Created by: YGO Mod (20517634)

Created On: 11/19/2022

Need 16 UR

UR Rarity
Eldlich the Golden Lord2 card
UR Rarity
Lord of the Heavenly Prison3 card
UR Rarity
Elder Entity N'tss2 card
UR Rarity
Titaniklad the Ash Dragon1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Constellar Pleiades1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Superdreadnought Rail Cannon Gustav Max1 card
UR Rarity
Superdreadnought Rail Cannon Juggernaut Liebe1 card
UR Rarity
Solemn Judgment1 card
UR Rarity
Solemn Strike2 card

Main: 40 Extra: 15

SR Rarity
3 cardDogmatika Ecclesia, the Virtuous
SR Rarity
3 cardDogmatika Ecclesia, the Virtuous
Dogmatika Ecclesia, the Virtuous
LIGHT 4
Dogmatika Ecclesia, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


UR Rarity
2 cardEldlich the Golden Lord
UR Rarity
2 cardEldlich the Golden Lord
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


UR Rarity
3 cardLord of the Heavenly Prison
UR Rarity
3 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


R Rarity
1 cardConquistador of the Golden Land
R Rarity
1 cardConquistador of the Golden Land
Conquistador of the Golden Land
Trap Continuous
Conquistador of the Golden Land

    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


    R Rarity
    3 cardDogmatika Punishment
    R Rarity
    3 cardDogmatika Punishment
    Dogmatika Punishment
    Trap Normal
    Dogmatika Punishment

      Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


      SR Rarity
      3 cardEldlixir of Scarlet Sanguine
      SR Rarity
      3 cardEldlixir of Scarlet Sanguine
      Eldlixir of Scarlet Sanguine
      Trap Normal
      Eldlixir of Scarlet Sanguine

        Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


        SR Rarity
        2 cardGet Out!
        SR Rarity
        2 cardGet Out!
        Get Out!
        Trap Normal
        Get Out!

          Target 2 monsters your opponent controls that were Special Summoned from the Extra Deck; shuffle them into the Deck. You can only activate 1 "Get Out!" per turn.


          SR Rarity
          1 cardGolden Land Forever!
          SR Rarity
          1 cardGolden Land Forever!
          Golden Land Forever!
          Trap Counter
          Golden Land Forever!

            When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


            R Rarity
            3 cardHuaquero of the Golden Land
            R Rarity
            3 cardHuaquero of the Golden Land
            Huaquero of the Golden Land
            Trap Continuous
            Huaquero of the Golden Land

              Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


              SR Rarity
              3 cardIce Dragon's Prison
              SR Rarity
              3 cardIce Dragon's Prison
              Ice Dragon's Prison
              Trap Normal
              Ice Dragon's Prison

                Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                SR Rarity
                3 cardRecall
                SR Rarity
                3 cardRecall
                Recall
                Trap Counter
                Recall

                  When your opponent activates a monster effect: Your opponent draws 1 card, also negate the activation, and if you do, destroy it.


                  UR Rarity
                  1 cardSolemn Judgment
                  UR Rarity
                  1 cardSolemn Judgment
                  Solemn Judgment
                  Trap Counter
                  Solemn Judgment

                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                    Tag(s):

                    UR Rarity
                    2 cardSolemn Strike
                    UR Rarity
                    2 cardSolemn Strike
                    Solemn Strike
                    Trap Counter
                    Solemn Strike

                      When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                      Tag(s):

                      SR Rarity
                      1 cardSummon Limit
                      SR Rarity
                      1 cardSummon Limit
                      Summon Limit
                      Trap Continuous
                      Summon Limit

                        Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                        R Rarity
                        3 cardTorrential Tribute
                        R Rarity
                        3 cardTorrential Tribute
                        Torrential Tribute
                        Trap Normal
                        Torrential Tribute

                          When a monster(s) is Summoned: Destroy all monsters on the field.


                          SR Rarity
                          3 cardTrap Trick
                          SR Rarity
                          3 cardTrap Trick
                          Trap Trick
                          Trap Normal
                          Trap Trick

                            Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                            SR Rarity
                            3 cardWiretap
                            SR Rarity
                            3 cardWiretap
                            Wiretap
                            Trap Counter
                            Wiretap

                              When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck.


