Created by: YGO Mod (20517634)

Created On: 07/14/2024

Main: 42 Extra: 14

1 cardBattle Fader 1 cardBattle Fader
Battle Fader
DARK 1
Battle Fader
  • ATK:

  • 0

  • DEF:

  • 0


When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.


2 cardD.D. Crow 2 cardD.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


1 cardKahkki, Guerilla of Dark World 1 cardKahkki, Guerilla of Dark World
Kahkki, Guerilla of Dark World
DARK 2
Kahkki, Guerilla of Dark World
  • ATK:

  • 300

  • DEF:

  • 500


If this card is discarded to the Graveyard by a card effect: Target 1 monster on the field; destroy that target.


1 cardKuriboh 1 cardKuriboh
Kuriboh
DARK 1
Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


3 cardNumeron Wall 3 cardNumeron Wall
Numeron Wall
DARK 1
Numeron Wall
  • ATK:

  • 0

  • DEF:

  • 0


If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.


1 cardPerformapal Life Swordsman 1 cardPerformapal Life Swordsman
Performapal Life Swordsman
LIGHT 1
Performapal Life Swordsman
  • ATK:

  • 0

  • DEF:

  • 0


When your opponent gains LP (except during the Damage Step): You can Special Summon this card from your hand, and if you do, this card's ATK becomes equal to the LP your opponent gained. You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of this turn.


1 cardSlower Swallow 1 cardSlower Swallow
Slower Swallow
WIND 1
Slower Swallow
  • ATK:

  • 100

  • DEF:

  • 100


If 2 or more monsters with the same Level are on the field, you can Special Summon this card (from your hand). You can only Special Summon "Slower Swallow" once per turn this way. You can Tribute this card; draw 2 cards instead of 1 for your normal draw during your next Draw Phase.


2 cardUnchained Soul of Shyama 2 cardUnchained Soul of Shyama
Unchained Soul of Shyama
WATER 6
Unchained Soul of Shyama
  • ATK:

  • 2000

  • DEF:

  • 1500


You can target 1 card you control; destroy it, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Unchained Soul of Shyama" once per turn.


2 cardPerformapal Changeraffe 2 cardPerformapal Changeraffe
Performapal Changeraffe
EARTH 15
Performapal Changeraffe
  • ATK:

  • 100

  • DEF:

  • 500


[ Pendulum Effect ] When exactly 1 monster you control (and no other cards) is destroyed by battle: You can destroy this card, and if you do, Special Summon that monster destroyed by battle in Attack Position, and if you do that, it cannot be destroyed by battle this turn (even if this card leaves the field). [ Monster Effect ] When this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also negate the effects of that face-up monster while it is on the field.


1 cardPerformapal Seal Eel 1 cardPerformapal Seal Eel
Performapal Seal Eel
WATER 13
Performapal Seal Eel
  • ATK:

  • 100

  • DEF:

  • 100


[ Pendulum Effect ] Once per turn: You can target 1 face-up monster your opponent controls; that face-up monster has its effects negated until the end of this turn (even if this card leaves the field). [ Monster Effect ] When this card is Normal or Special Summoned: You can target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated this turn. Neither player can activate cards or effects in response to this effect's activation.


2 cardEffect Veiler 2 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


1 cardGhost Belle & Haunted Mansion 1 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


1 cardMagical Hound 1 cardMagical Hound
Magical Hound
EARTH 1
Magical Hound
  • ATK:

  • 500

  • DEF:

  • 800


If this card is in your hand or GY: You can target 1 face-up Spell/Trap your opponent controls; return it to the hand, and if you do, Special Summon this card. You can only use this effect of "Magical Hound" once per Duel.


1 cardDark Ruler No More 1 cardDark Ruler No More
Dark Ruler No More
Spell Normal
Dark Ruler No More

    Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




    Tag(s):

    2 cardLimiter Removal 2 cardLimiter Removal
    Limiter Removal
    Spell Quick
    Limiter Removal

      Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


      2 cardNumeron Calling 2 cardNumeron Calling
      Numeron Calling
      Spell Normal
      Numeron Calling

        If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.


        3 cardNumeron Chaos Ritual 3 cardNumeron Chaos Ritual
        Numeron Chaos Ritual
        Spell Normal
        Numeron Chaos Ritual

          If a face-up "Number C1: Numeron Chaos Gate Sunya" you control was destroyed by a monster effect this turn: You can target 1 of your "Numeron Network", and 4 of your "Number" Xyz Monsters, that are banished or in your GY; Special Summon 1 "Number C1000: Numerounius" from the Extra Deck that becomes 10,000 ATK/1000 DEF, and if you do, attach all 5 targets to it as material, also you can only Normal or Special Summon once for the rest of this turn.


          3 cardNumeron Network 3 cardNumeron Network
          Numeron Network
          Spell Field
          Numeron Network

            During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).


            3 cardNumeron Storm 3 cardNumeron Storm
            Numeron Storm
            Spell Normal
            Numeron Storm

              If you control a "Numerounius" monster: Destroy as many Spells/Traps your opponent controls as possible (min. 1), and if you do, inflict 1000 damage to your opponent.


