Predaplant Deck #345417 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 10/09/2024
Main Deck (45)
- Aromage Jasmine x2
- Predaplant Byblisp x3
- Predaplant Chlamydosundew x3
- Predaplant Cordyceps x1
- Predaplant Darlingtonia Cobra x2
- Predaplant Heliamphorhynchus x1
- Predaplant Ophrys Scorpio x3
- Predaplant Sarraceniant x2
- Predaplant Spinodionaea x1
- Ragnaraika Samurai Beetle x2
- Ragnaraika the Evil Seed x3
- Ragnaraika Wicked Butterfly x2
- Predaplant Bufolicula x1
- Predaplant Spider Orchid x1
- Predaplant Triantis x1
- Harpie's Feather Duster x1
- Predaplast x1
- Predaponics x1
- Predaprime Fusion x1
- Ragnaraika Bloom x3
- Raigeki x1
- Ultra Polymerization x2
- Blessed Winds x1
- Infinite Impermanence x1
- Plant Food Chain x1
- Predaplanet x1
- Predaplanning x1
- Ragnaraika Hunting Dance x1
- Ragnaraika Wisteria of Woe x1
Extra Deck (15)
- Aromalilith Magnolia x1
- Greedy Venom Fusion Dragon x1
- Predaplant Ambulomelides x1
- Predaplant Dragostapelia x1
- Predaplant Triphyoverutum x1
- Aromalilith Rosemary x1
- Predaplant Verte Anaconda x1
- Ragnaraika Chain Coils x1
- Ragnaraika Mantis Monk x2
- Ragnaraika Selene Snapper x1
- Ragnaraika Skeletal Soldier x2
- Ragnaraika Stag Sovereign x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 43 |
| Going First | 45 |
| Going Second | 35 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: master-duel
Legality
Main 45 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summons of high-ATK DARK monsters (e.g., Triphyoverutum, Greedy Venom) supported by Predator Counter mechanics; Resource attrition and board control via continuous spells/traps and LP-cost extenso plays
- Turn 1 (going first): Search for core starters or fusion spells, establish Pendulum zones or place Predator Counters, and execute fusion summons to secure board presence
- Turn 2 (going second): Utilize board-clear spells (Raigeki, Harpie's Feather Duster) to remove threats, then pivot to fusion summons using field/hand materials to close
- Recovery: Banish Predaplanet from GY to resume fusion plays, or leverage GY effects of Byblisp/Sarraceniant to restart resource chains
- After siding: Inadequate due to 0 side cards; relies on existing main deck flex spells and trap cards for adaptation
Why it scores here
This Predaplant build operates as a fusion-centric combo system but suffers from significant structural inefficiencies. The high density of searchers provides reasonable engine accessibility, yet the 45-card main deck and absence of core staples like Droll & Lock Bird or Ambulomelides inflate brick rates and weaken both opening quality and going-second resilience. With zero side cards and minimal board-breaking tools, the deck struggles to adapt or challenge established boards. Consequently, the structural and tournament reliability scores remain low, yielding a contextual power rating in the low-30s range.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(≥1 searcher in hand 5) ≈ 0.90; 16-copy search pool supports engine activation (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 45-card main deck and 1 hand trap increase brick/redundancy risk compared to standard 40-card lists (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | Text allows extenso-style fusion via Ultra Polymerization/Predaprime Fusion, but missing key starters caps ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median output drops without core links/fusions; relies on basic plays and LP-cost resources (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 35 | Limited recursion routes outside basic GY effects; heavy reliance on initial starter draw (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | LP costs balance resource generation; moderate grind capability through search and fusion cycles (Inferred) |
| D7 | End-Board & Interaction Quality | 40 | Few negates on endboard; only 1 hand trap and weak face-down density limit interaction quality (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 30 | Minimal board-breaking tools; lacks standard disruption like Crossout Designator or Super Polymerization (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Boss monsters reach 2700-3300 ATK when summoned, providing solid closing pressure despite inconsistency (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 45 cards is bloated; low archetype purity (43%) and mixed strategy dilute main deck efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15-slot Extra Deck balances Links and Fusions adequately for the cards actually run (Inferred) |
| D12 | Side Deck Adaptability | 10 | 0 side cards completely prevent post-match adaptation, capping adaptability at minimum (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | Niche archetype presence with no dated metagame sample to confirm format alignment (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple fusion paths and pendulum zone management increase decision points and pilot complexity (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 43, Going First ≈ 45, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Zero side deck (-4); Main deck bloat (-4); Missing core staples (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.53 · key two-card combo ≈ — · full-brick estimate ≈ 0.45 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High searcher density (~90% chance to draw a searcher)
- Versatile fusion material rules via Predaprime Fusion and Ultra Polymerization
- Strong boss monster ATK potential when successfully summoned
Weaknesses
- 45-card main deck inflates brick rate and dilutes consistency
- Zero side deck prevents post-match adaptation
- Missing nearly all standard hand traps and core fusion staples
- Weak going-second board-breaking capability
Critical choke points
- Failure to draw core starters or fusion spells leads to dead hands
- Lack of hand traps leaves the deck vulnerable to aggressive opens
- Heavy reliance on specific Pendulum/Fusion setups creates rigid turn orders
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Generic utility cards (e.g., Raigeki, Blessed Winds) | Core staples (Droll & Lock Bird, Crossout Designator, Maxx "C") | Increases hand-trap density and reduces opponent advantage, addressing critical D2/D7 gaps. |
| 2 | Pendulum monsters (Triphyoverutum, Spider Orchid, Bufolicula) | Instant Fusion / Earthbound Fusion | Streamlines fusion access and improves combo consistency per usage statistics. |
Evidence & confidence
- Verified: Legality status confirmed; Main deck size 45, Extra 15, Side 0; Card text excerpts analyzed for roles
- Inferred: Engine consistency derived from 16 searcher copies (~90% draw); Brick risk estimated from 45-card main deck and low starter count; Combo floor/median inferred from available fusion texts due to missing combo logs; Board-breaking power assessed as low due to absence of standard disruption tools
- Provisional: Matchup format fit lacks dated metagame sample; Meta Power remains null
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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