Predaplanet
Trap Continuous

Predaplanet

  • Archetype:
  • Predaplant

  • View:
  • 5018




If a monster with a Predator Counter leaves the field while this card is face-up on the field: Add 1 "Predap" card from your Deck to your hand. You can only use this effect of "Predaplanet" once per turn. You can banish this card from your Graveyard; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. Only "Predaplant" monsters can be used as Fusion Materials for a Fusion Summon using this effect.




 
 
AI Power Analysis
Combo EnablerConfidence: HighEvaluated Oct 5, 2026
61± 5/ 100
Power Score
Intrinsic 57
Deck 64

Predaplanet — Power Evaluation

Final Score: 61 ± 5 · Confidence: High

  • Intrinsic: 57 · Deck: 64 · Meta: provisional
  • Primary role: Combo Enabler · Secondary: Searcher/Tutor, Utility

Why it scores here

Predaplanet is a well-integrated Predaplant engine piece that tutors support cards and enables recursive Fusion Summons, appearing in 100% of recorded Predaplant combo lines with an average power index of 82.2. Its tutor effect refreshes combo resources when Predator Counters leave the field, and its GY Fusion capability provides late-game board extension. However, the card is deeply archetype-locked (Predaplant-only), provides no direct disruption, and lacks material utility as a Trap card, keeping its score moderate despite strong deck synergy.

Axis scores

Axis Score Evidence
Accessibility 75 Predaplanet appears in 88.89% of Predaplant decks at 1 copy typical, with no garnet risk as a Trap card, making it highly reliable within its archetype (verified).
Combo & Conversion 78 All 5 recorded Predaplant combos show Predaplanet present at high power (82.2 average, max 100), enabling boards of 3-4 boss monsters with +4-5 net card advantage (observed).
Resource Economy 72 The tutor effect gains hand advantage when Predator Counters leave the field, and the GY Fusion effect recycles banished resources, contributing to the high +4-5 net card advantage observed in combo examples (verified).
Effect & Interaction 15 Predaplanet provides no direct disruption, negation, or removal; it is purely an enabling and resource-generation card with zero opponent interaction (verified).
Material Utility 5 As a Continuous Trap card, Predaplanet has no ATK/DEF body and cannot be used as Fusion Material, providing no utility when its effects are negated (verified).
Resilience & Flexibility 65 The card survives multi-turn as a Continuous Trap and has both a triggered tutor effect and an activated GY Fusion effect, but remains vulnerable to backrow removal (inferred).
Deck-Building Efficiency 82 Predaplanet is a clean 1-3 copy tech with no brick or lock risk, fitting perfectly into Predaplant's tutor-heavy engine and appearing in 88.89% of Predaplant decks (verified).

Calculation

Weight profile: 0.7 Combo Enabler (Extender) + 0.3 Searcher/Tutor blend. Intrinsic ≈ 57, Deck ≈ 64, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic (57) + 0.60*Deck (64)

Strengths

  • 100% appearance rate in Predaplant combo lines with exceptional average power index of 82.2
  • Conditional tutor effect provides consistent resource refreshment and hand advantage during combo execution
  • GY Fusion recursion enables late-game board extension and material flexibility
  • Excellent deckbuilding fit with zero brick/garnet risk and high inclusion rate (88.89% Predaplant)
  • Synergizes with all core Predaplant starters and Fusion end-boards (Byblisp, Ambulomelides, Ophrys Scorpio)

Weaknesses

  • Deeply archetype-locked to Predaplant; Effect 2 only uses Predaplant materials
  • Provides zero opponent interaction or disruption capability
  • Trap card offers no material utility or body value when effects are negated
  • Tutor effect is once-per-turn and dependent on Predator Counter triggers for activation
  • Vulnerable to backrow removal with no built-in protection
  • Not a primary driver of combos; acts as amplifier and extender of existing lines rather than starter

Counters / choke points

  • Any backrow removal effect (e.g., Cosmic Cyclone, Harpie's Feather Duster)
  • Floodgate effects that prevent Trap activation or Continuous effects
  • Negation of tutor and Fusion effects via spell/trap negation

Best use

Mid-combo engine and resource extender. Decks: Predaplant, Predaplant Branded. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: tutor 'Predap' cards on Predator Counter leave (once per turn) + GY Fusion Summon (Predaplant-only materials); 307 decks total, 100% main deck (0 side deck); 5 combo appearances, all Predaplant combos sampled; Predaplant inclusion: 88.89% at 1 typical copy; Card is Continuous Trap (no ATK/DEF, no material utility); Top partners: all core Predaplant starters and Fusion end-boards (Ambulomelides, Byblisp, Ophrys Scorpio, Starving Venom)
  • Observed: Average 1.09 copies per deck (distribution: 1 copy in 285 decks, 2 in 16, 3 in 6); All 5 combo examples generate 3-4 boss monsters with +4-5 net card advantage; Average combo power index of 82.2 when card is present; Card does not appear as starter (0%), material (0%), or payoff (0%) in role detection; Appears in 24 distinct archetypes but 82.7% concentrated in Predaplant core
  • Inferred: Card acts as mid-combo engine that extends and refreshes existing Predaplant lines via tutor and GY recursion; Tutor effect activates during Predator Counter interactions, enabling redundancy and resource cycling; GY Fusion provides late-turn payoff option after Predaplanet has been used or discarded; 100% combo appearance with 82.2 average power indicates strong deck synergy despite not leading combos
  • Data gaps: Combo combo role arrays are empty (unclear exact positioning relative to starters/materials/payoffs) No top-card ranking data (expected for a support piece rather than meta staple) Banlist status assumed unlimited (no impact on score)











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