Created by: YGO Mod (20517634)

Created On: 08/21/2024

Need 17 UR

UR Rarity
Paleozoic Cambroraster1 card
UR Rarity
Worldsea Dragon Zealantis1 card
UR Rarity
Adamancipator Risen - Dragite1 card
UR Rarity
Icejade Gymir Aegirine1 card
UR Rarity
Lancea, Ancestral Dragon of the Ice Mountain1 card
UR Rarity
Trishula, Dragon of the Ice Barrier1 card
UR Rarity
Trishula, Zero Dragon of the Ice Barrier1 card
UR Rarity
Number 2: Ninja Shadow Mosquito1 card
UR Rarity
That Grass Looks Greener1 card
UR Rarity
Time-Tearing Morganite1 card
UR Rarity
Destructive Daruma Karma Cannon1 card
UR Rarity
Infinite Impermanence3 card
UR Rarity
Transaction Rollback3 card

Main: 60 Extra: 15

N Rarity
3 cardLaundry Dragonmaid
N Rarity
3 cardLaundry Dragonmaid
Laundry Dragonmaid
WATER 2
Laundry Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.


SR Rarity
1 cardTestudo erat Numen
SR Rarity
1 cardTestudo erat Numen
Testudo erat Numen
WATER 1
Testudo erat Numen
  • ATK:

  • 0

  • DEF:

  • 1800


Neither player can Special Summon monsters with 1800 or more ATK.


SR Rarity
1 cardPot of Prosperity
SR Rarity
1 cardPot of Prosperity
Pot of Prosperity
Spell Normal
Pot of Prosperity

    Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




    Tag(s):

    SR Rarity
    3 cardReasoning
    SR Rarity
    3 cardReasoning
    Reasoning
    Spell Normal
    Reasoning

      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


      UR Rarity
      1 cardThat Grass Looks Greener
      UR Rarity
      1 cardThat Grass Looks Greener
      That Grass Looks Greener
      Spell Normal
      That Grass Looks Greener

        If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


        UR Rarity
        1 cardTime-Tearing Morganite
        UR Rarity
        1 cardTime-Tearing Morganite
        Time-Tearing Morganite
        Spell Normal
        Time-Tearing Morganite

          For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


          N Rarity
          1 cardBalance of Judgment
          N Rarity
          1 cardBalance of Judgment
          Balance of Judgment
          Trap Normal
          Balance of Judgment

            If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.


            R Rarity
            1 cardBooby Trap E
            R Rarity
            1 cardBooby Trap E
            Booby Trap E
            Trap Normal
            Booby Trap E

              Discard 1 card; Set 1 Continuous Trap Card from your hand or Graveyard to your field. That Set card can be activated during this turn.


              UR Rarity
              1 cardDestructive Daruma Karma Cannon
              UR Rarity
              1 cardDestructive Daruma Karma Cannon
              Destructive Daruma Karma Cannon
              Trap Normal
              Destructive Daruma Karma Cannon

                Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                R Rarity
                1 cardDiscord
                R Rarity
                1 cardDiscord
                Discord
                Trap Continuous
                Discord

                  Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.


                  R Rarity
                  1 cardDragonmaid Tidying
                  R Rarity
                  1 cardDragonmaid Tidying
                  Dragonmaid Tidying
                  Trap Normal
                  Dragonmaid Tidying

                    Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.


                    N Rarity
                    1 cardElemental Burst
                    N Rarity
                    1 cardElemental Burst
                    Elemental Burst
                    Trap Normal
                    Elemental Burst

                      Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                      SR Rarity
                      3 cardEvenly Matched
                      SR Rarity
                      3 cardEvenly Matched
                      Evenly Matched
                      Trap Normal
                      Evenly Matched

                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                        N Rarity
                        1 cardFerret Flames
                        N Rarity
                        1 cardFerret Flames
                        Ferret Flames
                        Trap Normal
                        Ferret Flames

                          If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.


