Created by: YGO Mod (20517634)

Created On: 10/02/2024

Main: 40

1 cardCannon Soldier
1 cardCannon Soldier
Cannon Soldier
DARK 4
Cannon Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


You can Tribute 1 monster; inflict 500 damage to your opponent.


1 cardChaos Sorcerer 1 cardChaos Sorcerer
Chaos Sorcerer
DARK 6
Chaos Sorcerer
  • ATK:

  • 2300

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


1 cardCommand Knight 1 cardCommand Knight
Command Knight
FIRE 4
Command Knight
  • ATK:

  • 1200

  • DEF:

  • 1900


All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.


1 cardCrass Clown 1 cardCrass Clown
Crass Clown
DARK 4
Crass Clown
  • ATK:

  • 1350

  • DEF:

  • 1400


When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the field to the owner's hand.


1 cardGearfried the Iron Knight 1 cardGearfried the Iron Knight
Gearfried the Iron Knight
EARTH 4
Gearfried the Iron Knight
  • ATK:

  • 1800

  • DEF:

  • 1600


If either player equips an Equip Card(s) to this card: Destroy that Equip Card(s).


1 cardGuardian Kay'est 1 cardGuardian Kay'est
Guardian Kay'est
WATER 4
Guardian Kay'est
  • ATK:

  • 1000

  • DEF:

  • 1800


Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.


1 cardJowgen the Spiritualist
1 cardJowgen the Spiritualist
Jowgen the Spiritualist
LIGHT 3
Jowgen the Spiritualist
  • ATK:

  • 200

  • DEF:

  • 1300


You can discard 1 random card from your hand to the Graveyard; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


1 cardLegendary Jujitsu Master 1 cardLegendary Jujitsu Master
Legendary Jujitsu Master
EARTH 3
Legendary Jujitsu Master
  • ATK:

  • 1300

  • DEF:

  • 1800


If this Defense Position card battled a monster, at the end of the Damage Step: Place that monster on the top of the Deck.


1 cardLittle-Winguard 1 cardLittle-Winguard
Little-Winguard
WIND 4
Little-Winguard
  • ATK:

  • 1400

  • DEF:

  • 1800


Once per turn, during your End Phase: You can change the battle position of this card.


1 cardMirage Dragon 1 cardMirage Dragon
Mirage Dragon
LIGHT 4
Mirage Dragon
  • ATK:

  • 1600

  • DEF:

  • 600


Your opponent cannot activate Trap Cards during the Battle Phase.


1 cardMother Grizzly 1 cardMother Grizzly
Mother Grizzly
WATER 4
Mother Grizzly
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in face-up Attack Position.


1 cardPixie Knight 1 cardPixie Knight
Pixie Knight
LIGHT 2
Pixie Knight
  • ATK:

  • 1300

  • DEF:

  • 200


When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and places that card on the top of your Deck.


1 cardRoulette Barrel 1 cardRoulette Barrel
Roulette Barrel
LIGHT 4
Roulette Barrel
  • ATK:

  • 1000

  • DEF:

  • 2000


Once per turn: You can roll a six-sided die twice, choose 1 result, and destroy 1 monster on the field whose Level is equal to that result.


1 cardShining Angel 1 cardShining Angel
Shining Angel
LIGHT 4
Shining Angel
  • ATK:

  • 1400

  • DEF:

  • 800


When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.


1 cardSilpheed 1 cardSilpheed
Silpheed
WIND 4
Silpheed
  • ATK:

  • 1700

  • DEF:

  • 700


This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand.


1 cardSolar Flare Dragon 1 cardSolar Flare Dragon
Solar Flare Dragon
FIRE 4
Solar Flare Dragon
  • ATK:

  • 1500

  • DEF:

  • 1000


While you control another Pyro-Type monster, this card cannot be attacked. During each of your End Phases: Inflict 500 damage to your opponent.


1 cardTerrorking Archfiend 1 cardTerrorking Archfiend
Terrorking Archfiend
DARK 4
Terrorking Archfiend
  • ATK:

  • 2000

  • DEF:

  • 1500


This card cannot be Normal Summoned or Flip Summoned unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. The effects of an Effect Monster that this card destroyed as a result of battle are negated.


1 cardThe End of Anubis 1 cardThe End of Anubis
The End of Anubis
DARK 6
The End of Anubis
  • ATK:

  • 2500

  • DEF:

  • 0


While this card is face-up on the field, all effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.


