Created by: YGO Mod (20517634)

Created On: 09/04/2024

Need 24 UR

UR Rarity
Hugin the Runick Wings3 card
UR Rarity
Paleozoic Cambroraster1 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Spright Elf1 card
UR Rarity
Gigantic Spright1 card
UR Rarity
Super Starslayer TY-PHON - Sky Crisis1 card
UR Rarity
Card Destruction1 card
UR Rarity
Forbidden Droplet1 card
UR Rarity
Runick Fountain1 card
UR Rarity
Runick Tip2 card
UR Rarity
Traptantalizing Tune3 card
UR Rarity
Triple Tactics Talent2 card
UR Rarity
Transaction Rollback3 card
UR Rarity
Trap Tracks3 card

Main: 60 Extra: 15 Side: 15

SR Rarity
2 cardIpiria
SR Rarity
2 cardIpiria
Ipiria
EARTH 2
Ipiria
  • ATK:

  • 500

  • DEF:

  • 500


If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.


N Rarity
1 cardLaundry Dragonmaid
N Rarity
1 cardLaundry Dragonmaid
Laundry Dragonmaid
WATER 2
Laundry Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.


UR Rarity
1 cardCard Destruction
UR Rarity
1 cardCard Destruction
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


    UR Rarity
    1 cardForbidden Droplet
    UR Rarity
    1 cardForbidden Droplet
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




      Tag(s):

      SR Rarity
      3 cardMonster Gate
      SR Rarity
      3 cardMonster Gate
      Monster Gate
      Spell Normal
      Monster Gate

        Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


        SR Rarity
        3 cardReasoning
        SR Rarity
        3 cardReasoning
        Reasoning
        Spell Normal
        Reasoning

          Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


          SR Rarity
          1 cardRunick Destruction
          SR Rarity
          1 cardRunick Destruction
          Runick Destruction
          Spell Quick
          Runick Destruction

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


            R Rarity
            3 cardRunick Dispelling
            R Rarity
            3 cardRunick Dispelling
            Runick Dispelling
            Spell Quick
            Runick Dispelling

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


              SR Rarity
              3 cardRunick Flashing Fire
              SR Rarity
              3 cardRunick Flashing Fire
              Runick Flashing Fire
              Spell Quick
              Runick Flashing Fire

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                UR Rarity
                1 cardRunick Fountain
                UR Rarity
                1 cardRunick Fountain
                Runick Fountain
                Spell Field
                Runick Fountain

                  You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                  SR Rarity
                  2 cardRunick Freezing Curses
                  SR Rarity
                  2 cardRunick Freezing Curses
                  Runick Freezing Curses
                  Spell Quick
                  Runick Freezing Curses

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                    SR Rarity
                    3 cardRunick Golden Droplet
                    SR Rarity
                    3 cardRunick Golden Droplet
                    Runick Golden Droplet
                    Spell Quick
                    Runick Golden Droplet

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                      R Rarity
                      2 cardRunick Slumber
                      R Rarity
                      2 cardRunick Slumber
                      Runick Slumber
                      Spell Quick
                      Runick Slumber

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                        R Rarity
                        3 cardRunick Smiting Storm
                        R Rarity
                        3 cardRunick Smiting Storm
                        Runick Smiting Storm
                        Spell Quick
                        Runick Smiting Storm

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                          UR Rarity
                          2 cardRunick Tip
                          UR Rarity
                          2 cardRunick Tip
                          Runick Tip
                          Spell Quick
                          Runick Tip

                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                            UR Rarity
                            3 cardTraptantalizing Tune
                            UR Rarity
                            3 cardTraptantalizing Tune
                            Traptantalizing Tune
                            Spell Normal
                            Traptantalizing Tune

                              Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                              UR Rarity
                              2 cardTriple Tactics Talent
                              UR Rarity
                              2 cardTriple Tactics Talent
                              Triple Tactics Talent
                              Spell Normal
                              Triple Tactics Talent

                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                Tag(s):

                                N Rarity
                                1 cardBalance of Judgment
                                N Rarity
                                1 cardBalance of Judgment
                                Balance of Judgment
                                Trap Normal
                                Balance of Judgment

                                  If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.