                              UR Rarity
                              2 cardElder Entity N'tss
                              UR Rarity
                              2 cardElder Entity N'tss
                              Elder Entity N'tss
                              LIGHT 4
                              Elder Entity N'tss
                              • ATK:

                              • 2500

                              • DEF:

                              • 1200


                              1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                              SR Rarity
                              1 cardFossil Warrior Skull Knight
                              SR Rarity
                              1 cardFossil Warrior Skull Knight
                              Fossil Warrior Skull Knight
                              EARTH 6
                              Fossil Warrior Skull Knight
                              • ATK:

                              • 2400

                              • DEF:

                              • 1100


                              1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                              UR Rarity
                              1 cardTitaniklad the Ash Dragon
                              UR Rarity
                              1 cardTitaniklad the Ash Dragon
                              Titaniklad the Ash Dragon
                              DARK 8
                              Titaniklad the Ash Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2500


                              "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.


                              R Rarity
                              1 cardImduk the World Chalice Dragon
                              R Rarity
                              1 cardImduk the World Chalice Dragon
                              Imduk the World Chalice Dragon
                              WIND
                              Imduk the World Chalice Dragon
                              • ATK:

                              • 800

                              • LINK-1

                              Link Arrow:

                              Top


                              1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                              SR Rarity
                              1 cardKnightmare Phoenix
                              SR Rarity
                              1 cardKnightmare Phoenix
                              Knightmare Phoenix
                              FIRE
                              Knightmare Phoenix
                              • ATK:

                              • 1900

                              • LINK-2

                              Link Arrow:

                              Top

                              Right


                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                              UR Rarity
                              1 cardKnightmare Unicorn
                              UR Rarity
                              1 cardKnightmare Unicorn
                              Knightmare Unicorn
                              DARK
                              Knightmare Unicorn
                              • ATK:

                              • 2200

                              • LINK-3

                              Link Arrow:

                              Left

                              Right

                              Bottom


                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                              SR Rarity
                              1 cardLink Spider
                              SR Rarity
                              1 cardLink Spider
                              Link Spider
                              EARTH
                              Link Spider
                              • ATK:

                              • 1000

                              • LINK-1

                              Link Arrow:

                              Bottom


                              1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                              SR Rarity
                              1 cardLyna the Light Charmer, Lustrous
                              SR Rarity
                              1 cardLyna the Light Charmer, Lustrous
                              Lyna the Light Charmer, Lustrous
                              LIGHT
                              Lyna the Light Charmer, Lustrous
                              • ATK:

                              • 1850

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                              SR Rarity
                              1 cardVampire Sucker
                              SR Rarity
                              1 cardVampire Sucker
                              Vampire Sucker
                              DARK
                              Vampire Sucker
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


                              UR Rarity
                              1 cardConstellar Pleiades
                              UR Rarity
                              1 cardConstellar Pleiades
                              Constellar Pleiades
                              LIGHT
                              Constellar Pleiades
                              • ATK:

                              • 2500

                              • DEF:

                              • 1500


                              2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                              UR Rarity
                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                              UR Rarity
                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              LIGHT
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                              Tag(s):

                              SR Rarity
                              1 cardGaia Dragon, the Thunder Charger
                              SR Rarity
                              1 cardGaia Dragon, the Thunder Charger
                              Gaia Dragon, the Thunder Charger
                              WIND
                              Gaia Dragon, the Thunder Charger
                              • ATK:

                              • 2600

                              • DEF:

                              • 2100


                              2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.


                              UR Rarity
                              1 cardSuperdreadnought Rail Cannon Gustav Max
                              UR Rarity
                              1 cardSuperdreadnought Rail Cannon Gustav Max
                              Superdreadnought Rail Cannon Gustav Max
                              EARTH
                              Superdreadnought Rail Cannon Gustav Max
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                              UR Rarity
                              1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                              UR Rarity
                              1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                              Superdreadnought Rail Cannon Juggernaut Liebe
                              EARTH
                              Superdreadnought Rail Cannon Juggernaut Liebe
                              • ATK:

                              • 4000

                              • DEF:

                              • 4000


                              3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.




                              More Master Duel Info

                              Eldlich Breakdown

                               

                               

                               

                               

                               

                               

                               

                               

                               

                               

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