - Ascended Sage 3 cardZS - Ascended Sage
ZS - Ascended Sage
LIGHT 4
ZS - Ascended Sage
  • ATK:

  • 900

  • DEF:

  • 300


If you control no cards, you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● If this card is Xyz Summoned: You can add 1 "Rank-Up-Magic" Normal Spell from your Deck to your hand. You can only use this effect of "ZS - Ascended Sage" once per turn.


2 cardAssault Armor 2 cardAssault Armor
Assault Armor
Spell Equip
Assault Armor

    Equip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Main Phase 1, you can send this equipped card to the Graveyard to allow the equipped monster to attack twice during each Battle Phase this turn.


    1 cardFoolish Burial
    1 cardFoolish Burial
    Foolish Burial
    Spell Normal
    Foolish Burial

      Send 1 monster from your Deck to the GY.




      Tag(s):

      1 cardHarpie's Feather Duster
      1 cardHarpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.




        Tag(s):

        3 cardHeroic Envoy 3 cardHeroic Envoy
        Heroic Envoy
        Spell Normal
        Heroic Envoy

          Add 1 "Heroic" monster from your Deck to your hand. If your LP are 500 or less: You can banish this card from your GY, then target 1 "Heroic" card in your GY; add it to your hand. You can only use each effect of "Heroic Envoy" once per turn.


          1 cardLightning Storm 1 cardLightning Storm
          Lightning Storm
          Spell Normal
          Lightning Storm

            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




            Tag(s):

            1 cardMagnum Shield 1 cardMagnum Shield
            Magnum Shield
            Spell Equip
            Magnum Shield

              Equip only to a Warrior-Type monster. Apply this effect, depending on its battle position. ● Attack Position: It gains ATK equal to its original DEF. ● Defense Position: It gains DEF equal to its original ATK.


              1 cardMonster Reborn
              1 cardMonster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                1 cardReinforcement of the Army
                1 cardReinforcement of the Army
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                  1 cardSales Ban 1 cardSales Ban
                  Sales Ban
                  Spell Normal
                  Sales Ban

                    Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.


                    1 cardThe Warrior Returning Alive 1 cardThe Warrior Returning Alive
                    The Warrior Returning Alive
                    Spell Normal
                    The Warrior Returning Alive

                      Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.


                      3 cardUpstart Goblin
                      3 cardUpstart Goblin
                      Upstart Goblin
                      Spell Normal
                      Upstart Goblin

                        Draw 1 card, then your opponent gains 1000 LP.


                        1 cardXyz Import 1 cardXyz Import
                        Xyz Import
                        Spell Quick
                        Xyz Import

                          Target 1 Xyz Monster you control and 1 monster your opponent controls with ATK less than or equal to it; attach that opponent's monster to your monster as material. You can only activate 1 "Xyz Import" per turn.


                          1 cardArmed Dragon Thunderbolt 1 cardArmed Dragon Thunderbolt
                          Armed Dragon Thunderbolt
                          Trap Normal
                          Armed Dragon Thunderbolt

                            Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.


                            1 cardBattleguard Howling 1 cardBattleguard Howling
                            Battleguard Howling
                            Trap Normal
                            Battleguard Howling

                              When a Warrior monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand.


                              1 cardDimensional Barrier
                              1 cardDimensional Barrier
                              Dimensional Barrier
                              Trap Normal
                              Dimensional Barrier

                                Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                1 cardEvenly Matched 1 cardEvenly Matched
                                Evenly Matched
                                Trap Normal
                                Evenly Matched

                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                  3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                  Infinite Impermanence
                                  Trap Normal
                                  Infinite Impermanence

                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                    1 cardSolemn Judgment
                                    1 cardSolemn Judgment
                                    Solemn Judgment
                                    Trap Counter
                                    Solemn Judgment

                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                      Tag(s):

                                      1 cardSolemn Strike 1 cardSolemn Strike
                                      Solemn Strike
                                      Trap Counter
                                      Solemn Strike

                                        When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                        Tag(s):

                                        1 cardTorrential Tribute
                                        1 cardTorrential Tribute
                                        Torrential Tribute
                                        Trap Normal
                                        Torrential Tribute

                                          When a monster(s) is Summoned: Destroy all monsters on the field.