              1 cardOfferings to the Doomed 1 cardOfferings to the Doomed
              Offerings to the Doomed
              Spell Quick
              Offerings to the Doomed

                Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.


                1 cardSpellbound 1 cardSpellbound
                Spellbound
                Spell Quick
                Spellbound

                  All face-up monsters your opponent currently controls cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon, until the end of this turn.


                  1 cardTerraforming
                  1 cardTerraforming
                  Terraforming
                  Spell Normal
                  Terraforming

                    Add 1 Field Spell from your Deck to your hand.




                    Tag(s):

                    1 cardBack to the Front 1 cardBack to the Front
                    Back to the Front
                    Trap Normal
                    Back to the Front

                      Target 1 monster in your GY; Special Summon it in Defense Position.


                      1 cardDraining Shield 1 cardDraining Shield
                      Draining Shield
                      Trap Normal
                      Draining Shield

                        When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.


                        1 cardLimit Reverse 1 cardLimit Reverse
                        Limit Reverse
                        Trap Continuous
                        Limit Reverse

                          Target 1 monster with 1000 or less ATK in your Graveyard; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card.


                          1 cardMetaverse 1 cardMetaverse
                          Metaverse
                          Trap Normal
                          Metaverse

                            Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                            Tag(s):

                            1 cardNumber Wall 1 cardNumber Wall
                            Number Wall
                            Trap Continuous
                            Number Wall

                              Activate only if you control a "Number" monster. "Number" monsters on the field cannot be destroyed by card effects, and cannot be destroyed by battle except with another "Number" monster. When a "Number" monster you control is destroyed, destroy this card.


                              1 cardXyz Reborn 1 cardXyz Reborn
                              Xyz Reborn
                              Trap Normal
                              Xyz Reborn

                                Target 1 Xyz Monster in your Graveyard; Special Summon it, and if you do, attach this card to it as an Xyz Material.


                                2 cardNumber 1: Numeron Gate Ekam 2 cardNumber 1: Numeron Gate Ekam
                                Number 1: Numeron Gate Ekam
                                LIGHT
                                Number 1: Numeron Gate Ekam
                                • ATK:

                                • 1000

                                • DEF:

                                • 100


                                3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                2 cardNumber 2: Numeron Gate Dve 2 cardNumber 2: Numeron Gate Dve
                                Number 2: Numeron Gate Dve
                                LIGHT
                                Number 2: Numeron Gate Dve
                                • ATK:

                                • 1000

                                • DEF:

                                • 100


                                3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                2 cardNumber 3: Numeron Gate Trini 2 cardNumber 3: Numeron Gate Trini
                                Number 3: Numeron Gate Trini
                                LIGHT
                                Number 3: Numeron Gate Trini
                                • ATK:

                                • 1000

                                • DEF:

                                • 100


                                3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                2 cardNumber 4: Numeron Gate Catvari 2 cardNumber 4: Numeron Gate Catvari
                                Number 4: Numeron Gate Catvari
                                LIGHT
                                Number 4: Numeron Gate Catvari
                                • ATK:

                                • 1000

                                • DEF:

                                • 100


                                3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                2 cardNumber C1: Numeron Chaos Gate Sunya 2 cardNumber C1: Numeron Chaos Gate Sunya
                                Number C1: Numeron Chaos Gate Sunya
                                DARK
                                Number C1: Numeron Chaos Gate Sunya
                                • ATK:

                                • 2000

                                • DEF:

                                • 1000


                                4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.


                                2 cardNumber C1000: Numerounius 2 cardNumber C1000: Numerounius
                                Number C1000: Numerounius
                                LIGHT
                                Number C1000: Numerounius
                                • ATK:

                                • -1

                                • DEF:

                                • -1


                                5 Level 12 monsters Once per turn (Quick Effect): You can detach 1 material from this card; destroy 1 other monster on the field. At the end of the Battle Phase: Destroy as many other monsters on the field as possible (min. 1), then you can Special Summon 1 monster from your opponent's GY to your field in Defense Position. If this card you control is destroyed by an opponent's card effect while it has material, and is sent to your GY: You can Special Summon 1 "Number iC1000: Numerounius Numerounia" from your Extra Deck, and if you do, attach this card to it as material.


                                2 cardNumber iC1000: Numerounius Numerounia 2 cardNumber iC1000: Numerounius Numerounia
                                Number iC1000: Numerounius Numerounia
                                LIGHT
                                Number iC1000: Numerounius Numerounia
                                • ATK:

                                • -1

                                • DEF:

                                • -1


                                5 Level 13 monsters If this card is Special Summoned by the effect of "Number C1000: Numerounius", it gains 100,000 ATK/DEF during your opponent's turn only, also apply the following effects from the start of the next turn after this card was Special Summoned. ● Monsters your opponent controls must attack this card, if able. ● At the end of your opponent's turn, if this card did not battle, you win the Duel. When an opponent's monster declares an attack: You can detach 1 material from this card; negate the attack, and if you do, gain LP equal to that monster's ATK.




                                More OCG Info

                                Numeron Breakdown

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

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