Spell
EquipFlint
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2683
The equipped monster loses 300 ATK and cannot change its battle position or declare an attack. If this card is destroyed because the equipped monster is destroyed: Target 1 monster on the field; equip this card to that monster.
Flint — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 52 · Deck: 49 · Meta: provisional
- Primary role: Floodgate / Control · Secondary: Utility
Why it scores here
Flint is a single-target equip lock: it stops one monster from attacking or changing battle position and shaves 300 ATK, and if the equipped monster is destroyed it can re-equip to another monster. Its value is a soft, targeted lock that is easy to run and reasonably live, but it converts into no board, card advantage or material on its own. The evidence shows it in 5 recent decks across 4 archetypes at about 1.4 copies per deck, which confirms it is a real, portable pick, not a strong one; no combo evidence exists, so the score does not reward popularity or the card's cheap cost.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Spell card live in hand with 5 decks running 1-2 copies, but no searcher or combo-start evidence was supplied (observed deck presence, inferred live-ness). |
| Combo & Conversion | 35 | Card text only: a lock on one monster with a re-equip; no combo boards recorded, so nothing converts into a larger board (inferred). |
| Resource Economy | 30 | No draw, search or refuel; the re-equip after destruction is conditional and costs a fresh target, so there is no net advantage (verified from text). |
| Effect & Interaction | 45 | Targeted lock that stops attacks and position changes on one monster, which is situational and removable by any spell/trap or monster removal (verified from text, inferred strength). |
| Material Utility | 10 | A Spell Card cannot be used as Link/Xyz/Synchro material, so no material value (verified from card frame). |
| Resilience & Flexibility | 45 | Re-equip on destruction gives some recovery in the Spell/Trap zone, but a single card-destruction or negate ends it (inferred from text). |
| Deck-Building Efficiency | 80 | No garnet or brick, no self-lock, cheap to splash and redundant copies are fine; 5 decks running it confirms low friction (observed). |
Calculation
Weight profile: Floodgate / Control primary, single role (no secondary blend). Intrinsic ≈ 52, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, unrestricted-copy spell that is easy to splash
- Targeted lock on one monster that stops attacks and position changes
- Re-equip after destruction gives some recovery
Weaknesses
- Single-target only; no board or card advantage
- Ended by any removal or negate on the equip spell or the equipped monster
- No material value as a Spell Card
Counters / choke points
- Removal or destruction of the equipped monster (the equip has no value without it)
- Spell/Trap removal or negates on the equip
Best use
Single-target lock on an opposing or key monster in a deck that already wants a flexible spell. Decks: Danger!, Dark World, Chaos, Gate Guardian. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: equipped monster loses 300 ATK and cannot change position or attack; Spell Card frame, so not usable as material; 5 recent decks, 1.4 average copies, 4 distinct archetypes
- Observed: Appears in 5 of the attached decks across 2 gameplay types; Partners in top partners each co-occur in 3 of 5 decks (generic staples)
- Inferred: Live in hand with no searcher, so accessibility is card-level only; Re-equip after destruction is conditional and gives modest recovery
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only average starter count when present unknown — deck resilience estimated