                                          1 cardXyz Reborn 1 cardXyz Reborn
                                          Xyz Reborn
                                          Trap Normal
                                          Xyz Reborn

                                            Target 1 Xyz Monster in your Graveyard; Special Summon it, and if you do, attach this card to it as an Xyz Material.


                                            1 cardAbyss Dweller
                                            1 cardAbyss Dweller
                                            Abyss Dweller
                                            WATER
                                            Abyss Dweller
                                            • ATK:

                                            • 1700

                                            • DEF:

                                            • 1400


                                            2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                            2 cardCastel, the Skyblaster Musketeer 2 cardCastel, the Skyblaster Musketeer
                                            Castel, the Skyblaster Musketeer
                                            WIND
                                            Castel, the Skyblaster Musketeer
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1500


                                            2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                                            1 cardDiamond Dire Wolf 1 cardDiamond Dire Wolf
                                            Diamond Dire Wolf
                                            EARTH
                                            Diamond Dire Wolf
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1200


                                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                                            1 cardGagaga Cowboy 1 cardGagaga Cowboy
                                            Gagaga Cowboy
                                            EARTH
                                            Gagaga Cowboy
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 2400


                                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                                            1 cardGagaga Samurai 1 cardGagaga Samurai
                                            Gagaga Samurai
                                            EARTH
                                            Gagaga Samurai
                                            • ATK:

                                            • 1900

                                            • DEF:

                                            • 1600


                                            2 Level 4 monsters Once per turn: You can detach 1 material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to face-up Defense Position, and if you do, change the attack target to this card and perform damage calculation.


                                            2 cardHeroic Champion - Claivesolish 2 cardHeroic Champion - Claivesolish
                                            Heroic Champion - Claivesolish
                                            LIGHT
                                            Heroic Champion - Claivesolish
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            2 Level 4 Warrior monsters Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn.


                                            3 cardHeroic Champion - Excalibur 3 cardHeroic Champion - Excalibur
                                            Heroic Champion - Excalibur
                                            LIGHT
                                            Heroic Champion - Excalibur
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 2000


                                            2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.


                                            1 cardHeroic Champion - Jarngreipr 1 cardHeroic Champion - Jarngreipr
                                            Heroic Champion - Jarngreipr
                                            EARTH
                                            Heroic Champion - Jarngreipr
                                            • ATK:

                                            • 700

                                            • DEF:

                                            • 1800


                                            2 Level 1 Warrior monsters The first time each Warrior monster you control would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Heroic Champion - Jarngreipr" once per turn. You can detach 2 materials from this card, then target 1 Level/Rank 4 Warrior monster in your GY; Special Summon it, and if you do, this card gains ATK equal to that monster's original ATK. When an attack is declared involving your opponent's monster: You can gain LP equal to half its ATK.


                                            2 cardNumber 86: Heroic Champion - Rhongomyniad
                                            2 cardNumber 86: Heroic Champion - Rhongomyniad
                                            Number 86: Heroic Champion - Rhongomyniad
                                            DARK
                                            Number 86: Heroic Champion - Rhongomyniad
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 1500


                                            2 or more (max. 5) Level 4 Warrior monsters Once per turn, during your opponent's End Phase: Detach 1 material from this card. This card gains effects based on the number of materials attached to it. ● 1+: Cannot be destroyed by battle. ● 2+: Gains 1500 ATK/DEF. ● 3+: Unaffected by other cards' effects. ● 4+: Your opponent cannot Normal or Special Summon monsters. ● 5: Once per turn: You can destroy all cards your opponent controls.


                                            2 cardNumber C39: Utopia Ray 2 cardNumber C39: Utopia Ray
                                            Number C39: Utopia Ray
                                            LIGHT
                                            Number C39: Utopia Ray
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.


                                            1 cardNumber S39: Utopia the Lightning 1 cardNumber S39: Utopia the Lightning
                                            Number S39: Utopia the Lightning
                                            LIGHT
                                            Number S39: Utopia the Lightning
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.




                                            More OCG Info

                                            Heroic Breakdown

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             

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