Created by: YGO Mod (20517634)

Created On: 08/19/2024

Need 14 UR

UR Rarity
Worldsea Dragon Zealantis1 card
UR Rarity
Number 2: Ninja Shadow Mosquito2 card
UR Rarity
Card Destruction1 card
UR Rarity
That Grass Looks Greener1 card
UR Rarity
Time-Tearing Morganite2 card
UR Rarity
Destructive Daruma Karma Cannon2 card
UR Rarity
Iron Thunder2 card
UR Rarity
Transaction Rollback3 card

Main: 60 Extra: 15

N Rarity
3 cardLaundry Dragonmaid
N Rarity
3 cardLaundry Dragonmaid
Laundry Dragonmaid
WATER 2
Laundry Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.


UR Rarity
1 cardCard Destruction
UR Rarity
1 cardCard Destruction
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


    SR Rarity
    1 cardPot of Desires
    SR Rarity
    1 cardPot of Desires
    Pot of Desires
    Spell Normal
    Pot of Desires

      Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




      Tag(s):

      SR Rarity
      1 cardPot of Extravagance
      SR Rarity
      1 cardPot of Extravagance
      Pot of Extravagance
      Spell Normal
      Pot of Extravagance

        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




        Tag(s):

        SR Rarity
        1 cardPot of Prosperity
        SR Rarity
        1 cardPot of Prosperity
        Pot of Prosperity
        Spell Normal
        Pot of Prosperity

          Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




          Tag(s):

          SR Rarity
          3 cardReasoning
          SR Rarity
          3 cardReasoning
          Reasoning
          Spell Normal
          Reasoning

            Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


            UR Rarity
            1 cardThat Grass Looks Greener
            UR Rarity
            1 cardThat Grass Looks Greener
            That Grass Looks Greener
            Spell Normal
            That Grass Looks Greener

              If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


              UR Rarity
              2 cardTime-Tearing Morganite
              UR Rarity
              2 cardTime-Tearing Morganite
              Time-Tearing Morganite
              Spell Normal
              Time-Tearing Morganite

                For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                N Rarity
                1 cardBalance of Judgment
                N Rarity
                1 cardBalance of Judgment
                Balance of Judgment
                Trap Normal
                Balance of Judgment

                  If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.


                  R Rarity
                  1 cardBooby Trap E
                  R Rarity
                  1 cardBooby Trap E
                  Booby Trap E
                  Trap Normal
                  Booby Trap E

                    Discard 1 card; Set 1 Continuous Trap Card from your hand or Graveyard to your field. That Set card can be activated during this turn.


                    UR Rarity
                    2 cardDestructive Daruma Karma Cannon
                    UR Rarity
                    2 cardDestructive Daruma Karma Cannon
                    Destructive Daruma Karma Cannon
                    Trap Normal
                    Destructive Daruma Karma Cannon

                      Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                      R Rarity
                      1 cardDiscord
                      R Rarity
                      1 cardDiscord
                      Discord
                      Trap Continuous
                      Discord

                        Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.


                        R Rarity
                        1 cardDragonmaid Tidying
                        R Rarity
                        1 cardDragonmaid Tidying
                        Dragonmaid Tidying
                        Trap Normal
                        Dragonmaid Tidying

                          Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.


                          N Rarity
                          1 cardElemental Burst
                          N Rarity
                          1 cardElemental Burst
                          Elemental Burst
                          Trap Normal
                          Elemental Burst

                            Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                            SR Rarity
                            3 cardEvenly Matched
                            SR Rarity
                            3 cardEvenly Matched
                            Evenly Matched
                            Trap Normal
                            Evenly Matched

                              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                              N Rarity
                              2 cardFerret Flames
                              N Rarity
                              2 cardFerret Flames
                              Ferret Flames
                              Trap Normal
                              Ferret Flames

                                If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.


                                SR Rarity
                                2 cardHope for Escape
                                SR Rarity
                                2 cardHope for Escape
                                Hope for Escape
                                Trap Normal
                                Hope for Escape

                                  If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.


                                  SR Rarity
                                  1 cardIce Dragon's Prison
                                  SR Rarity
                                  1 cardIce Dragon's Prison
                                  Ice Dragon's Prison
                                  Trap Normal
                                  Ice Dragon's Prison

                                    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                    UR Rarity
                                    2 cardIron Thunder
                                    UR Rarity
                                    2 cardIron Thunder
                                    Iron Thunder
                                    Trap Counter
                                    Iron Thunder

                                      When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.


                                      R Rarity
                                      3 cardLost Wind
                                      R Rarity
                                      3 cardLost Wind
                                      Lost Wind
                                      Trap Normal
                                      Lost Wind

                                        Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                        SR Rarity
                                        2 cardNeedlebug Nest
                                        SR Rarity
                                        2 cardNeedlebug Nest
                                        Needlebug Nest
                                        Trap Normal
                                        Needlebug Nest

                                          Send the top 5 cards of your Deck to the GY.


