Created by: YGO Mod (20517634)

Created On: 10/04/2024

Main: 60 Extra: 15

2 cardAbsolute King Back Jack 2 cardAbsolute King Back Jack
Absolute King Back Jack
DARK 1
Absolute King Back Jack
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.


2 cardVision Resonator 2 cardVision Resonator
Vision Resonator
DARK 2
Vision Resonator
  • ATK:

  • 400

  • DEF:

  • 400


If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.


3 cardCrimson Gaia 3 cardCrimson Gaia
Crimson Gaia
Spell Continuous
Crimson Gaia

    During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.


    3 cardReasoning
    3 cardReasoning
    Reasoning
    Spell Normal
    Reasoning

      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


      2 cardThat Grass Looks Greener
      2 cardThat Grass Looks Greener
      That Grass Looks Greener
      Spell Normal
      That Grass Looks Greener

        If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


        3 cardTraptantalizing Tune 3 cardTraptantalizing Tune
        Traptantalizing Tune
        Spell Normal
        Traptantalizing Tune

          Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


          3 cardDestructive Daruma Karma Cannon 3 cardDestructive Daruma Karma Cannon
          Destructive Daruma Karma Cannon
          Trap Normal
          Destructive Daruma Karma Cannon

            Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


            1 cardElemental Burst 1 cardElemental Burst
            Elemental Burst
            Trap Normal
            Elemental Burst

              Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


              3 cardFiend Comedian 3 cardFiend Comedian
              Fiend Comedian
              Trap Normal
              Fiend Comedian

                Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.


                3 cardFiend Griefing 3 cardFiend Griefing
                Fiend Griefing
                Trap Normal
                Fiend Griefing

                  Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.


                  1 cardFiendish Golem 1 cardFiendish Golem
                  Fiendish Golem
                  Trap Normal
                  Fiendish Golem

                    Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY.


                    3 cardNeedlebug Nest
                    3 cardNeedlebug Nest
                    Needlebug Nest
                    Trap Normal
                    Needlebug Nest

                      Send the top 5 cards of your Deck to the GY.


                      3 cardPaleozoic Canadia 3 cardPaleozoic Canadia
                      Paleozoic Canadia
                      Trap Normal
                      Paleozoic Canadia

                        Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                        3 cardPaleozoic Dinomischus 3 cardPaleozoic Dinomischus
                        Paleozoic Dinomischus
                        Trap Normal
                        Paleozoic Dinomischus

                          Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                          3 cardPaleozoic Leanchoilia 3 cardPaleozoic Leanchoilia
                          Paleozoic Leanchoilia
                          Trap Normal
                          Paleozoic Leanchoilia

                            Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                            3 cardPaleozoic Marrella 3 cardPaleozoic Marrella
                            Paleozoic Marrella
                            Trap Normal
                            Paleozoic Marrella

                              Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                              3 cardPaleozoic Olenoides 3 cardPaleozoic Olenoides
                              Paleozoic Olenoides
                              Trap Normal
                              Paleozoic Olenoides

                                Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                1 cardRed Screen 1 cardRed Screen
                                Red Screen
                                Trap Continuous
                                Red Screen

                                  Your opponent's monsters cannot declare attacks. During each of your End Phases, you must pay 1000 LP (this is not optional), or this card is destroyed. You can target 1 Level 1 Tuner monster in your Graveyard; destroy this card, and if you do, Special Summon that target. "Red Dragon Archfiend" must be on the field to activate and to resolve this effect.


                                  3 cardRise to Full Height 3 cardRise to Full Height
                                  Rise to Full Height
                                  Trap Normal
                                  Rise to Full Height

                                    Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                    3 cardThe Black Goat Laughs 3 cardThe Black Goat Laughs
                                    The Black Goat Laughs
                                    Trap Normal
                                    The Black Goat Laughs

                                      Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                      3 cardThreatening Roar 3 cardThreatening Roar
                                      Threatening Roar
                                      Trap Normal
                                      Threatening Roar

                                        Your opponent cannot declare an attack this turn.


                                        3 cardTransaction Rollback 3 cardTransaction Rollback
                                        Transaction Rollback
                                        Trap Normal
                                        Transaction Rollback

                                          Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                          3 cardTrap Trick 3 cardTrap Trick
                                          Trap Trick
                                          Trap Normal
                                          Trap Trick

                                            Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                            1 cardLinkuriboh
                                            1 cardLinkuriboh
                                            Linkuriboh
                                            DARK
                                            Linkuriboh
                                            • ATK:

                                            • 300

                                            • LINK-1

                                            Link Arrow:

                                            Bottom


                                            1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                            1 cardMarincess Coral Anemone 1 cardMarincess Coral Anemone
                                            Marincess Coral Anemone
                                            WATER
                                            Marincess Coral Anemone
                                            • ATK:

                                            • 2000

                                            • LINK-2

                                            Link Arrow:

                                            Left

                                            Bottom


                                            2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                            1 cardPaleozoic Cambroraster 1 cardPaleozoic Cambroraster
                                            Paleozoic Cambroraster
                                            WATER
                                            Paleozoic Cambroraster
                                            • ATK:

                                            • 1200

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Bottom


                                            2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                            1 cardS:P Little Knight 1 cardS:P Little Knight
                                            S:P Little Knight
                                            DARK
                                            S:P Little Knight
                                            • ATK:

                                            • 1600

                                            • LINK-2

                                            Link Arrow:

                                            Left

                                            Right


                                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                            1 cardWorldsea Dragon Zealantis 1 cardWorldsea Dragon Zealantis
                                            Worldsea Dragon Zealantis
                                            WATER
                                            Worldsea Dragon Zealantis
                                            • ATK:

                                            • 2500

                                            • LINK-4

                                            Link Arrow:

                                            Top

                                            Left

                                            Right

                                            Bottom


                                            1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                            2 cardDivine Arsenal AA-ZEUS - Sky Thunder 2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            LIGHT
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 3000


                                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                            Tag(s):

                                            1 cardDownerd Magician 1 cardDownerd Magician
                                            Downerd Magician
                                            DARK
                                            Downerd Magician
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 200


                                            2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                            1 cardGigantic Spright 1 cardGigantic Spright
                                            Gigantic Spright
                                            DARK
                                            Gigantic Spright
                                            • ATK:

                                            • 1600

                                            • DEF:

                                            • 1600


                                            2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                            2 cardPaleozoic Anomalocaris 2 cardPaleozoic Anomalocaris
                                            Paleozoic Anomalocaris
                                            WATER
                                            Paleozoic Anomalocaris
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 0


                                            3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                            3 cardPaleozoic Opabinia 3 cardPaleozoic Opabinia
                                            Paleozoic Opabinia
                                            WATER
                                            Paleozoic Opabinia
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 2400


                                            2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                            1 cardSky Cavalry Centaurea 1 cardSky Cavalry Centaurea
                                            Sky Cavalry Centaurea
                                            LIGHT
                                            Sky Cavalry Centaurea
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 0


                                            2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.




                                            More OCG Info

                                            Archfiend Breakdown

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                            https://metaduelist.com/
                                            Toparrow_upward