Created by: YGO Mod (20517634)

Created On: 11/18/2022

Main: 41 Extra: 22

2 cardDoppelwarrior 2 cardDoppelwarrior
Doppelwarrior
DARK 2
Doppelwarrior
  • ATK:

  • 800

  • DEF:

  • 800


When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as a Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position.


3 cardJunk Converter 3 cardJunk Converter
Junk Converter
EARTH 2
Junk Converter
  • ATK:

  • 400

  • DEF:

  • 200


You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.


3 cardStardust Trail 3 cardStardust Trail
Stardust Trail
LIGHT 4
Stardust Trail
  • ATK:

  • 500

  • DEF:

  • 2000


If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn.


1 cardStardust Xiaolong 1 cardStardust Xiaolong
Stardust Xiaolong
LIGHT 1
Stardust Xiaolong
  • ATK:

  • 100

  • DEF:

  • 100


When you Synchro Summon "Stardust Dragon", you can Special Summon this card from your Graveyard in face-up Attack Position. Once per turn, if this card would be destroyed by battle, it is not destroyed.


2 cardSynchron Carrier 2 cardSynchron Carrier
Synchron Carrier
EARTH 2
Synchron Carrier
  • ATK:

  • 0

  • DEF:

  • 1000


During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.


2 cardConverging Wills Dragon 2 cardConverging Wills Dragon
Converging Wills Dragon
LIGHT 1
Converging Wills Dragon
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster. This card's name becomes "Majestic Dragon" while on the field or in the GY. When you draw this card: You can reveal it; Special Summon it from your hand, then, if you control a Level 8 or higher Dragon Synchro Monster, you can Special Summon 1 Level 1 Dragon monster from your Deck. You can only Special Summon "Converging Wills Dragon(s)" once per turn.


2 cardCyberse Synchron 2 cardCyberse Synchron
Cyberse Synchron
DARK 1
Cyberse Synchron
  • ATK:

  • 100

  • DEF:

  • 100


Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Cyberse Synchron" once per turn.


2 cardJet Synchron 2 cardJet Synchron
Jet Synchron
FIRE 1
Jet Synchron
  • ATK:

  • 500

  • DEF:

  • 0


If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


3 cardJunk Synchron 3 cardJunk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


3 cardStardust Synchron 3 cardStardust Synchron
Stardust Synchron
LIGHT 4
Stardust Synchron
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.


2 cardArrive in Light 2 cardArrive in Light
Arrive in Light
Spell Continuous
Arrive in Light

    When this card is activated: Place 1 Level 1 Dragon monster from your hand or Deck on top of the Deck. Neither player can return "Stardust Dragon", or a Synchro Monster that lists "Stardust Dragon" in its text, from the field to the Extra Deck. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can apply 1 of these effects, but you cannot apply that same effect of "Arrive in Light" again this turn. ● Draw 1 card. ● Special Summon 1 Tuner from your hand.


    1 cardFoolish Burial
    1 cardFoolish Burial
    Foolish Burial
    Spell Normal
    Foolish Burial

      Send 1 monster from your Deck to the GY.




      Tag(s):

      1 cardMajestic Absorption 1 cardMajestic Absorption
      Majestic Absorption
      Spell Normal
      Majestic Absorption

        Target 1 "Stardust Dragon", or 1 Synchro Monster that mentions it, that you control, then activate 1 of these effects; ● Equip 1 face-up monster your opponent controls to that target. ● It can attack directly this turn. ● This turn, each time it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK. You can only activate 1 "Majestic Absorption" per turn.


        1 cardNecroid Synchro 1 cardNecroid Synchro
        Necroid Synchro
        Spell Normal
        Necroid Synchro

          Banish 1 Tuner and up to 2 non-Tuner monsters from your Graveyard, and if you do, Special Summon 1 "Stardust" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but it has its effects negated. (This Special Summon is treated as a Synchro Summon.)


          1 cardOne for One
          1 cardOne for One
          One for One
          Spell Normal
          One for One

            Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


            3 cardStardust Illumination 3 cardStardust Illumination
            Stardust Illumination
            Spell Normal
            Stardust Illumination

              Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.


              1 cardStarlight Junktion 1 cardStarlight Junktion
              Starlight Junktion
              Spell Field
              Starlight Junktion

                You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. During your opponent's turn, if you Special Summon a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. You can only use each effect of "Starlight Junktion" once per turn.


                1 cardSynchro Chase 1 cardSynchro Chase
                Synchro Chase
                Spell Continuous
                Synchro Chase

                  Your opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with "Warrior", "Synchron", or "Stardust" in their original names. If you Synchro Summon a "Warrior", "Synchron", or "Stardust" Synchro Monster: You can target 1 monster in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Synchro Chase" once per turn.


                  2 cardSynchro Overtake
                  2 cardSynchro Overtake
                  Synchro Overtake
                  Spell Normal
                  Synchro Overtake

                    Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.


                    3 cardTuning
                    3 cardTuning
                    Tuning
                    Spell Normal
                    Tuning

                      Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


                      1 cardMajestic Mirage 1 cardMajestic Mirage
                      Majestic Mirage
                      Trap Continuous
                      Majestic Mirage

                        If a face-up card you control leaves the field by your card effect, or to activate the effect of your card, and the card that left the field was "Stardust Dragon" or a Synchro Monster that mentioned it: You can apply 1 of the following effects, but you cannot apply that same effect of "Majestic Mirage" again this turn. ● Special Summon 1 of those monsters. ● Banish 1 monster from your opponent's field or GY. ● Any damage you take this turn is halved.