1 cardWinged Kuriboh 1 cardWinged Kuriboh
Winged Kuriboh
LIGHT 1
Winged Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.


1 cardGreenkappa 1 cardGreenkappa
Greenkappa
DARK 3
Greenkappa
  • ATK:

  • 650

  • DEF:

  • 900


FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets.


1 cardRafflesia Seduction 1 cardRafflesia Seduction
Rafflesia Seduction
EARTH 2
Rafflesia Seduction
  • ATK:

  • 300

  • DEF:

  • 900


FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of this turn.


1 cardDark Blade 1 cardDark Blade
Dark Blade
DARK 4
Dark Blade
  • ATK:

  • 1800

  • DEF:

  • 1500


They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.


1 cardGagagigo 1 cardGagagigo
Gagagigo
WATER 4
Gagagigo
  • ATK:

  • 1850

  • DEF:

  • 1000


This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.


1 cardGiga Gagagigo 1 cardGiga Gagagigo
Giga Gagagigo
WATER 5
Giga Gagagigo
  • ATK:

  • 2450

  • DEF:

  • 1500


In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.


1 cardHumanoid Slime 1 cardHumanoid Slime
Humanoid Slime
WATER 4
Humanoid Slime
  • ATK:

  • 800

  • DEF:

  • 2000


This slime apparently has some human genes in its genetic makeup.


1 cardBlack Pendant 1 cardBlack Pendant
Black Pendant
Spell Equip
Black Pendant

    The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent.


    1 cardChange of Heart
    1 cardChange of Heart
    Change of Heart
    Spell Normal
    Change of Heart

      Target 1 monster your opponent controls; take control of it until the End Phase.


      1 cardContract with the Abyss 1 cardContract with the Abyss
      Contract with the Abyss
      Spell Normal
      Contract with the Abyss

        This card can be used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.


        1 cardFlint 1 cardFlint
        Flint
        Spell Equip
        Flint

          The equipped monster loses 300 ATK and cannot change its battle position or declare an attack. If this card is destroyed because the equipped monster is destroyed: Target 1 monster on the field; equip this card to that monster.


          1 cardHorn of the Unicorn 1 cardHorn of the Unicorn
          Horn of the Unicorn
          Spell Equip
          Horn of the Unicorn

            The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.


            1 cardMonster Gate
            1 cardMonster Gate
            Monster Gate
            Spell Normal
            Monster Gate

              Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


              1 cardNobleman of Crossout
              1 cardNobleman of Crossout
              Nobleman of Crossout
              Spell Normal
              Nobleman of Crossout

                Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                1 cardShooting Star Bow - Ceal 1 cardShooting Star Bow - Ceal
                Shooting Star Bow - Ceal
                Spell Equip
                Shooting Star Bow - Ceal

                  The equipped monster loses 1000 ATK, but it can attack your opponent directly.


                  1 cardSwords of Concealing Light 1 cardSwords of Concealing Light
                  Swords of Concealing Light
                  Spell Continuous
                  Swords of Concealing Light

                    Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.


                    1 cardTribute to the Doomed 1 cardTribute to the Doomed
                    Tribute to the Doomed
                    Spell Normal
                    Tribute to the Doomed

                      Discard 1 card, then target 1 monster on the field; destroy it.


                      1 cardUmiiruka 1 cardUmiiruka
                      Umiiruka
                      Spell Field
                      Umiiruka

                        Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points.


                        1 cardBottomless Shifting Sand 1 cardBottomless Shifting Sand
                        Bottomless Shifting Sand
                        Trap Continuous
                        Bottomless Shifting Sand

                          At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.


                          1 cardLife Absorbing Machine 1 cardLife Absorbing Machine
                          Life Absorbing Machine
                          Trap Continuous
                          Life Absorbing Machine

                            During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn.


                            1 cardPikeru's Circle of Enchantment 1 cardPikeru's Circle of Enchantment
                            Pikeru's Circle of Enchantment
                            Trap Normal
                            Pikeru's Circle of Enchantment

                              Damage to you from card effects becomes 0 until the end of this turn.


                              1 cardReady for Intercepting 1 cardReady for Intercepting
                              Ready for Intercepting
                              Trap Normal
                              Ready for Intercepting

                                Target 1 Warrior or Spellcaster monster on the field; change that target to face-down Defense Position.




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