                                  SR Rarity
                                  1 cardD.D. Dynamite
                                  SR Rarity
                                  1 cardD.D. Dynamite
                                  D.D. Dynamite
                                  Trap Normal
                                  D.D. Dynamite

                                    Inflict 300 damage to your opponent for each of their removed from play cards.


                                    N Rarity
                                    1 cardElemental Burst
                                    N Rarity
                                    1 cardElemental Burst
                                    Elemental Burst
                                    Trap Normal
                                    Elemental Burst

                                      Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                                      SR Rarity
                                      1 cardEradicator Epidemic Virus
                                      SR Rarity
                                      1 cardEradicator Epidemic Virus
                                      Eradicator Epidemic Virus
                                      Trap Normal
                                      Eradicator Epidemic Virus

                                        Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.


                                        SR Rarity
                                        1 cardHope for Escape
                                        SR Rarity
                                        1 cardHope for Escape
                                        Hope for Escape
                                        Trap Normal
                                        Hope for Escape

                                          If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.


                                          SR Rarity
                                          1 cardJar of Avarice
                                          SR Rarity
                                          1 cardJar of Avarice
                                          Jar of Avarice
                                          Trap Normal
                                          Jar of Avarice

                                            Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.


                                            N Rarity
                                            3 cardPaleozoic Leanchoilia
                                            N Rarity
                                            3 cardPaleozoic Leanchoilia
                                            Paleozoic Leanchoilia
                                            Trap Normal
                                            Paleozoic Leanchoilia

                                              Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                              N Rarity
                                              3 cardPaleozoic Marrella
                                              N Rarity
                                              3 cardPaleozoic Marrella
                                              Paleozoic Marrella
                                              Trap Normal
                                              Paleozoic Marrella

                                                Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                R Rarity
                                                3 cardRise to Full Height
                                                R Rarity
                                                3 cardRise to Full Height
                                                Rise to Full Height
                                                Trap Normal
                                                Rise to Full Height

                                                  Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                                  SR Rarity
                                                  3 cardThreatening Roar
                                                  SR Rarity
                                                  3 cardThreatening Roar
                                                  Threatening Roar
                                                  Trap Normal
                                                  Threatening Roar

                                                    Your opponent cannot declare an attack this turn.


                                                    UR Rarity
                                                    3 cardTransaction Rollback
                                                    UR Rarity
                                                    3 cardTransaction Rollback
                                                    Transaction Rollback
                                                    Trap Normal
                                                    Transaction Rollback

                                                      Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                      UR Rarity
                                                      3 cardTrap Tracks
                                                      UR Rarity
                                                      3 cardTrap Tracks
                                                      Trap Tracks
                                                      Trap Normal
                                                      Trap Tracks

                                                        Target 1 monster you control; destroy it, and if you do, Set 1 Normal Trap directly from your Deck, except "Trap Tracks". It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Tracks" per turn.


                                                        SR Rarity
                                                        2 cardGeri the Runick Fangs
                                                        SR Rarity
                                                        2 cardGeri the Runick Fangs
                                                        Geri the Runick Fangs
                                                        DARK 4
                                                        Geri the Runick Fangs
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 1000


                                                        2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                        UR Rarity
                                                        3 cardHugin the Runick Wings
                                                        UR Rarity
                                                        3 cardHugin the Runick Wings
                                                        Hugin the Runick Wings
                                                        LIGHT 2
                                                        Hugin the Runick Wings
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 0


                                                        2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                        SR Rarity
                                                        1 cardKnightmare Phoenix
                                                        SR Rarity
                                                        1 cardKnightmare Phoenix
                                                        Knightmare Phoenix
                                                        FIRE
                                                        Knightmare Phoenix
                                                        • ATK:

                                                        • 1900

                                                        • LINK-2

                                                        Link Arrow:

                                                        Top

                                                        Right


                                                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                        SR Rarity
                                                        1 cardLinguriboh
                                                        SR Rarity
                                                        1 cardLinguriboh
                                                        Linguriboh
                                                        DARK
                                                        Linguriboh
                                                        • ATK:

