Trap
ContinuousPredaplanet
Archetype:
Predaplant
View:
5018
If a monster with a Predator Counter leaves the field while this card is face-up on the field: Add 1 "Predap" card from your Deck to your hand. You can only use this effect of "Predaplanet" once per turn. You can banish this card from your Graveyard; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. Only "Predaplant" monsters can be used as Fusion Materials for a Fusion Summon using this effect.
Predaplanet — Power Evaluation
Final Score: 61 ± 5 · Confidence: High
- Intrinsic: 57 · Deck: 64 · Meta: provisional
- Primary role: Combo Enabler · Secondary: Searcher/Tutor, Utility
Why it scores here
Predaplanet is a well-integrated Predaplant engine piece that tutors support cards and enables recursive Fusion Summons, appearing in 100% of recorded Predaplant combo lines with an average power index of 82.2. Its tutor effect refreshes combo resources when Predator Counters leave the field, and its GY Fusion capability provides late-game board extension. However, the card is deeply archetype-locked (Predaplant-only), provides no direct disruption, and lacks material utility as a Trap card, keeping its score moderate despite strong deck synergy.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | Predaplanet appears in 88.89% of Predaplant decks at 1 copy typical, with no garnet risk as a Trap card, making it highly reliable within its archetype (verified). |
| Combo & Conversion | 78 | All 5 recorded Predaplant combos show Predaplanet present at high power (82.2 average, max 100), enabling boards of 3-4 boss monsters with +4-5 net card advantage (observed). |
| Resource Economy | 72 | The tutor effect gains hand advantage when Predator Counters leave the field, and the GY Fusion effect recycles banished resources, contributing to the high +4-5 net card advantage observed in combo examples (verified). |
| Effect & Interaction | 15 | Predaplanet provides no direct disruption, negation, or removal; it is purely an enabling and resource-generation card with zero opponent interaction (verified). |
| Material Utility | 5 | As a Continuous Trap card, Predaplanet has no ATK/DEF body and cannot be used as Fusion Material, providing no utility when its effects are negated (verified). |
| Resilience & Flexibility | 65 | The card survives multi-turn as a Continuous Trap and has both a triggered tutor effect and an activated GY Fusion effect, but remains vulnerable to backrow removal (inferred). |
| Deck-Building Efficiency | 82 | Predaplanet is a clean 1-3 copy tech with no brick or lock risk, fitting perfectly into Predaplant's tutor-heavy engine and appearing in 88.89% of Predaplant decks (verified). |
Calculation
Weight profile: 0.7 Combo Enabler (Extender) + 0.3 Searcher/Tutor blend. Intrinsic ≈ 57, Deck ≈ 64, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic (57) + 0.60*Deck (64)
Strengths
- 100% appearance rate in Predaplant combo lines with exceptional average power index of 82.2
- Conditional tutor effect provides consistent resource refreshment and hand advantage during combo execution
- GY Fusion recursion enables late-game board extension and material flexibility
- Excellent deckbuilding fit with zero brick/garnet risk and high inclusion rate (88.89% Predaplant)
- Synergizes with all core Predaplant starters and Fusion end-boards (Byblisp, Ambulomelides, Ophrys Scorpio)
Weaknesses
- Deeply archetype-locked to Predaplant; Effect 2 only uses Predaplant materials
- Provides zero opponent interaction or disruption capability
- Trap card offers no material utility or body value when effects are negated
- Tutor effect is once-per-turn and dependent on Predator Counter triggers for activation
- Vulnerable to backrow removal with no built-in protection
- Not a primary driver of combos; acts as amplifier and extender of existing lines rather than starter
Counters / choke points
- Any backrow removal effect (e.g., Cosmic Cyclone, Harpie's Feather Duster)
- Floodgate effects that prevent Trap activation or Continuous effects
- Negation of tutor and Fusion effects via spell/trap negation
Best use
Mid-combo engine and resource extender. Decks: Predaplant, Predaplant Branded. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: tutor 'Predap' cards on Predator Counter leave (once per turn) + GY Fusion Summon (Predaplant-only materials); 307 decks total, 100% main deck (0 side deck); 5 combo appearances, all Predaplant combos sampled; Predaplant inclusion: 88.89% at 1 typical copy; Card is Continuous Trap (no ATK/DEF, no material utility); Top partners: all core Predaplant starters and Fusion end-boards (Ambulomelides, Byblisp, Ophrys Scorpio, Starving Venom)
- Observed: Average 1.09 copies per deck (distribution: 1 copy in 285 decks, 2 in 16, 3 in 6); All 5 combo examples generate 3-4 boss monsters with +4-5 net card advantage; Average combo power index of 82.2 when card is present; Card does not appear as starter (0%), material (0%), or payoff (0%) in role detection; Appears in 24 distinct archetypes but 82.7% concentrated in Predaplant core
- Inferred: Card acts as mid-combo engine that extends and refreshes existing Predaplant lines via tutor and GY recursion; Tutor effect activates during Predator Counter interactions, enabling redundancy and resource cycling; GY Fusion provides late-turn payoff option after Predaplanet has been used or discarded; 100% combo appearance with 82.2 average power indicates strong deck synergy despite not leading combos
- Data gaps: Combo combo role arrays are empty (unclear exact positioning relative to starters/materials/payoffs) No top-card ranking data (expected for a support piece rather than meta staple) Banlist status assumed unlimited (no impact on score)






