Created by: Windyatem (14573026)

Created On: 09/02/2024

Main: 44 Extra: 1

1 cardBowganian 1 cardBowganian
Bowganian
DARK 3
Bowganian
  • ATK:

  • 1300

  • DEF:

  • 1000


Once per turn, during your Standby Phase: Inflict 600 damage to your opponent.


1 cardByser Shock 1 cardByser Shock
Byser Shock
DARK 5
Byser Shock
  • ATK:

  • 800

  • DEF:

  • 600


If this card is Summoned: Return all Set cards on the field to the hand.


1 cardDark Jeroid 1 cardDark Jeroid
Dark Jeroid
DARK 4
Dark Jeroid
  • ATK:

  • 1200

  • DEF:

  • 1500


If this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.


1 cardDrillago 1 cardDrillago
Drillago
DARK 4
Drillago
  • ATK:

  • 1600

  • DEF:

  • 1100


If the only cards your opponent controls are face-up monsters with 1600 or more ATK, this card can attack your opponent directly.


1 cardGranadora 1 cardGranadora
Granadora
WATER 4
Granadora
  • ATK:

  • 1900

  • DEF:

  • 700


When this monster is Normal Summoned, Flip Summoned or Special Summoned, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage.


1 cardHelpoemer 1 cardHelpoemer
Helpoemer
DARK 5
Helpoemer
  • ATK:

  • 2000

  • DEF:

  • 1400


Cannot be Special Summoned from the GY. At the end of your opponent's Battle Phase, if this card is in the GY because it was destroyed by battle: Make your opponent discard 1 random card. This card must be in the GY to activate and to resolve this effect.


1 cardHolding Arms 1 cardHolding Arms
Holding Arms
DARK 4
Holding Arms
  • ATK:

  • 500

  • DEF:

  • 1200


If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects.


1 cardHolding Legs 1 cardHolding Legs
Holding Legs
DARK 4
Holding Legs
  • ATK:

  • 800

  • DEF:

  • 600


If this card is Summoned: Return all Set Spell and Trap Cards on the field to the hand. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated until the end of your opponent's next turn.


1 cardJuragedo 1 cardJuragedo
Juragedo
DARK 4
Juragedo
  • ATK:

  • 1700

  • DEF:

  • 1300


During the Battle Step (Quick Effect): You can Special Summon this card from your hand, and if you do, gain 1000 LP. You can only use this effect of "Juragedo" once per turn. (Quick Effect): You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of the next turn.


1 cardLava Golem 1 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


1 cardLegendary Fiend 1 cardLegendary Fiend
Legendary Fiend
DARK 6
Legendary Fiend
  • ATK:

  • 1500

  • DEF:

  • 1800


Once per turn, during your Standby Phase: This card gains 700 ATK.


1 cardLekunga 1 cardLekunga
Lekunga
WATER 4
Lekunga
  • ATK:

  • 1700

  • DEF:

  • 500


You can banish 2 WATER monsters from your Graveyard; Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level 2/ATK 700/DEF 700) in Attack Position.


1 cardLord Poison 1 cardLord Poison
Lord Poison
WATER 4
Lord Poison
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target.


1 cardMakyura the Destructor
1 cardMakyura the Destructor
Makyura the Destructor
DARK 4
Makyura the Destructor
  • ATK:

  • 1600

  • DEF:

  • 1200


If this card is sent from the Monster Zone to the GY: You can activate 1 Trap Card from your hand this turn. You can only use this effect of "Makyura the Destructor" once per turn.


1 cardNewdoria 1 cardNewdoria
Newdoria
DARK 4
Newdoria
  • ATK:

  • 1200

  • DEF:

  • 800


If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.


1 cardRevival Jam 1 cardRevival Jam
Revival Jam
WATER 4
Revival Jam
  • ATK:

  • 1500

  • DEF:

  • 500


When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase.


1 cardThe Winged Dragon of Ra 1 cardThe Winged Dragon of Ra
The Winged Dragon of Ra
DIVINE 10
The Winged Dragon of Ra
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.


1 cardThe Winged Dragon of Ra - Immortal Phoenix 1 cardThe Winged Dragon of Ra - Immortal Phoenix
The Winged Dragon of Ra - Immortal Phoenix
DIVINE 10
The Winged Dragon of Ra - Immortal Phoenix
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If "The Winged Dragon of Ra" is sent from the field to your GY while this card is in your GY: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the GY. Once per turn, during the End Phase: Send this card to the GY, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or GY, ignoring its Summoning conditions.


1 cardThe Winged Dragon of Ra - Sphere Mode 1 cardThe Winged Dragon of Ra - Sphere Mode
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


1 cardViser Des 1 cardViser Des
Viser Des
DARK 4
Viser Des
  • ATK:

  • 500

  • DEF:

  • 1200


If this card is Normal Summoned: Target 1 monster your opponent controls; during your third Standby Phase after this effect's activation, destroy that monster. This card cannot be destroyed by battle while the targeted monster is on the field.


1 cardGil Garth 1 cardGil Garth
Gil Garth
DARK 4
Gil Garth
  • ATK:

  • 1800

  • DEF:

  • 1200


This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.


1 cardMelchid the Four-Face Beast 1 cardMelchid the Four-Face Beast
Melchid the Four-Face Beast
DARK 4
Melchid the Four-Face Beast
  • ATK:

  • 1500

  • DEF:

  • 1200


This monster has four different masks for four different attacks.