                          SR Rarity
                          1 cardHope for Escape
                          SR Rarity
                          1 cardHope for Escape
                          Hope for Escape
                          Trap Normal
                          Hope for Escape

                            If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.


                            UR Rarity
                            3 cardInfinite Impermanence
                            UR Rarity
                            3 cardInfinite Impermanence
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                              R Rarity
                              3 cardLost Wind
                              R Rarity
                              3 cardLost Wind
                              Lost Wind
                              Trap Normal
                              Lost Wind

                                Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                SR Rarity
                                2 cardMagical Hats
                                SR Rarity
                                2 cardMagical Hats
                                Magical Hats
                                Trap Normal
                                Magical Hats

                                  During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.


                                  SR Rarity
                                  3 cardNeedlebug Nest
                                  SR Rarity
                                  3 cardNeedlebug Nest
                                  Needlebug Nest
                                  Trap Normal
                                  Needlebug Nest

                                    Send the top 5 cards of your Deck to the GY.


                                    N Rarity
                                    3 cardPaleozoic Canadia
                                    N Rarity
                                    3 cardPaleozoic Canadia
                                    Paleozoic Canadia
                                    Trap Normal
                                    Paleozoic Canadia

                                      Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                      R Rarity
                                      3 cardPaleozoic Dinomischus
                                      R Rarity
                                      3 cardPaleozoic Dinomischus
                                      Paleozoic Dinomischus
                                      Trap Normal
                                      Paleozoic Dinomischus

                                        Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                        N Rarity
                                        3 cardPaleozoic Leanchoilia
                                        N Rarity
                                        3 cardPaleozoic Leanchoilia
                                        Paleozoic Leanchoilia
                                        Trap Normal
                                        Paleozoic Leanchoilia

                                          Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                          N Rarity
                                          3 cardPaleozoic Marrella
                                          N Rarity
                                          3 cardPaleozoic Marrella
                                          Paleozoic Marrella
                                          Trap Normal
                                          Paleozoic Marrella

                                            Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                            N Rarity
                                            3 cardPaleozoic Olenoides
                                            N Rarity
                                            3 cardPaleozoic Olenoides
                                            Paleozoic Olenoides
                                            Trap Normal
                                            Paleozoic Olenoides

                                              Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                              R Rarity
                                              3 cardRise to Full Height
                                              R Rarity
                                              3 cardRise to Full Height
                                              Rise to Full Height
                                              Trap Normal
                                              Rise to Full Height

                                                Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                                SR Rarity
                                                1 cardThreatening Roar
                                                SR Rarity
                                                1 cardThreatening Roar
                                                Threatening Roar
                                                Trap Normal
                                                Threatening Roar

                                                  Your opponent cannot declare an attack this turn.


                                                  UR Rarity
                                                  3 cardTransaction Rollback
                                                  UR Rarity
                                                  3 cardTransaction Rollback
                                                  Transaction Rollback
                                                  Trap Normal
                                                  Transaction Rollback

                                                    Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                    SR Rarity
                                                    3 cardTrap Trick
                                                    SR Rarity
                                                    3 cardTrap Trick
                                                    Trap Trick
                                                    Trap Normal
                                                    Trap Trick

                                                      Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                      N Rarity
                                                      3 cardWaboku
                                                      N Rarity
                                                      3 cardWaboku
                                                      Waboku
                                                      Trap Normal
                                                      Waboku

                                                        You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                        SR Rarity
                                                        1 cardMarincess Coral Anemone
                                                        SR Rarity
                                                        1 cardMarincess Coral Anemone
                                                        Marincess Coral Anemone
                                                        WATER
                                                        Marincess Coral Anemone
                                                        • ATK:

                                                        • 2000

                                                        • LINK-2

                                                        Link Arrow:

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                                                        2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                                        UR Rarity
                                                        1 cardPaleozoic Cambroraster
                                                        UR Rarity
                                                        1 cardPaleozoic Cambroraster
                                                        Paleozoic Cambroraster
                                                        WATER
                                                        Paleozoic Cambroraster
                                                        • ATK:

                                                        • 1200

                                                        • LINK-2

                                                        Link Arrow:

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                                                        2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                        UR Rarity
                                                        1 cardWorldsea Dragon Zealantis
                                                        UR Rarity
                                                        1 cardWorldsea Dragon Zealantis
                                                        Worldsea Dragon Zealantis
                                                        WATER
                                                        Worldsea Dragon Zealantis
                                                        • ATK:

                                                        • 2500

                                                        • LINK-4

                                                        Link Arrow:

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                                                        Bottom


                                                        1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                                        UR Rarity
                                                        1 cardAdamancipator Risen - Dragite
                                                        UR Rarity
                                                        1 cardAdamancipator Risen - Dragite
                                                        Adamancipator Risen - Dragite
                                                        WATER 8
                                                        Adamancipator Risen - Dragite
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2200


                                                        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                                                        UR Rarity
                                                        1 cardIcejade Gymir Aegirine
                                                        UR Rarity
                                                        1 cardIcejade Gymir Aegirine
                                                        Icejade Gymir Aegirine
                                                        WATER 10
                                                        Icejade Gymir Aegirine
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 1500


                                                        1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


                                                        UR Rarity
                                                        1 cardLancea, Ancestral Dragon of the Ice Mountain
                                                        UR Rarity
                                                        1 cardLancea, Ancestral Dragon of the Ice Mountain
                                                        Lancea, Ancestral Dragon of the Ice Mountain
                                                        WATER 10
                                                        Lancea, Ancestral Dragon of the Ice Mountain
                                                        • ATK:

                                                        • 3300

                                                        • DEF:

                                                        • 2700


                                                        1 WATER Tuner + 1+ non-Tuner monsters Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)


                                                        UR Rarity
                                                        1 cardTrishula, Dragon of the Ice Barrier
                                                        UR Rarity
                                                        1 cardTrishula, Dragon of the Ice Barrier
                                                        Trishula, Dragon of the Ice Barrier
                                                        WATER 9
                                                        Trishula, Dragon of the Ice Barrier
                                                        • ATK:

                                                        • 2700

                                                        • DEF:

                                                        • 2000


                                                        1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                                        UR Rarity
                                                        1 cardTrishula, Zero Dragon of the Ice Barrier
                                                        UR Rarity
                                                        1 cardTrishula, Zero Dragon of the Ice Barrier
                                                        Trishula, Zero Dragon of the Ice Barrier
                                                        WATER 11
                                                        Trishula, Zero Dragon of the Ice Barrier
                                                        • ATK:

                                                        • 2700

                                                        • DEF:

                                                        • 2000


                                                        1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                                                        UR Rarity
                                                        1 cardNumber 2: Ninja Shadow Mosquito
                                                        UR Rarity
                                                        1 cardNumber 2: Ninja Shadow Mosquito
                                                        Number 2: Ninja Shadow Mosquito
                                                        WIND
                                                        Number 2: Ninja Shadow Mosquito
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 0


                                                        2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.


                                                        SR Rarity
                                                        3 cardPaleozoic Anomalocaris
                                                        SR Rarity
                                                        3 cardPaleozoic Anomalocaris
                                                        Paleozoic Anomalocaris
                                                        WATER
                                                        Paleozoic Anomalocaris
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 0


                                                        3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                        SR Rarity
                                                        3 cardPaleozoic Opabinia
                                                        SR Rarity
                                                        3 cardPaleozoic Opabinia
                                                        Paleozoic Opabinia
                                                        WATER
                                                        Paleozoic Opabinia
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 2400


                                                        2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.




                                                        More Master Duel Info

                                                        Paleozoic Breakdown

                                                         

                                                         

                                                         

                                                         

                                                         

                                                         

                                                         

                                                         

                                                         

                                                         

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