Created by: YGO Mod (20517634)

Created On: 09/29/2024

Need 26 UR

UR Rarity
Eldlich the Golden Lord2 card
UR Rarity
Elder Entity N'tss1 card
UR Rarity
Garura, Wings of Resonant Life2 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Tri-Brigade Arms Bucephalus II1 card
UR Rarity
Chaos Angel1 card
UR Rarity
Constellar Pleiades1 card
UR Rarity
Super Starslayer TY-PHON - Sky Crisis1 card
UR Rarity
Nadir Servant2 card
UR Rarity
Super Polymerization3 card
UR Rarity
That Grass Looks Greener1 card
UR Rarity
Destructive Daruma Karma Cannon3 card
UR Rarity
Solemn Strike3 card
UR Rarity
The Black Goat Laughs1 card
UR Rarity
Transaction Rollback3 card

Main: 60 Extra: 15

SR Rarity
1 cardDogmatika Ecclesia, the Virtuous
SR Rarity
1 cardDogmatika Ecclesia, the Virtuous
Dogmatika Ecclesia, the Virtuous
LIGHT 4
Dogmatika Ecclesia, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


UR Rarity
2 cardEldlich the Golden Lord
UR Rarity
2 cardEldlich the Golden Lord
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


SR Rarity
3 cardLava Golem
SR Rarity
3 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


SR Rarity
1 cardFoolish Burial Goods
SR Rarity
1 cardFoolish Burial Goods
Foolish Burial Goods
Spell Normal
Foolish Burial Goods

    Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


    UR Rarity
    2 cardNadir Servant
    UR Rarity
    2 cardNadir Servant
    Nadir Servant
    Spell Normal
    Nadir Servant

      Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


      SR Rarity
      3 cardReasoning
      SR Rarity
      3 cardReasoning
      Reasoning
      Spell Normal
      Reasoning

        Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


        UR Rarity
        3 cardSuper Polymerization
        UR Rarity
        3 cardSuper Polymerization
        Super Polymerization
        Spell Quick
        Super Polymerization

          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




          Tag(s):

          UR Rarity
          1 cardThat Grass Looks Greener
          UR Rarity
          1 cardThat Grass Looks Greener
          That Grass Looks Greener
          Spell Normal
          That Grass Looks Greener

            If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


            R Rarity
            3 cardConquistador of the Golden Land
            R Rarity
            3 cardConquistador of the Golden Land
            Conquistador of the Golden Land
            Trap Continuous
            Conquistador of the Golden Land

              Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


              UR Rarity
              3 cardDestructive Daruma Karma Cannon
              UR Rarity
              3 cardDestructive Daruma Karma Cannon
              Destructive Daruma Karma Cannon
              Trap Normal
              Destructive Daruma Karma Cannon

                Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                R Rarity
                2 cardDogmatika Punishment
                R Rarity
                2 cardDogmatika Punishment
                Dogmatika Punishment
                Trap Normal
                Dogmatika Punishment

                  Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                  SR Rarity
                  3 cardEldlixir of Scarlet Sanguine
                  SR Rarity
                  3 cardEldlixir of Scarlet Sanguine
                  Eldlixir of Scarlet Sanguine
                  Trap Normal
                  Eldlixir of Scarlet Sanguine

                    Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                    N Rarity
                    1 cardElemental Burst
                    N Rarity
                    1 cardElemental Burst
                    Elemental Burst
                    Trap Normal
                    Elemental Burst

                      Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                      SR Rarity
                      3 cardEvenly Matched
                      SR Rarity
                      3 cardEvenly Matched
                      Evenly Matched
                      Trap Normal
                      Evenly Matched

                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                        SR Rarity
                        1 cardGozen Match
                        SR Rarity
                        1 cardGozen Match
                        Gozen Match
                        Trap Continuous
                        Gozen Match

                          Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                          SR Rarity
                          2 cardHeavy Storm Duster
                          SR Rarity
                          2 cardHeavy Storm Duster
                          Heavy Storm Duster
                          Trap Normal
                          Heavy Storm Duster

                            Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.