                                                        • 300

                                                        • LINK-1

                                                        Link Arrow:

                                                        Bottom-Left


                                                        1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


                                                        UR Rarity
                                                        1 cardPaleozoic Cambroraster
                                                        UR Rarity
                                                        1 cardPaleozoic Cambroraster
                                                        Paleozoic Cambroraster
                                                        WATER
                                                        Paleozoic Cambroraster
                                                        • ATK:

                                                        • 1200

                                                        • LINK-2

                                                        Link Arrow:

                                                        Top

                                                        Bottom


                                                        2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                        UR Rarity
                                                        1 cardS:P Little Knight
                                                        UR Rarity
                                                        1 cardS:P Little Knight
                                                        S:P Little Knight
                                                        DARK
                                                        S:P Little Knight
                                                        • ATK:

                                                        • 1600

                                                        • LINK-2

                                                        Link Arrow:

                                                        Left

                                                        Right


                                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                        UR Rarity
                                                        1 cardSpright Elf
                                                        UR Rarity
                                                        1 cardSpright Elf
                                                        Spright Elf
                                                        FIRE
                                                        Spright Elf
                                                        • ATK:

                                                        • 1400

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                        UR Rarity
                                                        1 cardGigantic Spright
                                                        UR Rarity
                                                        1 cardGigantic Spright
                                                        Gigantic Spright
                                                        DARK
                                                        Gigantic Spright
                                                        • ATK:

                                                        • 1600

                                                        • DEF:

                                                        • 1600


                                                        2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                        SR Rarity
                                                        1 cardPaleozoic Anomalocaris
                                                        SR Rarity
                                                        1 cardPaleozoic Anomalocaris
                                                        Paleozoic Anomalocaris
                                                        WATER
                                                        Paleozoic Anomalocaris
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 0


                                                        3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                        SR Rarity
                                                        2 cardPaleozoic Opabinia
                                                        SR Rarity
                                                        2 cardPaleozoic Opabinia
                                                        Paleozoic Opabinia
                                                        WATER
                                                        Paleozoic Opabinia
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 2400


                                                        2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                        UR Rarity
                                                        1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                        UR Rarity
                                                        1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                        Super Starslayer TY-PHON - Sky Crisis
                                                        DARK
                                                        Super Starslayer TY-PHON - Sky Crisis
                                                        • ATK:

                                                        • 2900

                                                        • DEF:

                                                        • 2900


                                                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                        SR Rarity
                                                        3 cardLava Golem
                                                        SR Rarity
                                                        3 cardLava Golem
                                                        Lava Golem
                                                        FIRE 8
                                                        Lava Golem
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2500


                                                        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                                        SR Rarity
                                                        3 cardDark Hole
                                                        SR Rarity
                                                        3 cardDark Hole
                                                        Dark Hole
                                                        Spell Normal
                                                        Dark Hole

                                                          Destroy all monsters on the field.


                                                          R Rarity
                                                          3 cardGoblin Thief
                                                          R Rarity
                                                          3 cardGoblin Thief
                                                          Goblin Thief
                                                          Spell Normal
                                                          Goblin Thief

                                                            Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.


                                                            SR Rarity
                                                            1 cardD.D. Dynamite
                                                            SR Rarity
                                                            1 cardD.D. Dynamite
                                                            D.D. Dynamite
                                                            Trap Normal
                                                            D.D. Dynamite

                                                              Inflict 300 damage to your opponent for each of their removed from play cards.


                                                              SR Rarity
                                                              2 cardEvenly Matched
                                                              SR Rarity
                                                              2 cardEvenly Matched
                                                              Evenly Matched
                                                              Trap Normal
                                                              Evenly Matched

                                                                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                N Rarity
                                                                3 cardWaboku
                                                                N Rarity
                                                                3 cardWaboku
                                                                Waboku
                                                                Trap Normal
                                                                Waboku

                                                                  You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.




                                                                  More Master Duel Info

                                                                  Runick Breakdown

                                                                   

                                                                   

                                                                   

                                                                   

                                                                   

                                                                   

                                                                   

                                                                   

                                                                   

                                                                   

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