                        1 cardStardust Re-Spark 1 cardStardust Re-Spark
                        Stardust Re-Spark
                        Trap Normal
                        Stardust Re-Spark

                          When an opponent's Special Summoned monster declares a direct attack, if its ATK is greater than or equal to your LP: Negate the attack, and if you do, draw 1 card, then you can Special Summon 1 "Stardust" monster from your Extra Deck or Graveyard. You can only activate 1 "Stardust Re-Spark" per turn.


                          4 cardAccel Synchro Stardust Dragon 4 cardAccel Synchro Stardust Dragon
                          Accel Synchro Stardust Dragon
                          WIND 8
                          Accel Synchro Stardust Dragon
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                          1 cardCosmic Blazar Dragon 1 cardCosmic Blazar Dragon
                          Cosmic Blazar Dragon
                          WIND 12
                          Cosmic Blazar Dragon
                          • ATK:

                          • 4000

                          • DEF:

                          • 4000


                          1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.


                          2 cardJunk Speeder 2 cardJunk Speeder
                          Junk Speeder
                          WIND 5
                          Junk Speeder
                          • ATK:

                          • 1800

                          • DEF:

                          • 1000


                          1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.


                          1 cardJunk Warrior 1 cardJunk Warrior
                          Junk Warrior
                          DARK 5
                          Junk Warrior
                          • ATK:

                          • 2300

                          • DEF:

                          • 1300


                          "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.


                          1 cardSatellite Warrior 1 cardSatellite Warrior
                          Satellite Warrior
                          DARK 10
                          Satellite Warrior
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.


                          2 cardShooting Majestic Star Dragon 2 cardShooting Majestic Star Dragon
                          Shooting Majestic Star Dragon
                          WIND 11
                          Shooting Majestic Star Dragon
                          • ATK:

                          • 4000

                          • DEF:

                          • 3300


                          "Majestic Dragon" + 1+ non-Tuner monsters, including a Dragon Synchro Monster Must first be Synchro Summoned. Once per turn: You can negate the effects of 1 Effect Monster your opponent controls. This card gains 1 additional attack each Battle Phase for every monster in your GY that is "Stardust Dragon" or is a Synchro Monster with "Stardust Dragon" in its text. Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.


                          1 cardShooting Quasar Dragon 1 cardShooting Quasar Dragon
                          Shooting Quasar Dragon
                          LIGHT 12
                          Shooting Quasar Dragon
                          • ATK:

                          • 4000

                          • DEF:

                          • 4000


                          1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per Battle Phase equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.


                          1 cardShooting Star Dragon 1 cardShooting Star Dragon
                          Shooting Star Dragon
                          WIND 10
                          Shooting Star Dragon
                          • ATK:

                          • 3300

                          • DEF:

                          • 2500


                          1 Tuner Synchro Monster + "Stardust Dragon" Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Tuner monsters excavated. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can negate the effect, and if you do, destroy it. Once per turn, when an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.


                          1 cardShooting Star Dragon T.G. EX 1 cardShooting Star Dragon T.G. EX
                          Shooting Star Dragon T.G. EX
                          WIND 10
                          Shooting Star Dragon T.G. EX
                          • ATK:

                          • 3300

                          • DEF:

                          • 2500


                          1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of "Shooting Star Dragon T.G. EX" once per turn. ● When an opponent's monster declares an attack: You can negate the attack. ● During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card.


                          2 cardStardust Assault Warrior 2 cardStardust Assault Warrior
                          Stardust Assault Warrior
                          WIND 6
                          Stardust Assault Warrior
                          • ATK:

                          • 2100

                          • DEF:

                          • 1200


                          1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned while you control no other monsters: You can target 1 "Junk" monster in your GY; Special Summon it. You can only use this effect of "Stardust Assault Warrior" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage.


                          1 cardStardust Charge Warrior 1 cardStardust Charge Warrior
                          Stardust Charge Warrior
                          WIND 6
                          Stardust Charge Warrior
                          • ATK:

                          • 2000

                          • DEF:

                          • 1300


                          1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                          1 cardStardust Chronicle Spark Dragon 1 cardStardust Chronicle Spark Dragon
                          Stardust Chronicle Spark Dragon
                          LIGHT 10
                          Stardust Chronicle Spark Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters Must be Synchro Summoned. Once per turn (Quick Effect): You can banish 1 Synchro Monster from your GY; this card is unaffected by other cards' effects for the rest of this turn. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 of your banished Dragon Synchro Monsters; Special Summon it.


                          1 cardStardust Sifr Divine Dragon 1 cardStardust Sifr Divine Dragon
                          Stardust Sifr Divine Dragon
                          LIGHT 12
                          Stardust Sifr Divine Dragon
                          • ATK:

                          • 4000

                          • DEF:

                          • 4000


                          1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned and cannot be Special Summoned by other ways. The first time each card you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn, during either player's turn, when your opponent activates a monster effect: You can negate that effect, and if you do, destroy 1 card on the field. You can banish this card from your Graveyard, then target 1 Level 8 or lower "Stardust" monster in your Graveyard; Special Summon it.


                          1 cardAccel Synchron 1 cardAccel Synchron
                          Accel Synchron
                          DARK 5
                          Accel Synchron
                          • ATK:

                          • 500

                          • DEF:

                          • 2100


                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.


                          2 cardFormula Synchron 2 cardFormula Synchron
                          Formula Synchron
                          LIGHT 2
                          Formula Synchron
                          • ATK:

                          • 200

                          • DEF:

                          • 1500


                          1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.




                          More OCG Info

                          Synchron Breakdown

                           

                           

                           

                           

                           

                           

                           

                           

                           

                           

                          https://metaduelist.com/
                          Toparrow_upward