                            Tag(s):

                            R Rarity
                            3 cardHuaquero of the Golden Land
                            R Rarity
                            3 cardHuaquero of the Golden Land
                            Huaquero of the Golden Land
                            Trap Continuous
                            Huaquero of the Golden Land

                              Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                              SR Rarity
                              2 cardIce Dragon's Prison
                              SR Rarity
                              2 cardIce Dragon's Prison
                              Ice Dragon's Prison
                              Trap Normal
                              Ice Dragon's Prison

                                Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                SR Rarity
                                2 cardNeedlebug Nest
                                SR Rarity
                                2 cardNeedlebug Nest
                                Needlebug Nest
                                Trap Normal
                                Needlebug Nest

                                  Send the top 5 cards of your Deck to the GY.


                                  R Rarity
                                  2 cardPaleozoic Dinomischus
                                  R Rarity
                                  2 cardPaleozoic Dinomischus
                                  Paleozoic Dinomischus
                                  Trap Normal
                                  Paleozoic Dinomischus

                                    Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                    N Rarity
                                    2 cardPaleozoic Marrella
                                    N Rarity
                                    2 cardPaleozoic Marrella
                                    Paleozoic Marrella
                                    Trap Normal
                                    Paleozoic Marrella

                                      Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                      SR Rarity
                                      1 cardRivalry of Warlords
                                      SR Rarity
                                      1 cardRivalry of Warlords
                                      Rivalry of Warlords
                                      Trap Continuous
                                      Rivalry of Warlords

                                        Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                        SR Rarity
                                        1 cardSkill Drain
                                        SR Rarity
                                        1 cardSkill Drain
                                        Skill Drain
                                        Trap Continuous
                                        Skill Drain

                                          Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                          UR Rarity
                                          3 cardSolemn Strike
                                          UR Rarity
                                          3 cardSolemn Strike
                                          Solemn Strike
                                          Trap Counter
                                          Solemn Strike

                                            When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                            Tag(s):

                                            UR Rarity
                                            1 cardThe Black Goat Laughs
                                            UR Rarity
                                            1 cardThe Black Goat Laughs
                                            The Black Goat Laughs
                                            Trap Normal
                                            The Black Goat Laughs

                                              Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                              R Rarity
                                              3 cardTorrential Tribute
                                              R Rarity
                                              3 cardTorrential Tribute
                                              Torrential Tribute
                                              Trap Normal
                                              Torrential Tribute

                                                When a monster(s) is Summoned: Destroy all monsters on the field.


                                                UR Rarity
                                                3 cardTransaction Rollback
                                                UR Rarity
                                                3 cardTransaction Rollback
                                                Transaction Rollback
                                                Trap Normal
                                                Transaction Rollback

                                                  Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                  SR Rarity
                                                  3 cardTrap Trick
                                                  SR Rarity
                                                  3 cardTrap Trick
                                                  Trap Trick
                                                  Trap Normal
                                                  Trap Trick

                                                    Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                    UR Rarity
                                                    1 cardElder Entity N'tss
                                                    UR Rarity
                                                    1 cardElder Entity N'tss
                                                    Elder Entity N'tss
                                                    LIGHT 4
                                                    Elder Entity N'tss
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 1200


                                                    1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                    UR Rarity
                                                    2 cardGarura, Wings of Resonant Life
                                                    UR Rarity
                                                    2 cardGarura, Wings of Resonant Life
                                                    Garura, Wings of Resonant Life
                                                    DARK 6
                                                    Garura, Wings of Resonant Life
                                                    • ATK:

                                                    • 1500

                                                    • DEF:

                                                    • 2400


                                                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                    SR Rarity
                                                    1 cardMudragon of the Swamp
                                                    SR Rarity
                                                    1 cardMudragon of the Swamp
                                                    Mudragon of the Swamp
                                                    WATER 4
                                                    Mudragon of the Swamp
                                                    • ATK:

                                                    • 1900

                                                    • DEF:

                                                    • 1600


                                                    2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                    SR Rarity
                                                    1 cardPredaplant Dragostapelia
                                                    SR Rarity
                                                    1 cardPredaplant Dragostapelia
                                                    Predaplant Dragostapelia
                                                    DARK 8
                                                    Predaplant Dragostapelia
                                                    • ATK:

                                                    • 2700

                                                    • DEF:

                                                    • 1900


                                                    1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                                    SR Rarity
                                                    1 cardStarving Venom Fusion Dragon
                                                    SR Rarity
                                                    1 cardStarving Venom Fusion Dragon
                                                    Starving Venom Fusion Dragon
                                                    DARK 8
                                                    Starving Venom Fusion Dragon
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 2000


                                                    2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                                    SR Rarity
                                                    1 cardTearlaments Kitkallos
                                                    SR Rarity
                                                    1 cardTearlaments Kitkallos
                                                    Tearlaments Kitkallos
                                                    DARK 5
                                                    Tearlaments Kitkallos
                                                    • ATK:

                                                    • 2300

                                                    • DEF:

                                                    • 1200


                                                    1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


                                                    R Rarity
                                                    1 cardImduk the World Chalice Dragon
                                                    R Rarity
                                                    1 cardImduk the World Chalice Dragon
                                                    Imduk the World Chalice Dragon
                                                    WIND
                                                    Imduk the World Chalice Dragon
                                                    • ATK:

                                                    • 800

                                                    • LINK-1

                                                    Link Arrow:

                                                    Top


                                                    1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                                    UR Rarity
                                                    1 cardS:P Little Knight
                                                    UR Rarity
                                                    1 cardS:P Little Knight
                                                    S:P Little Knight
                                                    DARK
                                                    S:P Little Knight
                                                    • ATK:

                                                    • 1600

                                                    • LINK-2

                                                    Link Arrow:

                                                    Left

                                                    Right


                                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                    UR Rarity
                                                    1 cardTri-Brigade Arms Bucephalus II
                                                    UR Rarity
                                                    1 cardTri-Brigade Arms Bucephalus II
                                                    Tri-Brigade Arms Bucephalus II
                                                    DARK
                                                    Tri-Brigade Arms Bucephalus II
                                                    • ATK:

                                                    • 3500

                                                    • LINK-5

                                                    Link Arrow:

                                                    Left

                                                    Right

                                                    Bottom-Left

                                                    Bottom

                                                    Bottom-Right


                                                    3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.


                                                    UR Rarity
                                                    1 cardChaos Angel
                                                    UR Rarity
                                                    1 cardChaos Angel
                                                    Chaos Angel
                                                    DARK 10
                                                    Chaos Angel
                                                    • ATK:

                                                    • 3500

                                                    • DEF:

                                                    • 2800


                                                    1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                    SR Rarity
                                                    2 cardGolden Cloud Beast - Malong
                                                    SR Rarity
                                                    2 cardGolden Cloud Beast - Malong
                                                    Golden Cloud Beast - Malong
                                                    LIGHT 6
                                                    Golden Cloud Beast - Malong
                                                    • ATK:

                                                    • 2200

                                                    • DEF:

                                                    • 1000


                                                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                                    UR Rarity
                                                    1 cardConstellar Pleiades
                                                    UR Rarity
                                                    1 cardConstellar Pleiades
                                                    Constellar Pleiades
                                                    LIGHT
                                                    Constellar Pleiades
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 1500


                                                    2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                                                    UR Rarity
                                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                    UR Rarity
                                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    DARK
                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    • ATK:

                                                    • 2900

                                                    • DEF:

                                                    • 2900


                                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




                                                    More Master Duel Info

                                                    Eldlich Breakdown

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

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