Created by: YGO Mod (20517634)

Created On: 12/12/2022

Need 13 UR

UR Rarity
Ocean Dragon Lord - Kairyu-Shin
UR Rarity
Ocean Dragon Lord - Kairyu-Shin
UR Rarity
Ocean Dragon Lord - Kairyu-Shin
UR Rarity
Hugin the Runick Wings
UR Rarity
Hugin the Runick Wings
UR Rarity
Munin the Runick Wings
UR Rarity
Munin the Runick Wings
UR Rarity
Harpie's Feather Duster
UR Rarity
Runick Fountain
UR Rarity
Runick Fountain
UR Rarity
Runick Tip
UR Rarity
Runick Tip
UR Rarity
Runick Tip

Main: 40 Extra: 7

SR Rarity
2 cardChaos Hunter
SR Rarity
2 cardChaos Hunter
Chaos Hunter
DARK 7
Chaos Hunter
  • ATK:

  • 2500

  • DEF:

  • 1600


When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.


SR Rarity
3 cardLava Golem
SR Rarity
3 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


UR Rarity
3 cardOcean Dragon Lord - Kairyu-Shin
UR Rarity
3 cardOcean Dragon Lord - Kairyu-Shin
Ocean Dragon Lord - Kairyu-Shin
WATER 5
Ocean Dragon Lord - Kairyu-Shin
  • ATK:

  • 2000

  • DEF:

  • 1700


While "Umi" is on the field, each player can only control 1 face-up non-WATER monster. (If a player controls 2 or more, they must send some to the GY so they only control 1.) During your Main Phase: You can add from your Deck to your hand 1 "Umi", 1 "Kairyu-Shin" Spell/Trap, or 1 "Sea Stealth" Spell/Trap. You can only use this effect of "Ocean Dragon Lord - Kairyu-Shin" once per turn.


UR Rarity
1 cardHarpie's Feather Duster
UR Rarity
1 cardHarpie's Feather Duster
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.




    Tag(s):

    SR Rarity
    3 cardMonster Gate
    SR Rarity
    3 cardMonster Gate
    Monster Gate
    Spell Normal
    Monster Gate

      Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


      SR Rarity
      3 cardReasoning
      SR Rarity
      3 cardReasoning
      Reasoning
      Spell Normal
      Reasoning

        Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


        SR Rarity
        3 cardRunick Destruction
        SR Rarity
        3 cardRunick Destruction
        Runick Destruction
        Spell Quick
        Runick Destruction

          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


          R Rarity
          1 cardRunick Dispelling
          R Rarity
          1 cardRunick Dispelling
          Runick Dispelling
          Spell Quick
          Runick Dispelling

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


            SR Rarity
            3 cardRunick Flashing Fire
            SR Rarity
            3 cardRunick Flashing Fire
            Runick Flashing Fire
            Spell Quick
            Runick Flashing Fire

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


              UR Rarity
              2 cardRunick Fountain
              UR Rarity
              2 cardRunick Fountain
              Runick Fountain
              Spell Field
              Runick Fountain

                You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                SR Rarity
                3 cardRunick Freezing Curses
                SR Rarity
                3 cardRunick Freezing Curses
                Runick Freezing Curses
                Spell Quick
                Runick Freezing Curses

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                  SR Rarity
                  2 cardRunick Golden Droplet
                  SR Rarity
                  2 cardRunick Golden Droplet
                  Runick Golden Droplet
                  Spell Quick
                  Runick Golden Droplet

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                    R Rarity
                    2 cardRunick Slumber
                    R Rarity
                    2 cardRunick Slumber
                    Runick Slumber
                    Spell Quick
                    Runick Slumber

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                      R Rarity
                      1 cardRunick Smiting Storm
                      R Rarity
                      1 cardRunick Smiting Storm
                      Runick Smiting Storm
                      Spell Quick
                      Runick Smiting Storm

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                        UR Rarity
                        3 cardRunick Tip
                        UR Rarity
                        3 cardRunick Tip
                        Runick Tip
                        Spell Quick
                        Runick Tip

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                          R Rarity
                          2 cardSea Stealth II
                          R Rarity
                          2 cardSea Stealth II
                          Sea Stealth II
                          Spell Continuous
                          Sea Stealth II

                            This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn.


                            N Rarity
                            3 cardSea Stealth Attack
                            N Rarity
                            3 cardSea Stealth Attack
                            Sea Stealth Attack
                            Trap Continuous
                            Sea Stealth Attack

                              When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.


                              SR Rarity
                              3 cardGeri the Runick Fangs
                              SR Rarity
                              3 cardGeri the Runick Fangs
                              Geri the Runick Fangs
                              DARK 4
                              Geri the Runick Fangs
                              • ATK:

                              • 0

                              • DEF:

                              • 1000


                              2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                              UR Rarity
                              2 cardHugin the Runick Wings
                              UR Rarity
                              2 cardHugin the Runick Wings
                              Hugin the Runick Wings
                              LIGHT 2
                              Hugin the Runick Wings
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                              UR Rarity
                              2 cardMunin the Runick Wings
                              UR Rarity
                              2 cardMunin the Runick Wings
                              Munin the Runick Wings
                              LIGHT 3
                              Munin the Runick Wings
                              • ATK:

                              • 0

                              • DEF:

                              • 2000


                              2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.




                              More Master Duel Info

                              Runick Breakdown

                               

                               

                               

                               

                               

                               

                               

                               

                               

                               

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