1 cardBait Doll 1 cardBait Doll
Bait Doll
Spell Normal
Bait Doll

    Target 1 Set card in the Spell & Trap Card Zone; reveal that target, force its activation if it is a Trap Card, then negate its effect if the activation timing is incorrect, and if you do, destroy it. (If it is not a Trap Card, return it face-down.) When this card resolves, shuffle it into the Deck instead of sending it to the Graveyard.


    1 cardBlack Pendant
    1 cardBlack Pendant
    Black Pendant
    Spell Equip
    Black Pendant

      The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent.


      1 cardLeft Arm Offering 1 cardLeft Arm Offering
      Left Arm Offering
      Spell Normal
      Left Arm Offering

        If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card.


        1 cardMagical Stone Excavation
        1 cardMagical Stone Excavation
        Magical Stone Excavation
        Spell Normal
        Magical Stone Excavation

          Discard 2 cards, then target 1 Spell in your GY; add it to your hand.


          1 cardMonster Reborn
          1 cardMonster Reborn
          Monster Reborn
          Spell Normal
          Monster Reborn

            Target 1 monster in either GY; Special Summon it.




            Tag(s):

            1 cardPot of Greed
            1 cardPot of Greed
            Pot of Greed
            Spell Normal
            Pot of Greed

              Draw 2 cards.




              Tag(s):

              1 cardPremature Burial
              1 cardPremature Burial
              Premature Burial
              Spell Equip
              Premature Burial

                Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                1 cardRemove Trap 1 cardRemove Trap
                Remove Trap
                Spell Normal
                Remove Trap

                  Select 1 face-up Trap Card on the field and destroy it.


                  1 cardSpell of Pain 1 cardSpell of Pain
                  Spell of Pain
                  Spell Quick
                  Spell of Pain

                    When your opponent activates a card or effect that would inflict effect damage to you: Your opponent takes the effect damage from that card or effect, instead.


                    1 cardSpell Reproduction 1 cardSpell Reproduction
                    Spell Reproduction
                    Spell Normal
                    Spell Reproduction

                      Send 2 Spells from your hand to the GY, then target 1 Spell in your GY; add it to your hand.


                      1 cardTribute Burial 1 cardTribute Burial
                      Tribute Burial
                      Spell Normal
                      Tribute Burial

                        You cannot Special Summon for the rest of this turn. Once during this turn, you can conduct a Tribute Summon that requires 2 Tributes by banishing 1 monster from each Graveyard instead of Tributing (it is still treated as a Tribute Summon).


                        1 cardVengeful Bog Spirit 1 cardVengeful Bog Spirit
                        Vengeful Bog Spirit
                        Spell Continuous
                        Vengeful Bog Spirit

                          Monsters cannot attack the turn they are Summoned.


                          1 cardCoffin Seller 1 cardCoffin Seller
                          Coffin Seller
                          Trap Continuous
                          Coffin Seller

                            Each time a monster(s) is sent to your opponent's GY: Inflict 300 damage to your opponent.


                            1 cardDark Spell Regeneration 1 cardDark Spell Regeneration
                            Dark Spell Regeneration
                            Trap Normal
                            Dark Spell Regeneration

                              When an opponent's monster declares an attack: Target 1 Spell in your opponent's GY; Set it to your field. You can banish this card from your GY and send 1 "Monster Reborn" from your hand or Set on your field to the GY; Special Summon 1 "The Winged Dragon of Ra" from your GY ignoring its Summoning conditions, then you can send 1 monster your opponent controls to the GY, also send that Special Summoned monster to the GY during the End Phase.


                              1 cardHidden Soldiers 1 cardHidden Soldiers
                              Hidden Soldiers
                              Trap Normal
                              Hidden Soldiers

                                When your opponent Normal or Flip Summons a monster: Special Summon 1 Level 4 or lower DARK monster from your hand.


                                1 cardJam Defender 1 cardJam Defender
                                Jam Defender
                                Trap Continuous
                                Jam Defender

                                  When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target.


                                  1 cardMalevolent Catastrophe 1 cardMalevolent Catastrophe
                                  Malevolent Catastrophe
                                  Trap Normal
                                  Malevolent Catastrophe

                                    When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field.


                                    1 cardMetal Reflect Slime 1 cardMetal Reflect Slime
                                    Metal Reflect Slime
                                    Trap Continuous
                                    Metal Reflect Slime

                                      Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) This card cannot attack.


                                      1 cardMirror Force
                                      1 cardMirror Force
                                      Mirror Force
                                      Trap Normal
                                      Mirror Force

                                        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                        1 cardNightmare Wheel 1 cardNightmare Wheel
                                        Nightmare Wheel
                                        Trap Continuous
                                        Nightmare Wheel

                                          Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.


                                          1 cardRelieve Monster 1 cardRelieve Monster
                                          Relieve Monster
                                          Trap Normal
                                          Relieve Monster

                                            When an opponent's monster declares an attack: Target 1 monster you control; return that target to the hand, then Special Summon 1 Level 4 monster from your hand.


                                            1 cardRope of Life 1 cardRope of Life
                                            Rope of Life
                                            Trap Normal
                                            Rope of Life

                                              When a monster(s) is destroyed by battle and sent to your GY: Discard your entire hand (min.1), then target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.


                                              1 cardEgyptian God Slime 1 cardEgyptian God Slime
                                              Egyptian God Slime
                                              WATER 10
                                              Egyptian God Slime
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 3000


                                              1 Aqua monster + 1 Level 10 WATER monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime".




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