                                          N Rarity
                                          3 cardPaleozoic Canadia
                                          N Rarity
                                          3 cardPaleozoic Canadia
                                          Paleozoic Canadia
                                          Trap Normal
                                          Paleozoic Canadia

                                            Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                            R Rarity
                                            3 cardPaleozoic Dinomischus
                                            R Rarity
                                            3 cardPaleozoic Dinomischus
                                            Paleozoic Dinomischus
                                            Trap Normal
                                            Paleozoic Dinomischus

                                              Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                              N Rarity
                                              3 cardPaleozoic Leanchoilia
                                              N Rarity
                                              3 cardPaleozoic Leanchoilia
                                              Paleozoic Leanchoilia
                                              Trap Normal
                                              Paleozoic Leanchoilia

                                                Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                N Rarity
                                                3 cardPaleozoic Marrella
                                                N Rarity
                                                3 cardPaleozoic Marrella
                                                Paleozoic Marrella
                                                Trap Normal
                                                Paleozoic Marrella

                                                  Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                  N Rarity
                                                  3 cardPaleozoic Olenoides
                                                  N Rarity
                                                  3 cardPaleozoic Olenoides
                                                  Paleozoic Olenoides
                                                  Trap Normal
                                                  Paleozoic Olenoides

                                                    Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                    SR Rarity
                                                    1 cardRedeemable Jar
                                                    SR Rarity
                                                    1 cardRedeemable Jar
                                                    Redeemable Jar
                                                    Trap Continuous
                                                    Redeemable Jar

                                                      You can banish 1 Trap from your GY; add from your GY to your hand, 1 Trap with a different original name from that banished card. You can only use this effect of "Redeemable Jar" once per turn.


                                                      R Rarity
                                                      1 cardRise to Full Height
                                                      R Rarity
                                                      1 cardRise to Full Height
                                                      Rise to Full Height
                                                      Trap Normal
                                                      Rise to Full Height

                                                        Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                                        UR Rarity
                                                        3 cardTransaction Rollback
                                                        UR Rarity
                                                        3 cardTransaction Rollback
                                                        Transaction Rollback
                                                        Trap Normal
                                                        Transaction Rollback

                                                          Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                          SR Rarity
                                                          3 cardTrap Trick
                                                          SR Rarity
                                                          3 cardTrap Trick
                                                          Trap Trick
                                                          Trap Normal
                                                          Trap Trick

                                                            Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                            N Rarity
                                                            2 cardWaboku
                                                            N Rarity
                                                            2 cardWaboku
                                                            Waboku
                                                            Trap Normal
                                                            Waboku

                                                              You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                              SR Rarity
                                                              1 cardMarincess Coral Anemone
                                                              SR Rarity
                                                              1 cardMarincess Coral Anemone
                                                              Marincess Coral Anemone
                                                              WATER
                                                              Marincess Coral Anemone
                                                              • ATK:

                                                              • 2000

                                                              • LINK-2

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                                                              2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                                              R Rarity
                                                              1 cardMarincess Marbled Rock
                                                              R Rarity
                                                              1 cardMarincess Marbled Rock
                                                              Marincess Marbled Rock
                                                              WATER
                                                              Marincess Marbled Rock
                                                              • ATK:

                                                              • 2500

                                                              • LINK-3

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                                                              2+ WATER monsters You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.


                                                              UR Rarity
                                                              1 cardWorldsea Dragon Zealantis
                                                              UR Rarity
                                                              1 cardWorldsea Dragon Zealantis
                                                              Worldsea Dragon Zealantis
                                                              WATER
                                                              Worldsea Dragon Zealantis
                                                              • ATK:

                                                              • 2500

                                                              • LINK-4

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                                                              1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                                              N Rarity
                                                              2 cardCat Shark
                                                              N Rarity
                                                              2 cardCat Shark
                                                              Cat Shark
                                                              WATER
                                                              Cat Shark
                                                              • ATK:

                                                              • 500

                                                              • DEF:

                                                              • 500


                                                              2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.


                                                              SR Rarity
                                                              2 cardEpurrely Beauty
                                                              SR Rarity
                                                              2 cardEpurrely Beauty
                                                              Epurrely Beauty
                                                              WATER
                                                              Epurrely Beauty
                                                              • ATK:

                                                              • 1600

                                                              • DEF:

                                                              • 1100


                                                              2 Level 2 monsters Once per turn: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. This is a Quick Effect if this card has "Purrely Pretty Memory" as material. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can change the battle position of 1 monster your opponent controls.


                                                              UR Rarity
                                                              2 cardNumber 2: Ninja Shadow Mosquito
                                                              UR Rarity
                                                              2 cardNumber 2: Ninja Shadow Mosquito
                                                              Number 2: Ninja Shadow Mosquito
                                                              WIND
                                                              Number 2: Ninja Shadow Mosquito
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 0


                                                              2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.


                                                              SR Rarity
                                                              3 cardPaleozoic Anomalocaris
                                                              SR Rarity
                                                              3 cardPaleozoic Anomalocaris
                                                              Paleozoic Anomalocaris
                                                              WATER
                                                              Paleozoic Anomalocaris
                                                              • ATK:

                                                              • 2400

                                                              • DEF:

                                                              • 0


                                                              3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                              SR Rarity
                                                              3 cardPaleozoic Opabinia
                                                              SR Rarity
                                                              3 cardPaleozoic Opabinia
                                                              Paleozoic Opabinia
                                                              WATER
                                                              Paleozoic Opabinia
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 2400


                                                              2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.




                                                              More Master Duel Info

                                                              Paleozoic Breakdown

                                                               

                                                               

                                                               

                                                               

                                                               

                                                               

                                                               

                                                               

                                                               

                                                               

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